Merge pull request #1040 from KrossX/scp_support

LilyPad XInputness
This commit is contained in:
Gregory Hainaut 2016-01-22 08:07:26 +01:00
commit 3ea98b0c00
3 changed files with 138 additions and 74 deletions

View File

@ -50,30 +50,31 @@ Display Name=XInput Pad 0
Instance ID=XInput Pad 0
API=4
Type=3
Binding 0=0x00040000, 0, 20, 65536, 0, 0, 0
Binding 1=0x00040001, 0, 22, 65536, 0, 0, 0
Binding 2=0x00040002, 0, 23, 65536, 0, 0, 0
Binding 3=0x00040003, 0, 21, 65536, 0, 0, 0
Binding 4=0x00040004, 0, 19, 65536, 0, 0, 0
Binding 5=0x00040005, 0, 16, 65536, 0, 0, 0
Binding 6=0x00040006, 0, 17, 65536, 0, 0, 0
Binding 7=0x00040007, 0, 18, 65536, 0, 0, 0
Binding 8=0x00040008, 0, 26, 65536, 0, 0, 0
Binding 9=0x00040009, 0, 27, 65536, 0, 0, 0
Binding 10=0x0004000C, 0, 30, 65536, 0, 0, 0
Binding 11=0x0004000D, 0, 29, 65536, 0, 0, 0
Binding 12=0x0004000E, 0, 31, 65536, 0, 0, 0
Binding 13=0x0004000F, 0, 28, 65536, 0, 0, 0
Binding 14=0x00200010, 0, 24, 65536, 0, 0, 1
Binding 15=0x00200011, 0, 25, 65536, 0, 0, 1
Binding 16=0x01020012, 0, 33, 87183, 0, 0, 13172
Binding 17=0x02020012, 0, 35, 87183, 0, 0, 13172
Binding 18=0x01020013, 0, 32, 87183, 0, 0, 13172
Binding 19=0x02020013, 0, 34, 87183, 0, 0, 13172
Binding 20=0x01020014, 0, 37, 87183, 0, 0, 13172
Binding 21=0x02020014, 0, 39, 87183, 0, 0, 13172
Binding 22=0x01020015, 0, 36, 87183, 0, 0, 13172
Binding 23=0x02020015, 0, 38, 87183, 0, 0, 13172
Binding 0=0x00200000, 0, 20, 65536, 0, 0, 1
Binding 1=0x00200001, 0, 22, 65536, 0, 0, 1
Binding 2=0x00200002, 0, 23, 65536, 0, 0, 1
Binding 3=0x00200003, 0, 21, 65536, 0, 0, 1
Binding 4=0x00200004, 0, 19, 65536, 0, 0, 1
Binding 5=0x00200005, 0, 16, 65536, 0, 0, 1
Binding 6=0x00200006, 0, 17, 65536, 0, 0, 1
Binding 7=0x00200007, 0, 18, 65536, 0, 0, 1
Binding 8=0x00200008, 0, 26, 65536, 0, 0, 1
Binding 9=0x00200009, 0, 27, 65536, 0, 0, 1
Binding 10=0x0020000A, 0, 40, 65536, 0, 0, 1
Binding 11=0x0020000C, 0, 30, 65536, 0, 0, 1
Binding 12=0x0020000D, 0, 29, 65536, 0, 0, 1
Binding 13=0x0020000E, 0, 31, 65536, 0, 0, 1
Binding 14=0x0020000F, 0, 28, 65536, 0, 0, 1
Binding 15=0x00200010, 0, 24, 65536, 0, 0, 1
Binding 16=0x00200011, 0, 25, 65536, 0, 0, 1
Binding 17=0x01020013, 0, 33, 87183, 0, 0, 13172
Binding 18=0x02020013, 0, 35, 87183, 0, 0, 13172
Binding 19=0x01020014, 0, 32, 87183, 0, 0, 13172
Binding 20=0x02020014, 0, 34, 87183, 0, 0, 13172
Binding 21=0x01020015, 0, 37, 87183, 0, 0, 13172
Binding 22=0x02020015, 0, 39, 87183, 0, 0, 13172
Binding 23=0x01020016, 0, 36, 87183, 0, 0, 13172
Binding 24=0x02020016, 0, 38, 87183, 0, 0, 13172
FF Binding 0=Constant 0, 0, 0, 0, 65536, 1, 0
FF Binding 1=Constant 0, 1, 0, 0, 0, 1, 65536
[Device 1]
@ -81,30 +82,31 @@ Display Name=XInput Pad 1
Instance ID=XInput Pad 1
API=4
Type=3
Binding 0=0x00040000, 1, 20, 65536, 0, 0, 0
Binding 1=0x00040001, 1, 22, 65536, 0, 0, 0
Binding 2=0x00040002, 1, 23, 65536, 0, 0, 0
Binding 3=0x00040003, 1, 21, 65536, 0, 0, 0
Binding 4=0x00040004, 1, 19, 65536, 0, 0, 0
Binding 5=0x00040005, 1, 16, 65536, 0, 0, 0
Binding 6=0x00040006, 1, 17, 65536, 0, 0, 0
Binding 7=0x00040007, 1, 18, 65536, 0, 0, 0
Binding 8=0x00040008, 1, 26, 65536, 0, 0, 0
Binding 9=0x00040009, 1, 27, 65536, 0, 0, 0
Binding 10=0x0004000C, 1, 30, 65536, 0, 0, 0
Binding 11=0x0004000D, 1, 29, 65536, 0, 0, 0
Binding 12=0x0004000E, 1, 31, 65536, 0, 0, 0
Binding 13=0x0004000F, 1, 28, 65536, 0, 0, 0
Binding 14=0x00200010, 1, 24, 65536, 0, 0, 1
Binding 15=0x00200011, 1, 25, 65536, 0, 0, 1
Binding 16=0x01020012, 1, 33, 87183, 0, 0, 13172
Binding 17=0x02020012, 1, 35, 87183, 0, 0, 13172
Binding 18=0x01020013, 1, 32, 87183, 0, 0, 13172
Binding 19=0x02020013, 1, 34, 87183, 0, 0, 13172
Binding 20=0x01020014, 1, 37, 87183, 0, 0, 13172
Binding 21=0x02020014, 1, 39, 87183, 0, 0, 13172
Binding 22=0x01020015, 1, 36, 87183, 0, 0, 13172
Binding 23=0x02020015, 1, 38, 87183, 0, 0, 13172
Binding 0=0x00200000, 1, 20, 65536, 0, 0, 1
Binding 1=0x00200001, 1, 22, 65536, 0, 0, 1
Binding 2=0x00200002, 1, 23, 65536, 0, 0, 1
Binding 3=0x00200003, 1, 21, 65536, 0, 0, 1
Binding 4=0x00200004, 1, 19, 65536, 0, 0, 1
Binding 5=0x00200005, 1, 16, 65536, 0, 0, 1
Binding 6=0x00200006, 1, 17, 65536, 0, 0, 1
Binding 7=0x00200007, 1, 18, 65536, 0, 0, 1
Binding 8=0x00200008, 1, 26, 65536, 0, 0, 1
Binding 9=0x00200009, 1, 27, 65536, 0, 0, 1
Binding 10=0x0020000A, 1, 40, 65536, 0, 0, 1
Binding 11=0x0020000C, 1, 30, 65536, 0, 0, 1
Binding 12=0x0020000D, 1, 29, 65536, 0, 0, 1
Binding 13=0x0020000E, 1, 31, 65536, 0, 0, 1
Binding 14=0x0020000F, 1, 28, 65536, 0, 0, 1
Binding 15=0x00200010, 1, 24, 65536, 0, 0, 1
Binding 16=0x00200011, 1, 25, 65536, 0, 0, 1
Binding 17=0x01020013, 1, 33, 87183, 0, 0, 13172
Binding 18=0x02020013, 1, 35, 87183, 0, 0, 13172
Binding 19=0x01020014, 1, 32, 87183, 0, 0, 13172
Binding 20=0x02020014, 1, 34, 87183, 0, 0, 13172
Binding 21=0x01020015, 1, 37, 87183, 0, 0, 13172
Binding 22=0x02020015, 1, 39, 87183, 0, 0, 13172
Binding 23=0x01020016, 1, 36, 87183, 0, 0, 13172
Binding 24=0x02020016, 1, 38, 87183, 0, 0, 13172
FF Binding 0=Constant 1, 0, 0, 0, 65536, 1, 0
FF Binding 1=Constant 1, 1, 0, 0, 0, 1, 65536
[Device 12]

View File

@ -419,8 +419,8 @@ Device *InputDeviceManager::GetActiveDevice(InitInfo *info, unsigned int *uid, i
if (((devices[i]->virtualControls[j].uid>>16) & 0xFF) == RELAXIS) {
diff = diff/4+1;
}
// Less pressure needed to bind DS3 buttons.
if (devices[i]->api == DS3 && (((devices[i]->virtualControls[j].uid>>16) & 0xFF) & BUTTON)) {
// Less pressure needed to bind DS3/SCP buttons.
if ((devices[i]->api == DS3 || devices[i]->api == XINPUT) && (((devices[i]->virtualControls[j].uid>>16) & 0xFF) & BUTTON)) {
diff *= 4;
}
if (diff > bestDiff) {

View File

@ -21,13 +21,52 @@
#include "InputManager.h"
#include "XInputEnum.h"
// Extra enum
#define XINPUT_GAMEPAD_GUIDE 0x0400
typedef struct
{
float SCP_UP;
float SCP_RIGHT;
float SCP_DOWN;
float SCP_LEFT;
float SCP_LX;
float SCP_LY;
float SCP_L1;
float SCP_L2;
float SCP_L3;
float SCP_RX;
float SCP_RY;
float SCP_R1;
float SCP_R2;
float SCP_R3;
float SCP_T;
float SCP_C;
float SCP_X;
float SCP_S;
float SCP_SELECT;
float SCP_START;
float SCP_PS;
} SCP_EXTN;
// This way, I don't require that XInput junk be installed.
typedef void (CALLBACK *_XInputEnable)(BOOL enable);
typedef DWORD (CALLBACK *_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
typedef DWORD (CALLBACK *_XInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
typedef void(CALLBACK *_XInputEnable)(BOOL enable);
typedef DWORD(CALLBACK *_XInputGetStateEx)(DWORD dwUserIndex, XINPUT_STATE* pState);
typedef DWORD(CALLBACK *_XInputGetExtended)(DWORD dwUserIndex, SCP_EXTN* pPressure);
typedef DWORD(CALLBACK *_XInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
_XInputEnable pXInputEnable = 0;
_XInputGetState pXInputGetState = 0;
_XInputGetStateEx pXInputGetStateEx = 0;
_XInputGetExtended pXInputGetExtended = 0;
_XInputSetState pXInputSetState = 0;
static int xInputActiveCount = 0;
@ -55,15 +94,10 @@ public:
memset(&xInputVibration, 0, sizeof(xInputVibration));
this->index = index;
int i;
for (i=0; i<14; i++) {
// The i > 9 accounts for the 2 bit skip in button flags.
AddPhysicalControl(PSHBTN, i + 2*(i > 9), 0);
for (i=0; i<17; i++) { // Skip empty bit
AddPhysicalControl(PRESSURE_BTN, i + (i > 10), 0);
}
for (i=14; i<16; i++) {
// The i > 9 accounts for the 2 bit skip in button flags.
AddPhysicalControl(PRESSURE_BTN, i + 2*(i > 9), 0);
}
for (; i<20; i++) {
for (; i<21; i++) {
AddPhysicalControl(ABSAXIS, i + 2, 0);
}
AddFFAxis(L"Slow Motor", 0);
@ -83,6 +117,7 @@ public:
L"Right Thumb",
L"Left Shoulder",
L"Right Shoulder",
L"Guide",
L"A",
L"B",
L"X",
@ -95,7 +130,7 @@ public:
L"Right Thumb Y",
};
unsigned int i = (unsigned int) (c - physicalControls);
if (i < 20) {
if (i < 21) {
return (wchar_t*)names[i];
}
return Device::GetPhysicalControlName(c);
@ -115,20 +150,45 @@ public:
int Update() {
if (!active) return 0;
XINPUT_STATE state;
if (ERROR_SUCCESS != pXInputGetState(index, &state)) {
if (ERROR_SUCCESS != pXInputGetStateEx(index, &state)) {
Deactivate();
return 0;
}
int buttons = state.Gamepad.wButtons;
for (int i=0; i<14; i++) {
physicalControlState[i] = ((buttons >> physicalControls[i].id)&1)<<16;
SCP_EXTN pressure;
if (!pXInputGetExtended || (ERROR_SUCCESS != pXInputGetExtended(index, &pressure))) {
int buttons = state.Gamepad.wButtons;
for (int i = 0; i < 15; i++) {
physicalControlState[i] = ((buttons >> physicalControls[i].id) & 1) << 16;
}
physicalControlState[15] = (int)(state.Gamepad.bLeftTrigger * 257.005);
physicalControlState[16] = (int)(state.Gamepad.bRightTrigger * 257.005);
physicalControlState[17] = ShortToAxis(state.Gamepad.sThumbLX);
physicalControlState[18] = ShortToAxis(state.Gamepad.sThumbLY);
physicalControlState[19] = ShortToAxis(state.Gamepad.sThumbRX);
physicalControlState[20] = ShortToAxis(state.Gamepad.sThumbRY);
} else {
physicalControlState[0] = (int)(pressure.SCP_UP * FULLY_DOWN);
physicalControlState[1] = (int)(pressure.SCP_DOWN * FULLY_DOWN);
physicalControlState[2] = (int)(pressure.SCP_LEFT * FULLY_DOWN);
physicalControlState[3] = (int)(pressure.SCP_RIGHT * FULLY_DOWN);
physicalControlState[4] = (int)(pressure.SCP_START * FULLY_DOWN);
physicalControlState[5] = (int)(pressure.SCP_SELECT * FULLY_DOWN);
physicalControlState[6] = (int)(pressure.SCP_L3 * FULLY_DOWN);
physicalControlState[7] = (int)(pressure.SCP_R3 * FULLY_DOWN);
physicalControlState[8] = (int)(pressure.SCP_L1 * FULLY_DOWN);
physicalControlState[9] = (int)(pressure.SCP_R1 * FULLY_DOWN);
physicalControlState[10] = (int)(pressure.SCP_PS * FULLY_DOWN);
physicalControlState[11] = (int)(pressure.SCP_X * FULLY_DOWN);
physicalControlState[12] = (int)(pressure.SCP_C * FULLY_DOWN);
physicalControlState[13] = (int)(pressure.SCP_S * FULLY_DOWN);
physicalControlState[14] = (int)(pressure.SCP_T * FULLY_DOWN);
physicalControlState[15] = (int)(pressure.SCP_L2 * FULLY_DOWN);
physicalControlState[16] = (int)(pressure.SCP_R2 * FULLY_DOWN);
physicalControlState[17] = (int)(pressure.SCP_LX * FULLY_DOWN);
physicalControlState[18] = (int)(pressure.SCP_LY * FULLY_DOWN);
physicalControlState[19] = (int)(pressure.SCP_RX * FULLY_DOWN);
physicalControlState[20] = (int)(pressure.SCP_RY * FULLY_DOWN);
}
physicalControlState[14] = (((int)state.Gamepad.bLeftTrigger) + (state.Gamepad.bLeftTrigger>>7)) << 8;
physicalControlState[15] = (((int)state.Gamepad.bRightTrigger) + (state.Gamepad.bRightTrigger>>7)) << 8;
physicalControlState[16] = ShortToAxis(state.Gamepad.sThumbLX);
physicalControlState[17] = ShortToAxis(state.Gamepad.sThumbLY);
physicalControlState[18] = ShortToAxis(state.Gamepad.sThumbRX);
physicalControlState[19] = ShortToAxis(state.Gamepad.sThumbRY);
return 1;
}
@ -202,7 +262,9 @@ void EnumXInputDevices() {
}
if (hMod) {
if ((pXInputEnable = (_XInputEnable) GetProcAddress(hMod, "XInputEnable")) &&
(pXInputGetState = (_XInputGetState) GetProcAddress(hMod, "XInputGetState"))) {
((pXInputGetStateEx = (_XInputGetStateEx) GetProcAddress(hMod, (LPCSTR)100)) || // Try Ex version first
(pXInputGetStateEx = (_XInputGetStateEx) GetProcAddress(hMod, "XinputGetState")))) {
pXInputGetExtended = (_XInputGetExtended)GetProcAddress(hMod, "XInputGetExtended");
pXInputSetState = (_XInputSetState) GetProcAddress(hMod, "XInputSetState");
}
}