gabest11
3d2b0e3766
minor opencl kernel optimizations
2014-12-02 00:16:34 +01:00
gabest11
72cfc6a6ef
3rdparty/opencl
2014-12-02 00:16:34 +01:00
gabest11
9e20387595
Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok.
2014-12-02 00:16:34 +01:00
gabest11
263c097d13
solution for 32-bit z values in opencl and other minor optimizations
2014-12-02 00:16:34 +01:00
gabest11
c64f9ad9b1
squishing opencl bugs, there aren't many left hopefully
2014-12-02 00:16:34 +01:00
gabest11
ba1e522bbb
Less opencl bugs, some games are actually playable now, there are still texture errors.
2014-12-02 00:16:34 +01:00
gabest11
881735b562
minor merging errors
2014-12-02 00:16:33 +01:00
gabest11
db7c26cde7
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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- Renumbered renderer ids, compatible with old numbering, but it does not follow the mod3 logic anymore.
2014-12-02 00:16:33 +01:00
Gregory Hainaut
1b555ea3b5
gsdx-linux: Fix GSdx internal counter on linux
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The issue is that clock gives the total cpu time of the process whereas
we want the cpu time of the rendering thread
2014-11-24 23:44:32 +01:00
3kinox
732cbc3ad5
GSDX-ogl linux:
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+ Implement threads/mutex using std::thread/std::mutex/std::condition_variable
+ Old implementation can be used by commenting out the "define _STD_THREAD_ in GSThread.h
+ Commit should be much cleaner than previous one.
2014-11-23 14:33:35 +01:00
Gregory Hainaut
60c0eb7179
gsdx-ogl: windows: properly setup context flags
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* Use a core profile context
* Only enable the debug context in debug build
Close issue #353
2014-11-20 22:12:30 +01:00
Gregory Hainaut
d21e6ff45f
gsdx-ogl: don't declare a sampler variable
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Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Asmodean-
8f42b36a42
It might help if I changed this for d3d9 also :p
2014-11-15 21:40:00 +00:00
Asmodean-
5b3867dd60
GSdx: change post-processing directory & name.
2014-11-15 21:33:23 +00:00
Gregory Hainaut
276e3d9d1b
gsdx-ogl: always set texture parameter
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* Avoid bug after a pause
* Not faster anyway
* keep old method only for gl retracer to reduce debugging noise
Remove some old&useless comment
2014-11-14 11:43:42 +01:00
Gregory Hainaut
3311336d0e
gsdx-ogl: disable ARB_bindless_texture
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I have a crash when I try to delete some texture (for example when the simulator is paused)
2014-11-11 23:45:41 +01:00
Gregory Hainaut
b6a951a9fa
gsdx: debug compilation fix
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I'm not sure gcc behavior is correct here!
2014-11-11 20:54:34 +01:00
Gregory Hainaut
0ca9bab8b6
Merge pull request #344 from Asmodean-/master
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[GSdx] OpenGL PP Updates
2014-11-11 16:14:01 +01:00
Gregory Hainaut
ab4eaea757
Merge pull request #346 from 3kinox/master
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Linux : GSdx AVX fix
2014-11-11 16:08:23 +01:00
3kinox
06f53b2689
use -fabi_version=6 only for GSdx, solve bug with wxwidget
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reenable avx build for GSdx
2014-11-11 15:55:31 +01:00
Gregory Hainaut
e73d8f383b
gsdx-ogl: compilation fix for old distribution
2014-11-11 15:01:22 +01:00
Kieran Hanrahan
b60e5a62fc
Rearrange to right spot (I blame github editor ;p)
2014-11-11 00:17:21 +00:00
Kieran Hanrahan
7adc7c4833
Update GSSettingsDlg.cpp
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Just add the OGL shader ini params to the file when the user enables post-processing In the options dialog.
2014-11-11 00:01:31 +00:00
Gregory Hainaut
e6e534c13a
Merge pull request #343 from PCSX2/shader-loading
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GSdx ogl: external shader loading + FXAA
2014-11-10 15:43:05 +01:00
Gregory Hainaut
48b3d91768
partially revert previous commit ec1da2805c
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It breaks windows...
2014-11-10 12:19:30 +01:00
Gregory Hainaut
8c90e7cafc
gsdx-ogl: support latest fxaa version
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Only tested on Nvidia, please report any issue with your driver
Note: requires GL4 GPU
2014-11-10 10:39:55 +01:00
Gregory Hainaut
ff39dffe23
gsdx-ogl: add a gui option (linux) to select external shader
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Note: of course it requires a glsl shader ;)
On windows, you can set the path on the ini file. Here an example with linux path:
shaderfx_conf = /home/gregory/playstation/emulateur/pcsx2_merge/bin/GSdx_FX_Settings.ini
shaderfx_glsl = /home/gregory/playstation/emulateur/pcsx2_merge/bin/shader.fx
2014-11-10 10:38:52 +01:00
Gregory Hainaut
920ac6695f
gsdx-ogl: add preliminary support of external shader fx
2014-11-10 10:37:58 +01:00
Gregory Hainaut
ec1da2805c
pcsx2/GSdx: disable AVX for the moment on linux
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I need to check carefully the consequence of ABI change. So far wx is very unhappy!
Fatal Error: Mismatch between the program and library build versions detected.
The library used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx containers,compatible with 2.6),
and your program used 2.8 (no debug,Unicode,compiler with C++ ABI 1006,wx containers,compatible with 2.6).
2014-11-09 15:45:54 +01:00
Gregory Hainaut
84f844767c
gsdx-ogl: micro optimize PSConstantBuffer cache
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Might help to save a cache line on the CPU :)
2014-11-08 21:39:17 +01:00
Gregory Hainaut
58bd645d49
gsdx-ogl: BindBufferBase also bind to the generic binding point
2014-11-08 21:39:13 +01:00
Gregory Hainaut
16377f7249
gsdx-ogl: only call PixelStorei when parameters are updated
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It won't improve performance but it would reduce a bit the noise in gl retracer tool
2014-11-08 21:30:14 +01:00
Gregory Hainaut
47f40ed79a
gsdx-ogl: reduce pbo complexity
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Copy the full line into the pbo. Dma will only take GL_UNPACK_ROW_LENGTH
- increase memcpy size by 2 in the pbo
+ single memcpy will be faster and can use sse
Enable buffer_storage extension:
* GL_CLIENT_STORAGE_BIT was required (it is the duty of TexSubImage to copy data into the GPU mem)
* Enable the extension by default
2014-11-08 21:30:14 +01:00
Gregory Hainaut
e62af05496
gsdx-ogl: reduce complexity of clear texture
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Null is equivalent to a clear to 0.
Note: Code is not yet used because both stencil and depth are cleared.
Future note: stencil can potentially be replaced by load_store_image
2014-11-08 21:30:14 +01:00
Gregory Hainaut
bd9df9a6ec
gsdx: Add some comment on GSTextureCache + schematics
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Note: docs/TextureCache.odg was created with libreoffice. Not perfect but give a nice overview
2014-11-08 21:30:14 +01:00
ramapcsx2
b7e5e41afe
Merge pull request #333 from PCSX2/linux-avx
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Support of AVX build for linux
2014-11-08 14:09:06 +01:00
ramapcsx2
8434d6c397
Merge pull request #328 from tlbjr/master
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GLDEBUGPROC type cast and postBuild.cmd for GSdx on VS2013
2014-11-08 13:11:07 +01:00
Asmodean
df0a9c4683
Some small fixes, that I noticed.
2014-11-06 10:56:33 +00:00
Asmodean
937e475169
[Post-Processing] Update GSdx FX effect suite to latest version.
2014-11-03 07:15:34 +00:00
Gregory Hainaut
f25e056914
gsdx: enable AVX with GCC
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* Use overloaded function instead of specialized template
=> see http://stackoverflow.com/questions/3052579/explicit-specialization-in-non-namespace-scope
* replace _mm256_slli_si128 by _mm256_slli_si256
I hope they're equivalent. I didn't find any info on _mm256_slli_si128,
however srl use _mm256_srli_si256
2014-10-26 14:47:35 +01:00
Gregory Hainaut
679fa65b84
cmake: By default optimize for current arch
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Note: it requires GCC 4.7. Otherwise use -DDISABLE_ADVANCE_SIMD=OFF to restore
previous behavior. It will impact Ubuntu precise (12.04)
2014-10-26 14:47:35 +01:00
Tom Burnett
1f734a69a0
Small VS2013 fixes
2014-10-12 01:40:40 -07:00
Gregory Hainaut
6fe9ee387d
gsdx-ogl: optimize the PS cb cache
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* Don't use the stack
* Don't compare MinMax parameter (depends of others)
* Don't store not-compared parameter in the cache (HalfTexel/MinMax)
+0.3fps/46fps (well better than nothing)
2014-10-02 20:44:22 +02:00
Gregory Hainaut
a573ce185c
gsdx-ogl: mark GL_EXT_shader_io_blocks as mandatory for GLES
2014-10-02 20:44:22 +02:00
Gregory Hainaut
ccc1137e12
gsdx-ogl: merge the two vertex buffer format
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* Only a single VAO
=> Format is set once
=> Only a single bind at startup
=> GSVertexBufferStateOGL is nearly useless
=> barely faster but better than nothing :)
2014-10-02 20:44:22 +02:00
Gregory Hainaut
10c7be8c50
gsdx-ogl: Use 32B strides for all VBO
2014-10-02 20:44:22 +02:00
Gregory Hainaut
d37cc8e1e7
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
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All API/drivers support it so time to remove the fallback.
2014-10-02 20:44:22 +02:00
Gregory Hainaut
79e8a912cd
gsdx-ogl: keep the draw buffer enabled by default
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Note: Only DATE requires to disable the draw buffer
2014-09-30 22:18:20 +02:00
Gregory Hainaut
f46e8cc6ac
gsdx-ogl: bump base requirement to 3.3
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A couple of fallbacks were introduced for the Mesa driver that only support 3.0
DSA will require a recent Mesa which already support GL3.3
Require at least SandyBridge for Intel GPU
2014-09-30 22:18:20 +02:00
Gregory Hainaut
594f6c33a2
gsdx-ogl-ES: require GL_EXT_shader_io_blocks + GLES3.1
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Allow to use same shader interface for all API
Note: on the GL API it will require GL3.3 (see next commit)
2014-09-30 22:18:01 +02:00
Gregory Hainaut
1c501047f5
gsdx-ogl: refresh the linux gui with latest extension
2014-09-28 12:23:44 +02:00
Gregory Hainaut
8833afc2fa
gsdx-ogl: drop GL_ARB_multi_bind
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It will be replaced by DSA so let's reduce the complexity of opengl
2014-09-28 12:23:44 +02:00
Gregory Hainaut
fa43018d10
gsdx-ogl: no DSA isn't mandatory yet...
2014-09-28 12:11:22 +02:00
Gregory Hainaut
1e86e3cb08
gsdx-ogl: rework callback debug
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* use DebugOutputToFile as a callback of gl error. Add a breakpoint to
find the culprit GL call
* use string instead of char[n]
Note: CheckDebugLog is potentially useless now
2014-09-28 12:00:34 +02:00
Gregory Hainaut
b7601a9add
gsdx-ogl: Enable various GL4+ extensions
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* GL_ARB_clip_control: reduce z fighting
* GL_ARB_clear_texture: no real speed gain (but improve code quality)
* GL_ARB_bindless_texture: +1fps (if you're CPU limited)
2014-09-28 12:00:34 +02:00
Gregory Hainaut
9d8d702aa6
gsdx-ogl: drop GL_NV_depth_clamp extension
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superseeded by GL_ARB_clip_control
2014-09-28 12:00:34 +02:00
Gregory Hainaut
4659184cc1
gsdx-ogl: add support of clip_control (depth only)
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* replace the [-1;1] depth range of openGL with the DX range [0;1].
2014-09-28 12:00:34 +02:00
Gregory Hainaut
104688e3ee
gsdx-ogl: fix ARB_bindless support
2014-09-28 12:00:34 +02:00
Gregory Hainaut
cc24da128c
gsdx-ogl: fix for gl_clear_texture
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Note: Disabled for depth_stencil texture (I'm not sure we can split the two)
2014-09-28 12:00:34 +02:00
Gregory Hainaut
d720cc16a6
gsdx-ogl: gl4.5: add plumbering to support direct_state_access and clip_control
2014-09-28 12:00:33 +02:00
Gregory Hainaut
58a8683d7d
gsdx-ogl: disable texture compare mode
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It seems to be used for depth texture
2014-09-22 09:27:34 +02:00
Gregory Hainaut
d51f008c72
gsdx: openglES fix
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* require a 3.1 context
* unattach texture of the fbo when they're not used
(avoid to have a texture and depth_stencil with different size)
Note: except minor shader bug it works on Nvidia 340.23.01
2014-09-22 09:27:31 +02:00
uyjulian
f3a50a01a7
cmake: Use previous macros in CMakeLists.txt files
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Gregory: add a c lib for zzogl-pg-cg replayer
2014-09-05 20:16:23 +02:00
Matteo Beniamino
15c487e547
GSdx: fixed use of separate shader objects for Intel driver.
2014-08-23 17:09:38 +02:00
Sacha
f542c7232e
Use __builtin_unreachable where possible for non-msvc
2014-08-15 14:43:52 +10:00
Sacha
7568f6f2ec
Remove deprecated jASSUME from pcsx2 core. It is still used in some plugins
2014-08-15 14:32:56 +10:00
Sacha
9dcaaedf06
Some cleanup to improve readability.
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Remove old compiler hacks that are no longer needed.
Fix up some spacing and comments that hid code.
Fix a critical bug in deprecated plugin peopsSPU.
2014-08-13 13:05:33 +10:00
bositman
77599bec1c
Added Lord of the Rings The Two Towers (IT) CRC
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As seen here (SLES 51255):
http://forums.pcsx2.net/Thread-GSdx?pid=392166#pid392166
2014-08-07 13:01:54 +03:00
sudonim1
904f5de1ea
Merge pull request #144 from Sonicadvance1/fix-BitScanFoward
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Fix the BitScanForward implementations for x86_64.
2014-07-30 18:19:19 +01:00
Pseudonym
28227ea4c4
Merge pull request #123 from Sonicadvance1/fix_interlockedbittestandresetset
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Fixes interlockedbittestandreset/set in intrin_x86.h
2014-07-29 14:20:13 +01:00
Gregory Hainaut
ef0e3fe6c6
gsdx: disable separate shader on radeon driver (linux)
2014-07-19 14:02:37 +02:00
Ryan Houdek
8ff0f9e869
Update GSSetupPrimCodeGenerator for x86_64.
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offsetof requires the expression to be constant to get the offset.
Use a combination of offsetof + sizeof to get the correct offset.
2014-07-16 13:21:45 -05:00
Ryan Houdek
74dd2553a6
Fix function definitions in GSDrawScanlineCodeGenerator.x64
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These have been changed since this was last compiled.
Also removes a #error and drops it to a #warning for now while development is in process.
2014-07-16 12:13:09 -05:00
Ryan Houdek
33adabb035
Fix some _M_AMD64 checks in GSdx.
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In the future these will be _M_X86_64, but for now this won't be the case.
2014-07-15 18:21:03 -05:00
Ryan Houdek
616500b8f3
Disabled preferred stack boundary on x86_64in GSdx.
2014-07-15 18:18:59 -05:00
Ryan Houdek
2a6656050c
Fix the BitScanForward implementations for x86_64.
2014-07-15 18:13:32 -05:00
Lioncash
637c99a362
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
2014-07-15 01:47:26 -04:00
Ryan Houdek
48d178886e
Fixes interlockedbittestandreset/set in intrin_x86.h
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This doesn't update the file to the latest version from mingw32 since this is already a custom header stripped from mingw32.
This also fixes the functions for x86_64(verified that it still works for both architectures) and also updates the version inside of GSdx.
Also removes a comment in the GSdx header saying that these functions are broken since they no longer are.
2014-07-14 21:20:31 -05:00
Forrest McDonald
b24d4cce8d
Clang doesn't support some flags that GCC does, so conditionally check the compiler and add them if we are doing a GCC build
2014-07-14 13:54:31 +02:00
Gregory Hainaut
c60fefa1a6
gcc: support address sanitizer
2014-07-12 19:57:26 +02:00
Gregory Hainaut
47bf88ed3f
gsdx: miss break / inline function in header
2014-07-12 16:00:10 +02:00
Gregory Hainaut
f401f817ed
cmake: sdl opt typo + clean warning management
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Add back a lots of warning in the core!
2014-07-12 12:59:23 +02:00
Gregory Hainaut
9ac9307b44
gsdx: try to protect more code when togging f9
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deassert gsopen_done before delete the gs object. Compiler and CPU will
reordonate the store (or not because it is a global variable). Probably not
perfect but better.
Got a crash on GSKeyEvent which I guess wasn't thread safe. So let's ensure
gs is open.
2014-06-13 23:32:50 +02:00
Gregory Hainaut
eb947dc325
pcsx2:gsdx: support of cross-platform (C11) aligned_malloc
2014-06-13 23:04:21 +02:00
bositman
5c42ced8d3
Update GSCrc.cpp
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Missed comma, thanks yxmline
2014-06-10 10:28:52 +03:00
Blackbird88
cd3cfb27de
Update GSCrc.cpp
2014-06-09 18:34:23 +02:00
Blackbird88
f7d35ff619
Corrected MGS3 comment, because OCD also new CRC
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There is no such thing as MGS3 Substance only Subsistence. Substance is MGS2 :P
Also this new CRC is US Disc 2 of Subsistence. The blue stripes should be fixed now I guess.
2014-06-09 18:23:29 +02:00
bositman
96d3b41989
Misspell fix for someone special at the forum :P
2014-06-06 09:53:24 +03:00
Gregory Hainaut
0bf7a35a53
pcsx2: improve the GS read fifo API
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1/ initReadFifo will be first called on the GS thread
(openGL can only be done on the GS thread)
2/ readFifo will be called on the EE thread. It is not safe too access eeMem from GS
because of memory is virtual
Fix "recent" regression (crash) on Kingdom heart and others game too.
v2: add a len check on GSState::InitReadFIFO
2014-05-06 20:28:18 +02:00
Gregory Hainaut
3a46634f4a
gcc: fix a couple of gcc warning (sign compare)
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My gosh, they're like rabbit :p
2014-05-06 09:25:00 +02:00
Gregory Hainaut
b7536ca94b
zzogl: gcc warning fix
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Let's hope variadic macro work on visual
cmake: reenable various warning. With previous fixes it just a matter of a couple of warnings
2014-05-03 10:37:58 +02:00
Gregory Hainaut
58077c63a7
gcc-warning: check c function return. Print error when bad.
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v2: properly check return code of fread/getcwd function
2014-05-03 10:32:05 +02:00
Gregory Hainaut
22b65489e2
gcc warning: constify const string
2014-05-03 10:18:27 +02:00
Gregory Hainaut
5087d13de8
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
bositman
82f347403a
Added Metal Gear Solid 3 Subsistence Spanish
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to GSdx CRC hacks.
Refer here: http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-SLES-820-48-not-included-to-GSdx-fix
2014-04-17 13:53:06 +03:00
Gregory Hainaut
c2b78c6fdf
license: again not yet perfect but much better
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Remove old tsvn of zzogl
Add various header
add "is in public domain" for license in public domain so Debian's script catch it
2014-04-13 10:41:24 +02:00
Gregory Hainaut
c260decf58
gsdx: add bsd3 clause on gsdx xbyak files
2014-04-13 10:06:52 +02:00
Gregory Hainaut
ea25d12405
gsdx-gles: nvidia driver quick trial (only GLES3.0)
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* Fix to create a 3.0 GLES context
* set a default precision to fix most of shader compilation issue
* Crash later because of GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
=> need to test opensource driver
2014-04-12 12:40:23 +02:00
Gregory Hainaut
37b1d3ae42
codeblock: remove build file => linux is cmake only
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They are completely out-dated. And nobody have time to update them.
2014-04-11 09:18:31 +02:00
Gregory Hainaut
86895cbf45
pcsx2 license: add missing nice header on various files
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Remains 3 files that I don't know the source
pcsx2/windows/DwmSetup.cpp: *No copyright* UNKNOWN
pcsx2/windows/SamplProf.cpp: *No copyright* UNKNOWN
pcsx2/windows/VCprojects/IopSif.cpp: *No copyright* UNKNOWN
Remains 1 files in common that I don't know the source
common/include/comptr.h: *No copyright* UNKNOWN
Remains too much files in plugins that I don't know the source :(
2014-04-11 09:18:30 +02:00