mirror of https://github.com/PCSX2/pcsx2.git
gsdx-osd: Scale based on window size
Switch to scaling on the window size instead of a hardcoded monitor res
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@ -432,23 +432,12 @@ void GSRenderer::VSync(int field)
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// present
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#if 0
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// This will scale the OSD to the PS2's output resolution.
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// Will be affected by 2x, 4x, etc scaling.
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m_dev->m_osd.m_real_size = m_real_size
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#elif 0
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// This will scale the OSD to the window's size.
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// Will maintiain the font size no matter what size the window is.
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GSVector4i window_size = m_wnd->GetClientRect();
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m_dev->m_osd.m_real_size.x = window_size.v[2];
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m_dev->m_osd.m_real_size.y = window_size.v[3];
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#else
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// This will scale the OSD to the native resolution.
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// Will size font relative to the window's size.
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// TODO this should probably be done with native calls
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m_dev->m_osd.m_real_size.x = 1024;
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m_dev->m_osd.m_real_size.y = 768;
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#endif
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m_dev->Present(m_wnd->GetClientRect().fit(m_aspectratio), m_shader);
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// snapshot
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