console: use correct message for hw/sw rendering switch

This commit is contained in:
Akash 2015-05-07 19:21:52 +05:30 committed by ssakash
parent 302ce51efe
commit c4b96c3c53
1 changed files with 1 additions and 1 deletions

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@ -195,7 +195,7 @@ void SysMtgsThread::OpenPlugin()
// Vsync on / off ?
if( renderswitch )
{
Console.Indent(2).WriteLn( "Forced software switch enabled." );
Console.Indent(2).WriteLn( "Toggling GSdx Hardware/Software renderer" );
if ( EmuConfig.GS.VsyncEnable )
{
// Better turn Vsync off now, as in most cases sw rendering is not fast enough to support a steady 60fps.