mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: try another implementation for uniform buffer
It is slower but keep it for a bindless trial
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3145031c05
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@ -31,7 +31,7 @@ extern uint64 g_uniform_upload_byte;
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class GSUniformBufferOGL {
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GLuint buffer; // data object
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GLuint index; // GLSL slot
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uint32 size; // size of the data
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uint32 size; // size of the data
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public:
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GSUniformBufferOGL(GLuint index, uint32 size) : index(index)
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@ -80,3 +80,76 @@ public:
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gl_DeleteBuffers(1, &buffer);
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}
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};
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#define UBO_BUFFER_SIZE (4*1024*1024)
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class GSUniformBufferStorageOGL {
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GLuint buffer; // data object
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GLuint index; // GLSL slot
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uint32 size; // size of the data
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uint8* m_buffer_ptr;
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uint32 m_offset;
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public:
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GSUniformBufferStorageOGL(GLuint index, uint32 size) : index(index)
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, size(size), m_offset(0)
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{
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gl_GenBuffers(1, &buffer);
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bind();
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allocate();
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attach();
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}
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void bind()
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{
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if (GLState::ubo != buffer) {
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GLState::ubo = buffer;
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gl_BindBuffer(GL_UNIFORM_BUFFER, buffer);
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}
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}
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void allocate()
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{
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const GLbitfield common_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT /*| GL_MAP_COHERENT_BIT */;
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const GLbitfield map_flags = common_flags | GL_MAP_FLUSH_EXPLICIT_BIT;
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const GLbitfield create_flags = common_flags /*| GL_CLIENT_STORAGE_BIT */;
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GLsizei buffer_size = UBO_BUFFER_SIZE;
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gl_BufferStorage(GL_UNIFORM_BUFFER, buffer_size, NULL, create_flags);
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m_buffer_ptr = (uint8*) gl_MapBufferRange(GL_UNIFORM_BUFFER, 0, buffer_size, map_flags);
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ASSERT(m_buffer_ptr);
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}
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void attach()
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{
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// From the opengl manpage:
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// glBindBufferBase also binds buffer to the generic buffer binding point specified by target
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GLState::ubo = buffer;
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//gl_BindBufferBase(GL_UNIFORM_BUFFER, index, buffer);
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gl_BindBufferRange(GL_UNIFORM_BUFFER, index, buffer, m_offset, size);
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}
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void upload(const void* src)
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{
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#ifdef ENABLE_OGL_DEBUG_MEM_BW
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g_uniform_upload_byte += size;
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#endif
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memcpy(m_buffer_ptr + m_offset, src, size);
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attach();
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gl_FlushMappedBufferRange(GL_UNIFORM_BUFFER, m_offset, size);
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m_offset = (m_offset + size + 255u) & ~0xFF;
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if (m_offset >= UBO_BUFFER_SIZE)
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m_offset = 0;
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}
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~GSUniformBufferStorageOGL() {
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bind();
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gl_UnmapBuffer(GL_UNIFORM_BUFFER);
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gl_DeleteBuffers(1, &buffer);
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}
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};
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#undef UBO_BUFFER_SIZE
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