Commit Graph

7473 Commits

Author SHA1 Message Date
ramapcsx2 3210740872 Patch by r5 that reorders renderers in GSdx' config dialog. Also removes some redundant options. 2015-12-21 19:30:03 +01:00
ramapcsx2 d008de7b37 Merge pull request #1049 from KrossX/lilypad_default
Lilypad default xinput controls
2015-12-21 12:38:28 +01:00
KrossX 7493570a0d Default config file for xinput 2015-12-21 08:07:12 -03:00
KrossX ba8f34a594 Merge remote-tracking branch 'refs/remotes/PCSX2/master' 2015-12-21 07:57:11 -03:00
ramapcsx2 3bf86618fc nsis: include vc2015 (sp1) redist 2015-12-21 11:40:38 +01:00
Gregory Hainaut 077f06562f gsdx-linux: use standard code for the renderer box
Fix the openCL issue and code is cleaner
2015-12-20 19:33:39 +01:00
ramapcsx2 9092be3a52 GSdx: better default renderer selection. Thanks, Gregory :) 2015-12-20 16:03:58 +01:00
ramapcsx2 16231f599b Merge branch 'master' of https://github.com/PCSX2/pcsx2 2015-12-20 14:47:27 +01:00
ramapcsx2 43b9caf735 GSdx: default renderer to DX11 hw. SPU2-X: default output module to xaudio2 (portaudio has issues selecting the proper hardware device) 2015-12-20 14:46:59 +01:00
Gregory Hainaut cae0ac2d3f gsdx: change gl reporting color message 2015-12-20 14:15:46 +01:00
ramapcsx2 9170d2902c shuffle some names in about dialog 2015-12-20 13:20:53 +01:00
ramapcsx2 c73f87ac71 Merge pull request #1046 from ssakash/GSDX_mode
PCSX2: Fix up Video mode detection on GS Frame
2015-12-20 13:05:12 +01:00
ramapcsx2 279fc2ac79 round of nsis fixes 2015-12-20 02:55:17 +01:00
ramapcsx2 58aaea6277 Better MTVU thread cancel 2015-12-19 12:22:15 +01:00
ramapcsx2 1111e03901 Finally nailed the MTVU zombie processes bug. Thanks a lot for the tip,
@turtleli! Well, at least we hope it's gone for good now ;)
2015-12-17 23:19:11 +01:00
Akash 0f1fec40cf GSFrame: Fix up video mode detection.
Previously Interlaced (Field) was displayed as Progressive which was wrong since the tested games didn't even support Progressive mode and it misleaded most of the users so let's just display Interlaced during Field mode.
2015-12-17 19:51:33 +05:30
Avi Halachmi (:avih) 3820bf16fd GUI: presets: don't gray-out static text when presets are disabled
The EE/IOP and VUs panels were disabled completely when presets are enabled,
which apparently also means disabling (graying out) the static texts, however,
re-enabling them (when disabling presets) didn't un-gray-out the static text.

This is likely a wxWidgets bug, but we can avoid it by just enabling/disabling
all items explicitly (and keeping the panels themselves always enabled).

For these panels, this means adding explicit enable/disable of the he EE-cache
checkbox and the Restore-Defaults buttons.

The issue doesn't seem to happen on other panels (though some earlier revisions
apparently also had this issue for the static text at the game fixes panel, but
apparently it's not an issue now).
2015-12-17 06:59:33 +02:00
Gregory Hainaut b1d7f0e3fd gsdx: remove openCL from the ini if it isn't enabled 2015-12-14 10:00:28 +01:00
ramapcsx2 c8a7a709dc bring vsyncinfocalc up to the revision that seems to fix 2 games that
got broken by the last update. debugger output still looks sensible.
2015-12-13 19:20:58 +01:00
refractionpcsx2 d3ec74be2b Merge pull request #980 from AdmiralCurtiss/ff12mcdfix
FolderMemoryCard: Fix issue #976: Corrupted FF12 saves when overwriting data.
2015-12-13 00:08:42 +00:00
refractionpcsx2 b5b5a51897 Merge pull request #947 from ssakash/EE_Control_V2
EE: Rework overclock and underclock function
2015-12-12 15:08:18 +00:00
Jonathan Li 60426a5dec linux: Fix and simplify stdout/stderr redirection
Use close() instead of some dodgy read unblocking and thread cancelling
sequence - it fixes a race condition when closing PCSX2.

Move most of the setup/cleanup into LinuxPipeThread. In addition to
simplifying things, it should also mean that no messages to
stdout/stderr are lost - in the previous code there was a small period
of time where messages would disappear.
2015-12-11 08:52:28 +00:00
refractionpcsx2 0bd7cb1ebe Merge pull request #1023 from ssakash/prafull_patches
GameDB: Add prafull's Gamefix patches
2015-12-07 11:10:40 +00:00
Akash f67f3a3010 GameDB: Add prafull's Gamefix patches
Patches for 7 games have been added including default settings
modifications for Disney's Treasure Planet to prevent few issues.

Thanks to Prafull for the patches !
2015-12-07 13:21:00 +05:30
ramapcsx2 601d18272b Small fix to the timing revert: need to use gsRegionMode now since scansPerFrame isn't fixed anymore.
(NTSC modes would fail to update the vblank variable)
2015-12-05 02:07:27 +01:00
ramapcsx2 ff2845b2d2 When debugging vSyncInfoCalc(), some serious problems with the math resulted in a nearly saturated u64 and hRender being 0 in all video modes. Team decided to revert to the earlier version, even though it probably breaks "Legendz Gekitou! Saga Battle".
No one knows how any games even started in the broken state and we prefer code being sane('ish) over one game miraculously working. The change is pretty big so it needs some good testing!
2015-12-05 00:25:16 +01:00
Gregory Hainaut ab962bf5c6 Merge pull request #994 from KrossX/master
Fix for odd DualShock rumble (Untested)
2015-12-04 10:01:19 +01:00
Gregory Hainaut 74c309b4ff i10n: refresh language files 2015-12-03 09:14:06 +01:00
Gregory Hainaut 31e80c1321 Merge pull request #1010 from turtleli/travisci_appveyor
Travis CI and Appveyor continuous integration
2015-12-03 09:08:53 +01:00
Gregory Hainaut 184deec510 Merge branch 'karv-patch-1' 2015-12-03 09:05:29 +01:00
Edgar Carballo Domínguez e97b65c320 man: Update "Reporting bugs" section in manpage
Greg: squash the commits
2015-12-03 09:04:51 +01:00
rexcaptain501 4b25865108 README: Fix broken DirectX link
Old link leads to a page offering to upgrade/download Windows 10. It has
now been fixed so that it takes you to a working DirectX June 2010
Redist page.
2015-12-02 21:07:53 +00:00
Jonathan Li 2e1ea22532 gsdx: Make TV Shader F7 toggle temporary
Both the Linux and Windows config dialogs now have a TV Shaders combobox,
so the F7 toggle can be made temporary. This makes the hotkey behaviour
consistent with all the other hotkeys.
2015-12-02 19:45:24 +00:00
Jonathan Li 6e5b8c25dd gsdx:windows: Adjust dialog margin values 2015-12-02 19:07:36 +00:00
Jonathan Li 0f2cb4e2f5 Merge pull request #993 from ssakash/GSDX_dlgchanges
gsdx:windows: Add TV shaders and change GUI design
2015-12-02 18:58:09 +00:00
Gregory Hainaut e01c1784f3 Merge branch 'master' of github.com:PCSX2/pcsx2 2015-12-02 19:10:06 +01:00
Gregory Hainaut fb1a19f157 x86emitter: clean unused legacy type
Note: no need to check -1 on register allocation failure (a exception will be fired)
2015-12-02 19:09:43 +01:00
Gregory Hainaut 3684c26cbc ee: drop comma operator
New syntax is script friendly
2015-12-02 19:09:27 +01:00
Gregory Hainaut 9b19dfd562 ee: rename ptr variable
Avoid conflict with ptr[] function operator
2015-12-02 19:09:19 +01:00
Gregory Hainaut 255b592489 svu: rename ptr variable
Avoid conflict with ptr[] function operator
2015-12-02 19:09:12 +01:00
Gregory Hainaut 5dfe7ffc47 core: prepare the conversion to the new emitter naming 2015-12-02 19:09:04 +01:00
Gregory Hainaut 21445fe0d0 x86emitter: Add several architecture dependant wrapper
* A nice object to create the stack frame
* Various xStdCall/xFastCall to emulate standard & fast call
2015-12-02 19:06:52 +01:00
ramapcsx2 4c765a04f7 Change an outdated GSdx comment. It may confuse people nowadays. 2015-12-01 21:36:23 +01:00
Jonathan Li 332995096b ci: Add .travis.yml for trusty
Build with gcc-5 (whatever the ubuntu toolchain ppa uses - currently
gcc-5.2), gcc-4.9 and clang-3.7.

Instead of adding everything into the yml file, I've split off most of
the work into a separate shell script. It's easier to maintain and
extend that way, and Travis CI also recommends to do it this way.
2015-12-01 19:48:23 +00:00
Gregory Hainaut 3cefa54789 linux build: enable mfxsr option
Honestly GCC could have enabled it with sse.

Fix #1012
2015-12-01 18:52:59 +01:00
Gregory Hainaut 1f374e4b92 ee: add a comment on setjmp/longjmp behavior 2015-12-01 18:48:45 +01:00
Akash e06d45c07d GUI: use green text for slider default values 2015-12-01 20:31:51 +05:30
Akash 1c6a717e93 GSDX: New shader dialog 2015-12-01 15:01:12 +05:30
Gregory Hainaut 5761eba529 Merge pull request #1008 from PCSX2/recompiler-stack-alignment
mvu: keep stack aligned on 16B
2015-11-30 21:54:35 +01:00
Gregory Hainaut ba4d5b0b95 mvu: keep stack aligned on 16B
Fix a stack fault with address sanitizer (on linux)

v2: protect the code with GNUC (as it is already done in microVU_Execute.inl)
2015-11-30 21:53:41 +01:00