GSDX: Remove some old comments

Disgaea 2 intro FMV now works fine with/without upscaling. (confirmed
with rama)
This commit is contained in:
Akash 2016-02-12 12:04:11 +05:30
parent 465cfb4fad
commit e810428c86
1 changed files with 0 additions and 3 deletions

View File

@ -370,8 +370,6 @@ GSVector4i GSState::GetDisplayRect(int i)
return r;
}
// There's a problem when games expand/shrink and relocate the visible area since GSdx doesn't support
// moving the output area. (Disgaea 2 intro FMV when upscaling is used).
GSVector4i GSState::GetFrameRect(int i)
{
if (i < 0) i = IsEnabled(1) ? 1 : 0;
@ -391,7 +389,6 @@ GSVector4i GSState::GetFrameRect(int i)
if (m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1)
h >>= 1;
//watch Disgaea2 FMV borders when changing
r.left = m_regs->DISP[i].DISPFB.DBX;
r.top = m_regs->DISP[i].DISPFB.DBY;
r.right = r.left + w;