- Move the 3 public headers to a include directory.
+ pthreads ships a config.h therefore leaving them in the top dir
pollutes the include path.
- Starting with VS2015, MS defines timespec. Declare to only have it
if _MSC_VER >= 1900.
- On Linux pthread_t is an integer and you can easily do ==. On Windows
pthread_t is a structure and ==/!= have to be overloaded or every use of
those operator must be guaded with #ifdef's.
This is commit f350babf36818ba805ab0b4510b6616aaf3063fc.
.
Reading "Please update wx/compiler.h to recognize this VC++ version" gets
old pretty quickly.
It claimed to be 1.7.1 but it had a mixture from various
versions. It was hard to update as everything in the top directory
so I used upstream's way to organize files. I renamed include to
soundtouch since I did not want to #ifdef that for windows.
.
Wavfile.h is a private header so I used the private path instead of
moving the file over. This changed 3 files in the plugin folder.
- Only adds 2 security fixes.
- Add the CHANGES file.
- Add local changes:
+ setmode to _setmode
+ fileno to _fileno
+ fdopen to _fdopen
- sudonim1 removed all trailing whitespaces in svn2897 so I ran:
find . -type f -name '*.c' -o -name '*.h' | xargs sed -i 's/[[:space:]]\+$//'
This makes the delta of changes smaller.
Visual Studio flags wxCore30 as being out of date because it can't find
the rcdefs.h header file. Use the arch dependent pathname so it is
located correctly.
If pcsx2 is compiled for 32-bits and then compiled for 64-bits without
cleaning the build files, the wrong wx3.0 manifest will be included. The
same will happen vice versa.
Place the generated rcdefs.h file in a platform specific directory so
the correct manifest will always be used.
This lets wxWidgets3.0 build even when the full pathname has non ASCII
characters or spaces in it.
Note that pcsx2 and some of the plugins that rely on custom build
commands still fail.
This puts the wxWidgets3.0 and libpng generated library files into the
deps folder, and puts the other builds files in a subdirectory from
where the project files are located. This is consistent with all the
other 3rdparty projects.
The output libraries for Devel builds are also suffixed with -dev
instead of -dbg now.
Configures the settings in include/wx/msw/setup.h.
Removes icons from include/wx/msw/wx.rc.
Deletes include/wx/msw/rcdefs.h (autogenerated by build process).
Updates .gitignore by including wxWidgets3.0 build files and adds a
missing '/' to build.
This configure the VS2013 files so that the now external libpng and
libjpeg libraries are used, and to place some of the common stuff into a
property sheet.
For deleted files, I've chosen to exclude from build instead of removing
them from the project file. It's less work to re-add them if they're
required at a later stage.
Move libpng out of wxWidgets 3.0 so it's available to other projects.
Delete libjpeg since there's a newer copy already available in 3rdparty
(still outdated though).
Based on the debian version.
Note: it can be surely stripped down further
MS build script must be updated. Note: I keep wx original script as reference
Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
* some preliminary work to test/benchmark bindless texture in the future (glsl was not yet updated)
Bindless texture allow to get a GPU texture pointer and then set it directly
to the shader as a basic uniform.
=> no more texture unit selection/validation
=> no more texture validation neither texture hash lookup
3rdparty: update gl header to the latest gl4.4
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5720 96395faa-99c1-11dd-bbfe-3dabce05a288
There's been changes in the VS2008 project file which we may want to look at and port to 2010/2012 separately but it builds like this in 2010 here.
I want to wait and see if there's any issues with Linux first, too.
Thanks to lincolnh_br :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5619 96395faa-99c1-11dd-bbfe-3dabce05a288
VS2008 is harder to do as there is no automatic downgrader tools for the solution files, sorry.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5602 96395faa-99c1-11dd-bbfe-3dabce05a288
WinPcap version is 4.1.2 and only the /include and /lib folders of their developer pack are included.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5599 96395faa-99c1-11dd-bbfe-3dabce05a288
Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5557 96395faa-99c1-11dd-bbfe-3dabce05a288
NOTE: The 'glew' project does NOT build yet, but it will have to be decided how to approach the problem (String literal too long in glew.rc)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5382 96395faa-99c1-11dd-bbfe-3dabce05a288
cmake: take the opportunity to drop the support of 3rdparty compilation. Distributions have got a more recent version of zlib/soundtouch anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5376 96395faa-99c1-11dd-bbfe-3dabce05a288
Notable changes:
- Changes to buffer size calculations and latency calculations.
Not a big update, just wanted to commit something before the year ended!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5023 96395faa-99c1-11dd-bbfe-3dabce05a288
* Properly allocate/delete opengl object
* Request a debug context in SDL, add some code to log opengl error
* Fix context creation. For the moment only request ogl4.1 (AMD does not support yet 4.2 and it needs libglew1.7 too...)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4973 96395faa-99c1-11dd-bbfe-3dabce05a288
onepad: properly connect the latest button
sdl: do not compile some useless files (which fail to compile on my system btw)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4879 96395faa-99c1-11dd-bbfe-3dabce05a288
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
I also enabled WDMKS backend, but I had to change some #defines to get it to compile, and I can't seem to be able to use it on my Win7 machine. If anyone on XP wants to try it, it will be at their own risk. (use WDMKS hostApi name on the .ini)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4850 96395faa-99c1-11dd-bbfe-3dabce05a288
* Gsopen2 support for GS plugins => Support of the PCSX2 GS window configuration panel. Support of all PCSX2 shortcut.
* new shortcut: shift-f12 to stole the input. ZZogl shortcut must be prefixed with ctrl
* onepad: Support/fix/improve of configuration gui, multiple key, mouse/wiimote for analog joystick, dualshock3/sixaxis (basic), dual pad and experimental forcefeedback
Note: it is advices to delete OnePAD.ini
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4731 96395faa-99c1-11dd-bbfe-3dabce05a288