Akash
8e83564ce9
GameDB: Remove some old patches
2016-03-08 15:11:51 +05:30
refractionpcsx2
dadbebd3ea
Merge pull request #1223 from PCSX2-Alpha/Game_DB
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GameDB: Add Prafull's Gamefix patches
2016-03-07 16:41:40 +00:00
Akash
88900ed0d5
GameDB: Add Prafull's Gamefix patches
2016-03-07 00:14:20 +05:30
Gregory Hainaut
7b8616ac7b
gsdx-ogl: add function pointer for query object
2016-03-06 13:39:24 +01:00
Jonathan Li
5abacd3667
Merge pull request #1205 from NZJenkins/Delay-bp-conditions
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Check delay breakpoint conditions
2016-03-04 18:16:08 +00:00
Jonathan Li
34ea33f237
ci: Fix Travis CI 32-bit builds
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Build broke because Chrome is now 64-bit only. We don't use Chrome
anyway, so let's just delete the Chrome repository list.
2016-03-04 00:12:47 +00:00
NZJenkins
ba706b6dab
Check delay breakpoint condition
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isBreakpointNeeded returns if breakpoints are needed for any combination
of the current pc and delay slot.
dynarecCheckBreakpoint checks conditions for each breakpoint slot.
2016-03-04 11:26:37 +13:00
Jonathan Li
6b950d0408
gsdx: Allow dump and capture PNG compression to be changed
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Valid values for png_compression_level are from 0 (no compression) to 9
(max compression). The default is 1.
v2: Use zlib Z_BEST_SPEED (1) and Z_BEST_COMPRESSION (9) defines.
2016-03-02 22:58:45 +00:00
Jonathan Li
a97cbf038c
gsdx-d3d9: Save screenshots as PNG files
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v2: Avoid unnecessary memory copy
2016-03-02 22:57:17 +00:00
Jonathan Li
d865efceb9
gsdx-d3d11: Save screenshots as PNG files
2016-03-02 22:57:16 +00:00
Jonathan Li
cf939620ea
gsdx-ogl: Save depth image as RGB and alpha images
2016-03-02 22:57:16 +00:00
Jonathan Li
aa3f4c74dc
GSDumpGUI: Add png image display support
2016-03-02 22:57:15 +00:00
Jonathan Li
97215008c9
ci|cmake|debian: Remove png++ build dependencies
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GSdx now uses libpng directly. png++ is now unused, so let's remove it.
2016-03-02 22:57:15 +00:00
Jonathan Li
ee5861efc8
gsdx: Remove non-PNG code
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It's no longer in use.
2016-03-02 22:57:12 +00:00
Jonathan Li
38edd77034
gsdx-ogl:windows: Save screenshots as PNG files
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v2: Add zlib directory to property sheet
2016-03-02 22:52:08 +00:00
Jonathan Li
87dcfbc645
gsdx-png: Use libpng directly instead of via png++
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v2: Increase compression to maximum
v3: Add zlib to GSdx build dependencies
v4: Reduce memory usage
2016-03-02 22:48:54 +00:00
Gregory Hainaut
edef3ad8c3
Merge pull request #1170 from PCSX2-Alpha/TC_Scaling
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GSDX: Detect RT size based on display and frame registers.
2016-03-02 13:51:28 +01:00
yop yop yop
af01e95164
added comment
2016-03-02 20:36:51 +09:00
Gregory Hainaut
883963232f
Merge pull request #1211 from PCSX2/atomix-fetch-correction
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Core|Common: restore old interlocked add/sub behavior
2016-02-29 22:29:54 +01:00
Gregory Hainaut
3d5c1b4ef8
Core|Common: restore old interlocked add/sub behavior
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interlocked* returns the new value whereas fetch_add/sub returns the old value.
2016-02-29 21:43:56 +01:00
Gregory Hainaut
4b00ec9d4f
Merge pull request #1210 from IlDucci/master
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Updating Spanish Translation
2016-02-29 19:27:53 +01:00
IlDucci
2e3a7386e9
Updating Spanish Translation
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Updated Spanish translation with latest changes.
2016-02-28 22:52:19 +01:00
Gregory Hainaut
e57a75ac55
Merge pull request #1202 from PCSX2/atomic-v2
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Atomic v2
2016-02-28 22:08:29 +01:00
Gregory Hainaut
610bf8a277
Common: delete most of the deprecated atomic API
2016-02-28 15:29:31 +01:00
Gregory Hainaut
5ca92ecd67
Common: port code to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
ca8955daf3
MTVU: port ScopedLockBool to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
3a4787dd98
MTVU: partially port code to MTVU
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Remains volatize as MTGS and the ScopedLockBool stuff
2016-02-28 15:29:31 +01:00
Gregory Hainaut
40b1a3996a
VU: port BaseVUmicroCPU to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
8555a87380
GS.h: use std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
5a84a0d8d2
MTGS: port to std::atomic
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Except the ring pointers m_ReadPos/m_WritePos because it requires
memory access optimization
2016-02-28 15:29:31 +01:00
Gregory Hainaut
410922a943
Deci2: port to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
3a9bd90a3b
Gif: port code to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
92078b1c58
System: port to std::atomic
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v2: use an explicit int type for clang
// multiple conversions from switch condition type
// 'std::atomic<ExecutionMode>' to an integral or enumeration type
v3/v4: use .load to read variable (clang 3.7)
v5: add back 'std::atomic<ExecutionMode>' now that .load is used everywhere
2016-02-28 15:29:00 +01:00
Gregory Hainaut
34826c9506
PluginManager: port to std::atomic
2016-02-28 15:29:00 +01:00
Gregory Hainaut
97cc468509
gui: use std::atomic bool to manage the gui
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V2: Don't use 64 bits atomic (I'm not sure it is legal on 32 bits)
Note: Clang-3.7 fails to link
2016-02-28 15:29:00 +01:00
Gregory Hainaut
e5d4f2c24f
EE: use std::atomic<bool> for reset variable
2016-02-28 15:29:00 +01:00
Gregory Hainaut
60fe26ff2f
common:threading: Port NonblockingMutex to std::atomic_flag
2016-02-28 15:29:00 +01:00
Gregory Hainaut
89fad4d3ad
common: port ScopedPtrMT to std::atomic
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v2: s/NULL/nullptr/
v3: tentative fix for MSVC
// ScopedPtrMT.h(91, 0): error C2593: 'operator ==' is ambiguous
2016-02-28 15:29:00 +01:00
Gregory Hainaut
db379ad7b5
Merge pull request #1206 from pgert/master
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Update & Improvements of Swedish GUI-translation.
2016-02-28 15:21:50 +01:00
Jonathan Li
2d4e2fb8cb
windows: spu2-x does not use the emitter
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So let's not specify it as a build dependency.
Also remove some unnecessary manual library linkage and remove the
wsWidgets GUI property sheet, which does nothing useful.
2016-02-28 11:08:08 +00:00
Jonathan Li
66050db322
3rdparty: add zlib project reference to libpng
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It was missing.
2016-02-28 03:09:19 +00:00
Jonathan Li
bfeb3e801a
gsnull: Remove GSsetWindowInfo
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PCSX2 doesn't actually use it.
GSnull also seems a bit behind the current GS plugin API - perhaps it
should be removed.
2016-02-28 02:45:59 +00:00
Jonathan Li
6c7cfe9e4d
xpad: Change to Unicode project and remove unused headers
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Also remove an unnecessary ASSERT define, and delete the copy
constructors.
2016-02-28 02:45:10 +00:00
kust2708
de5f7f70e2
OnePad: Fix multi-gamepad support
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Can change the number of gamepad with the constant GAMEPAD_NUMBER in the onepad.h file
2016-02-27 22:11:08 +01:00
kust2708
0b0e2a3f34
Onepad : Fix compilation with wx2.8
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Feedback fix, when more than two gamepad are used simultaneously.
Change all 'this->' by 'm_'
fix on the hack sixaxis pressure
Modification of the size (1000x760 -> 1000x730)
2016-02-27 21:45:37 +01:00
kust2708
02b5d80bb9
Onepad : Modification for the new background
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Add new checkbox for the hack ds3 pressure
2016-02-27 21:45:37 +01:00
kust2708
0e602ab50b
OnePad : Add set all buttons + fix bug
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Can set all buttons. Buttons labels are not printed correctly in spite of update and refresh
The cause of this problem come from the while in the config_key function which monopolise ressources
Add arrow pictures implementation
OnePad : bug fixed (assert failure)
Modification of copyright
2016-02-27 21:44:58 +01:00
Pierre GRASSER
e98eedb16a
Big French translation update
2016-02-27 13:47:51 +01:00
pgert
72a5425c3c
Update & Improvements of Swedish GUI-translation.
2016-02-26 23:00:41 +01:00
Jonathan Li
234bf8af34
3rdparty: wxWidgets: Remove WS_POPUP style from ShowFullScreen
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WS_POPUP causes fullscreen tearing when using OpenGL and the GSPanel
rendering area exactly covers the full screen. (always affects stretch
mode, but most people have 16:9 monitors, so in general the widescreen
16:9 mode is also affected).
Fixes #1075
2016-02-25 23:52:32 +00:00