Commit Graph

7885 Commits

Author SHA1 Message Date
Gregory Hainaut 5b74374bb2 Merge pull request #1169 from PCSX2/remove-mmx
Remove mmx
2016-02-08 19:17:24 +01:00
Gareth Poole 0b362fd866 GSdx: Fix spelling issues in GSdx Linux configuration window 2016-02-08 19:14:56 +01:00
Gregory Hainaut fe0229aed0 EE: remove dead code 2016-02-08 09:52:31 +01:00
Gregory Hainaut 5611333c29 PCSX2: remove reporting of mmx/3dnow 2016-02-08 09:16:52 +01:00
Gregory Hainaut 5140a2e107 x86emitter: remove MMX support 2016-02-08 09:13:24 +01:00
Gregory Hainaut 0f81482ed1 EE: remove most of MMX allocator code 2016-02-07 13:21:11 +01:00
Gregory Hainaut 278411898a EE: drop MMX/FPU state management
Useless as MMX code is removed
2016-02-07 13:07:55 +01:00
Gregory Hainaut 9af112b38f EE: remove _clearNeededMMXregs and deadcode
Nop because needed is always 0
2016-02-07 13:00:48 +01:00
Gregory Hainaut 095437d0c7 EE: _flushMMXregs is a nop because inuse==0 2016-02-07 12:57:56 +01:00
Gregory Hainaut 45443b48ef EE: freeMMXreg is a nop because inuse == 0 2016-02-07 12:56:30 +01:00
Gregory Hainaut 6f561d6bd7 EE: delete the nop _deleteMMXreg() 2016-02-07 12:53:17 +01:00
Gregory Hainaut c3afcffc50 EE: replace _checkMMXreg and _allocCheckGPRtoMMX
Both functions return -1

Remove all conditions (-1 >= 0)
2016-02-07 12:46:34 +01:00
Gregory Hainaut e1651c752a EE: mmxregs[i].inuse is never set to true
Let's remove code that depends on it

_deleteMMXreg/_checkMMXreg/_getNumMMXwrite/_flushMMXunused are now stub
2016-02-07 12:23:15 +01:00
Gregory Hainaut 054d8c4c9f EE: remove more unused MMX functions 2016-02-07 12:08:33 +01:00
Gregory Hainaut a0e619bcd7 VTLB: disable MMX optimization
memory copy will be done in SSE or X86 only. It is very unlikely that
it was used anyway (need 64 bits transfer and no XMM register available)

Remove the now useless _allocMMXreg and _getFreeMMXreg too
2016-02-07 12:06:41 +01:00
Gregory Hainaut 15390cd966 EE: remove unused MMX path
All commented and disabled code
2016-02-07 12:02:17 +01:00
Gregory Hainaut ea1a9943fc EE: disable the old mmx code
Time to test and report bug or speed issue.
2016-02-07 11:35:03 +01:00
Gregory Hainaut 51b40c6b18 gsdx: move black CRC hack from openGL to DX level
Rendering is much nicer this way
2016-02-06 17:32:12 +01:00
Gregory Hainaut c2aa56ac38 EE: fix shift constant propagation in new SSE code
It seems constant must be flushed before any call to _allocGPRtoXMMreg
2016-02-06 16:47:44 +01:00
Gregory Hainaut fd4bc63854 EE: disable VF delete when SVU is disabled 2016-02-06 15:51:59 +01:00
Gregory Hainaut a9a955f8b9 EE: port MMX code to SSE for shift opcode
Code need to be enabled with a define (NO_MMX 1)

Code was tested with ps2autotest but it need more tests. I need to check
alignement issue too.

Globally code is potentially a little slower than SSE.
The trick is that we need to shift only the 64 lsb whereas SSE will
shift the full 128 bits register.

Current implementation flush the lsb and drop the full register. It is
unlikely that next intruction will be done in SSE anyway.

Note: it would be easier in x64 arch
2016-02-06 15:24:26 +01:00
Gregory Hainaut 119f6deb24 EE: add some assert(0) on likely unused code
if someone hit the assertion please report it
2016-02-05 00:27:29 +01:00
Gregory Hainaut 6ac76c86d7 recompiler: document the register allocation 2016-02-05 00:27:29 +01:00
Jonathan Li 224370e866 debugger: Fix breakpoint window list item deletion
Fixes #1163.
2016-02-04 19:12:48 +00:00
Jonathan Li 98de0d4351 pcsx2: Do not move console with main frame if maximised 2016-02-04 19:12:48 +00:00
Jonathan Li d6e702a9eb pcsx2: Do not save console position when maximised 2016-02-04 19:12:47 +00:00
Jonathan Li 93dc772565 GSdx: Missed a _WINDOWS usage...
Visual Studio Find and Replace can only be trusted if all the files are
included in the project. I suppose it's time to add any missing files
to the relevant projects...
2016-02-04 19:12:46 +00:00
Gregory Hainaut d59e4ca4d1 intrinsic: add rotate support for clang.... 2016-02-01 18:46:10 +01:00
Elgar 8c5c4608d2 LilyPad: Add support for Pop'N Music Controller 2016-02-01 15:45:26 +02:00
Gregory Hainaut 85f64b8c08 Merge pull request #1137 from PCSX2-Alpha/CRTC_Scaling
PCRTC: Proper handling for 720P/1080P video modes.
2016-02-01 10:11:58 +01:00
Gregory Hainaut c20dc61f16 EE: fix compilation when branch recompilation is disabled 2016-01-31 23:45:08 +01:00
Gregory Hainaut 3ec458ef4f FPU: sqrt(-0) == 0
It is marked as a special case in the doc (sqrt(-0) == -0)
but test on the PS2 show the contrary. Quite a mistery
2016-01-31 23:43:55 +01:00
refractionpcsx2 6391b00c00 Merge pull request #1158 from AdmiralCurtiss/memcard-documentation
Add Memory Card File System documentation to repository for easy reference.
2016-01-31 20:24:45 +00:00
Admiral H. Curtiss 35a1c9a133 Add Memory Card File System documentation to repository for easy reference.
Originally from http://www.csclub.uwaterloo.ca:11068/mymc/ps2mcfs.html.
It's public domain, so there's no problem with just putting it in here.
2016-01-31 20:42:29 +01:00
Gregory Hainaut 64001c9643 Merge pull request #1153 from jobermayr/master
Dump.cpp: Fix Linux build.
2016-01-31 17:55:17 +01:00
refractionpcsx2 da347aa077 Merge pull request #1156 from AdmiralCurtiss/memcard-folder-dot-and-space
Folder Memory Card: Detect and handle filenames that end in dots and/or spaces.
2016-01-30 20:39:45 +00:00
Admiral H. Curtiss 326d50b686 Folder Memory Card: Detect and handle filenames that end in dots and/or spaces. 2016-01-30 20:14:42 +01:00
Johannes Obermayr ec3170752a Fix Linux build.
pcsx2/Dump.cpp: In function 'void iDumpBlock(u32, u32, uptr, u32)':
pcsx2/Dump.cpp:258:4: error: cannot convert 'wxString' to 'const char*' for argument '1' to 'int system(const char*)'

pcsx2/x86/iR3000A.cpp: In function 'void iIopDumpBlock(int, u8*)':
pcsx2/x86/iR3000A.cpp:285:45: error: cannot convert 'wxString' to 'const char*' for argument '1' to 'int system(const char*)'
2016-01-30 17:56:35 +01:00
Gregory Hainaut 8e17f915c6 Merge pull request #1150 from jobs-git/patch-3
Fix Windows Resource file name error
2016-01-30 13:33:51 +01:00
Jonathan Li 62e4423f30 Merge pull request #1145 from PCSX2-Alpha/WX_stuffs
VideoPanel: Fix gray/ungray behaviour
2016-01-30 12:17:14 +00:00
Gregory Hainaut 3329bc1748 linux: drop wx2.8 support. Only 3.0 is supported
Close #1152
2016-01-30 12:48:35 +01:00
Gregory Hainaut 91e46a94f5 tests: disable spu sound in test
Avoid spurious alsa error message
2016-01-30 12:39:17 +01:00
Akash c889659ad7 GSDX: Prevent a bad division
GetDeviceSize() already does a half division based on the INT and FFMD
registers.
2016-01-30 05:20:06 +05:30
Akash 7407162dfe GSDX: Add some nice macros 2016-01-30 05:19:53 +05:30
refractionpcsx2 2ffdbe781f Vif-Int: Fix mode = 3 2016-01-29 23:11:54 +00:00
refractionpcsx2 e5e0f85b50 Vif Rec: Emulate Mode = 3 for test, not sure any games use it.
Interpreter is still wrong, but currently crashy on this test, as it doesn't get this far I'm scared to change it in case it kills other stuff
2016-01-29 23:01:54 +00:00
Dominic Guana 766b5514f0 Fix Windows Resource file name error
The original file name is given by 

    SampleProf.cp 

However this is not the file we could find in any Code or Directory of PCSX2, rather it should be:

    SamplProf.cpp
2016-01-30 06:41:19 +08:00
Gregory Hainaut eaa211212d ee-fpu: upgrade the FPU to 3.0
properly return reserved register

Fix FCR test :)
2016-01-29 23:24:11 +01:00
refractionpcsx2 cf993c2a36 Vif-Rec: Fix skip size calculation.
(also a line ending issue, hope it doesn't mess it up lol)
2016-01-29 21:03:02 +00:00
Akash edfda74e9c PCSX2: Fix preset grey out behavior
Previously the text box for "Frames to Draw" and "Frames to Skip" got failed to grey out properly and only the text and arrows got greyed out, The following patch properly greys out the elements.

To be noted that the issue wasn't present on 1.2.1 , I guess this was some regression along with WX 3.0 ?

v2: Fix Indentation
2016-01-30 01:22:37 +05:30