Gregory Hainaut
cb776d2f50
gsdx:atomic: better match the old if(!_interlockedbittestandset(&m_mapped, 0)) behavior
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Thanks @turtleli
2016-02-23 18:43:44 +01:00
Gregory Hainaut
f9b4ff17a5
gsdx: drop interlocked* function on linux
2016-02-22 19:12:50 +01:00
Gregory Hainaut
a601991f91
gsdx: add atomic for transaction scope object
2016-02-22 19:12:50 +01:00
Gregory Hainaut
f904cd6c4a
gsdx: add atomic for SW Renderer
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V2: fix assertion
2016-02-22 19:12:37 +01:00
Gregory Hainaut
9bbb0fe1f6
gsdx: add atomic for texture upload
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V2: fix init of atomic flag object
2016-02-21 18:17:53 +01:00
Gregory Hainaut
a66c911fed
cmake: factorize debug/dev define
2016-02-21 16:17:10 +01:00
Gregory Hainaut
9ba470fc63
gsdx-ogl: properly handle t_float in GS
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f8c442cf76
misses the swap of t_float in GS
Fix regression in Okami
Bonus: factorize VS_WILDHACK in the VS
2016-02-21 11:48:30 +01:00
Gregory Hainaut
bef8447447
Merge pull request #1186 from PCSX2/gsdx-unoptimize-vs
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gsdx-ogl: make VS more generic
2016-02-20 10:39:19 +01:00
Gregory Hainaut
6002719c8c
Merge pull request #1185 from PCSX2/tekken5-fast-depth
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gsdx: no depth lookup optimization
2016-02-20 10:24:21 +01:00
Gregory Hainaut
1853d0d16d
gsdx: no depth lookup optimization
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Don't lookup a depth buffer if depth test is always pass without write
Boost performance on Tekken5 when depth emulation is enabled in openGL
(Tekken5 sets same address for both the RT and the depth but depth is disabled)
v2:
Keep ds if DATE is enabled (some implementation uses a stencil buffer)
Be more aggressive to avoid an useless depth lookup
2016-02-18 20:35:50 +01:00
Gregory Hainaut
f8c442cf76
gsdx-ogl: make VS more generic
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Texture coordinate could be dummy/float/int integral/int normalized.
Old behavior:
* VS was in charge to select the texture coordinate
* int integral format wasn't supported
New behavior:
* Always compute all formats
* FS will be in charge to select the good format
Impact:
* VS will be slightly slower but it reduces shaders permutation from
little to 0 (won't be bad for CPU)
* FS speed isn't impacted as 2 separate code paths were already required
to support both format
* Rasterizer will be 33% slower but unlikely to be the limited factor of
the GPU
* In future we could directly use the integral format in the FS.
V2: remove useless PSin_t
2016-02-18 19:02:05 +01:00
Gregory Hainaut
0dadc124d3
gsdx-ogl: invert behavior of unsafe user hack
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It would be on by default. Unsafe & fast path.
The hack is a security if someone encounters any issue
v2: update Windows gui file
v3: fix typo in tooltip and linux gui
2016-02-18 18:48:13 +01:00
netoale
b910e20413
Update GSCrc.cpp
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added french version of Simpsons The Game 0x5C1EBF61
2016-02-15 21:56:53 +01:00
refractionpcsx2
909584d473
GSDX: Disable Nvidia hack when in native res
2016-02-15 20:27:51 +00:00
Jonathan Li
999166fa58
lilypad: Fix some gcc and clang warnings
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Fixes writable-strings, missing-braces, and undefined-inline warnings.
2016-02-14 22:25:17 +00:00
Jonathan Li
2b558a9606
lilypad: Make command/response debug output portable
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It also makes the log viewable in Windows Notepad.
Also fix an off-by-one and fix the missing C++ exception settings.
2016-02-14 22:25:17 +00:00
Jonathan Li
2b61edb80d
lilypad:windows: Remove NO_CRT configurations
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It's Windows-only and isn't actually used.
2016-02-14 13:24:59 +00:00
Gregory Hainaut
8ae7f60b04
Merge pull request #1175 from PCSX2-Alpha/GSDX_stuffs
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GSDX: Vertical frequency corrections and extra stuffs
2016-02-13 18:15:49 +01:00
Gregory Hainaut
dc347e4854
Merge pull request #1178 from PCSX2/opengl-release-mode
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gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 18:13:05 +01:00
Jonathan Li
c47501d228
lilypad: Fix function name typo
2016-02-13 15:03:31 +00:00
Gregory Hainaut
77f9113301
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
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Didn't test it yet as my driver is too old.
Note: might break the open source drivers.
2016-02-13 15:28:11 +01:00
Jonathan Li
255a62dd21
Merge pull request #1144 from ekudritski/ekudritski-popn-patch-1
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Add pop'n music controller support to LilyPad.
Also fix some warnings.
2016-02-13 00:15:15 +00:00
ekudritski
e2c5236706
Just some cleaning
2016-02-12 09:57:08 +02:00
Akash
e810428c86
GSDX: Remove some old comments
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Disgaea 2 intro FMV now works fine with/without upscaling. (confirmed
with rama)
2016-02-12 12:05:42 +05:30
Akash
465cfb4fad
PCSX2-GSFrame: Make upscaling impact resolution values
2016-02-12 11:57:41 +05:30
Akash
67a7a63a36
GSDX: Add vertical frequency for all video modes
2016-02-12 05:28:30 +05:30
Akash
1445bf7fb1
GSDX: Extend macros for all video modes.
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The following patch detects the other video modes based on Phased lock loop divider (LC)
2016-02-12 04:43:57 +05:30
Gregory Hainaut
253e801f51
linux: enable float operation on SSE unit
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Potentially faster and requires to flush denormal float to 0
2016-02-09 18:24:12 +01:00
Gareth Poole
0b362fd866
GSdx: Fix spelling issues in GSdx Linux configuration window
2016-02-08 19:14:56 +01:00
Gregory Hainaut
51b40c6b18
gsdx: move black CRC hack from openGL to DX level
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Rendering is much nicer this way
2016-02-06 17:32:12 +01:00
Jonathan Li
93dc772565
GSdx: Missed a _WINDOWS usage...
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Visual Studio Find and Replace can only be trusted if all the files are
included in the project. I suppose it's time to add any missing files
to the relevant projects...
2016-02-04 19:12:46 +00:00
Elgar
8c5c4608d2
LilyPad: Add support for Pop'N Music Controller
2016-02-01 15:45:26 +02:00
Gregory Hainaut
85f64b8c08
Merge pull request #1137 from PCSX2-Alpha/CRTC_Scaling
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PCRTC: Proper handling for 720P/1080P video modes.
2016-02-01 10:11:58 +01:00
Akash
c889659ad7
GSDX: Prevent a bad division
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GetDeviceSize() already does a half division based on the INT and FFMD
registers.
2016-01-30 05:20:06 +05:30
Akash
7407162dfe
GSDX: Add some nice macros
2016-01-30 05:19:53 +05:30
Gregory Hainaut
841df74010
gsdx: add info to get a working driver
2016-01-28 21:18:24 +01:00
Jonathan Li
3544b84632
usbqemu|dev9ghzdrk: Use _WIN32 for Windows preprocessor macro
2016-01-27 22:58:09 +00:00
Jonathan Li
d5e56c7e76
spu2-x: Use _WIN32 for Windows preprocessor macro
2016-01-27 22:49:41 +00:00
Jonathan Li
0f11838d93
gsdx: s/_WINDOWS/_WIN32/
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It's the proper Windows preprocessor macro.
2016-01-27 22:41:45 +00:00
Gregory Hainaut
5a20d629ab
spu2x: add comment on the previous fix
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Always enabled it for all SDL2 versions. A shift won't kill perf.
And no surprise if they backport the behavior on older version.
2016-01-24 12:41:29 +01:00
Gregory Hainaut
90c5f0e1ae
spu2x: tentative fix for SDL 2.0.4
2016-01-24 11:01:41 +01:00
Gregory Hainaut
2ff611137e
pcsx2|lilypad|gsdx: use portable printf format
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(portable: let's see VS compilation...)
2016-01-22 19:46:03 +01:00
Gregory Hainaut
da4d3562f5
gsdx-ogl: update status of the SSO extension
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AMD (proprietary) is working on it
Free driver will be fixed on Mesa 11.2 (and I hope mesa 11.1.2)
2016-01-22 09:28:59 +01:00
Gregory Hainaut
3f3141c186
GSdx-ogl: limit accurate sprite blending to smaller draw call
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Completely restore speed in Zone of Ender
Fix #1093
2016-01-22 09:07:35 +01:00
Gregory Hainaut
3ea98b0c00
Merge pull request #1040 from KrossX/scp_support
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LilyPad XInputness
2016-01-22 08:07:26 +01:00
Gregory Hainaut
69d585e867
Merge pull request #1114 from remeh/clang-unused-param
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gsdx: cmake: don't display "unused parameters" warnings on release bu…
2016-01-22 08:07:07 +01:00
Akash
22fccd5143
GSDX: Add a nice debug message
2016-01-20 04:29:23 +05:30
Akash
ebb6e34196
PCRTC: Fix video modes higher than 480P
2016-01-20 04:23:45 +05:30
willkuer
fd412c2938
gsdx: Generic GSSetting
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The old implementation saved the current value of a GSSetting as uint in
a field called 'id'. The implementation of GSSettings suggests that
GSSettings could be saved in a database with id as primary key. This
would require a translation look up from id to value but could have all
advantages of a database. However the interface to GSSetting was never
implemented like that.
In the new implementation GSSetting has a 'value' field that stores an
int representative value of the desired state. Additionally the
constructor is 'overloaded' as template to reduce casting in the
consumer code. However all consumer values need to be castable to int.
Accordingly combobox initialization was adjusted.
2016-01-18 23:59:27 +01:00
KrossX
e86e472d4f
Less bind pressure for XInput too.
2016-01-18 19:36:02 -03:00