mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: add glBindBufferRange function pointer
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@ -27,6 +27,7 @@ PFNGLBLENDCOLORPROC gl_BlendColor = NU
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PFNGLATTACHSHADERPROC gl_AttachShader = NULL;
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PFNGLBINDBUFFERPROC gl_BindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC gl_BindBufferBase = NULL;
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PFNGLBINDBUFFERRANGEPROC gl_BindBufferRange = NULL;
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PFNGLBINDFRAMEBUFFERPROC gl_BindFramebuffer = NULL;
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PFNGLBINDSAMPLERPROC gl_BindSampler = NULL;
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PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray = NULL;
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@ -188,6 +188,7 @@ extern PFNGLBLENDCOLORPROC gl_BlendColor;
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extern PFNGLATTACHSHADERPROC gl_AttachShader;
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extern PFNGLBINDBUFFERPROC gl_BindBuffer;
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extern PFNGLBINDBUFFERBASEPROC gl_BindBufferBase;
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extern PFNGLBINDBUFFERRANGEPROC gl_BindBufferRange;
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extern PFNGLBINDFRAMEBUFFERPROC gl_BindFramebuffer;
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extern PFNGLBINDSAMPLERPROC gl_BindSampler;
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extern PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray;
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@ -32,6 +32,7 @@ void GSWndGL::PopulateGlFunction()
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*(void**)&(gl_AttachShader) = GetProcAddress("glAttachShader");
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*(void**)&(gl_BindBuffer) = GetProcAddress("glBindBuffer");
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*(void**)&(gl_BindBufferBase) = GetProcAddress("glBindBufferBase");
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*(void**)&(gl_BindBufferRange) = GetProcAddress("glBindBufferRange");
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*(void**)&(gl_BindFramebuffer) = GetProcAddress("glBindFramebuffer");
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*(void**)&(gl_BindSampler) = GetProcAddress("glBindSampler");
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*(void**)&(gl_BindVertexArray) = GetProcAddress("glBindVertexArray");
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