mirror of https://github.com/PCSX2/pcsx2.git
gsdx: move black CRC hack from openGL to DX level
Rendering is much nicer this way
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c2aa56ac38
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@ -4378,7 +4378,7 @@ bool GSC_Castlevania(const GSFrameInfo& fi, int& skip) // DX ONLY
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return true;
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}
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bool GSC_Black(const GSFrameInfo& fi, int& skip)
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bool GSC_Black(const GSFrameInfo& fi, int& skip) // DX ONLY
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{
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if(skip == 0)
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{
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@ -5435,7 +5435,6 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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if (s_crc_hack_level > 1) {
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map[CRC::AceCombat4] = GSC_AceCombat4;
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map[CRC::AlpineRacer3] = GSC_AlpineRacer3;
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map[CRC::Black] = GSC_Black;
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map[CRC::BlackHawkDown] = GSC_BlackHawkDown;
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map[CRC::BleachBladeBattlers] = GSC_BleachBladeBattlers;
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map[CRC::BullyCC] = GSC_BullyCC; // Bully is fixed, maybe this one too?
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@ -5564,6 +5563,10 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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// Deprecated hack could be removed (Cutie)
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map[CRC::Grandia3] = GSC_Grandia3;
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// At least a part of the CRC is fixed with texture shuffle.
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// The status of post-processing effect is unknown
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map[CRC::Black] = GSC_Black;
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}
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}
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