For now just dump the original and add the BSD-2-Clause.
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It's GPL compatible so it's okay.
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I was writting one myself but found this one and it handles apple
which I did not consider since I can't test it.
At PCSX2_ui.ini: default: GzipIsoIndexTemplate=$(f).pindex.tmp
The rules:
- must contain one and only one instance of '$(f)' (without the quotes)
- if starts with $(f) then it expands to the full path + file name.
- if doesn't start with $(f) then the path is ignored (name+ext only)
- if doesn't start with $(f) and ends up relative,
then it's relative to pcsx2.exe (not to cwd)
- No checks are performed if the result file name can be created, so the dir
should exist.
- PCSX2 will not try to rename/move older index files to the new name/location.
If it's modified - the user should take care of rename/move before loading
gzipped iso files or else it will create a new index according to the template
Examples:
$(f).pindex.tmp - the default - same dir as the iso, loads older index files.
$(f).pindex - a popular request.
cache.gz/$(f) - relative to pcsx2.exe (if the dir exists).
%appdata%/pcsx2/cache.gz/$(f) - should end up at the default install docs dir.
when running with --nogui, PCSX2 knows to exit when the GS window closes.
However, pressing esc (suspend) didn't close the window and instead hidden it.
As a result, PCSX2 didn't exit and remained a zombie process.
this patch closes the gs window on suspend in --nogui mode, which makes PCSX2
exit fully.
it's now also possibly to use --noguiprompt which prompts if esc will exit
PCSX2, and allows the user to abort the suspend and continue using PCSX2.
TODO: if PCSX2 was in full screen - then pressing esc exits full screen. it
would have been ideal to restore full screen, but for now it doesn't.
- don't display a message if the replacement is the same as the default.
- display a message if the key combination is unknown
- (same as before) display a message when replacing a shortcut
- also added PCSX2_keys.ini.default sample file with some help
The method of forcing first-time-wizard wasn't very effective because
1. it's ugly, and 2. after selecting the language at the wizard it either
imports the previous settings (together with the previous language thus
overriding the new language) or resets all other settings - which is not fun.
This patch uses a small dialog instead to only change the language, and within
it reuses the language panel from the first time wizard.
The code was searching only at the default paths for cheats and cheats_ws.
Now it's possible to set UseDefaultCheats[WS] at PCSX2_ui.ini to 'disabled'
and set a custom value to Cheats and/or CheatsWS and PCSX2 will respect it.
EGL sometimes is not found. Checklib 1st does
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string(TOLOWER ${lib} lower_lib)
pkg_search_module(${var} QUIET ${lower_lib})
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Therefore this part should be equivalent since we always compare lower.
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This part seems to not find anything and then it does.
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find_library(${var}_LIBRARIES ${lib})
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Here it also does not find anything since it tries to find libegl
while the library is called libEGL therefore I changed the name to upper.
to avoid
_internal_message("-- ${lib} not found (miss lib)")
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It could fail in the unlikely event that someone renamed libEGL to libegl.
This bug is triggered when you combine crosscompiling from amd64 to
i386 with Debian multiarch paths. For other distros it should work with
pkg_search_module normally.
It was added recently to the xDG specs
http://standards.freedesktop.org/desktop-entry-spec/latest/ar01s05.html
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It should improve the discoverability of pcsx2 for gnome shell users in any
distro and Ubuntu users at the very least. It's unrelated to the menu
hierarchy so it does not need a special hack for OpenSuse. Also it should
not break anything.
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It's an optional entry but the "gnome guys" really want software to use it
more.
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It should be concise and not the name of the software so I just did
game;emulator; since for example gnome-chess uses game;strategy;.
Namely GTK3_API and 64BIT_BUILD_DONT_WORK
The former was barely tested and doesn't compile with standard wx
The latter doesn't work at all
Note: I was very close to disable SDL2 too. If wxWidget was built with
SDL1 support it will crash