It claimed to be 1.7.1 but it had a mixture from various
versions. It was hard to update as everything in the top directory
so I used upstream's way to organize files. I renamed include to
soundtouch since I did not want to #ifdef that for windows.
.
Wavfile.h is a private header so I used the private path instead of
moving the file over. This changed 3 files in the plugin folder.
according to some of the internal functions in GSDevice files, Anisotropic Filtering is only done when paltex is disabled. do the same on the GUI for user awareness.
Removes the checkbox of Anisotropic filtering from the GSDX plugin settings, the checkbox was usually used to enable & disable the AF which is not necessary since there is an option in the drop down list for disabling AF.
the internal function value of "AnisotropicFiltering" has been replaced with "MaxAnisotropy" for detection.
the detection uses the function getconfig("MaxAnisotropy", value) where value 0 means disabled and value is the default value when no value is set in the INI file.
I went a bit of trigger happy since compiling so much is not fun. Changes:
Solution
- Remove all SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove wxAdv3.0 and x86emitter. Compiled but not used.
- Make sure Release compiles Release.
- Make sure Debug compiles Debug.
- Make sure Devel compiles Release or Devel.
- Make sure nothing get skipped.
- Do the last 4 for the x64 build.
.
CDVDolio
- Remove SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove props. Cruft.
- Remove _M_SSE from stdafx.h. Pointless and only reference to it.
xpad
- Remove SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove props. Cruft.
- No reference to _M_SSE.
.
Only GSdx uses _M_SSE.
- Remove *.mo. Not needed.
- Add *.aps and delete USBqemu.aps.
- Don't ignore asm files.
- Ignore the cmake obj-i586-linux-gnu build folder in Linux.
- Fix the regex pattern for /bin/pcsx2*
- Don't ignore the changelog of libjpeg.
- portaudio line not needed and ignored vcxproj/props/etc.
- update to the new rcdefs.h location
- Don't ignore pcsx2/gui/Resources/EmbeddedImage.h
- Remove autogenerated file plugins/dev9ghzdrk/Win32/postBuild.cmd
- Simplify lines using '**' or '*.exe'.
Remaining issues:
$ git status --ignored
Ignored files:
plugins/CDVDiso/src/mkiso/mkiso.dsp
plugins/CDVDiso/src/mkiso/mkiso.dsw
.
These can be deleted.
It could not find dxguid.lib since it was only available for Release.
.
This should go on a prop but that is a different PR.
.
I also fixed it for x64 while I'm at it.
- zerospu2: include stdint.h in Windows. (VC2012+)
- CDVDolio: Remove hash_map (not used, VC2015+)
- zerogs: Fix extern and link to utilities. (VC2012+)
- zzogl: Port windows part to wx30. (VC2012+)
I: pcsx2: spelling-error-in-binary usr/lib/i386-linux-gnu/pcsx2/libGSdx-1.0.0.so allows to allows one to
I: pcsx2: spelling-error-in-binary usr/lib/i386-linux-gnu/pcsx2/libGSdx-1.0.0.so Allow to Allow one to
.
Apparently lintian checks grammar too (most common ones).
The Wild Arms Offset hack can only be on or off. There is no third
state. Convert the three-state checkbox into a two-state checkbox, fix
the description and remove a leftover.