Gregory Hainaut
bfadd884c9
glsl: expand tab into space
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The mix of the 2 was awful
2015-08-22 13:34:02 +02:00
Gregory Hainaut
a46c11b088
gsdx-ogl: delete various leftovers
2015-08-22 13:33:32 +02:00
Gregory Hainaut
7002ff3ec3
gsdx-ogl: move texture scale from vs_cb to fs_cb
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It avoid useless update of the vs_cb.
2015-08-22 13:33:04 +02:00
Gregory Hainaut
499206f0ea
gsdx-ogl: disable advance rendering when drivers don't support it
2015-08-22 12:22:35 +02:00
Gregory Hainaut
d9cf326879
gsdx: windows requires a static cast
2015-08-22 12:22:35 +02:00
Jonathan Li
6e826d5193
Merge pull request #754 from ssakash/patch-45
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gsdx: little changes on AF value behavior.
2015-08-21 11:29:49 +01:00
Akash
111653833f
AF checkbox status depends on paltex.
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according to some of the internal functions in GSDevice files, Anisotropic Filtering is only done when paltex is disabled. do the same on the GUI for user awareness.
2015-08-21 15:50:13 +05:30
Akash
3c9ca799a6
Remove anisotropic filtering checkbox value.
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Removes the checkbox of Anisotropic filtering from the GSDX plugin settings, the checkbox was usually used to enable & disable the AF which is not necessary since there is an option in the drop down list for disabling AF.
the internal function value of "AnisotropicFiltering" has been replaced with "MaxAnisotropy" for detection.
the detection uses the function getconfig("MaxAnisotropy", value) where value 0 means disabled and value is the default value when no value is set in the INI file.
2015-08-21 09:45:00 +05:30
refractionpcsx2
60a90aa51c
GSdx-dx11: Another attempt at the nvidia hack, changing the viewport top left slightly also seems to alleviate the issue. Lets see how well this goes down.
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At worst things will look zoomed out by like, a pixel :P
2015-08-20 23:45:26 +01:00
Gregory Hainaut
37f9bcf9cb
gsdx-ogl: reduce state change
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* don't dirty aref when a fog color is uploaded
* only set clamp mode in clamp mode (region clamp is handled in shader)
v2: fix SSE2/3 compilation
2015-08-20 23:01:43 +02:00
Gregory Hainaut
c5a786ed2c
gsdx-ogl: remove support WMS/T == 2 in hardware unit
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I think behavior was wrong because only first texel coordinate was clamped.
Beside we can't interpolate if AEM isn't yet applied
2015-08-20 23:01:43 +02:00
Gregory Hainaut
53d1fdd8f1
glsl:debug: disable fst when testing texturing shader
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Reduce clutter in ASM dump
2015-08-20 23:01:43 +02:00
Gregory Hainaut
78dd957717
gsdx-ogl: use normalized index coordinate for palette texture
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In palette mode, 90% of texture accesses are done in 8 bits.
So let's keep this path as light as possible. It reduces GPU load.
2015-08-20 23:01:43 +02:00
Gregory Hainaut
42c08e6123
gsdx-debug: infinite replay for value > 90
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Allow to use Nvidia debugger & give time to see the glitches
2015-08-20 23:01:20 +02:00
refractionpcsx2
561fa8a95e
GSdx-dx: Workaround for NVidia Win10 Issues, possibly? at least seems to fix it..
2015-08-19 23:01:39 +01:00
Gregory Hainaut
6b84a89b6a
gsdx-ogl: remove old ati hack for point sampler
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Was never used on openGL
In the future absolute coordinate will be use anyway
2015-08-18 19:09:45 +02:00
Gregory Hainaut
ed21d88735
gsdx-ogl: add support of Intel GPU on Windows
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It requires at least an Ivy Bridge GPU.
2015-08-18 19:06:43 +02:00
refractionpcsx2
8539805691
Merge pull request #690 from micove/VS_universal_sln
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VS Now uses a universal solutions file - VS 2012 and below dropped due to incompatibility with C++11
2015-08-18 11:40:53 +01:00
refractionpcsx2
a4f8c6d5b3
Merge pull request #770 from micove/Lintian_Fixes
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Fix things found using lintian by micove. Grammatical changes only.
2015-08-18 10:19:37 +01:00
Gregory Hainaut
37661f3a86
gsdx-ogl: fix blending regression (VP2)
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Negative factor must be disabled in negative accumulation "-Cs*As + Cd"
Shader must output Cs*As and blending unit will do the Cd - C subtraction
2015-08-18 09:14:11 +02:00
Miguel A. Colón Vélez
a1de0614d7
Remove vs2012 files.
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It does not support several things from C99/C++11 that are
used in the project.
2015-08-18 01:15:51 -04:00
Miguel A. Colón Vélez
f22bc63fee
Disable 8,000+ warnings.
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Someone can try renaming v,a,b,m,t but since they are
shadowed one mistakes can mess too much hence the warning.
2015-08-18 00:45:14 -04:00
Miguel A. Colón Vélez
277217353e
Rename files.
2015-08-18 00:44:35 -04:00
Miguel A. Colón Vélez
1fe5aceded
Enable round-tripping.
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- Remove ToolsVersion
- Use $(DefaultPlatformToolset)_xp until XP support is dropped.
Note: opencl had no XP support and was not enabled in VS2012.
2015-08-18 00:44:19 -04:00
Miguel A. Colón Vélez
f52988b93c
Run devenv /upgrade
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This ensures the solution can do round-tripping.
2015-08-18 00:44:02 -04:00
Miguel A. Colón Vélez
21c4e6caa6
Fix things found by lintian.
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I: pcsx2: spelling-error-in-binary usr/lib/i386-linux-gnu/pcsx2/libGSdx-1.0.0.so allows to allows one to
I: pcsx2: spelling-error-in-binary usr/lib/i386-linux-gnu/pcsx2/libGSdx-1.0.0.so Allow to Allow one to
.
Apparently lintian checks grammar too (most common ones).
2015-08-17 22:00:07 -04:00
Gregory Hainaut
260c12756a
gsdx-ogl: accelerate Cd - Cs * Alpha in sw blending
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It is similar as Cd + Cs * Alpha except the operator
It would help to emulate other color clipping case correctly in basic
mode at full speed
2015-08-16 18:12:34 +02:00
Jonathan Li
6580f4922f
gsdx-ogl: correct fbmask conversion on texture shuffle
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Fbmask is RGBA8 and must be converted to RGB5A1
=> bit 31 must be moved to bit 15
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-08-16 14:06:10 +02:00
Gregory Hainaut
c32f1dfc23
gsdx-ogl: fix blend clear regression
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Field selector are very dangerous to use.
Fix #764
2015-08-15 20:06:34 +02:00
Gregory Hainaut
0e3491bd58
gsdx-ogl: always do RW RT check
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Jak uses it with triangle rendering.
2015-08-15 20:06:34 +02:00
Gregory Hainaut
c7b2f9d1d2
gsdx-ogl: setup fbo to always write to first buffer
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GL_NONE was kind of useless because nothing was attached anyway
2015-08-15 20:06:34 +02:00
Gregory Hainaut
87f497af0a
gsdx-ogl: remove an useless variable
2015-08-15 20:06:34 +02:00
Gregory Hainaut
2e9ff045e1
gsdx-ogl: try another implementation for uniform buffer
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It is slower but keep it for a bindless trial
2015-08-15 20:06:34 +02:00
Gregory Hainaut
3145031c05
gsdx-ogl: add glBindBufferRange function pointer
2015-08-15 20:06:34 +02:00
Jonathan Li
63c26c45ec
gsdx: Clean up Wild Arms hack cruft
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The Wild Arms Offset hack can only be on or off. There is no third
state. Convert the three-state checkbox into a two-state checkbox, fix
the description and remove a leftover.
2015-08-15 10:54:03 +01:00
Jonathan Li
1915bf1a61
gsdx:linux: Fix tooltip and clarify/fix 2 labels
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Half-pixel offset option now uses the correct tooltip.
Offset Hack -> Half-pixel Offset Hack
Wild arm Hack -> Wild Arms Hack
2015-08-15 09:53:48 +01:00
Gregory Hainaut
87dcb9336f
gsdx-ogl: don't bind the 0 texture to be compatible with the Nvidia debugger
2015-08-13 09:57:51 +02:00
Gregory Hainaut
84744d429e
gsdx: allow to test glsl shader without replayer
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This way users can test it too.
2015-08-13 08:48:05 +02:00
Gregory Hainaut
2f9d5334ee
gsdx:EGL: prefer EGL over GLX + add some error messages
2015-08-13 08:48:05 +02:00
Gregory Hainaut
84e6fb45e8
gsdx-replayer:linux: allow to use env variable as default parameter
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GSDUMP_SO <= the so plugin
GSDUMP_CONF <= the dir that contains the ini
2015-08-13 08:48:05 +02:00
Gregory Hainaut
6046d6c417
Merge pull request #749 from PCSX2/gsdx-micro-optimization
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Gsdx micro optimization
2015-08-12 08:54:36 +02:00
Gregory Hainaut
98c74879bf
Merge pull request #718 from PCSX2/depth-color-direct-write
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Depth color direct write
2015-08-10 15:50:48 +02:00
Gregory Hainaut
0663501d6f
gsdx-linux: disable perf monitor on release build
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Code is rather slow on linux. Expect a 5-10% perf increase
2015-08-10 08:35:16 +02:00
Gregory Hainaut
9f92f63194
gsdx-ogl: Use GetAlphaMinMax to limit the scope of FULL accurate blending
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Provide a massive speed up in this level.
2015-08-09 13:44:31 +02:00
Gregory Hainaut
61694013a5
gsdx-ogl: compact blending parameter structure
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Save 656B of data. It is good for the cache.
2015-08-09 13:44:30 +02:00
Gregory Hainaut
df3ade896b
gsdx-ogl: use integer for blend factor
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Integer argument&comparison might be lighter
V2: Forget to change one OMSetBlendState call
2015-08-09 13:44:05 +02:00
nE0sIghT
e1272dc2f9
Use global compiler optimization flags instead of defining them for every plugin/binary
2015-08-08 16:25:17 +03:00
Gregory Hainaut
5b57405517
gsdx-ogl: blend management cleanup
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* reorder the blend function
* remove OM bsel object
* add a bit to support pabe (miss the glsl part)
2015-08-08 09:18:09 +02:00
Gregory Hainaut
4d12410707
gsdx-ogl: latch constant buffer in rendering object
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* Initialization of the object is done once
* Avoid to reupload it when an useless parameter toggle
=> -10% of UBO update
2015-08-08 09:18:09 +02:00
Gregory Hainaut
bd0de8fbaf
glsl: (colclip) HDR doesn't need wrapping neither clamping
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Might save a couple of instruction in the PS
2015-08-08 09:18:09 +02:00