Revert "gsdx: always restore the full gs state object (s_gs)"

This reverts commit 2ea049b5a5.
This commit is contained in:
Gregory Hainaut 2015-06-06 00:21:54 +02:00
parent 091f0d5ee9
commit 7e662c50d4
1 changed files with 15 additions and 2 deletions

View File

@ -62,6 +62,7 @@ extern bool RunLinuxDialog();
static GSRenderer* s_gs = NULL;
static void (*s_irq)() = NULL;
static uint8* s_basemem = NULL;
static int s_renderer = -1;
static bool s_framelimit = true;
static bool s_vsync = false;
static bool s_exclusive = true;
@ -154,6 +155,8 @@ EXPORT_C GSshutdown()
s_gs = NULL;
s_renderer = -1;
#ifdef _WINDOWS
if(SUCCEEDED(s_hr))
@ -211,8 +214,16 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
try
{
delete s_gs;
s_gs = NULL;
if(s_renderer != renderer)
{
// Emulator has made a render change request, which requires a completely
// new s_gs -- if the emu doesn't save/restore the GS state across this
// GSopen call then they'll get corrupted graphics, but that's not my problem.
delete s_gs;
s_gs = NULL;
}
switch(renderer)
{
@ -270,6 +281,8 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
}
if (s_gs == NULL)
return -1;
s_renderer = renderer;
}
if (s_gs->m_wnd == NULL)