Commit Graph

3484 Commits

Author SHA1 Message Date
lightningterror cfb795c23c gsdx: Warnings cleanup. 2020-12-11 06:18:31 +01:00
lightningterror 85c3ee823f gsdx-hw: Remove Sly 2 3 TS crc hacks.
HPO special aggressive does a pretty good job when upscaling.
2020-12-10 15:18:02 +01:00
lightningterror d5adcdd1b2 gsdx-hw: Remove TS crc hack for GodOfWar2.
HPO Special does a good job when upscaling.
2020-12-10 15:04:22 +01:00
lightningterror 8cbaacfe38 gsdx-hw: Remove Aggressive crc hack for Kunoichi.
Speedhack.
2020-12-10 01:49:19 +01:00
Kojin 8e191dabbd gsdx: run clang format on GSState.cpp 2020-12-09 08:14:31 -05:00
Kojin 5d01952254 gsdx: remove broken tbw code 2020-12-09 08:14:31 -05:00
lightningterror 5729230f56 gsdx-hw: Add Shadow of the Colossus to auto mipmapping.
Fixes #3981
2020-12-07 01:17:29 +01:00
Tellow Krinkle 7fa6740710 GSdx: Fix issues on macOS
Note: Doesn't add the ability to make windows, so GSdx won't actually play games on macOS with this
2020-12-06 14:02:43 -06:00
lightningterror d0dd60f295 gsdx-hw: Purge BleachBladeBattlers crc hack.
Not needed.
2020-12-02 23:02:20 +01:00
lightningterror 705e39473d gsdx: Fix a couple more warnings.
Still a lot left to go on x64 build.
2020-12-01 10:21:52 +01:00
TellowKrinkle 559f93f353 GSdx: Fix sse2 build on clang 2020-11-24 03:16:59 -05:00
lightningterror 56893a0731 gsdx-hw: Merge TriAceGames crc hacks for dx in to one.
StarOcean3, ValkyrieProfile2, RadiataStories.
2020-11-19 20:03:23 +01:00
lightningterror ab97832a78 gsdx-ogl: Check MinMax for PSConstantBuffer. 2020-11-19 11:51:54 +01:00
lightningterror 46e8057f9c gsdx-gui-win: Disable Aniso option when 8bit textures is checked on gl. 2020-11-15 08:59:07 +01:00
lightningterror a6e845088d gsdx-ogl: Fix anisotropic filtering.
Aniso filtering doesn't work with textureLod so use texture
(automatic_lod) instead.

Credits to KrossX.

Note: Won't work on AMD because the driver is broken.
2020-11-15 08:59:07 +01:00
lightningterror 83a5a78728 gsdx-gui-win: Adjust some tooltips to include d3d 11 version. 2020-11-08 13:01:24 +01:00
lightningterror f6478a2c0c gsdx-gui-gtk: Change date accuracy button list to a checkbox. 2020-11-08 13:01:24 +01:00
lightningterror 6c6071b939 gsdx-gui-win: Change date accuracy button list to a checkbox. 2020-11-08 13:01:24 +01:00
lightningterror 67a7c326fc gsdx-hw: Merge Basic and Full DATE code.
gl: Do Full date accuracy when option enabled.
d3d11: Do Basic date accuracy when option is enabled, no support for
full.
2020-11-08 13:01:24 +01:00
lightningterror 5a8c75e4a8 gsdx-hw: Don't always set MaxDepth on ps/fs.
Value will be read only when zclamp is enabled. It will avoid an extra
upload to buffer maybe.
2020-11-08 05:56:09 +01:00
lightningterror e68674bc5e gsdx-gtk: Run clang on GSLinuxDialog.cpp 2020-11-08 05:48:22 +01:00
lightningterror ecc37c4d1f gsdx: Remove TV Shader hotkey toggle (F7).
Plenty of users misclick this setting and don't know how to switch back
since it's a rarely used option.
Let's get rid of the hotkey toggle for a quality of life change.
2020-11-08 05:48:22 +01:00
kozarovv a59e098b5a GSdx: Remove Star Wars - Force Unleashed CRC hack
Replaced by gamedb EE patch which work also in software mode.
2020-11-08 05:43:06 +01:00
lightningterror f8fd636eac gsdx-sw: Comment out not used variables, will fix a few warnings.
GSDrawScanlineCodeGenerator.x64.avx ->_rz_r14, _rz_r15
2020-11-06 11:42:29 +01:00
lightningterror a15d3d5811 gsdx-hw: EmulateAtst -> Remove unused tex parameter 2020-11-04 07:48:58 +01:00
lightningterror 246dab3375 gsdx-hw: Move EmulateAtst in common hw renderer code.
v1 Code is identical so no need to have separate functions for gl and
d3d11.

v2 Change pass integer parameter with bool that checks for pass 2.
2020-11-04 07:48:58 +01:00
lightningterror 9140f071f6 misc: Replace Fall through comments with c++17 attribute.
Silences warnings about not having breaks on switch cases.
Added a few missing ones too.
2020-11-02 17:39:02 +01:00
lightningterror 5dc7ef9ed1 gsdx-hw: EmulateBlending -> add [[fallthrough]] attribute to switch cases. 2020-11-01 23:21:38 +01:00
lightningterror 8831ed80df gsdx-d3d11: Clean up blending code a bit.
Directly calculate blend index in rendererdx11, and send the value to
SetupOM. Get rid of duplicate calculation and abcd variables.
Code is cleaner this way.
2020-11-01 23:21:38 +01:00
lightningterror 7d9d2f3982 gsdx-gui: Yeah why not, update the DATE accuracy tooltip along the way. 2020-10-30 01:41:09 +01:00
lightningterror 076b336b0f gsdx-hw: Set Full DATE accuracy as default.
GL only, D3D11 doesn't have Full level.
It is more accurate and there likely isn't any speed impact.

Rename Fast level to Basic.
2020-10-30 01:41:09 +01:00
RedDevilus 809c8bf291 GSdx: Clang format
-  plugins/GSdx/Renderers/OpenGL/GLLoader.cpp
2020-10-27 12:00:08 +01:00
RedDevilus 9a50e7ea99 pcsx2-gui: Further improve with adding punctation,tooltip and formatting. 2020-10-27 12:00:08 +01:00
Kojin d8a8b31eb4
gsdx: properly init clut ptrs v2 (#3858)
* gsdx: properly init clut ptrs v2
2020-10-26 13:22:07 -04:00
lightningterror 418974a28a gsdx-hw: Add ICO to automatic mipmapping.
Improves godrays.

Needs Full mipmap with ultra trilinear for extra accuracy.
2020-10-21 17:34:33 +02:00
Kojin ca0f15a31f Revert "gsdx: properly init gsclut function ptrs"
This reverts commit 6186676add.
2020-10-21 02:52:05 -04:00
refractionpcsx2 2608673ca7
GS: Fix handling of PRIM/PRMODE on PRMODECONT switching (#3831)
* GS: Fix handling of PRIM/PRMODE on PRMODECONT switching

* GS: Correctly set PRIM on Defrost
2020-10-17 00:49:37 -04:00
Tyler Wilding 2c6805259e GSdx: Compare file extensions as lower-case 2020-10-16 23:29:12 +01:00
Tyler Wilding 9f41f33e86 GSdx: Save PNG compressed screenshots as `.png` files 2020-10-16 23:29:12 +01:00
Kojin f5b92ecdee gsdx-osd: fix crashing on d3d11 2020-10-05 21:23:29 -04:00
Kojin 6186676add gsdx: properly init gsclut function ptrs 2020-10-02 22:30:04 -04:00
Ty 5858f72748
Bump up C++ version to c++17 for gcc & clang (#3746)
Use target_compile_features to enforce c++17 standard
2020-09-29 10:30:03 -04:00
lightningterror dcfb6a56b3 gsdx-ogl: Move DATE_GL42 swap code after colclip.
We can avoid adding extra conditions this way.
2020-09-24 21:59:31 +02:00
Kojin a60b45f481
msbuild: update project to cpp17 (#3745) 2020-09-24 06:39:30 -04:00
lightningterror 271bec0f14 gsdx-ogl: Make sure DATE_GL42 doesn't run on clamp 0 with non recursive or accu blending.
Also remove DATE_GL42 asserts.
2020-09-24 00:47:13 +02:00
lightningterror bb4efe7a34 gsdx-ogl: Swap DATE_GL42 with DATE_GL45 on sw blending draw.
It will allow to run sw blending with DATE draw which was previously
DATE_GL42 by default.
2020-09-24 00:47:13 +02:00
Kojin 79f2468952 GSdx: Purge D3D11 Software
F9 now has the following functionality on Windows:
- If the renderer in the config is D3D11, switch between D3D11 and SW
- If the renderer in the config is OGL, switch between OGL and SW
- If the renderer in the config is SW, switch between SW and the renderer returned by GetBestRenderer()
2020-09-21 20:30:20 -04:00
sonicfind 0ce4f7624f GSdx-Capture: Abort capture if an invalid directory is given 2020-09-20 17:36:33 +01:00
sonicfind 7662e22665 GSdx-GUI: Add wchar_t variant of ComboBoxAppend 2020-09-20 17:36:33 +01:00
sonicfind 1ff67c6c1b Capture: Share filename between GSdx and Spu2-x
Shares a single filename between the two capture functions so that the .avi and .wav will match.
Default wavdump filename changed to "audio_recording.wav"
2020-09-20 17:36:33 +01:00