Gregory Hainaut
380e420cdd
gsdx-ogl: add a blend parameter to shader
2015-05-08 20:28:50 +02:00
Gregory Hainaut
9023f5f0db
glsl: drop useless ifndef
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I often mix them with the real value...
.
2015-05-08 19:28:17 +02:00
Gregory Hainaut
8e1db43431
gsdx-debug: debug stuff
2015-05-08 19:28:17 +02:00
Gregory Hainaut
3c66da4d82
gsdx: remove old code
2015-05-08 19:28:16 +02:00
Gregory Hainaut
1addae1993
gsdx-ogl: don't use extra shader for sprite hack
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Atst == 2 && sprite_hack is equivalent to Atst == 1
It frees a bit in the shader selector, and reduces shader combinations.
2015-05-08 19:28:16 +02:00
Gregory Hainaut
b490085214
gsdx-ogl: add 2 options in the GUI to ease testing
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accurate_date => use an emulated stencil to compute destination alpha
test (could be slow)
accurate_blend => do nothing (future)
2015-05-08 19:28:16 +02:00
Gregory Hainaut
4c91bab00e
gsdx: fix compilation error on release build
2015-05-08 19:28:00 +02:00
Gregory Hainaut
6d31124d3a
gsdx-debug: only enabled advance gl debugging on linux
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It will avoid some crash on windows for driver that doesn't support
the extension.
Make debug support mandatory for debug build on linux.
2015-05-08 09:54:34 +02:00
Gregory Hainaut
e87d129b09
gsdx-ogl: more verbose debug
2015-05-08 01:01:01 +02:00
Gregory Hainaut
d6448183d7
gsdx-ogl-debug: insert error message in GL stream
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This way, you can see your message in the GL debugger
2015-05-08 00:16:31 +02:00
Gregory Hainaut
544a923e32
gsdx: Add an option to control auto skip of depth texture
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Default is 1 if the user enable hack.
It fixes GTA sun effect and likely others bugs.
Please someone add a windows GUI option.
2015-05-07 23:54:22 +02:00
Gregory Hainaut
51a67029cf
gsdx-ogl: add an option to print gl error messages
2015-05-07 23:54:22 +02:00
Gregory Hainaut
7518b2ef21
gsdx-gui-linux: add debug option in the gui
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* Only for debug/dev build
* look awful (expand/fill) but otherwise it is nice for the debug ;)
2015-05-07 23:54:22 +02:00
Gregory Hainaut
d20501739f
Merge pull request #528 from ssakash/patch-1
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sync with GSdx.ini variable.(fix earlier typo)
2015-05-07 22:15:41 +02:00
Gregory Hainaut
fda746ff93
gsdx-gui-linux: support 3 states hack options
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Based on a Combo Box on linux. As good as 3 states check buttons
2015-05-07 22:13:49 +02:00
Gregory Hainaut
d69ffa9b8b
gsdx-gui-linux: move remaining table filling into small functions
2015-05-07 22:13:49 +02:00
Gregory Hainaut
b39b9c9f55
gsdx-gui-linux: use callback everywhere
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Note: texture offset doesn't work nicely (you need to press enter
to validate the change)
2015-05-07 22:13:49 +02:00
Gregory Hainaut
d428e0d19d
gsdx-gui-linux: move table filling into separate function
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It is much easier to read this way. I need to use callback for the remaining
object before I can move everything out of main function.
2015-05-07 22:13:49 +02:00
Gregory Hainaut
917a6c28e5
gsdx-gui-linux: factorize code
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* Use wrapper and callback for Check Button/Spin Button/Combo Box
* Use TheApp.m_gs vector to create combo box
Remove nearly 100 lines of code ^^
2015-05-07 22:13:49 +02:00
Gregory Hainaut
ba21879059
gsdx-ogl: 1x aniso <=> off
2015-05-07 22:13:49 +02:00
Gregory Hainaut
e6560f348e
gsdx: add vector option for linux & openGL
2015-05-07 22:13:49 +02:00
avih
c02eadab3f
Merge pull request #531 from PCSX2-underground/ssakash-log-F9
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console: use correct message for hw/sw rendering switch
2015-05-07 21:45:16 +03:00
Gregory Hainaut
8f1d00292b
gsdx-ogl: allow to control vsync on Windows
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Issue #529
Completely untested
2015-05-07 18:41:10 +02:00
Gregory Hainaut
6095f40baf
gsdx-ogl: add the number of free bit in selector structs
2015-05-07 18:41:10 +02:00
Akash
c4b96c3c53
console: use correct message for hw/sw rendering switch
2015-05-07 21:41:38 +05:30
pgert
9a083d5506
gsdx: crc hacks: few new crcs, few crcs region changes
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Signed-off-by: Avi Halachmi (:avih) <avihpit@yahoo.com>
2015-05-07 15:57:50 +03:00
Gregory Hainaut
97fad356b8
gsdx-ogl: fix debug build for AMD/Intel HW
2015-05-06 19:09:13 +02:00
Gregory Hainaut
cc4713d379
gsdx-debug: extend ogl debug capabilities
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Group opengl calls into a nice name.
Apitrace shows them in a tree format that support folding. Previously it
was a long flat list (10K-40K of lines by frame)
I align the call number with the internal s_n variable. This way it is
easy to map GSdx dump output with the GL debugger :)
2015-05-06 19:09:13 +02:00
Gregory Hainaut
530e4ce776
gsdx-ogl: drop hack that rescale primitive (to avoid upscale glitch)
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Rendering is bad. It renders sprites at native resolution.
2015-05-06 19:09:13 +02:00
Gregory Hainaut
6d65867b26
gsdx-ogl: comment point_sampler
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It is not enabled on the shader so I will reuse the bit
2015-05-06 19:09:12 +02:00
Gregory Hainaut
3fcac07120
gsdx-ogl: print some message when blending is not properly supported
2015-05-06 19:09:12 +02:00
Gregory Hainaut
6fca3b421d
gsdx-debug: dump register context in a .txt file
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+ Realign s_n number if frame is skipped
This way it is easier to understand current draw. It also eases
comparaison between SW/HW.
2015-05-06 19:09:12 +02:00
Akash
24e37d2dea
sync with GSdx.ini variable.(fix earlier typo)
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fixed the description for round offset hack.
fixed the new description for round offset hack.
2015-05-05 23:01:46 +05:30
Gregory Hainaut
5d4bc5c8fe
Merge pull request #516 from PCSX2-underground/master
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round offset UI initialization
2015-05-05 17:48:53 +02:00
Gregory Hainaut
5f5b901bca
gsdx-ogl: alpha bending equation/function are constant
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Drop useless variables/state checking
2015-05-05 11:20:25 +02:00
Gregory Hainaut
8032e2c369
gsdx-ogl: separate color mask state from the blending state
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Unlike DX they're uncorrelated.
2015-05-05 10:26:01 +02:00
Akash
302ce51efe
round offset UI explanation
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initialization of IDC_ROUND_SPRITE
set&get config for round offset.
three state checkbox for the hack.
define IDC for round offset.
Linux (GUI) refresh.
typo
2015-05-05 00:29:00 +05:30
Gregory Hainaut
7bfee7e377
gsdx-debug: stop the dump after a limited number of draw call
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Otherwise it fills your disk in a short time with useless data.
2015-05-03 16:46:48 +02:00
Gregory Hainaut
c1ddad2d25
gsdx-linux: Refresh the GUI
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* Use table everywhere (better alignment)
* Factorize Box/Frame creation
* Factorize table insertion
* Add Anisotropic Filtering support
2015-05-03 16:36:48 +02:00
Gregory Hainaut
ae70344fbc
gsdx-ogl: fix 2 passes DATE with GL42 (override_GL_ARB_shader_image_load_store = 1)
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It fixes shadows issue with Persona 3
2015-05-02 16:56:18 +02:00
Gregory Hainaut
14a1925de0
gsdx ogl: date texture is signed to use i variant
2015-05-02 16:53:34 +02:00
Gregory Hainaut
f37ef105c5
gsdx-ogl: add support for anisotropy
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Close feature request #447
2015-05-02 10:54:58 +02:00
Gregory Hainaut
b1ec8a5a42
gsdx-ogl: detect support of GL_EXT_texture_filter_anisotropic
2015-05-02 10:53:19 +02:00
Gregory Hainaut
73d04e33e9
gsdx ogl: clean various comment and old code
2015-05-01 20:04:23 +02:00
Gregory Hainaut
335695bd0e
purge GLES from GSdx !
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mobile will use vulkan (or any new API) anyway
2015-05-01 20:02:17 +02:00
Gregory Hainaut
e17ba1c143
gsdx ogl: disable logz when ARB_clip_control is supported
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Basically any recent drivers but Catalyst...
2015-05-01 15:01:08 +02:00
Gregory Hainaut
2ff3d17f67
gsdx-ogl: don't create override option for mandatory extension
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Ini is alredy big enough
2015-05-01 14:18:05 +02:00
Gregory Hainaut
a0c17ae0a4
gsdx: use vertex storage by default
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It is faster on games that draw lots of primitives and in low upscaling.
2015-05-01 14:05:45 +02:00
Gregory Hainaut
004fa7aea4
gsdx debug: allow to dump alpha channel as a gray texture
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I would love to find an image viewer that allow to mask channel of the image
2015-05-01 13:38:58 +02:00
Gregory Hainaut
c8a3db114c
gsdx debug: create savet option
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0: don't dump input texture
1: dump input texture
Now, you can do a first pass with only RT. When you find the wrong call, you can redump the input texture of the bad draw.
2015-05-01 13:35:21 +02:00