mirror of https://github.com/PCSX2/pcsx2.git
gsdx: add atomic for texture upload
V2: fix init of atomic flag object
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@ -24,8 +24,8 @@
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#include "GSPng.h"
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GSTextureSW::GSTextureSW(int type, int width, int height)
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: m_mapped(0)
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{
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m_mapped.clear();
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m_size = GSVector2i(width, height);
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m_type = type;
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m_format = 0;
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@ -68,7 +68,7 @@ bool GSTextureSW::Map(GSMap& m, const GSVector4i* r)
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if(m_data != NULL && r2.left >= 0 && r2.right <= m_size.x && r2.top >= 0 && r2.bottom <= m_size.y)
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{
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if(!_interlockedbittestandset(&m_mapped, 0))
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while(m_mapped.test_and_set()) {}
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{
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m.bits = (uint8*)m_data + ((m_pitch * r2.top + r2.left) << 2);
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m.pitch = m_pitch;
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@ -82,7 +82,7 @@ bool GSTextureSW::Map(GSMap& m, const GSVector4i* r)
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void GSTextureSW::Unmap()
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{
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m_mapped = 0;
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m_mapped.clear();
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}
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#ifndef _WIN32
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@ -29,7 +29,7 @@ class GSTextureSW : public GSTexture
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int m_pitch;
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void* m_data;
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long m_mapped;
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std::atomic_flag m_mapped;
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public:
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GSTextureSW(int type, int width, int height);
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