IlDucci
2e3a7386e9
Updating Spanish Translation
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Updated Spanish translation with latest changes.
2016-02-28 22:52:19 +01:00
Gregory Hainaut
e57a75ac55
Merge pull request #1202 from PCSX2/atomic-v2
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Atomic v2
2016-02-28 22:08:29 +01:00
Gregory Hainaut
610bf8a277
Common: delete most of the deprecated atomic API
2016-02-28 15:29:31 +01:00
Gregory Hainaut
5ca92ecd67
Common: port code to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
ca8955daf3
MTVU: port ScopedLockBool to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
3a4787dd98
MTVU: partially port code to MTVU
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Remains volatize as MTGS and the ScopedLockBool stuff
2016-02-28 15:29:31 +01:00
Gregory Hainaut
40b1a3996a
VU: port BaseVUmicroCPU to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
8555a87380
GS.h: use std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
5a84a0d8d2
MTGS: port to std::atomic
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Except the ring pointers m_ReadPos/m_WritePos because it requires
memory access optimization
2016-02-28 15:29:31 +01:00
Gregory Hainaut
410922a943
Deci2: port to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
3a9bd90a3b
Gif: port code to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
92078b1c58
System: port to std::atomic
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v2: use an explicit int type for clang
// multiple conversions from switch condition type
// 'std::atomic<ExecutionMode>' to an integral or enumeration type
v3/v4: use .load to read variable (clang 3.7)
v5: add back 'std::atomic<ExecutionMode>' now that .load is used everywhere
2016-02-28 15:29:00 +01:00
Gregory Hainaut
34826c9506
PluginManager: port to std::atomic
2016-02-28 15:29:00 +01:00
Gregory Hainaut
97cc468509
gui: use std::atomic bool to manage the gui
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V2: Don't use 64 bits atomic (I'm not sure it is legal on 32 bits)
Note: Clang-3.7 fails to link
2016-02-28 15:29:00 +01:00
Gregory Hainaut
e5d4f2c24f
EE: use std::atomic<bool> for reset variable
2016-02-28 15:29:00 +01:00
Gregory Hainaut
60fe26ff2f
common:threading: Port NonblockingMutex to std::atomic_flag
2016-02-28 15:29:00 +01:00
Gregory Hainaut
89fad4d3ad
common: port ScopedPtrMT to std::atomic
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v2: s/NULL/nullptr/
v3: tentative fix for MSVC
// ScopedPtrMT.h(91, 0): error C2593: 'operator ==' is ambiguous
2016-02-28 15:29:00 +01:00
Gregory Hainaut
db379ad7b5
Merge pull request #1206 from pgert/master
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Update & Improvements of Swedish GUI-translation.
2016-02-28 15:21:50 +01:00
Jonathan Li
2d4e2fb8cb
windows: spu2-x does not use the emitter
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So let's not specify it as a build dependency.
Also remove some unnecessary manual library linkage and remove the
wsWidgets GUI property sheet, which does nothing useful.
2016-02-28 11:08:08 +00:00
Jonathan Li
66050db322
3rdparty: add zlib project reference to libpng
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It was missing.
2016-02-28 03:09:19 +00:00
Jonathan Li
bfeb3e801a
gsnull: Remove GSsetWindowInfo
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PCSX2 doesn't actually use it.
GSnull also seems a bit behind the current GS plugin API - perhaps it
should be removed.
2016-02-28 02:45:59 +00:00
Jonathan Li
6c7cfe9e4d
xpad: Change to Unicode project and remove unused headers
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Also remove an unnecessary ASSERT define, and delete the copy
constructors.
2016-02-28 02:45:10 +00:00
kust2708
de5f7f70e2
OnePad: Fix multi-gamepad support
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Can change the number of gamepad with the constant GAMEPAD_NUMBER in the onepad.h file
2016-02-27 22:11:08 +01:00
kust2708
0b0e2a3f34
Onepad : Fix compilation with wx2.8
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Feedback fix, when more than two gamepad are used simultaneously.
Change all 'this->' by 'm_'
fix on the hack sixaxis pressure
Modification of the size (1000x760 -> 1000x730)
2016-02-27 21:45:37 +01:00
kust2708
02b5d80bb9
Onepad : Modification for the new background
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Add new checkbox for the hack ds3 pressure
2016-02-27 21:45:37 +01:00
kust2708
0e602ab50b
OnePad : Add set all buttons + fix bug
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Can set all buttons. Buttons labels are not printed correctly in spite of update and refresh
The cause of this problem come from the while in the config_key function which monopolise ressources
Add arrow pictures implementation
OnePad : bug fixed (assert failure)
Modification of copyright
2016-02-27 21:44:58 +01:00
Pierre GRASSER
e98eedb16a
Big French translation update
2016-02-27 13:47:51 +01:00
pgert
72a5425c3c
Update & Improvements of Swedish GUI-translation.
2016-02-26 23:00:41 +01:00
Jonathan Li
234bf8af34
3rdparty: wxWidgets: Remove WS_POPUP style from ShowFullScreen
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WS_POPUP causes fullscreen tearing when using OpenGL and the GSPanel
rendering area exactly covers the full screen. (always affects stretch
mode, but most people have 16:9 monitors, so in general the widescreen
16:9 mode is also affected).
Fixes #1075
2016-02-25 23:52:32 +00:00
Jonathan Li
85489d05e0
lilypad:windows: Set Unicode in project file instead
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Also move the DirectInput define.
2016-02-25 23:36:11 +00:00
Jonathan Li
6fa7a8989c
lilypad:windows: LoadLibrary is not required for Raw Input
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It's been available since XP and it's not special like XInput (where we
might have SCP in the middle) so let's have the linker resolve the
functions at link time.
2016-02-25 23:36:11 +00:00
Jonathan Li
fd8c762772
lilypad: Fix gcc strict-aliasing warning
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The fixme I added was likely wrong. Not sure what I was thinking.
2016-02-25 23:36:11 +00:00
yop yop yop
3d38cdb609
GameDB: SLES-52895 and SLUS-20904 are same, and patch works.
2016-02-25 16:14:32 +09:00
Jonathan Li
1103f9046a
Merge pull request #1201 from PCSX2-Alpha/minor_changes
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PCSX2-WX: Minor changes to core panels/dialog
2016-02-24 19:59:40 +00:00
Akash
b07b06a9fb
GSDX-Texture Cache: Rework scaling function
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The following patch uses the height value of the display rectangle rather than make an estimation of the Frame buffer height when the game uses a non-referenceable height (or) width.
2016-02-24 09:14:01 +05:30
Gregory Hainaut
cb776d2f50
gsdx:atomic: better match the old if(!_interlockedbittestandset(&m_mapped, 0)) behavior
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Thanks @turtleli
2016-02-23 18:43:44 +01:00
Akash
e1febf7ec1
EE/VU Panel: Remove unnecessary code
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Removed some unneeded explicit calls of the enable function and also corrected the placement of braces on a function. ( do note that only the specific function at the file used a different placement of the braces)
Also fix the grayout behavior of SuperVU recompiler option when DISABLE_SVU is defined. (thanks to turtleli)
2016-02-23 17:51:20 +05:30
Akash
35f599833c
EE-Panel: gray out EE Cache when recompiler is set
2016-02-23 17:51:12 +05:30
Gregory Hainaut
c0e58e48ae
Merge pull request #467 from PCSX2/atomic
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Replace volatile with real atomic
2016-02-22 21:20:03 +01:00
Gregory Hainaut
f9b4ff17a5
gsdx: drop interlocked* function on linux
2016-02-22 19:12:50 +01:00
Gregory Hainaut
a601991f91
gsdx: add atomic for transaction scope object
2016-02-22 19:12:50 +01:00
Gregory Hainaut
f904cd6c4a
gsdx: add atomic for SW Renderer
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V2: fix assertion
2016-02-22 19:12:37 +01:00
NZJenkins
729218ec4b
debugger: Fix opcode lookup crash
2016-02-21 22:39:29 +00:00
Gregory Hainaut
9bbb0fe1f6
gsdx: add atomic for texture upload
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V2: fix init of atomic flag object
2016-02-21 18:17:53 +01:00
Gregory Hainaut
1db5e0c0bf
cmake: create a prof build type
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It is the same as a release build but with the debug symbol and the
frame pointer.
2016-02-21 16:24:47 +01:00
Gregory Hainaut
a66c911fed
cmake: factorize debug/dev define
2016-02-21 16:17:10 +01:00
Gregory Hainaut
8987ca61a1
cmake: Og for debug build + extra debug information (ggdb3)
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GSdx is utterly slow on debug build. -Og enable a couple of debugger-friendly optimization.
2016-02-21 16:05:00 +01:00
Akash
ef9b8b792f
About Box: Fix a very minor typo
2016-02-21 17:45:23 +05:30
Gregory Hainaut
1e018d8a8a
i10n: refresh POT
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Add the new VU gamefix string
2016-02-21 11:55:20 +01:00
Gregory Hainaut
9ba470fc63
gsdx-ogl: properly handle t_float in GS
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f8c442cf76
misses the swap of t_float in GS
Fix regression in Okami
Bonus: factorize VS_WILDHACK in the VS
2016-02-21 11:48:30 +01:00