mirror of https://github.com/PCSX2/pcsx2.git
console: use correct message for hw/sw rendering switch
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@ -195,7 +195,7 @@ void SysMtgsThread::OpenPlugin()
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// Vsync on / off ?
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if( renderswitch )
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{
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Console.Indent(2).WriteLn( "Forced software switch enabled." );
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Console.Indent(2).WriteLn( "Toggling GSdx Hardware/Software renderer" );
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if ( EmuConfig.GS.VsyncEnable )
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{
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// Better turn Vsync off now, as in most cases sw rendering is not fast enough to support a steady 60fps.
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