mirror of https://github.com/PCSX2/pcsx2.git
PCSX2-GSFrame: Make upscaling impact resolution values
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67a7a63a36
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@ -363,7 +363,7 @@ void GSRenderer::VSync(int field)
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s = format(
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"%lld | %d x %d | %.2f fps (%d%%) | %s - %s | %s | %d S/%d P/%d D | %d%% CPU | %.2f | %.2f",
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m_perfmon.GetFrame(), r.width(), r.height(), fps, (int)(100.0 * fps / GetTvRefreshRate()),
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m_perfmon.GetFrame(), GetInternalResolution().x, GetInternalResolution().y, fps, (int)(100.0 * fps / GetTvRefreshRate()),
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s2.c_str(),
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theApp.m_gs_interlace[m_interlace].name.c_str(),
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theApp.m_gs_aspectratio[m_aspectratio].name.c_str(),
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@ -395,7 +395,7 @@ void GSRenderer::VSync(int field)
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{
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// Satisfy PCSX2's request for title info: minimal verbosity due to more external title text
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s = format("%dx%d | %s", r.width(), r.height(), theApp.m_gs_interlace[m_interlace].name.c_str());
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s = format("%dx%d | %s", GetInternalResolution().x, GetInternalResolution().y, theApp.m_gs_interlace[m_interlace].name.c_str());
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}
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if(m_capture.IsCapturing())
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