mirror of https://github.com/PCSX2/pcsx2.git
Console log message for current renderer.
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f3c0c1bb88
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4b472bb461
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@ -68,6 +68,7 @@ static bool s_vsync = false;
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static bool s_exclusive = true;
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static const char *s_renderer_name = "";
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static const char *s_renderer_type = "";
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static const char *s_type_log ="";
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#ifdef _WINDOWS
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static bool s_isgsopen2 = false; // boolean to remove some stuff from the config panel in new PCSX2's/
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#endif
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@ -216,7 +217,7 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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try
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{
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if(s_renderer != renderer)
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if (s_renderer != renderer)
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{
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// Emulator has made a render change request, which requires a completely
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// new s_gs -- if the emu doesn't save/restore the GS state across this
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@ -227,36 +228,55 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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s_gs = NULL;
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}
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switch(renderer)
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switch (renderer)
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{
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case 1: case 4: case 10: case 13:
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s_type_log = "(Software mode)";
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break;
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case 2: case 5: case 11:
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s_type_log = "(Null mode)";
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break;
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case 14: case 15: case 16: case 17:
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s_type_log = "(OpenCL)";
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break;
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default:
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s_type_log = "(Hardware mode)";
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break;
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}
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switch (renderer)
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{
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default:
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#ifdef _WINDOWS
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case 0: case 1: case 2: case 14:
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dev = new GSDevice9();
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dev = new GSDevice9();
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s_renderer_name = " D3D9";
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printf("\n Current Renderer: Direct3D9%s \n", s_type_log);
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break;
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case 3: case 4: case 5: case 15:
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dev = new GSDevice11();
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dev = new GSDevice11();
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s_renderer_name = " D3D11";
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printf("\n Current Renderer: Direct3D11%s \n", s_type_log);
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break;
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#endif
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case 9: case 10: case 11: case 16:
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dev = new GSDeviceNull();
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dev = new GSDeviceNull();
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break;
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case 12: case 13: case 17:
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dev = new GSDeviceOGL();
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dev = new GSDeviceOGL();
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s_renderer_name = " OGL";
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printf("\n Current Renderer: OpenGL%s \n", s_type_log);
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break;
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}
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if(dev == NULL)
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if (dev == NULL)
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{
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return -1;
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}
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if(s_gs == NULL)
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if (s_gs == NULL)
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{
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switch(renderer)
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switch (renderer)
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{
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default:
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#ifdef _WINDOWS
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@ -264,13 +284,13 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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s_gs = (GSRenderer*)new GSRendererDX9();
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s_renderer_type = " HW";
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break;
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case 3:
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s_gs = (GSRenderer*)new GSRendererDX11();
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case 3:
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s_gs = (GSRenderer*)new GSRendererDX11();
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s_renderer_type = " HW";
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break;
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#endif
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case 12:
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s_gs = (GSRenderer*)new GSRendererOGL();
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case 12:
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s_gs = (GSRenderer*)new GSRendererOGL();
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s_renderer_type = " HW";
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break;
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case 1: case 4: case 10: case 13:
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@ -279,6 +299,7 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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break;
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case 2: case 5: case 11:
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s_gs = new GSRendererNull();
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s_renderer_type = " Null";
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break;
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case 14: case 15: case 16: case 17:
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#ifdef ENABLE_OPENCL
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@ -298,7 +319,7 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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if (s_gs->m_wnd == NULL)
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{
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#ifdef _WINDOWS
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switch(renderer)
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switch (renderer)
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{
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case 12: case 13: case 17:
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s_gs->m_wnd = new GSWndWGL();
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@ -317,7 +338,7 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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#endif
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}
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}
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catch(std::exception& ex)
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catch (std::exception& ex)
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{
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// Allowing std exceptions to escape the scope of the plugin callstack could
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// be problematic, because of differing typeids between DLL and EXE compilations.
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