mirror of https://github.com/PCSX2/pcsx2.git
gsdx-d3d9: Save screenshots as PNG files
v2: Avoid unnecessary memory copy
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d865efceb9
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@ -21,6 +21,7 @@
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#include "stdafx.h"
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#include "GSTexture9.h"
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#include "GSPng.h"
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GSTexture9::GSTexture9(IDirect3DSurface9* surface)
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{
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@ -143,56 +144,67 @@ void GSTexture9::Unmap()
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bool GSTexture9::Save(const string& fn, bool dds)
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{
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bool rb_swapped = true;
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CComPtr<IDirect3DSurface9> surface;
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if(m_desc.Usage & D3DUSAGE_DEPTHSTENCIL)
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D3DSURFACE_DESC desc;
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m_surface->GetDesc(&desc);
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if (m_desc.Usage & D3DUSAGE_DEPTHSTENCIL && desc.Format != D3DFMT_D32F_LOCKABLE)
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{
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HRESULT hr;
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return false;
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}
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D3DSURFACE_DESC desc;
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m_surface->GetDesc(&desc);
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if(desc.Format != D3DFMT_D32F_LOCKABLE)
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return false;
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hr = m_dev->CreateOffscreenPlainSurface(desc.Width, desc.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, NULL);
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D3DLOCKED_RECT slr, dlr;
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hr = m_surface->LockRect(&slr, NULL, 0);
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hr = surface->LockRect(&dlr, NULL, 0);
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uint8* s = (uint8*)slr.pBits;
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uint8* d = (uint8*)dlr.pBits;
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for(uint32 y = 0; y < desc.Height; y++, s += slr.Pitch, d += dlr.Pitch)
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{
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for(uint32 x = 0; x < desc.Width; x++)
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{
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((float*)d)[x] = ((float*)s)[x];
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}
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}
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m_surface->UnlockRect();
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surface->UnlockRect();
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if (desc.Format == D3DFMT_A8 || desc.Pool == D3DPOOL_MANAGED || desc.Usage == D3DUSAGE_DEPTHSTENCIL)
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{
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surface = m_surface;
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rb_swapped = false;
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}
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else
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{
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surface = m_surface;
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HRESULT hr;
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hr = m_dev->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, nullptr);
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if (FAILED(hr))
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{
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return false;
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}
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hr = m_dev->GetRenderTargetData(m_surface, surface);
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if (FAILED(hr))
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{
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return false;
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}
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}
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if(surface != NULL)
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GSPng::Format format;
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switch (desc.Format)
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{
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return SUCCEEDED(D3DXSaveSurfaceToFile(fn.c_str(), dds ? D3DXIFF_DDS : D3DXIFF_BMP, surface, NULL, NULL));
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case D3DFMT_A8:
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format = GSPng::R8I_PNG;
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break;
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case D3DFMT_A8R8G8B8:
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format = dds? GSPng::RGBA_PNG : GSPng::RGB_PNG;
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break;
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case D3DFMT_D32F_LOCKABLE:
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format = GSPng::RGB_A_PNG;
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break;
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default:
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fprintf(stderr, "D3DFMT %d not saved to image\n", desc.Format);
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return false;
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}
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/*
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if(CComQIPtr<IDirect3DTexture9> texture = surface)
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D3DLOCKED_RECT slr;
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HRESULT hr = surface->LockRect(&slr, nullptr, 0);
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if (FAILED(hr))
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{
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return SUCCEEDED(D3DXSaveTextureToFile(fn.c_str(), dds ? D3DXIFF_DDS : D3DXIFF_BMP, texture, NULL));
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return false;
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}
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*/
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return false;
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bool success = GSPng::Save(format, fn, static_cast<uint8*>(slr.pBits), desc.Width, desc.Height, slr.Pitch, rb_swapped);
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surface->UnlockRect();
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return success;
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}
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GSTexture9::operator IDirect3DSurface9*()
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