zerospu2: Remove unneeded preprocessor macros and properties

This commit is contained in:
Jonathan Li 2016-06-04 21:35:55 +01:00
parent 471722482e
commit 8dd16b1fdb
1 changed files with 2 additions and 26 deletions

View File

@ -71,19 +71,9 @@
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<ClCompile>
<PreprocessorDefinitions>_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch-dbg.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
@ -91,18 +81,11 @@
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<ClCompile>
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>
</PrecompiledHeader>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
@ -110,21 +93,14 @@
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<ClCompile>
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch-dev.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>