Gregory Hainaut
84744d429e
gsdx: allow to test glsl shader without replayer
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This way users can test it too.
2015-08-13 08:48:05 +02:00
Gregory Hainaut
2f9d5334ee
gsdx:EGL: prefer EGL over GLX + add some error messages
2015-08-13 08:48:05 +02:00
Gregory Hainaut
b3919fde95
gsdx-linux: remove an old delay that pollute my benchmark mode
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Also add a glFinish to ensure rendering is done
2015-08-08 09:16:13 +02:00
Gregory Hainaut
7f76883b98
Merge pull request #658 from ssakash/patch-34
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Add Accurate Frame Buffer mask for Windows [GUI] and remove some old options.
2015-07-19 09:07:13 +02:00
Akash
7c4f3d28ce
remove is_gsopen stuffs since old GUI is deprecated.
2015-07-18 10:50:34 +05:30
Gregory Hainaut
e245b27c97
gsdx-ogl-debug: allow to dump various ps shader
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Nvidia allows to get the ASM of the shader of the compiled shader. It is useful
to check the performance.
It also allow me to compile most of shader code path for QA
Dump is enabled in linux replayer + debug_glsl_shader = 2
2015-07-17 21:08:48 +02:00
Jonathan Li
bff1b2a3bf
GSdx: Show plugin info in title bar when paused
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When GSdx is paused by opening the config panel, GSdx does not pass any
info back to PCSX2. Pass the plugin name and renderer even when paused.
2015-07-09 16:11:26 +01:00
Gregory Hainaut
3f6edc39cf
gsdx-linux-gui: update option
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Add mipmap for SW
Add tc depth for HW
Remove nvidia MT, always on
2015-07-01 09:36:54 +02:00
Gregory Hainaut
ae3b768de9
bump gsdx version to 1.0.0
2015-07-01 09:36:53 +02:00
refractionpcsx2
c659b1aa18
Merge pull request #617 from ssakash/patch-26
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Console log message for current renderer.
2015-06-28 13:24:09 +01:00
Jonathan Li
acc6ad59ba
GSdx: Use correct renderer after config change
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Rework the renderer selection logic to reload the saved renderer after
it's been changed in the config panel and to properly detect whether a
renderer toggle has been requested.
2015-06-26 00:50:07 +01:00
Akash
4b472bb461
Console log message for current renderer.
2015-06-25 20:15:45 +05:30
Gregory Hainaut
7135867119
gsdx: very old typo on option name
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Windows uses Renderer with an uppercase R
2015-06-20 16:18:10 +02:00
Karasuhebi
4d1ca4bb76
Changes in title bar: DX -> D3D
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Changed the name of the Direct3D renderers so they would match the way
they are named in GSdx's Plugin Settings window. Also changed a printf
to say OpenCL instead of opencl.
2015-06-18 13:00:29 -04:00
Jonathan Li
e182251fbc
GSdx: Add renderer type to title bar
2015-06-17 21:59:05 +01:00
Gregory Hainaut
68e44fd354
gsdx: reload the state when GSconfigure is called
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It fixes the reloading of openGL option and it avoids
issue during pause/resume.
Fix issue #584
2015-06-06 08:51:53 +02:00
Gregory Hainaut
7e662c50d4
Revert "gsdx: always restore the full gs state object (s_gs)"
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This reverts commit 2ea049b5a5
.
2015-06-06 00:22:15 +02:00
Gregory Hainaut
2ea049b5a5
gsdx: always restore the full gs state object (s_gs)
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It will force a reload of opengl option
2015-06-04 18:29:31 +02:00
Gregory Hainaut
9fe13f7a6b
gsdx linux: fix a memory leak
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Not important but pollute the valgrind log
2015-06-02 09:28:35 +02:00
Gregory Hainaut
01e4a5148d
gsdx-ogl: avoid crash in debug/dev build
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Don't be silly, don't put gl trace in EE thread.
2015-05-29 16:50:27 +02:00
Gregory Hainaut
a3bbe68d56
gsdx: throw an exception when we miss a mandatory gl feature
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Gracefully quits when driver is not supported
(like nvidia legacy driver for GTX260)
Please test the impact on windows
2015-05-26 11:03:59 +02:00
Gregory Hainaut
fa761a129d
gsdx-linux: add an option to enable/disable recording
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Avoid to kill the computer/application if the user press F12 by accident
2015-05-19 13:14:18 +02:00
Gregory Hainaut
98dde32dc0
gsdx-replayer-linux: use new code to allow loading of .gs.xz dump
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A bit slower at startup but it saves a lots of disk space!
Reduce the size of my gs collection of 11GB :)
2015-05-17 22:08:10 +02:00
Gregory Hainaut
e93f780268
gsdx-replayer-linux: separate a bit parsing and executing code
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It would ease the porting of the code to read xz file
2015-05-17 22:08:10 +02:00
Gregory Hainaut
6ced837360
gsdx-debug: add some PERF info in trace
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The idea is to detect easily effect that are known to be slow on opengl
2015-05-17 13:05:08 +02:00
Gregory Hainaut
8a73849531
gsdx-ogl: enable multithread driver by default for nvidia
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+ add a linux gui option to disable it (for test purpose)
2015-05-16 15:22:20 +02:00
Gregory Hainaut
d870188d21
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
Gregory Hainaut
f37f3cb3cf
gsdx-ogl: improve texture uploading
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Initially we copy pitch by line in the PBO and tell the dma to only
use the first valid byte.
Now, we only copy useful data to the PBO. It reduce the copy and PBO memory requirement.
It seems a bit faster on native resolution
2015-05-11 16:32:13 +02:00
Gregory Hainaut
cb6e8a7d6a
gsdx-linux: Don't enable EGL by default
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I was hoping that EGL become a standard much more faster. Currently it is an useless dep
so let's disable it by default.
2015-05-11 15:33:40 +02:00
Gregory Hainaut
335695bd0e
purge GLES from GSdx !
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mobile will use vulkan (or any new API) anyway
2015-05-01 20:02:17 +02:00
Gregory Hainaut
c8a3db114c
gsdx debug: create savet option
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0: don't dump input texture
1: dump input texture
Now, you can do a first pass with only RT. When you find the wrong call, you can redump the input texture of the bad draw.
2015-05-01 13:35:21 +02:00
Gregory Hainaut
ee244071fa
gsdx-ogl: use 64 bits counter + fix division factor
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I also added a counter of the real size of the texture.
I have a bad overhead for pbo transfer
2015-04-25 14:18:21 +02:00
Gregory Hainaut
47a0026b60
gsdx-ogl: print the bandwidth of uniform
2015-04-25 13:00:03 +02:00
Gregory Hainaut
4bb8d15228
gsdx: be more verbose on title and bandwidth debug
2015-04-24 17:13:56 +02:00
Gregory Hainaut
a75d78bd7e
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
3kinox
4211d51f07
64 bits: solve various of type problems
2015-02-27 22:07:13 +01:00
Gregory Hainaut
ee34bd724f
gsdx ocl: avoid a crash if ocl is selected but not enabled
2014-12-23 19:39:02 +01:00
Gregory Hainaut
4773bcf0ea
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
Gregory Hainaut
76f719e5d0
gsdx-ocl: Add a ENABLE_OPENCL option
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* Allow to compile GSdx on linux without opencl yet.
2014-12-02 00:16:35 +01:00
gabest11
db7c26cde7
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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- Renumbered renderer ids, compatible with old numbering, but it does not follow the mod3 logic anymore.
2014-12-02 00:16:33 +01:00
Ryan Houdek
33adabb035
Fix some _M_AMD64 checks in GSdx.
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In the future these will be _M_X86_64, but for now this won't be the case.
2014-07-15 18:21:03 -05:00
Gregory Hainaut
9ac9307b44
gsdx: try to protect more code when togging f9
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deassert gsopen_done before delete the gs object. Compiler and CPU will
reordonate the store (or not because it is a global variable). Probably not
perfect but better.
Got a crash on GSKeyEvent which I guess wasn't thread safe. So let's ensure
gs is open.
2014-06-13 23:32:50 +02:00
Gregory Hainaut
0bf7a35a53
pcsx2: improve the GS read fifo API
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1/ initReadFifo will be first called on the GS thread
(openGL can only be done on the GS thread)
2/ readFifo will be called on the EE thread. It is not safe too access eeMem from GS
because of memory is virtual
Fix "recent" regression (crash) on Kingdom heart and others game too.
v2: add a len check on GSState::InitReadFIFO
2014-05-06 20:28:18 +02:00
Gregory Hainaut
58077c63a7
gcc-warning: check c function return. Print error when bad.
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v2: properly check return code of fread/getcwd function
2014-05-03 10:32:05 +02:00
Gregory Hainaut
8b78551b92
gsdx-ogl: improve debugging capabilities
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allow to print memory transfer usage
Check gl call in dev build
2014-03-25 16:36:29 +01:00
Gregory Hainaut
41091f8ebf
gsdx ogl: remove multithread hack
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This hack was used because GSReadFifo was called from the EE thread.
Previous commit move the call to the GSThread.
Hopefully avoid flushing the full GPU contex would improve openGL
performance (at least avoid some hiccups ;) )
Note: newer GSdx ogl won't be compatible with older PCSX2
2014-03-25 16:36:29 +01:00
ramapcsx2.code
916537b0f8
These might be needed, dunno.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5899 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-12 12:52:03 +00:00
ramapcsx2.code
65152066ca
Just a bit of GSdx debugging.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5898 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-11 21:47:43 +00:00
ramapcsx2.code
d89d02a59f
Refinement of the last patch.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5835 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:53:12 +00:00
ramapcsx2.code
2ba52ebf3e
GSdx:
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This fixes the crashes on F9 for me. We don't want to call GSgetTitleInfo2() when GSOpen() isn't finished yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5834 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:36:45 +00:00