mirror of https://github.com/PCSX2/pcsx2.git
zerospu2: Remove unneeded preprocessor macros and properties
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471722482e
commit
8dd16b1fdb
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@ -71,19 +71,9 @@
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<CustomBuildStep>
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<Command>
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</Command>
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</CustomBuildStep>
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<ClCompile>
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<PreprocessorDefinitions>_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>
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</PrecompiledHeader>
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</ClCompile>
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<Link>
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<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch-dbg.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
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<SubSystem>Windows</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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@ -91,18 +81,11 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<CustomBuildStep>
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<Command>
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</Command>
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</CustomBuildStep>
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<ClCompile>
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<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
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<SubSystem>Windows</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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@ -110,21 +93,14 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
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<CustomBuildStep>
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<Command>
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</Command>
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</CustomBuildStep>
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<ClCompile>
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<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeader>
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</PrecompiledHeader>
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</ClCompile>
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<Link>
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<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch-dev.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
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<SubSystem>Windows</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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