mirror of https://github.com/PCSX2/pcsx2.git
gsdx-d3d11: Save screenshots as PNG files
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cf939620ea
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@ -21,6 +21,7 @@
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#include "stdafx.h"
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#include "GSTexture11.h"
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#include "GSPng.h"
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GSTexture11::GSTexture11(ID3D11Texture2D* texture)
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: m_texture(texture)
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@ -94,60 +95,95 @@ void GSTexture11::Unmap()
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bool GSTexture11::Save(const string& fn, bool dds)
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{
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CComPtr<ID3D11Resource> res;
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CComPtr<ID3D11Texture2D> res;
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D3D11_TEXTURE2D_DESC desc;
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if(m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL)
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m_texture->GetDesc(&desc);
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desc.Usage = D3D11_USAGE_STAGING;
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desc.BindFlags = 0;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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HRESULT hr = m_dev->CreateTexture2D(&desc, nullptr, &res);
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if (FAILED(hr))
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{
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HRESULT hr;
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return false;
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}
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D3D11_TEXTURE2D_DESC desc;
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m_ctx->CopyResource(res, m_texture);
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memset(&desc, 0, sizeof(desc));
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m_texture->GetDesc(&desc);
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desc.Usage = D3D11_USAGE_STAGING;
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desc.BindFlags = 0;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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CComPtr<ID3D11Texture2D> src, dst;
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hr = m_dev->CreateTexture2D(&desc, NULL, &src);
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m_ctx->CopyResource(src, m_texture);
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if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL)
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{
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CComPtr<ID3D11Texture2D> dst;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc.CPUAccessFlags |= D3D11_CPU_ACCESS_WRITE;
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hr = m_dev->CreateTexture2D(&desc, NULL, &dst);
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hr = m_dev->CreateTexture2D(&desc, nullptr, &dst);
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if (FAILED(hr))
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{
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return false;
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}
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D3D11_MAPPED_SUBRESOURCE sm, dm;
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hr = m_ctx->Map(src, 0, D3D11_MAP_READ, 0, &sm);
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hr = m_ctx->Map(dst, 0, D3D11_MAP_WRITE, 0, &dm);
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uint8* s = (uint8*)sm.pData;
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uint8* d = (uint8*)dm.pData;
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for(uint32 y = 0; y < desc.Height; y++, s += sm.RowPitch, d += dm.RowPitch)
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hr = m_ctx->Map(res, 0, D3D11_MAP_READ, 0, &sm);
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if (FAILED(hr))
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{
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for(uint32 x = 0; x < desc.Width; x++)
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return false;
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}
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hr = m_ctx->Map(dst, 0, D3D11_MAP_WRITE, 0, &dm);
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if (FAILED(hr))
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{
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m_ctx->Unmap(res, 0);
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return false;
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}
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uint8* s = static_cast<uint8*>(sm.pData);
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uint8* d = static_cast<uint8*>(dm.pData);
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for (uint32 y = 0; y < desc.Height; y++, s += sm.RowPitch, d += dm.RowPitch)
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{
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for (uint32 x = 0; x < desc.Width; x++)
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{
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((uint32*)d)[x] = (uint32)(ldexpf(((float*)s)[x*2], 32));
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reinterpret_cast<uint32*>(d)[x] = static_cast<uint32>(ldexpf(reinterpret_cast<float*>(s)[x*2], 32));
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}
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}
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m_ctx->Unmap(src, 0);
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m_ctx->Unmap(res, 0);
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m_ctx->Unmap(dst, 0);
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res = dst;
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}
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else
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res->GetDesc(&desc);
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GSPng::Format format;
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switch (desc.Format)
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{
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res = m_texture;
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case DXGI_FORMAT_A8_UNORM:
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format = GSPng::R8I_PNG;
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break;
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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format = dds ? GSPng::RGBA_PNG : (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL ? GSPng::RGB_A_PNG : GSPng::RGB_PNG);
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break;
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default:
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fprintf(stderr, "DXGI_FORMAT %d not saved to image\n", desc.Format);
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return false;
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}
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return SUCCEEDED(D3DX11SaveTextureToFile(m_ctx, res, dds ? D3DX11_IFF_DDS : D3DX11_IFF_BMP, fn.c_str()));
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D3D11_MAPPED_SUBRESOURCE sm;
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hr = m_ctx->Map(res, 0, D3D11_MAP_READ, 0, &sm);
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if (FAILED(hr))
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{
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return false;
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}
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bool success = GSPng::Save(format, fn, static_cast<uint8*>(sm.pData), desc.Width, desc.Height, sm.RowPitch);
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m_ctx->Unmap(res, 0);
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return success;
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}
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GSTexture11::operator ID3D11Texture2D*()
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