gsdx-fx: Fix shader when using OpenGL

This commit is contained in:
Jonathan Li 2016-06-07 00:11:45 +01:00
parent 9e9505a732
commit e6e8e2e4d5
1 changed files with 5 additions and 0 deletions

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@ -53,6 +53,11 @@ in SHADER
layout(location = 0) out vec4 SV_Target0;
layout(std140, binding = 14) uniform cb14
{
vec2 _xyFrame;
vec4 _rcpFrame;
};
#else