mirror of https://github.com/PCSX2/pcsx2.git
OnePad : Add set all buttons + fix bug
Can set all buttons. Buttons labels are not printed correctly in spite of update and refresh The cause of this problem come from the while in the config_key function which monopolise ressources Add arrow pictures implementation OnePad : bug fixed (assert failure) Modification of copyright
This commit is contained in:
parent
823a37aed7
commit
0e602ab50b
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@ -31,6 +31,10 @@ set(onepadGuiResources
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${compiled_images}/square.h
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${compiled_images}/start.h
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${compiled_images}/triangle.h
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${compiled_images}/arrow_up.h
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${compiled_images}/arrow_bottom.h
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${compiled_images}/arrow_left.h
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${compiled_images}/arrow_right.h
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)
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# plugin name
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@ -115,7 +119,8 @@ file(MAKE_DIRECTORY ${compiled_images})
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foreach(result_file IN ITEMS
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analog circle cross dp_bottom dp_left dp_right dp_up dualshock2
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joystick_cursor l1 r1 l2 r2 l3 r3 select square start triangle)
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joystick_cursor l1 r1 l2 r2 l3 r3 select square start triangle arrow_up
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arrow_bottom arrow_left arrow_right)
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add_custom_command(
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OUTPUT "${compiled_images}/${result_file}.h"
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COMMAND perl ${CMAKE_SOURCE_DIR}/linux_various/hex2h.pl "${image_sources}/${result_file}.png" "${compiled_images}/${result_file}" )
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@ -1,4 +1,5 @@
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/* OnePAD
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/* GamepadConfiguration.cpp
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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@ -1,4 +1,5 @@
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/* onepad.h
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/* GamepadConfiguration.h
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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@ -1,4 +1,5 @@
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/* OnePAD
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/* JoystickConfiguration.cpp
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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@ -1,4 +1,5 @@
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/* onepad.h
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/* JoystickConfiguration.h
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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@ -1,4 +1,5 @@
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/* OnePAD
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/* dialog.cpp
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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@ -209,6 +210,12 @@ Dialog::Dialog() : wxFrame( NULL, // Parent
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padding[Gamepad_config][2] = 50; // X
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padding[Gamepad_config][3] = 585; // Y
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// Set All Buttons
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padding[Set_all][0] = 180; // Width
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padding[Set_all][1] = 28; // Height
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padding[Set_all][2] = 764; // X
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padding[Set_all][3] = 585; // Y
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// Apply modifications without exit
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padding[Apply][0] = 70; // Width
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padding[Apply][1] = 28; // Height
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@ -246,9 +253,7 @@ Dialog::Dialog() : wxFrame( NULL, // Parent
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// New page creation
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this->tab_gamepad->AddPage(
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this->pan_tabs[i], // Parent
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sstm.str(), // Title
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0, // select (if 1 the tab is selected, 0 otherwise)
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wxEXPAND // Specifies the optional image index for the new page.
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sstm.str() // Title
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);
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for(int j=0; j<BUTTONS_LENGHT; ++j)
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@ -266,6 +271,7 @@ Dialog::Dialog() : wxFrame( NULL, // Parent
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this->bt_gamepad[i][JoyL_config]->SetLabel(_T("&Left Joystick Config"));
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this->bt_gamepad[i][JoyR_config]->SetLabel(_T("&Right Joystick Config"));
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this->bt_gamepad[i][Gamepad_config]->SetLabel(_T("&Gamepad Configuration"));
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this->bt_gamepad[i][Set_all]->SetLabel(_T("&Set All Buttons"));
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this->bt_gamepad[i][Cancel]->SetLabel(_T("&Cancel"));
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this->bt_gamepad[i][Apply]->SetLabel(_T("&Apply"));
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this->bt_gamepad[i][Ok]->SetLabel(_T("&Ok"));
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@ -337,6 +343,79 @@ void Dialog::OnButtonClicked(wxCommandEvent &event)
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this->frm_joystick_config->InitJoystickConfiguration();
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this->frm_joystick_config->Show(true);
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}
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else if(bt_id == Set_all) // If the button ID is equals to the Set_all button ID
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{
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for(int i=0; i<MAX_KEYS; ++i)
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{
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bt_tmp = this->bt_gamepad[gamepad_id][i];
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switch(i)
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{
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case PAD_L_UP: // Left joystick (Up) ↑
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this->pan_tabs[gamepad_id]->ShowImg(img_l_arrow_up);
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break;
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case PAD_L_RIGHT: // Left joystick (Right) →
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this->pan_tabs[gamepad_id]->ShowImg(img_l_arrow_right);
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break;
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case PAD_L_DOWN: // Left joystick (Down) ↓
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this->pan_tabs[gamepad_id]->ShowImg(img_l_arrow_bottom);
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break;
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case PAD_L_LEFT: // Left joystick (Left) ←
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this->pan_tabs[gamepad_id]->ShowImg(img_l_arrow_left);
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break;
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case PAD_R_UP: // Right joystick (Up) ↑
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this->pan_tabs[gamepad_id]->ShowImg(img_r_arrow_up);
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break;
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case PAD_R_RIGHT: // Right joystick (Right) →
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this->pan_tabs[gamepad_id]->ShowImg(img_r_arrow_right);
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break;
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case PAD_R_DOWN: // Right joystick (Down) ↓
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this->pan_tabs[gamepad_id]->ShowImg(img_r_arrow_bottom);
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break;
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case PAD_R_LEFT: // Right joystick (Left) ←
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this->pan_tabs[gamepad_id]->ShowImg(img_r_arrow_left);
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break;
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default:
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this->pan_tabs[gamepad_id]->ShowImg(i);
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break;
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}
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this->pan_tabs[gamepad_id]->Refresh();
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this->pan_tabs[gamepad_id]->Update();
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this->config_key(gamepad_id, i);
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switch(i)
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{
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case PAD_L_UP: // Left joystick (Up) ↑
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this->pan_tabs[gamepad_id]->HideImg(img_l_arrow_up);
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break;
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case PAD_L_RIGHT: // Left joystick (Right) →
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this->pan_tabs[gamepad_id]->HideImg(img_l_arrow_right);
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break;
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case PAD_L_DOWN: // Left joystick (Down) ↓
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this->pan_tabs[gamepad_id]->HideImg(img_l_arrow_bottom);
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break;
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case PAD_L_LEFT: // Left joystick (Left) ←
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this->pan_tabs[gamepad_id]->HideImg(img_l_arrow_left);
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break;
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case PAD_R_UP: // Right joystick (Up) ↑
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this->pan_tabs[gamepad_id]->HideImg(img_r_arrow_up);
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break;
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case PAD_R_RIGHT: // Right joystick (Right) →
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this->pan_tabs[gamepad_id]->HideImg(img_r_arrow_right);
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break;
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case PAD_R_DOWN: // Right joystick (Down) ↓
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this->pan_tabs[gamepad_id]->HideImg(img_r_arrow_bottom);
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break;
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case PAD_R_LEFT: // Right joystick (Left) ←
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this->pan_tabs[gamepad_id]->HideImg(img_r_arrow_left);
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break;
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default:
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this->pan_tabs[gamepad_id]->HideImg(i);
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break;
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}
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this->pan_tabs[gamepad_id]->Refresh();
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this->pan_tabs[gamepad_id]->Update();
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usleep(500000); // give enough time to the user to release the button
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}
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}
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else if(bt_id == Ok) // If the button ID is equals to the Ok button ID
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{
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SaveConfig(); // Save the configuration
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@ -367,7 +446,6 @@ void Dialog::JoystickEvent(wxCommandEvent& event)
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{
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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fprintf(stderr, "%d\n", events.key.keysym);
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break;
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case SDL_JOYAXISMOTION:
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key = axis_to_key(false, (events.jaxis.value<0), events.jaxis.axis);
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@ -1,4 +1,5 @@
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/* onepad.h
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/* dialog.h
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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@ -41,7 +42,6 @@
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#include "GamepadConfiguration.h"
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#include "JoystickConfiguration.h"
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#include <SDL2/SDL.h>
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// Allow to found quickly button id
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// e.g L2 → 0, triangle → 4, ...
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@ -52,12 +52,13 @@ enum gui_buttons {
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JoyL_config, // Left Joystick Configuration
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JoyR_config, // Right Joystick Configuration
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Gamepad_config, // Gamepad Configuration
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Set_all, // Set all buttons
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Apply, // Apply modifications without exit
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Ok, // Apply modifications and exit
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Cancel // Exit without apply modificatons
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};
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#define BUTTONS_LENGHT 31 // numbers of buttons on the gamepad
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#define BUTTONS_LENGHT 32 // numbers of buttons on the gamepad
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#define GAMEPAD_NUMBER 2 // numbers of gamepad
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#define UPDATE_TIME 5
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@ -1,4 +1,5 @@
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/* opPanel.cpp
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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@ -36,6 +37,10 @@
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#include "ImgHeader/select.h"
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#include "ImgHeader/analog.h"
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#include "ImgHeader/joystick_cursor.h"
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#include "ImgHeader/arrow_up.h"
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#include "ImgHeader/arrow_right.h"
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#include "ImgHeader/arrow_bottom.h"
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#include "ImgHeader/arrow_left.h"
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opPanel::opPanel(wxWindow *parent,
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wxWindowID id=wxID_ANY,
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const wxSize &size=wxDefaultSize
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): wxPanel( parent, id, pos, size)
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{
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this->picture[img_background] = EmbeddedImage<res_dualshock2>().GetIcon();
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m_picture[img_background] = EmbeddedImage<res_dualshock2>().Get();
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this->picture[img_start] = EmbeddedImage<res_start>().GetIcon();
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this->picture[img_select] = EmbeddedImage<res_select>().GetIcon();
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this->picture[img_analog] = EmbeddedImage<res_analog>().GetIcon();
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m_picture[img_start] = EmbeddedImage<res_start>().Get();
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m_picture[img_select] = EmbeddedImage<res_select>().Get();
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m_picture[img_analog] = EmbeddedImage<res_analog>().Get();
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this->picture[img_dp_left] = EmbeddedImage<res_dp_left>().GetIcon();
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this->picture[img_dp_right] = EmbeddedImage<res_dp_right>().GetIcon();
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this->picture[img_dp_up] = EmbeddedImage<res_dp_up>().GetIcon();
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this->picture[img_dp_bottom] = EmbeddedImage<res_dp_bottom>().GetIcon();
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m_picture[img_dp_left] = EmbeddedImage<res_dp_left>().Get();
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m_picture[img_dp_right] = EmbeddedImage<res_dp_right>().Get();
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m_picture[img_dp_up] = EmbeddedImage<res_dp_up>().Get();
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m_picture[img_dp_bottom] = EmbeddedImage<res_dp_bottom>().Get();
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this->picture[img_square] = EmbeddedImage<res_square>().GetIcon();
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this->picture[img_circle] = EmbeddedImage<res_circle>().GetIcon();
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this->picture[img_cross] = EmbeddedImage<res_cross>().GetIcon();
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this->picture[img_triangle] = EmbeddedImage<res_triangle>().GetIcon();
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m_picture[img_square] = EmbeddedImage<res_square>().Get();
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m_picture[img_circle] = EmbeddedImage<res_circle>().Get();
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m_picture[img_cross] = EmbeddedImage<res_cross>().Get();
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m_picture[img_triangle] = EmbeddedImage<res_triangle>().Get();
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this->picture[img_l1] = EmbeddedImage<res_l1>().GetIcon();
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this->picture[img_l3] = EmbeddedImage<res_l3>().GetIcon();
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this->picture[img_l2] = EmbeddedImage<res_l2>().GetIcon();
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m_picture[img_l1] = EmbeddedImage<res_l1>().Get();
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m_picture[img_l3] = EmbeddedImage<res_l3>().Get();
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m_picture[img_l2] = EmbeddedImage<res_l2>().Get();
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this->picture[img_r1] = EmbeddedImage<res_r1>().GetIcon();
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this->picture[img_r3] = EmbeddedImage<res_r3>().GetIcon();
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this->picture[img_r2] = EmbeddedImage<res_r2>().GetIcon();
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m_picture[img_r1] = EmbeddedImage<res_r1>().Get();
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m_picture[img_r3] = EmbeddedImage<res_r3>().Get();
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m_picture[img_r2] = EmbeddedImage<res_r2>().Get();
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this->picture[img_left_cursor] = EmbeddedImage<res_joystick_cursor>().GetIcon();
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this->picture[img_right_cursor] = EmbeddedImage<res_joystick_cursor>().GetIcon();
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m_picture[img_left_cursor] = EmbeddedImage<res_joystick_cursor>().Get();
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m_picture[img_right_cursor] = EmbeddedImage<res_joystick_cursor>().Get();
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m_picture[img_l_arrow_up] = EmbeddedImage<res_arrow_up>().Get();
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m_picture[img_l_arrow_right] = EmbeddedImage<res_arrow_right>().Get();
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m_picture[img_l_arrow_bottom] = EmbeddedImage<res_arrow_bottom>().Get();
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m_picture[img_l_arrow_left] = EmbeddedImage<res_arrow_left>().Get();
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m_picture[img_r_arrow_up] = EmbeddedImage<res_arrow_up>().Get();
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m_picture[img_r_arrow_right] = EmbeddedImage<res_arrow_right>().Get();
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m_picture[img_r_arrow_bottom] = EmbeddedImage<res_arrow_bottom>().Get();
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m_picture[img_r_arrow_left] = EmbeddedImage<res_arrow_left>().Get();
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for(int i=0; i<NB_IMG; ++i)
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{
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this->show_image[i] = false;
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this->SaveSize(i);
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this->HideImg(i);
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m_show_image[i] = false;
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HideImg(i);
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}
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this->ShowImg(img_background);
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this->show_image[img_background] = true;
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ShowImg(img_background);
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m_show_image[img_background] = true;
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this->left_cursor_x = 0;
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this->left_cursor_y = 0;
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this->right_cursor_x = 0;
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this->right_cursor_y = 0;
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}
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void opPanel::SaveSize(int id)
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{
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this->img_size[id][0] = this->picture[id].GetWidth();
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this->img_size[id][1] = this->picture[id].GetHeight();
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m_left_cursor_x = 0;
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m_left_cursor_y = 0;
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m_right_cursor_x = 0;
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m_right_cursor_y = 0;
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}
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void opPanel::HideImg(int id)
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{
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this->show_image[id] = false;
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this->Refresh();
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if(id < NB_IMG)
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{
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m_show_image[id] = false;
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Refresh();
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}
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}
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void opPanel::ShowImg(int id)
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{
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this->show_image[id] = true;
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this->Refresh();
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if(id < NB_IMG)
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{
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m_show_image[id] = true;
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Refresh();
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}
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}
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void opPanel::MoveJoystick(int axe,int value)
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{
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if(axe == 0)
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{
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this->left_cursor_x = value*30/40000;
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m_left_cursor_x = value*30/40000;
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}
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else if(axe == 1)
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{
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this->left_cursor_y = value*30/40000;
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m_left_cursor_y = value*30/40000;
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}
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else if( axe == 2)
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{
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this->right_cursor_x = value*30/40000;
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m_right_cursor_x = value*30/40000;
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}
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else
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{
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this->right_cursor_y = value*30/40000;
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m_right_cursor_y = value*30/40000;
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}
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}
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void opPanel::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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wxSize sz = GetClientSize();
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wxMemoryDC temp_background, temp_start, temp_select, temp_analog, temp_dp_left,
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temp_dp_right, temp_dp_up, temp_dp_bottom, temp_l1, temp_r1, temp_L3, temp_l2_2,
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temp_R3, temp_r2_2, temp_square, temp_circle, temp_cross, temp_triangle,
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temp_left_cursor, temp_right_cursor;
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temp_left_cursor, temp_right_cursor, temp_l_arrow_up, temp_l_arrow_right,
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temp_l_arrow_bottom, temp_l_arrow_left, temp_r_arrow_up, temp_r_arrow_right,
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temp_r_arrow_bottom, temp_r_arrow_left;
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temp_background.SelectObject(this->picture[img_background]);
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temp_start.SelectObject(this->picture[img_start]);
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temp_select.SelectObject(this->picture[img_select]);
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temp_analog.SelectObject(this->picture[img_analog]);
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temp_dp_left.SelectObject(this->picture[img_dp_left]);
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temp_background.SelectObject(m_picture[img_background]);
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temp_start.SelectObject(m_picture[img_start]);
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temp_select.SelectObject(m_picture[img_select]);
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temp_analog.SelectObject(m_picture[img_analog]);
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temp_dp_left.SelectObject(m_picture[img_dp_left]);
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temp_dp_right.SelectObject(this->picture[img_dp_right]);
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temp_dp_up.SelectObject(this->picture[img_dp_up]);
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temp_dp_bottom.SelectObject(this->picture[img_dp_bottom]);
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temp_l1.SelectObject(this->picture[img_l1]);
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temp_r1.SelectObject(this->picture[img_r1]);
|
||||
temp_L3.SelectObject(this->picture[img_l3]);
|
||||
temp_l2_2.SelectObject(this->picture[img_l2]);
|
||||
temp_dp_right.SelectObject(m_picture[img_dp_right]);
|
||||
temp_dp_up.SelectObject(m_picture[img_dp_up]);
|
||||
temp_dp_bottom.SelectObject(m_picture[img_dp_bottom]);
|
||||
temp_l1.SelectObject(m_picture[img_l1]);
|
||||
temp_r1.SelectObject(m_picture[img_r1]);
|
||||
temp_L3.SelectObject(m_picture[img_l3]);
|
||||
temp_l2_2.SelectObject(m_picture[img_l2]);
|
||||
|
||||
temp_R3.SelectObject(this->picture[img_r3]);
|
||||
temp_r2_2.SelectObject(this->picture[img_r2]);
|
||||
temp_square.SelectObject(this->picture[img_square]);
|
||||
temp_circle.SelectObject(this->picture[img_circle]);
|
||||
temp_cross.SelectObject(this->picture[img_cross]);
|
||||
temp_triangle.SelectObject(this->picture[img_triangle]);
|
||||
temp_R3.SelectObject(m_picture[img_r3]);
|
||||
temp_r2_2.SelectObject(m_picture[img_r2]);
|
||||
temp_square.SelectObject(m_picture[img_square]);
|
||||
temp_circle.SelectObject(m_picture[img_circle]);
|
||||
temp_cross.SelectObject(m_picture[img_cross]);
|
||||
temp_triangle.SelectObject(m_picture[img_triangle]);
|
||||
|
||||
temp_left_cursor.SelectObject(this->picture[img_left_cursor]);
|
||||
temp_right_cursor.SelectObject(this->picture[img_right_cursor]);
|
||||
temp_left_cursor.SelectObject(m_picture[img_left_cursor]);
|
||||
temp_right_cursor.SelectObject(m_picture[img_right_cursor]);
|
||||
|
||||
if(this->show_image[img_background])
|
||||
temp_l_arrow_up.SelectObject(m_picture[img_l_arrow_up]);
|
||||
temp_l_arrow_right.SelectObject(m_picture[img_l_arrow_right]);
|
||||
temp_l_arrow_bottom.SelectObject(m_picture[img_l_arrow_bottom]);
|
||||
temp_l_arrow_left.SelectObject(m_picture[img_l_arrow_left]);
|
||||
|
||||
temp_r_arrow_up.SelectObject(m_picture[img_r_arrow_up]);
|
||||
temp_r_arrow_right.SelectObject(m_picture[img_r_arrow_right]);
|
||||
temp_r_arrow_bottom.SelectObject(m_picture[img_r_arrow_bottom]);
|
||||
temp_r_arrow_left.SelectObject(m_picture[img_r_arrow_left]);
|
||||
|
||||
if(m_show_image[img_background])
|
||||
dc.Blit(wxPoint(0, 0), temp_background.GetSize(), &temp_background, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_start])
|
||||
if(m_show_image[img_start])
|
||||
dc.Blit(wxPoint(526, 296), temp_start.GetSize(), &temp_start, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_select])
|
||||
if(m_show_image[img_select])
|
||||
dc.Blit(wxPoint(450, 297), temp_select.GetSize(), &temp_select, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_analog])
|
||||
if(m_show_image[img_analog])
|
||||
dc.Blit(wxPoint(489, 358), temp_analog.GetSize(), &temp_analog, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_dp_left])
|
||||
dc.Blit(wxPoint(335, 292), temp_dp_left.GetSize(), &temp_dp_left, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_dp_right])
|
||||
if(m_show_image[img_dp_left])
|
||||
dc.Blit(wxPoint(334, 292), temp_dp_left.GetSize(), &temp_dp_left, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_dp_right])
|
||||
dc.Blit(wxPoint(378, 292), temp_dp_right.GetSize(), &temp_dp_right, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_dp_up])
|
||||
if(m_show_image[img_dp_up])
|
||||
dc.Blit(wxPoint(358, 269), temp_dp_up.GetSize(), &temp_dp_up, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_dp_bottom])
|
||||
if(m_show_image[img_dp_bottom])
|
||||
dc.Blit(wxPoint(358, 312), temp_dp_bottom.GetSize(), &temp_dp_bottom, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_l1])
|
||||
if(m_show_image[img_l1])
|
||||
dc.Blit(wxPoint(343, 186), temp_l1.GetSize(), &temp_l1, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_r1])
|
||||
dc.Blit(wxPoint(594, 186), temp_r1.GetSize(), &temp_r1, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_l3])
|
||||
if(m_show_image[img_r1])
|
||||
dc.Blit(wxPoint(593, 186), temp_r1.GetSize(), &temp_r1, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_l3])
|
||||
dc.Blit(wxPoint(409, 344), temp_L3.GetSize(), &temp_L3, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_l2])
|
||||
dc.Blit(wxPoint(347, 158), temp_l2_2.GetSize(), &temp_l2_2, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_r3])
|
||||
if(m_show_image[img_l2])
|
||||
dc.Blit(wxPoint(346, 158), temp_l2_2.GetSize(), &temp_l2_2, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_r3])
|
||||
dc.Blit(wxPoint(525, 344), temp_R3.GetSize(), &temp_R3, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_r2])
|
||||
dc.Blit(wxPoint(581, 158), temp_r2_2.GetSize(), &temp_r2_2, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_square])
|
||||
if(m_show_image[img_r2])
|
||||
dc.Blit(wxPoint(582, 158), temp_r2_2.GetSize(), &temp_r2_2, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_square])
|
||||
dc.Blit(wxPoint(573, 287), temp_square.GetSize(), &temp_square, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_circle])
|
||||
if(m_show_image[img_circle])
|
||||
dc.Blit(wxPoint(647, 287), temp_circle.GetSize(), &temp_circle, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_cross])
|
||||
if(m_show_image[img_cross])
|
||||
dc.Blit(wxPoint(610, 324), temp_cross.GetSize(), &temp_cross, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_triangle])
|
||||
if(m_show_image[img_triangle])
|
||||
dc.Blit(wxPoint(610, 250), temp_triangle.GetSize(), &temp_triangle, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_left_cursor])
|
||||
dc.Blit(wxPoint(439+this->left_cursor_x, 374+this->left_cursor_y), temp_left_cursor.GetSize(), &temp_left_cursor, wxPoint(0, 0), wxCOPY, true);
|
||||
if(this->show_image[img_right_cursor])
|
||||
dc.Blit(wxPoint(555+this->right_cursor_x, 374+this->right_cursor_y), temp_right_cursor.GetSize(), &temp_right_cursor, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_left_cursor])
|
||||
dc.Blit(wxPoint(439+m_left_cursor_x, 374+m_left_cursor_y), temp_left_cursor.GetSize(), &temp_left_cursor, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_right_cursor])
|
||||
dc.Blit(wxPoint(555+m_right_cursor_x, 374+m_right_cursor_y), temp_right_cursor.GetSize(), &temp_right_cursor, wxPoint(0, 0), wxCOPY, true);
|
||||
|
||||
if(m_show_image[img_l_arrow_up])
|
||||
dc.Blit(wxPoint(433, 357), temp_l_arrow_up.GetSize(), &temp_l_arrow_up, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_l_arrow_right])
|
||||
dc.Blit(wxPoint(423, 368), temp_l_arrow_right.GetSize(), &temp_l_arrow_right, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_l_arrow_bottom])
|
||||
dc.Blit(wxPoint(433, 357), temp_l_arrow_bottom.GetSize(), &temp_l_arrow_bottom, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_l_arrow_left])
|
||||
dc.Blit(wxPoint(423, 368), temp_l_arrow_left.GetSize(), &temp_l_arrow_left, wxPoint(0, 0), wxCOPY, true);
|
||||
|
||||
if(m_show_image[img_r_arrow_up])
|
||||
dc.Blit(wxPoint(548, 357), temp_r_arrow_up.GetSize(), &temp_r_arrow_up, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_r_arrow_right])
|
||||
dc.Blit(wxPoint(539, 368), temp_r_arrow_right.GetSize(), &temp_r_arrow_right, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_r_arrow_bottom])
|
||||
dc.Blit(wxPoint(548, 357), temp_r_arrow_bottom.GetSize(), &temp_r_arrow_bottom, wxPoint(0, 0), wxCOPY, true);
|
||||
if(m_show_image[img_r_arrow_left])
|
||||
dc.Blit(wxPoint(539, 368), temp_r_arrow_left.GetSize(), &temp_r_arrow_left, wxPoint(0, 0), wxCOPY, true);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
/* opPanel.h
|
||||
* PCSX2 Dev Team
|
||||
* Copyright (C) 2015
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
|
@ -45,18 +46,24 @@ enum gui_img {
|
|||
img_left_cursor,
|
||||
img_right_cursor,
|
||||
img_analog,
|
||||
img_background // background pic
|
||||
img_background, // background pic
|
||||
img_l_arrow_up,
|
||||
img_l_arrow_right,
|
||||
img_l_arrow_bottom,
|
||||
img_l_arrow_left,
|
||||
img_r_arrow_up,
|
||||
img_r_arrow_right,
|
||||
img_r_arrow_bottom,
|
||||
img_r_arrow_left
|
||||
};
|
||||
|
||||
#define NB_IMG 20
|
||||
#define NB_IMG 28
|
||||
|
||||
class opPanel : public wxPanel
|
||||
{
|
||||
wxBitmap picture[NB_IMG];
|
||||
int img_size[NB_IMG][2];
|
||||
bool show_image[NB_IMG];
|
||||
int left_cursor_x, left_cursor_y, right_cursor_x, right_cursor_y;
|
||||
void SaveSize(int);
|
||||
wxBitmap m_picture[NB_IMG];
|
||||
bool m_show_image[NB_IMG];
|
||||
int m_left_cursor_x, m_left_cursor_y, m_right_cursor_x, m_right_cursor_y;
|
||||
DECLARE_EVENT_TABLE()
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
|
||||
|
|
Loading…
Reference in New Issue