lightningterror
154dea1557
GSdx: Purge OI_SMTNocturne hw hack.
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The hack was used when depth emulation was not supported or when depth
is disabled.
It causes graphical glitches with the faces when depth is disabled.
2018-12-23 17:12:10 +01:00
lightningterror
da76440c14
GSdx-TC: Get rid of nasty ZWriteMustNotClear hack.
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d3d11 supports depth now.
2018-12-23 16:03:28 +01:00
Kojin
dc2eed6ca1
gsdx-d3d11: Fix CopyOffscreen bug
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Update CopyOffscreen to accept the ps_shader value when doing StretchRect.
This fixes an issue where it was selecting the wrong PS for depth cache read.
Should (hopefully) fix SMT.
2018-12-23 15:20:04 +01:00
lightningterror
f6df6b350b
GSdx-d3d: Disable MSAA unti it's properly fixed.
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MSAA causes a lot of graphical issues when enabled with the recent
accuracy changes so better disable the feature until it's properly
fixed.
2018-12-23 14:21:44 +01:00
lightningterror
83da33e2ab
GSdx: Remove d3d9.lib and d3d9.dll from common.props.
2018-12-22 22:53:09 +01:00
lightningterror
cb59794b8d
GSdx: Remove d3d9 header include from stdafx.h
2018-12-22 22:53:09 +01:00
lightningterror
1ae4b5d0ba
GSdx-d3d: update blend table to use src1 blending and remove the nasty hack which we couldn't before because of d3d9.
2018-12-22 22:53:09 +01:00
Kojin
5e9ffc4a94
GSdx-d3d: Adjust D3D11Blend, get rid of some casts.
2018-12-22 22:53:09 +01:00
lightningterror
bf4997b6a5
GSdx: Update/remove useless d3d9 comments.
2018-12-22 22:53:09 +01:00
lightningterror
48007350b6
GSdx-ogl: Update blend table and remove d3d9 code, remove useless defines and directly use gl code.
2018-12-22 22:53:09 +01:00
lightningterror
4644a16c5b
GSdx-d3d: Update blend table enums from D3D9 to D3D11.
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GSDeviceDX.
2018-12-22 22:53:09 +01:00
lightningterror
7e8360efbc
GSdx-d3d: Rename d3d9 blendtable and variables to d3d11.
2018-12-22 22:53:09 +01:00
lightningterror
6a5bb5df83
GSdx: Remove support for D3D9 device on ps1 emu compatibility.
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Note: Resolution scaling is unavailable right now so I disabled the
option, if someone feels like fixing it they can do so.
2018-12-22 22:53:09 +01:00
lightningterror
e12447101f
GSdx: Get rid of d3d9 adapter code from GSSettingsdlg and GSDevice.
2018-12-22 22:53:09 +01:00
lightningterror
48b8d78139
GSdx-osd: Lower default font size from 28 to 25.
2018-12-22 21:56:35 +01:00
Kojin
a2f3b78bac
gsdx-d3d11: Fix Depth FST
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Texture scaling for x/y values wasn't being set in all cases.
This ensures that it is to fix a bug in finding nemo (and possibly others).
2018-12-22 15:53:20 +01:00
lightningterror
1957cf13c2
GSdx: Purge GSC_Black crc hacks.
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Effects are rendered correctly with depth and texture shuffle on all
renders.
2018-12-21 07:32:20 +01:00
lightningterror
eb000f0f41
GSdx: Move GSC_GTASanAndreas crc hack to aggressive state.
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Can be used as an upscaling hack, but it removes some nice effect so
Aggressive only.
2018-12-21 05:03:45 +01:00
lightningterror
f41b536682
GSdx: Adjust GSC_DemonStone crc hack.
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Move back to partial level, half screen issue.
2018-12-21 02:28:59 +01:00
lightningterror
11f09d4944
GSdx: Purge GSC_SuikodenTactics crc hacks.
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Depth effects are rendered properly on all renders.
2018-12-21 01:06:47 +01:00
lightningterror
691eae755f
GSdx-gui: Might bea good idea to also change Auto to Automatic for interlacing option to keep it consistent with the other options.
2018-12-21 00:05:05 +01:00
lightningterror
02bde2f386
GSdx-gui: Add Default name tags to default options for Anisotropic Filtering and Interlacing.
2018-12-20 23:49:28 +01:00
lightningterror
c23d256f02
GSdx: Purge GSC_LordOfTheRingsTwoTowers crc hacks.
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Depth effects properly rendered on all renders.
2018-12-20 23:11:42 +01:00
lightningterror
526faf9193
GSdx: Move GSC_MetalGearSolid3 to Aggressive crc state.
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Half screen bottom issue, hack needs to be updated to skip less effects.
2018-12-20 22:13:39 +01:00
lightningterror
606944a127
GSdx-gui: Update MSAA tooltip.
2018-12-20 22:05:50 +01:00
lightningterror
4a0697fda2
tfx.fx: Remove commented out code in clamp_wrap_uv function.
2018-12-20 18:41:30 +01:00
lightningterror
0901f0a848
GSdx: Remove some crc hacks for GSC_IkkiTousen.
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Remove depth hacks that skipped shadow rendering, shadows work properly
on all renders.
Upscaling hack needs to be further tested.
2018-12-20 18:31:53 +01:00
Kojin
e51eadaf16
gsdx-osd: Update m_font to use unique_ptr
2018-12-20 15:32:04 +01:00
Shanoah Alkire
a4f794f3a6
GSdx: Add color to OSD, move it to its own tab, and change the widget defaults on the dialog box.
2018-12-20 15:32:04 +01:00
lightningterror
58be50d978
gsdx-osd: Update Linux dialog
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Update linux dialog to match Windows.
Only color is missing.
2018-12-20 15:32:04 +01:00
Kojin
f8ae0f7e19
gsdx-osd: Update osd gui
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Add support for color picker, remove font selector, enable the menu for dx11 and some other tweaks.
2018-12-20 15:32:04 +01:00
Kojin
3819e22432
gsdx-osd: Add support for custom colors
2018-12-20 15:32:04 +01:00
Kojin
1b0112de22
gsdx-osd: Rename log speed to log timeout
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Linux/Windows GUI to be updated in later commits.
2018-12-20 15:32:04 +01:00
Kojin
038ae8c7fc
gsdx-osd: Switch to opacity
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Switch to using opacity since this is how most software works.
Transparency is simply confusing to the average user.
Linux/Windows GUI to be updated in later commits.
2018-12-20 15:32:04 +01:00
Kojin
d624927022
gsdx-osd: Scale based on window size
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Switch to scaling on the window size instead of a hardcoded monitor res
2018-12-20 15:32:04 +01:00
Kojin
5e75a66f82
gsdx-d3d11: Port RenderOsd function from opengl to support osd on d3d11
2018-12-20 15:32:04 +01:00
KrossX
83d293d41c
gsdx-d3d11: Port OSD shader from OGL
2018-12-20 15:32:04 +01:00
Kojin
5713993777
convert.fx: Add color support to IA
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Support color input in vs and ps.
Skipping dx9.
2018-12-20 15:32:04 +01:00
Kojin
e683ce2994
gsdx-osd: Update manager to support DX11
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Fix an issue with w coordinate values being 0 which caused issues on DX11.
2018-12-20 15:32:04 +01:00
lightningterror
63bbf52219
GSdx-d3d11: Adjust DATE code, and remove rtCopy.
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Remove DATE shader macro and bit.
Remove useless HasStencil case. If DATE is enabled stencil is also
enabled, this check is useless.
Remove leftover rt and rtCopy code case from d3d9.
Remove traces of rtCopy and sampler in slot 2.
rtcopy
2018-12-20 14:42:56 +01:00
lightningterror
cdeacafd27
tfx.fx: Remove datst (DATE), and RTCopy.
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Code was never hit on D3D11. D3D11 uses stencil operations.
Also Remove VS_RTCOPY which was used only by d3d9.
Remove RTCopy Sampler from the shader.
tfx rtcopy
2018-12-20 14:42:56 +01:00
lightningterror
8ec184d265
GSdx: Set some enum values correctly.
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Previous commit broke the values with the removal on the d3d9 code.
2018-12-20 14:16:47 +01:00
lightningterror
824473a34b
GSdx-gui: Remove some leftover D3D9 code in the gui.
2018-12-20 14:00:03 +01:00
lightningterror
d4d95e2f10
GSdx: Adjust some of the crc hacks comments and what category they fall under.
2018-12-20 13:55:26 +01:00
lightningterror
697aa5e4b7
GSdx: Purge GSC_SpyroNewBeginning, GSC_SpyroEternalNight crc hacks.
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Effect correctly emulated with texture shuffle on all renders.
2018-12-20 13:22:12 +01:00
lightningterror
f0fec02eec
GSdx: Purge GSC_StarWarsBattlefront and GSC_StarWarsBattlefront2 crc hacks.
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Channel shuffle emulates the effects correctly on all renders.
2018-12-20 12:34:09 +01:00
lightningterror
6f6e5eb325
GSdx: Purge GSC_SoulCaliburGames crc hacks.
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Depth emulation renders the background properly and the stage is no
longer dark.
Shadows are still missing on D3D11, colclip emulation perhaps.
2018-12-20 12:09:57 +01:00
lightningterror
6899fc74f9
GSdx: Purge GSC_HeavyMetalThunder crc hacks.
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Depth renders effects properly on all renders.
2018-12-20 03:05:05 +01:00
lightningterror
415e27136e
GSdx: Adjust/remove crc hacks GSC_FrontMission5, GSC_HauntingGround.
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Remove one crc hack for GSC_HauntingGround. It skipped some depth
effects. Correctly rendered now
Remove all crc hacks for GSC_FrontMission5.
Texture shuffle, depth emulation and enabling Preload Frame Data
emulates the effects correctly.
Add a note for GSC_Tenchu for future testing.
2018-12-20 02:13:11 +01:00
lightningterror
d9da9f4bc2
GSdx: Purge GSC_FinalFightStreetwise crc hacks.
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Depth is emulated correctly on all renders.
Blending issues remains.
2018-12-20 02:01:57 +01:00