Commit Graph

4667 Commits

Author SHA1 Message Date
lightningterror 41459e6a2c GSdx-d3d: Rename Depth Stencil Selector to better match opengl code.
om_dssel - > m_om_dssel

Blend selector next.
2018-11-13 01:25:15 +01:00
lightningterror 63f9d419f8 GSdx: Rename some variables in GSHwHack.cpp.
GSC_TombRaider -> GSC_TombRaiderAnniversary,
GSC_Burnout - > GSC_BurnoutGames,
GSC_GetaWay - > GSC_GetaWayGames,
GSC_Castlevania - > GSC_CastlevaniaGames.
2018-11-12 21:15:12 +01:00
lightningterror a26dc73836 GSdx-gui: Switch places for "Alpha Correction" and "Logarithmic Z" on d3d9. 2018-11-12 20:13:47 +01:00
lightningterror 48d90a988a GSdx-d3d: Remove not yet used rt parameter in channel shuffle function. 2018-11-11 23:59:11 +01:00
lightningterror b26ed0db60 GSCrc: Small comment correction that I didn't notice before. 2018-11-11 03:45:06 +01:00
lightningterror 3280860ca9 GSdx: Add a couple of GT3/4 crc ids.
Rare demo/beta discs.

Source:

https://forums.pcsx2.net/Thread-Testing-out-games-not-in-the-database?pid=593185#pid593185
2018-11-11 03:42:35 +01:00
iMineLink 292dbbb6ac GSdx-TC: Remove virtual specifier from PaletteKeyHash operator, PaletteKeyEqual operator and Palette destructor. (#2680)
Small follow up corrections from #2344 highlighted by @turtleli
2018-11-10 18:50:19 +01:00
Dmitry 1b0b89776f GSdx: Removed crc id 0x7D4EA48F (multiloader). (#2677)
Removed crc id 0x7D4EA48F and mentions of that id and it's duplicates. The id is from a multiloader when packing images, and not an actual crc id from a game(s).
2018-11-10 02:27:38 +01:00
Silent b8b6a55952 Removed hack - use xinputNotInstalled as a flag instead of reusing pXInputEnable 2018-11-08 10:26:00 +00:00
Silent c280d69d6f Call XInputGetState only when XInputGetExtended is not 2018-11-08 10:26:00 +00:00
iMineLink 9fa1b290ba GSdx-TC: Palette management rework. (#2344)
This follows the 4th point of #2310.
The idea was to rework the current palette texture management to improve performances with games that uses multiple palettes for the same data texture.

The new management shows small to none performances improvement in almost every game in terms of FPS, and it lowers the GPU BUS usage by some percentage points in games like Baldur's Gate: Dark Alliance (9% to 7%) which uses many palettes.

The hot topic is that the performances in Zone Of The Enders 2 skyrocketed (2x), because of the fact that the game uses many palettes and a small number of textures to render it's effects.

For more detailed information check the PR  #2344
2018-11-04 22:06:24 +01:00
Dmitry 3ccc53ee74 GSdx: Add a CRC id for RedDeadRevolver RU. (#2673)
Add missing RU crc id: RedDeadRevolver
2018-11-03 22:40:49 +01:00
lightningterror 9fdb7f6cd5 GSdx-gui: Remove "Recommended" word from crc hack levels Partial and Full.
Some users get confused and change the setting to a recommended option.
This can cause some issues when switching different hw render types.
Most of the time users shouldn't change the option and leave it on
Automatic.
Also remove ICO from crc Aggressive tooltip.
2018-11-02 14:54:24 +01:00
lightningterror fd75085111 GSdx-gui: Increase the vertical size for the drop down list for crc hack level, blending accuracy, and TV shader.
Gets rid of scroll bars appearing on GSDumpGui, also fixes TV Shader
drop down list issues.
2018-11-01 00:08:39 +01:00
Akash fc1d9aef09 GSdx-GUI: Disable large framebuffer for custom res
No longer needed after I combined the aligorithm in my previous commit.
2018-09-27 15:41:52 +05:30
Akash dce6d3f451 GSdx-HW: Remove inefficient scaling algorithm
Only impacts custom resolution, there used to be a much weaker algorithm
which doens't consider scissor sizes and gives a minor performance boost
in costs of accuracy (which was used when large framebuffer was disabled
in custom resolutions)

I've removed this as the performance tradeoff is rather negligible after
the implementation of #1942 and the older one is no longer necessary.
Also added an extra parameter for considering the horizontal scissor,
I'm not sure where this might be useful so this is disabled in code for
now till I discover a testcase where this helps or run it on random data
ensuring it's working properly.

Also porting this to the general scaling function might help with memory
spikes which are experienced when large framebuffer is enabled.
2018-09-27 15:34:26 +05:30
Shanoah Alkire 6710b0c906 Get rid of a few GSdx warnings. Remove some extra newlines in Sio's console output. 2018-10-27 01:59:53 -07:00
lightningterror 0cbbf2daf9 GSdx: Add an enum for channel fetch. 2018-10-23 16:52:47 +02:00
lightningterror bb5d120a3b GSdx-d3d: SetupDATE - > use pretty enum names. 2018-10-20 21:12:16 +02:00
lightningterror 6dca3656ed GSdx: Add Harry Potter and the Half-Blood Prince to automatic mipmapping. 2018-10-19 22:16:00 +02:00
KrossX df307bed02 GSdx-d3d: Add macro to support ScalingFactor in shaders. 2018-10-19 11:36:23 +02:00
lightningterror 5ef53b4587 GSdx-d3d: Partial port of the ICO HLE workaround.
We can't do a full port because channel shuffle and depth sampling need
to be ported to d3d but at the very least we can do a partial port that
skips the bad draw calls.
This way we can remove all the remaining crc hacks for ICO in GSHwHacks.
2018-10-19 07:15:06 +02:00
lightningterror 6ab47c934d GSdx: Revert disabled crc hack on native res for SFEX3.
I forgot that it's not an upscaling issue.
2018-10-18 16:13:45 +02:00
lightningterror 411e434baf GSdx-d3d: Move around some functions in DrawPrims to better match ogl.
IsOpaque(), EmulateChannelShuffle, dfmt check for 24bit alpha channel.
2018-10-18 07:02:45 +02:00
lightningterror c92e76b17e GSdx-gui: Change internal resolution drop down list names.
This should make things a bit easier for users when picking resolutions.

Native (PS2)
2x Native (~720p)
3x Native (~1080p)
4x Native (~1440p 2K)
5x Native (~1620p 3K)
6x Native (~2160p 4K)
8x Native (~2880p 5K)
Custom (Not Recommended)
2018-10-16 16:48:50 +02:00
lightningterror 933e43cb58 GSdx: Change how crc hacks work on native res.
Change the code so that some crc hacks on some games that remove
ghosting/blur issues on upscaled resolutions are disabled on native
resolution if crc hack level is below Aggressive state (most of the time).
They aren't needed then so why don't we aim for better accuracy.
2018-10-15 20:41:23 +02:00
lightningterror 5f9ddd2f83 SPU2-X: Adjust NextA case comments a bit. 2018-10-15 15:16:12 +02:00
lightningterror eb955592ee SPU2-X: Also include the registers from case 5 since it makes more sense to have both NextA writable.
Continuation from:

6b22450a1b
2018-10-15 13:15:40 +02:00
lightningterror 6b22450a1b SPU2-X: Fixes a regression with Wallace And Gromit: Curse Of The Were-Rabbit sound cutting off.
Follow up from PR #2315
Partially reverts commit:
https://github.com/PCSX2/pcsx2/commit/57cbc901b
2018-10-15 13:03:31 +02:00
Shanoah Alkire 6ad4345a39 A few more flags that slipped by the last commits. 2018-10-13 14:45:13 -07:00
Shanoah Alkire 149f30c7fa Removing some warnings from GSdx and pcsx2 because gcc 8 spams them mercilessly. They should probably be fixed properly, but in the meantime, this'll prevent them from masking other compiler warnings. 2018-10-13 13:56:38 -07:00
Shanoah Alkire 70033020a3 Update compiler flags, as a number of plugins didn't have them set. Setting -Wno-parentheses across the board to suppress warnings about gtk from gcc 8. 2018-10-13 11:05:27 -07:00
Shanoah Alkire af646895f4 onepad_legacy: Separate the wx dialog code from the linux code here, too. 2018-10-12 23:09:24 -07:00
Shanoah Alkire a892a95af7 onepad: Start to separate wx dialog code from linux code, as wxWidgets is multiplatform. 2018-10-12 22:29:38 -07:00
lightningterror fa53968b3c GSdx-gui: Forgot to update the buttons in Capture Settings. 2018-10-10 21:44:11 +02:00
lightningterror f3610b7c5c GSdx-gui: Minor spacing changes to some buttons. 2018-10-10 21:35:00 +02:00
Shanoah Alkire b5e8a2166b Onepad_legacy: Add missing header copyright notices. 2018-10-09 23:25:40 -07:00
Shanoah Alkire 7837d69021 Remove the -fpermissive flag, as it doesn't actually seem necessary, and it generates a compiler warning. 2018-10-09 23:13:31 -07:00
Daniel Nowak a84a315473 Dev9ghzdrk: Get host mac correctly on Windows. (#2619)
Follow up from #2586 which ensures that MAC address is unique on Xlink Kai when using Windows.
Previous build was returning last two bytes as 00:00 rather than last two bytes of host adapter's MAC.
2018-10-09 20:37:41 +02:00
lightningterror eac7527b93 GSdx-d3d: 24bit no alpha channel port from OpenGL.
Commit:

419dfe0544
2018-10-09 20:25:37 +02:00
lightningterror b360c07253 glsl, fx: Update point sampler comment. 2018-10-09 09:07:45 +02:00
lightningterror b1ca6ba528 GSdx-d3d: Use a pretty enum for ate_second_pass. 2018-10-08 23:58:15 +02:00
lightningterror 0dcd60b524 GSdx-d3d: Remove point sampler from d3d9.
It did nothing.
2018-10-08 21:22:34 +02:00
lightningterror c337ab6a66 GSdx-d3d: Use Colormask instead of GSDXRecoverableError on d3d9 texture shuffle.
Might be better.
2018-10-08 21:12:05 +02:00
lightningterror 201e7d1430 GSdx-d3d: Reformat GSRendererDX11.cpp. 2018-10-08 07:19:07 +02:00
lightningterror e5565d32b1 GSdx-d3d: Port directly set impossible mode in the blending table from OpenGL.
Commit:
97b38d9e1b
2018-10-08 01:06:45 +02:00
Shanoah Alkire f965502187 onepad_legacy: delete dead code. 2018-10-06 23:05:01 -07:00
Shanoah Alkire 896c9cccec onepad_legacy: reformat code. 2018-10-06 22:54:47 -07:00
Shanoah Alkire f800ed9c2e Onepad-legacy: Even if std is used all over the place, lets not put the entire project in std's namespace. 2018-10-06 20:01:23 -07:00
lightningterror e44fc33d48 GSdx-d3d: Add some comments in blendmap enums. 2018-10-06 08:26:45 +02:00