refractionpcsx2
cf993c2a36
Vif-Rec: Fix skip size calculation.
...
(also a line ending issue, hope it doesn't mess it up lol)
2016-01-29 21:03:02 +00:00
Akash
edfda74e9c
PCSX2: Fix preset grey out behavior
...
Previously the text box for "Frames to Draw" and "Frames to Skip" got failed to grey out properly and only the text and arrows got greyed out, The following patch properly greys out the elements.
To be noted that the issue wasn't present on 1.2.1 , I guess this was some regression along with WX 3.0 ?
v2: Fix Indentation
2016-01-30 01:22:37 +05:30
Gregory Hainaut
2662809900
pcsx2:miss a rename of branch to g_branch
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Fix compilation issue with no fpu recompiler
2016-01-29 19:53:21 +01:00
Jonathan Li
fdbe018cdf
pcsx2: Fix memleak in portable mode error dialog handling
2016-01-28 20:51:19 +00:00
Gregory Hainaut
5efbf2a802
dmac: madr msb bit is fixed to 0 in 8/9 channels
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Fix another dmac tests :)
2016-01-28 21:16:20 +01:00
Gregory Hainaut
b2fbbddfa0
dmac: implement memcpy wrapping for SPR
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Partially fix the dma test
2016-01-28 21:02:35 +01:00
Jonathan Li
e983be4060
Merge pull request #1142 from PCSX2-Alpha/Consolelog_stuffs
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console: don't remember size when maximised
console: make enable/disable/restore defaults affect all items
2016-01-28 12:52:45 +00:00
Jonathan Li
04a8efd8c3
pcsx2|common: Use _WIN32 for Windows preprocessor macro
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It's predefined, unlike WIN32 and _WINDOWS (and other variants), which
are defined in the property sheets.
2016-01-27 22:41:45 +00:00
Jonathan Li
2939abd8de
pcsx2: Remove useless plugin load failure error messages
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If wxDynamicLibrary.Load() fails, wxWidgets provides a good enough error
message anyway.
2016-01-27 22:41:45 +00:00
Gregory Hainaut
5d1e5df205
dmac: wrap source address to remain in 16K
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Add some assertions of memcpy that overflow (need to be wrapped)
2016-01-27 22:39:39 +01:00
Gregory Hainaut
c959424957
dmac: limit address to the scratch pad memory
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Help dma tests
2016-01-27 22:39:39 +01:00
Gregory Hainaut
c037686a26
iop: don't load any value in r0
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Fix lsu.irx test
2016-01-27 20:08:37 +01:00
Gregory Hainaut
b21ce8c9fb
iop: fix division handling based on the EE div operator
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Division will now handle properly division by 0 and signed overflow
2016-01-27 19:13:31 +01:00
Gregory Hainaut
11f59ada16
iop:interpreter: remove special case for unsigned division
2016-01-27 18:20:54 +01:00
Gregory Hainaut
135cdfca46
iop: fix division on the interpreter
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Recompiler is still completely broken just add tons of FIXME
2016-01-27 18:15:14 +01:00
Gregory Hainaut
41157ee3e9
iop: fix 64 bits build
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remove the offset which is useless
2016-01-27 16:49:06 +01:00
Gregory Hainaut
ba62ce9e93
iop: fix MTLO instruction
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Test hilodelay.irx is now pass ^^ (but test only covers constant path.)
2016-01-27 10:27:34 +01:00
Gregory Hainaut
bfd1bcec69
iop: improve debug
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Add a nop between instruction
Dump mips instruction
Add pretty print support
Note: it would be nicer to plug pretty print in the system command directly
2016-01-27 10:27:34 +01:00
Gregory Hainaut
ebea587465
vif: add an assert 0 for x64
2016-01-27 10:27:34 +01:00
refractionpcsx2
7185927e7e
Vif-Rec: Fix up nVifBlock structure, thanks sudonim1
2016-01-26 19:19:02 +00:00
Gregory Hainaut
f5d71352ca
pcsx2: avoid flushing issue with the test suite
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Linux only as I don't know if windows suffers of the same issue.
2016-01-26 09:18:15 +01:00
refractionpcsx2
d0a23a7d73
Vif-Rec: Sort of fix for tests using masks with different cl/wl values.
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Now gives correct results, but, ugh, I'm not sure on this whole hashing thing, it's probably doing something else wrong now.
2016-01-26 00:02:21 +00:00
refractionpcsx2
0147e6cb8d
Vif: Fix for Unpacks when WL = 0. (KH2 + Tests) Removes a long standing hack.
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Note: CL = 0 behaviour is still not completely accurate, the first vector is incorrect, but will look at that another day, need a game that does it first really so we can see if it helps :)
2016-01-25 21:43:53 +00:00
Akash
fea95c2951
Log window: Fix behavior of some menu items
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Previously the Enable all / Disable all / Restore defaults menu options ignored the status of Dev/verbose and CDVD reads. The following commit makes them to also impact the other two menu items.
2016-01-25 18:25:07 +05:30
Akash
af855bc295
Log window: better handling of display size.
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Fixes Issue #1092 , don't remember the display size when the log window is maximized since the display size gets too big and the next time you open PCSX2 you'll see a gigantic log window ;)
V2: Fix a wrong indentation.
2016-01-25 18:24:27 +05:30
Gregory Hainaut
8485a8c654
iop: fix division overflow
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So far only on the const path because it is was easy (and free)
but it ought to be done on the recompiler too.
2016-01-24 21:49:06 +01:00
Gregory Hainaut
95be13bc4a
VIF: add 2 hacks to avoid crash/infinite loop when wl = 0
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This way we could run some tests on wl = 0 behavior
2016-01-24 20:29:42 +01:00
Gregory Hainaut
117c3414f2
oups wrongly remove a line
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Thanks tapcio
2016-01-22 22:56:57 +01:00
Gregory Hainaut
724542d870
pcsx2: add --irx option to inject an irx module
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Irx module will be loaded at the end of the ROM (limited
at 256KB)
At the execution of the boot the list of module addresses are
hacked to add the new module.
For #1130
2016-01-22 19:46:03 +01:00
Gregory Hainaut
2ff611137e
pcsx2|lilypad|gsdx: use portable printf format
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(portable: let's see VS compilation...)
2016-01-22 19:46:03 +01:00
Gregory Hainaut
a2a23579bd
Merge pull request #1122 from PCSX2/emitter-64b
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Emitter 64b
2016-01-21 22:31:01 +01:00
ramapcsx2
fb184da86e
The GTE opcode table was missing 4 commands. took them from another PCSX derived emulator.
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Now the simple GTE test works :)
2016-01-21 14:45:24 +01:00
refractionpcsx2
09817b24f0
IOP: Readd GTE now we know it exists, plus a couple of devcon outputs.
2016-01-20 20:29:18 +00:00
Gregory Hainaut
162bf3d22d
debug: add a nop between EE instruction in dev build
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This way it is easier to detect the boundary in the x86 asm block
2016-01-20 09:33:56 +01:00
Gregory Hainaut
d78f887d1c
recVtlb: separate dispatcher generation into a dedicated function
2016-01-20 09:23:32 +01:00
Gregory Hainaut
71c440862c
Merge pull request #1126 from turtleli/replace-scoped-array-with-unique-ptr
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Replace ScopedArray with unique_ptr
2016-01-19 16:22:13 +01:00
Gregory Hainaut
961abd823f
Merge pull request #1127 from ssakash/FPU_Profiler-opcodes
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EE: Add COP1 Instructions to profiler
2016-01-19 16:21:57 +01:00
Gregory Hainaut
68daf5f0ad
test: improve the test runner
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Improve the configuration of the build (log)
Run on multiple CPU (not tested)
Remove the logging hack in the GUI
Still miss:
* result
* help
2016-01-18 18:19:38 +01:00
Akash
72e8d083b7
EE: Add COP1 Instructions to profiler
2016-01-18 19:45:28 +05:30
Jonathan Li
e7ca031d1e
pcsx2: Replace ScopedArray with unique_ptr
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Same functionality, but we don't have to maintain code ourselves.
2016-01-17 22:54:22 +00:00
Jonathan Li
e472713c62
pcsx2: Fix inverted EE cycle rate range check
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Overclock is now positive and underclock is now negative (it used to be
the other way round), so the range check should reflect that.
Coverity CID 156245 Bad bit shift operation(BAD SHIFT)
2016-01-17 22:27:16 +00:00
Jonathan Li
f3f0d743ff
pcsx2: Use std::array for Console colours
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Using a memcpy to copy non-POD classes with virtual methods is undefined
behaviour. clang was warning that the vtable was being overwritten.
Replace the SafeArray with std::array.
2016-01-17 22:06:32 +00:00
Gregory Hainaut
42783279ff
Merge pull request #1020 from ramapcsx2/loading_psx_games_enable
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Enable loading psx games by default. Should help fixing PSX support w…
2016-01-17 16:35:55 +01:00
Gregory Hainaut
366f793cf0
core: use xRegisterLong instead of xRegister32
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Code needs to work with xAddressReg however the x32 inheritance doesn't
exits anymore on 64 bits.
Note: it might be possible to uses some kind of autoconversion with
xRegister32or64. Could be a future improvement.
2016-01-17 00:10:21 +01:00
Gregory Hainaut
38c548854e
Merge branch 'uptr-addr'
2016-01-16 18:34:27 +01:00
ramapcsx2
20c8b89bb7
cdvd: return 0xff instead of 0 on unknown 8 bit reads. improves compatibility with popstarter a bit.
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Unfortunately, it then fails to load pops with "loadmodule: fname rom0:UDNL args 5 arg crap:"
2016-01-16 14:36:09 +01:00
Gregory Hainaut
76230c1305
MTGS: s/u32 pointer/uptr/
2016-01-16 14:34:00 +01:00
Gregory Hainaut
e23ba2340c
core: s/u32 pointer/uptr/
2016-01-16 14:34:00 +01:00
Gregory Hainaut
8c3798e96b
core: pointers are 8B on 64 bytes
2016-01-16 14:34:00 +01:00
ramapcsx2
aafa333355
added the profiler to the visual studio solution. also added preliminary cop1 (fpu) tables, ready for implementation
2016-01-15 00:26:52 +01:00
Gregory Hainaut
a7a8c542f5
Merge pull request #1100 from PCSX2/recompiler-abi-wrapper
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Recompiler abi wrapper
2016-01-14 19:21:27 +01:00
Gregory Hainaut
d4b30620a7
pcsx2: avoid a segmentation fault due to previous hack
2016-01-12 19:35:23 +01:00
Gregory Hainaut
46a2f6ed24
interpreter: fix a subtle bug in a QFSRV
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Math is correct but a shift of 64 bits is illegal in x86 because the cl register is masked
From the x86 spec:
The destination operand can be a register or a memory location. The count operand can be an immediate value or
the CL register. The count is masked to 5 bits (or 6 bits if in 64-bit mode and REX.W is used). The count range is
limited to 0 to 31 (or 63 if 64-bit mode and REX.W is used). A special opcode encoding is provided for a count of 1.
2016-01-12 19:29:10 +01:00
refractionpcsx2
22de865582
Gamefix: Add Scarface - The World is Yours Gamefix, might help other games that do constant VU recompilation.
2016-01-11 23:32:33 +00:00
Gregory Hainaut
812a2e4850
recVtlb: Align dispatcher to 32B boundary
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Better for cache coherency
2016-01-11 18:00:19 +01:00
Gregory Hainaut
e3d5eb5a4e
core: convert xCALL to xFastCall
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SuperVU wasn't converted (unlikely to be ported to 64 bits)
A couple of calls weren't converted because they require extra work
but there are not mandatory (debug/MTVU/...)
2016-01-11 09:21:45 +01:00
Gregory Hainaut
859d62d2a7
ee|iop: use xScopedStackFrame to handle dynarec frame
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* Rework a bit MVU to support xScopedStackFrame. Potentially
stack frame can be optimized (save 5 instructions)
* I removed the recompiler stack check. Address sanitizer is more efficient anyway
2016-01-11 09:21:45 +01:00
Gregory Hainaut
a6eb871b42
pcsx2: use a common general intrin include
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Avoid issue with various compiler conversion
Fix build with GCC4.8
2016-01-11 09:13:52 +01:00
Gregory Hainaut
52b4604d3b
iop: remove unused iPsxMem.cpp file
2016-01-10 18:41:18 +01:00
Gregory Hainaut
41d13dc2c6
vtlb: remove SetBaseAddr
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Base address is given in the constructor
2016-01-10 14:31:49 +01:00
Gregory Hainaut
1c4b430984
profiler: plug recompiler with new perf infra
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Only EE/IOP support by block profiling
v2: cast wxString with ToUTF8 (windows)
2016-01-10 13:43:08 +01:00
Gregory Hainaut
e75d3f759f
ee:profiler: add instructions counters
2016-01-09 23:29:03 +01:00
Gregory Hainaut
5b08bda5b8
ee:profiler: count EE memory access
2016-01-09 23:29:03 +01:00
Gregory Hainaut
0e1188565e
ee:profiler: count EE instruction execution
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Based on microVU_Profiler.h
It remains to emit all the opcode to use it properly
2016-01-09 23:29:03 +01:00
Gregory Hainaut
c80037bb2f
debug: add a new function to dump EE block
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Give both EE and x86 code.
Don't rely on global variable. The dump still dump the content of the register.
Of course value will be wrong if you don't dump it at the start of the block.
It help to detect register/memory access
the cpu struct address is also printed to easily postprocess the x86 memory pointer
(see next commit)
2016-01-09 22:59:31 +01:00
Gregory Hainaut
5c0c9a60e9
core: use ecx directly
2016-01-09 21:26:25 +01:00
Gregory Hainaut
834cc3f2c5
core|x86emitter: port basic jump instruction
2016-01-09 21:26:25 +01:00
Gregory Hainaut
b09295fc7c
core: use xRegister32 for _allocX86reg
2016-01-09 21:26:25 +01:00
Gregory Hainaut
4ddc4778e4
ee: use xRegister32 for 1st argument of _psxMoveGPRtoR
2016-01-09 21:26:25 +01:00
Gregory Hainaut
3570467838
core: inline LogicalOp* functions
2016-01-09 21:26:25 +01:00
Gregory Hainaut
9b7b9bc407
fix compilation issue due to bad renaming
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:(
2016-01-09 21:26:25 +01:00
Gregory Hainaut
9eb73e1ef0
core: rely on register.GetId() instead of define
2016-01-09 21:15:46 +01:00
Gregory Hainaut
743e615224
core: overload _freeX86reg with xRegister32
2016-01-09 21:15:25 +01:00
Gregory Hainaut
6291910b02
ee: use xRegister32 for 1st argument of _eeMoveGPRtoR
2016-01-09 21:15:12 +01:00
Gregory Hainaut
8737db97e7
core: remove allocation error check
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1/ Allocation can't fail anymore
2/ Avoid to convert it to new register syntax
2016-01-09 21:14:05 +01:00
Gregory Hainaut
fcdbae6806
core: massively sed old emitter syntax to the new one
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It misses jump & FPU. Jump need to be handled manually.
Syntax isn't perfect yet because of various casts. But it will allow to have a
single emitter syntax and rely on type safety on the future.
Conflicts:
pcsx2/x86/iR3000Atables.cpp
pcsx2/x86/ix86-32/iR5900-32.cpp
2016-01-09 20:56:07 +01:00
Gregory Hainaut
bd1d3724c1
core: manually convert few functions to new emitter
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Remaining part will be done by a sed scripts
2016-01-09 20:39:32 +01:00
Gregory Hainaut
a9a26b93f9
ee: directly call EMMS from dispatcher
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Until we completely remove MMX from the recompiler
2016-01-09 19:57:28 +01:00
Gregory Hainaut
c121bccb03
pcsx2: delete old asm file
2016-01-09 18:45:34 +01:00
Gregory Hainaut
39b77c6fd3
cmake: remove unused asm file
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Code was ported (inlined asm/recompiler)
2016-01-09 15:48:58 +01:00
Gregory Hainaut
74db92bee4
Merge pull request #978 from juhalaukkanen/apple_osx_master_merge
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OSX 32bit build
2016-01-08 20:09:37 +01:00
Gregory Hainaut
4f28403c03
Merge pull request #972 from PCSX2/clean-gcc-opt-cmake
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cmake: reenable a couple of missing gcc optimization
2016-01-08 19:32:18 +01:00
Gregory Hainaut
963be27b75
Merge pull request #1057 from ssakash/videmode_changes
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EE SYSCALL: Add missing video modes at SYSCALL 2
2016-01-08 19:31:48 +01:00
Gregory Hainaut
58ba6789cc
Bump version number
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It's still time to switch to the new stable release before massive breakage ;)
2016-01-08 19:04:49 +01:00
Avi Halachmi (:avih)
165d2860e4
about dialog: add Devina
2016-01-05 06:30:26 +02:00
Avi Halachmi (:avih)
d770a048aa
GS window title: remove redundant ${pause} from commit 4626e489
2016-01-04 15:53:53 +02:00
Avi Halachmi (:avih)
4626e48980
GS window title: add <PAUSED> when paused
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Mostly relevant if the GS window is set to not hide while paused, but also shows
when the emulation is paused due to plugin config etc.
The string <PAUSED> is configurable via the template at PCSX2_ui.ini (including
making it empty) but currently it always appear at the begining of the title.
2016-01-03 22:14:30 +02:00
Avi Halachmi (:avih)
e8b653ddf3
KB commands: change Sys_Suspend to Sys_SuspendResume (toggle)
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It's now possible to press ESC once to pause, and ESC again to resume (or assign
any other key via PCSX2_keys.ini, e.g. to SPACE).
Note that resume only works if the GS window is NOT set to hide on pause (Emu
options -> GS Window), and if the key is pressed while the GS window is focused.
This includes two related changes:
- The command name at PCSX2_keys.ini is now changed to Sys_SuspendResume.
- If the GS window is NOT set to hide on pause, then it stays focused on pause.
--nogui also gains this behavior, so it's now possible to launch without a GUI
and still suspend/resume if the GS window is not set to hide on pause. If it is
set to hide on pause, then the behavior remains as it was: exit PCSX2 on pause,
or prompt to exit/resume if --noguiprompt is provided.
2016-01-03 22:13:14 +02:00
Avi Halachmi (:avih)
6300a47c15
GS window: improve keys/commands handling when paused
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Only relevant if the GS window is set to NOT hide when paused. At this case
there were two issues on Windows:
- Commands were invoked twice.
- Non-special-keys (e.g. plain 'q') were not handled at all.
Not terribly important now, but it prepares for the next commit.
Also rename a function to have a more meaningful name.
2016-01-03 22:13:14 +02:00
Kingcom
c6b60d5376
Fix mouse position calculation
2016-01-02 22:02:33 +01:00
Kingcom
a3dea9b243
Optimize register list drawing
2016-01-02 22:02:33 +01:00
Kingcom
cbd7aed0f3
Make register list scrollable
2015-12-30 20:12:19 +01:00
Kingcom
80db2abe3d
Fix debugger crash after using shutdown. Fixes #1074
2015-12-30 19:22:11 +01:00
Kingcom
de1f3d0df7
Remember size of debugger window
2015-12-30 19:22:11 +01:00
Kingcom
be0ad9be2f
Scale the font size in debugger controls with DPI
2015-12-30 19:22:11 +01:00
Kingcom
1fe15c16cc
Use alternating background colors in the register list
2015-12-30 19:22:10 +01:00
Kingcom
11bcb328f8
Revert to old register list
2015-12-30 19:22:10 +01:00
ramapcsx2
df0dd10c9f
about box changes
2015-12-29 17:47:10 +01:00
Kingcom
4c36c12fb1
Fix IOP bltzal and bgezal opcodes
2015-12-28 10:05:26 +01:00
Andrew Church
b66cd84b9a
Fix build error with wxWidgets 2.8.
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Regression introduced in 81891ac1097f28fc97c0bd4226b0b72394c2ef69;
assigning "" to a wxString results in an ambiguity error when building
with wxWidgets 2.8 (this could well be a bug in wxWidgets). The default
wxString constructor creates an empty string anyway, so these assignments
are unnecessary.
2015-12-26 10:57:48 +09:00
Akash
6dda879e63
EE-Syscall: Add missing modes
2015-12-24 13:30:25 +05:30
Gregory Hainaut
81891ac109
pcsx2:cli: support the elf option properly
2015-12-22 16:34:58 +01:00
ramapcsx2
9170d2902c
shuffle some names in about dialog
2015-12-20 13:20:53 +01:00
ramapcsx2
c73f87ac71
Merge pull request #1046 from ssakash/GSDX_mode
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PCSX2: Fix up Video mode detection on GS Frame
2015-12-20 13:05:12 +01:00
ramapcsx2
58aaea6277
Better MTVU thread cancel
2015-12-19 12:22:15 +01:00
ramapcsx2
1111e03901
Finally nailed the MTVU zombie processes bug. Thanks a lot for the tip,
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@turtleli! Well, at least we hope it's gone for good now ;)
2015-12-17 23:19:11 +01:00
Akash
0f1fec40cf
GSFrame: Fix up video mode detection.
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Previously Interlaced (Field) was displayed as Progressive which was wrong since the tested games didn't even support Progressive mode and it misleaded most of the users so let's just display Interlaced during Field mode.
2015-12-17 19:51:33 +05:30
Avi Halachmi (:avih)
3820bf16fd
GUI: presets: don't gray-out static text when presets are disabled
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The EE/IOP and VUs panels were disabled completely when presets are enabled,
which apparently also means disabling (graying out) the static texts, however,
re-enabling them (when disabling presets) didn't un-gray-out the static text.
This is likely a wxWidgets bug, but we can avoid it by just enabling/disabling
all items explicitly (and keeping the panels themselves always enabled).
For these panels, this means adding explicit enable/disable of the he EE-cache
checkbox and the Restore-Defaults buttons.
The issue doesn't seem to happen on other panels (though some earlier revisions
apparently also had this issue for the static text at the game fixes panel, but
apparently it's not an issue now).
2015-12-17 06:59:33 +02:00
ramapcsx2
c8a7a709dc
bring vsyncinfocalc up to the revision that seems to fix 2 games that
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got broken by the last update. debugger output still looks sensible.
2015-12-13 19:20:58 +01:00
refractionpcsx2
d3ec74be2b
Merge pull request #980 from AdmiralCurtiss/ff12mcdfix
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FolderMemoryCard: Fix issue #976 : Corrupted FF12 saves when overwriting data.
2015-12-13 00:08:42 +00:00
refractionpcsx2
b5b5a51897
Merge pull request #947 from ssakash/EE_Control_V2
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EE: Rework overclock and underclock function
2015-12-12 15:08:18 +00:00
Jonathan Li
60426a5dec
linux: Fix and simplify stdout/stderr redirection
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Use close() instead of some dodgy read unblocking and thread cancelling
sequence - it fixes a race condition when closing PCSX2.
Move most of the setup/cleanup into LinuxPipeThread. In addition to
simplifying things, it should also mean that no messages to
stdout/stderr are lost - in the previous code there was a small period
of time where messages would disappear.
2015-12-11 08:52:28 +00:00
ramapcsx2
6a94a7d49a
Enable loading psx games by default. Should help fixing PSX support when people don't have to first find the hidden config variable before they can even test this.
2015-12-05 12:31:45 +01:00
ramapcsx2
601d18272b
Small fix to the timing revert: need to use gsRegionMode now since scansPerFrame isn't fixed anymore.
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(NTSC modes would fail to update the vblank variable)
2015-12-05 02:07:27 +01:00
ramapcsx2
ff2845b2d2
When debugging vSyncInfoCalc(), some serious problems with the math resulted in a nearly saturated u64 and hRender being 0 in all video modes. Team decided to revert to the earlier version, even though it probably breaks "Legendz Gekitou! Saga Battle".
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No one knows how any games even started in the broken state and we prefer code being sane('ish) over one game miraculously working. The change is pretty big so it needs some good testing!
2015-12-05 00:25:16 +01:00
Gregory Hainaut
fb1a19f157
x86emitter: clean unused legacy type
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Note: no need to check -1 on register allocation failure (a exception will be fired)
2015-12-02 19:09:43 +01:00
Gregory Hainaut
3684c26cbc
ee: drop comma operator
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New syntax is script friendly
2015-12-02 19:09:27 +01:00
Gregory Hainaut
9b19dfd562
ee: rename ptr variable
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Avoid conflict with ptr[] function operator
2015-12-02 19:09:19 +01:00
Gregory Hainaut
255b592489
svu: rename ptr variable
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Avoid conflict with ptr[] function operator
2015-12-02 19:09:12 +01:00
Gregory Hainaut
5dfe7ffc47
core: prepare the conversion to the new emitter naming
2015-12-02 19:09:04 +01:00
Juha Laukkanen
c72400e927
Darwin/OSX - spu2x apple build with portaudio only.
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OSX compilation fix: spu2x: Windows & Linux
2015-12-02 05:01:12 +02:00
Juha Laukkanen
4fa8834de4
Darwin/OSX ifdef __APPLE__ or __WXMAC__ cases.
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OSX comment about __WXMAC__ usage
2015-12-02 05:00:41 +02:00
Juha Laukkanen
592aacb25a
Darwin/OSX __POSIX__ definitions.
2015-12-02 05:00:41 +02:00
Gregory Hainaut
1f374e4b92
ee: add a comment on setjmp/longjmp behavior
2015-12-01 18:48:45 +01:00
Akash
e06d45c07d
GUI: use green text for slider default values
2015-12-01 20:31:51 +05:30
Gregory Hainaut
5761eba529
Merge pull request #1008 from PCSX2/recompiler-stack-alignment
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mvu: keep stack aligned on 16B
2015-11-30 21:54:35 +01:00
Gregory Hainaut
ba4d5b0b95
mvu: keep stack aligned on 16B
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Fix a stack fault with address sanitizer (on linux)
v2: protect the code with GNUC (as it is already done in microVU_Execute.inl)
2015-11-30 21:53:41 +01:00
Jonathan Li
7055e29670
Merge pull request #969 from toehead2001/about-box
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Clean up the About dialog
2015-11-29 09:31:52 +00:00
toehead2001
61067e9c3f
Clean up the About dialog
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Logo resource doesn't need it's own special line
Layout adjustments
2015-11-29 02:25:32 -07:00
Gregory Hainaut
9aec4229d5
x86emitter: support AVX2 (linux only?)
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Nah kidding, it is only the cpu detection for the log
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
2015-11-28 23:40:15 +01:00
Jonathan Li
609442318a
debugger:linux: Fix list view sizing
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The breakpoints, threads and stack frames list view sizing now works
properly on wx3.0.
It's still completely broken on wx2.8. Oh well.
2015-11-28 08:51:32 +00:00
Blyss Sarania
791cd3055b
Enable LargeAddressAware in linker configuration
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Negates users needing the 4gb patch for some games
2015-11-18 05:38:12 -06:00
Admiral H. Curtiss
5865c030cb
FolderMemoryCard: Be a bit more paranoid regarding metadata writes and don't allow a flush to assume that a previous flush has already written the metadata of a file.
2015-11-17 22:25:48 +01:00
Admiral H. Curtiss
25064e86b8
FolderMemoryCard: 4cbe9ad5ef
happens for the file mod/access metadata time write too, fix that.
2015-11-17 22:25:39 +01:00
Admiral H. Curtiss
4cbe9ad5ef
FolderMemoryCard: When metadata in a memory card page changed to point at a different file than what it was on memory card load, the file handle cache that was introduced in 879d0c601f
to prevent modification of currently loaded files would get confused and return the wrong file handle. Fixes #976 .
2015-11-17 22:17:44 +01:00
Juha Laukkanen
c15958f3c2
Darwin/OSX flat file reader stub.
2015-11-17 19:28:03 +02:00
Admiral H. Curtiss
186d58af01
FolderMemoryCard: Add some debugging functionality to examine the current memory card structure on load and flush.
2015-11-17 00:27:20 +01:00
Jonathan Li
e347ad7723
gui: Fix theme directory path
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wxDirName doesn't seem to work (and it should probably be called
pxDirName). Use plain old wxFileName instead.
2015-11-15 22:05:41 +00:00
Gregory Hainaut
21857ec12d
Merge pull request #967 from PCSX2/remove-lazy-allocation
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Reduce lazy allocation
2015-11-15 00:12:07 +01:00
Gregory Hainaut
91b2fd3c4a
ee: create a dedicated _DynGen_DispatcherEvent function
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for consistency of my doc
2015-11-14 10:29:03 +01:00
Gregory Hainaut
d5830ef708
cmake: reenable a couple of missing gcc optimization
2015-11-14 09:54:09 +01:00
Gregory Hainaut
837b62d5e8
cmake: add an option to control PGO
2015-11-14 09:48:53 +01:00
Gregory Hainaut
07ec92175f
Merge pull request #966 from PCSX2/game-starting-too-late-i627-v2
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pcsx2: apply patch when first block is compiled
2015-11-13 18:50:44 +01:00
Akash
c68714fd64
EE: add some nice comments
2015-11-13 15:30:28 +05:30
Gregory Hainaut
dfba17c7dc
Merge pull request #957 from PCSX2/mvu-custom-search
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Mvu custom search
2015-11-12 12:12:11 +01:00
Gregory Hainaut
d68d378a48
pcsx2: sign compare
2015-11-12 12:11:44 +01:00
Gregory Hainaut
f2f28d1794
pcsx2: add missing case in switch
2015-11-12 12:11:44 +01:00
Gregory Hainaut
50ee00cfe5
ee: always handle manually page that contain thread context
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There are 2 pages that contains a register context to handle Syscall/Interrupt.
Write protection is useless here.
The only purpose is to reduce the number of useless SIGSEGV at the start of a game
2015-11-12 10:48:30 +01:00
Gregory Hainaut
e4f407ae7c
ee: use enum for mmap_GetRamPageInfo returned value
2015-11-12 10:35:10 +01:00
Gregory Hainaut
ef063b07b4
ee: move EE memory write protection into a function
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recRecompile is already complex enough
2015-11-12 10:35:10 +01:00