Commit Graph

8850 Commits

Author SHA1 Message Date
Gregory Hainaut 36e82abd12 Merge pull request #1411 from ssakash/PCRTC
Merge Circuit: Improve offset detection of output circuit
2016-06-19 13:45:51 +02:00
Gregory Hainaut 41c522104e Merge pull request #1414 from PCSX2/gsdx-single-pbo
gsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO
2016-06-19 13:40:38 +02:00
Akash e05e7bee82 GSDX: Add proper detection of internal resolution 2016-06-19 17:10:03 +05:30
FlatOutPS2 ce8b9c153c LilyPad: Make D-pad buttons independent of each other (#1412)
Fixes games that require dance pad support (Dance Dance
revolution series).
2016-06-19 12:25:00 +01:00
Gregory Hainaut 4318b83414 cmake: lilypad requires wx library 2016-06-19 09:49:49 +02:00
Gregory Hainaut 113c78b67e gsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO
It ought to be the same in performance but code will be easier this way

v2: print the sync status
v3: use a performance print so it doesn't spam the console
2016-06-18 14:59:19 +02:00
Jonathan Li eddabf9dbc spu2-x: Remove unused DirectSound 5.1 module
It was copied over from SPU2ghz but never actually used.
2016-06-18 00:01:32 +01:00
Jonathan Li 0ecee3deda cleanup: Remove unnecessary rebuild files
They're used for converting the image files to header files, but they're
outdated and have been unused for quite a while.
2016-06-17 23:56:31 +01:00
Akash ab1ab7b6f1 GSDX: Remove redundant "Null" string from GS Frame title bar (#1409)
* GSDX: Remove redundant "Null" string

* GSDX: Convert "GetConfigI" into "GetConfigB"
2016-06-17 14:25:09 +01:00
Jonathan Li 2436480d9b gui: Use Bind instead of Connect for panels and dialogs 2016-06-17 00:03:59 +01:00
Jonathan Li 3904c67e6e utilities: Use Bind instead of Connect 2016-06-17 00:03:58 +01:00
Jonathan Li c10728319b utilities: Use Bind compatible event declarations/definitions 2016-06-16 23:49:34 +01:00
Jonathan Li 7ac47676e2 pcsx2: Use Bind compatible event declarations/definitions
Also remove some unused event types.
2016-06-16 21:37:45 +01:00
Jonathan Li aee0d4c0c8 gsframe: Use Bind instead of Connect 2016-06-16 21:37:45 +01:00
Jonathan Li 2112e38886 gsframe: Use wx enum for left mouse button 2016-06-16 21:37:45 +01:00
Akash 4a0656e903 Merge Circuit: Improve offset detection of output circuit
* Fixes blurring / wrong resolution output on FFXII
2016-06-16 13:22:53 +05:30
Catarax cf48e9d640 Guitar Hero III + Aerosmith : Crash & Graphics Fix (#1407)
Force Round Mode to Nearest on Guitar Hero 3 & Aerosmith version by default : Fix the random crash on PCSX2 while playing and fix all graphics issues in Software Mode. 
For all PAL/NTSC/NTSC-J versions.
2016-06-14 17:32:46 +01:00
Jonathan Li 5aa3d71eaf Merge pull request #1398 from FlatOutPS2/PS1
LilyPad PS1 analog mode fix and UI improvement
2016-06-13 22:39:16 +01:00
Jonathan Li 52a88a7bdf Merge pull request #1384 from ssakash/gsdx-default-renderer
gsdx:windows: Automatically determine best renderer
gsdx:windows: Only enable "Disable Depth Emulation" checkbox on OpenGL
2016-06-13 22:04:46 +01:00
Gregory Hainaut 08579021c5 gsdx ogl: 1 isn't used for WMT/WMS in shader
Stick it to 0 to avoid useless shader toggling
2016-06-11 13:35:32 +02:00
Gregory Hainaut 3234c8241b gsdx ogl: massively extend glsl self test
* Support Mesa Nouveau IR (free driver for Nvidia's GPU)
  => Print intermediate representation + final shader
  => Dump GPR usage
* Move dumped shader in /tmp/GSdx_Shader/<sub_dir>
  =>  Avoid the landing of 3 thousands of files in $PWD ^^
* Use function instead of macro
2016-06-11 13:34:37 +02:00
Gregory Hainaut 1c8de02c8d gsdx ogl: trace shader permutation
Too much permutation is bad for driver performances
2016-06-11 13:34:23 +02:00
Gregory Hainaut 5ffc911a69 gsdx: avoid crash in DX debug build 2016-06-11 01:13:20 +02:00
Gregory Hainaut bbf046033c i10n: update precompiled files 2016-06-11 01:13:20 +02:00
Akash c13fd1923b GameDB: Add Full Clamping for Toy Golf Extreme (#1399)
GameDB: Add clamping for Toy Gold Extreme to stop falling through tables. Fixes #1397
2016-06-10 15:46:08 +01:00
FlatOutPS2 d736dc1a0a LilyPad PS1 analog mode fix
Fixes issue where "Use analog mode if possible - PS1 only" would enable
analog mode when playing games that don't support it.
2016-06-10 11:30:30 +02:00
FlatOutPS2 60ece1ee72 LilyPad UI improvement
The layout of the buttons is improved to more closely resemble a modern analog controller/DualShock configuration, and the Device column of the list view has been reduced slighty so by default the horizontal scroll bar isn't visible.
2016-06-10 11:30:18 +02:00
Gregory Hainaut 8c4d8cfdca glsl: avoid an unset warning 2016-06-09 18:27:58 +02:00
Gregory Hainaut df45c99f96 gsdx ogl: prefix member in GSUniform object with m_ 2016-06-09 18:27:58 +02:00
Gregory Hainaut fca2661e05 gsdx ogl: add a pretty name to various opengl opengl 2016-06-09 18:27:58 +02:00
Gregory Hainaut ff3d9bd373 gsdx ogl: add function pointer to name object
It could be nice to ease debug
2016-06-09 18:27:58 +02:00
Gregory Hainaut 415ce93425 gsdx ogl: rename the confusing function EmulateGS to Lines2Sprites 2016-06-09 18:27:58 +02:00
Gregory Hainaut 61075febae gsdx ogl: move selector as state variables
Will be easier to move code around if required in the future
2016-06-09 18:27:58 +02:00
Gregory Hainaut 1132230674 gsdx ogl: create m_require_one_barrier/m_require_full_barrier state variable
hopefully code will be more readable
2016-06-09 18:27:58 +02:00
Gregory Hainaut 7ece9b823d gsdx ogl: move texture management into a separate function 2016-06-09 18:27:57 +02:00
Akash 399ad3f450 GSDX: Gray out "Disable Depth Emulation" for renderers other than OpenGL 2016-06-09 15:27:18 +05:30
Akash fdc10e13ec GSDX: Better detection of default renderer
* Better detection of default renderer based on the vendor ID ( Nvidia, AMD , Intel)
* GSUtil: Add a dedicated function for identifying best renderer
2016-06-09 15:27:11 +05:30
ramapcsx2 f5675fc0fe Merge pull request #1394 from PCSX2/revert-1368-Counters
Revert "PCSX2-Counters: Some Changes to Video mode counter stuffs"
Problem: New timings for HDTV modes make games run too slow. VSyncInfoCalc() needs to be checked first.
2016-06-09 00:57:32 +02:00
ramapcsx2 ec07571069 Revert "PCSX2-Counters: Some Changes to Video mode counter stuffs" 2016-06-09 00:44:14 +02:00
ramapcsx2 d482c5de91 Merge pull request #1368 from PCSX2-Alpha/Counters
PCSX2-Counters: Some Changes to Video mode counter stuffs / introduce proper names and differentiate between official PS2 video modes
2016-06-09 00:14:25 +02:00
FlatOutPS2 f1ba9c9d6a PCSX2-WX: MainFrame keyboard navigation improvement (#1388)
Adding shortcuts to all the menu options, that only some of the options
in the Config tab already had.

Also update translations so menus are still localised (well, mostly).
2016-06-08 21:48:16 +01:00
Jonathan Li e6e8e2e4d5 gsdx-fx: Fix shader when using OpenGL 2016-06-07 00:14:48 +01:00
Jonathan Li 9e9505a732 linux: Fix hotswapping CDVD message truncation
Iso, Plugin, and NoDisc were truncated to I, P, and N. Fix the issue.
2016-06-06 23:35:05 +01:00
refractionpcsx2 c530858df3 GSdx: Move "isNative" check to DX11 context creation. Resolves speed regression in games that constantly change the viewport size. 2016-06-06 20:45:30 +01:00
Jonathan Li 7c205d7a1e windows: Don't use __declspec(dllexport) for plugin exports
Using __declspec(dllexport) causes duplicate export warnings to be
generated when compiling 64-bit builds. Name mangling also occurs on
functions that are exported this way, so it doesn't actually work with
the plugin system, which uses unmangled names.

The module definition file exports the functions without name mangling
and is sufficient on its own.
2016-06-05 22:57:42 +01:00
Jonathan Li 292c6810ad lilypad: Fix missing call to HidD_GetHidGuid
I accidentally removed it in a previous commit. It probably didn't
affect anyone though (you'd need to be using a DS3 via libusb, most
people will be using other methods).
2016-06-05 20:04:17 +01:00
Gregory Hainaut 2b00447a43 glsl: optimize the number of active constant buffer
Increase the performance on the free driver (Nouveau)

Currently the driver validates all UBO when only 1 is updated. It
is clearly a bad idea to put all UBO in a single common headers.
2016-06-05 16:45:11 +02:00
Jonathan Li e6bf77d148 Merge pull request #1253 from turtleli/spu2x-xaudio
spu2-x:windows:Use XAudio2.8+ for Windows 8 and later
2016-06-05 00:28:26 +01:00
Jonathan Li c7940856ce windows: Remove unneeded library dependencies
Some are unnecessary since they're already taken care of by project
references, while others are duplicates or unused.
2016-06-04 22:55:48 +01:00
Jonathan Li 8dd16b1fdb zerospu2: Remove unneeded preprocessor macros and properties 2016-06-04 21:35:55 +01:00