GSdx-d3d: SetupDATE - > use pretty enum names.

This commit is contained in:
lightningterror 2018-10-20 21:12:16 +02:00
parent 6dca3656ed
commit bb5d120a3b
2 changed files with 2 additions and 2 deletions

View File

@ -956,7 +956,7 @@ void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vert
PSSetShaderResources(rt2, NULL);
PSSetSamplerState(m_convert.pt, NULL);
PSSetShader(m_convert.ps[datm ? 2 : 3], NULL);
PSSetShader(m_convert.ps[datm ? ShaderConvert_DATM_1 : ShaderConvert_DATM_0], NULL);
//

View File

@ -1077,7 +1077,7 @@ void GSDevice9::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* verti
GSTexture* rt2 = rt->IsMSAA() ? Resolve(rt) : rt;
PSSetShaderResources(rt2, NULL);
PSSetShader(m_convert.ps[datm ? 2 : 3], NULL, 0);
PSSetShader(m_convert.ps[datm ? ShaderConvert_DATM_1 : ShaderConvert_DATM_0], NULL, 0);
PSSetSamplerState(&m_convert.pt);
//