Arisotura
086354a420
miserable, feeble little attempt at edge marking
2019-06-09 19:32:02 +02:00
Arisotura
434a3007e2
fasterer BG/OBJ VRAM reads
2019-06-09 16:06:01 +02:00
Arisotura
10df601023
Merge pull request #442 from tgsm/bump-cmake-version
...
cmake: bump minimum version
2019-06-09 13:54:44 +02:00
tgsm
5f4f1408b3
cmake: bump minimum version
...
add_link_options() only exists on cmake >=3.13.
2019-06-09 04:57:36 -04:00
Arisotura
00a5576492
fasterer IRQ check. clean up code.
2019-06-08 22:16:51 +02:00
Arisotura
8fc30d69c5
fix last bugs when changing video settings with no game loaded
2019-06-08 13:06:36 +02:00
Arisotura
bc53ff35a9
this is the same thing, but, for the sake of consistency
2019-06-08 12:39:52 +02:00
Arisotura
6b09953b25
Merge pull request #420 from Ace4896/update-readme
...
Update dependencies in README
2019-06-06 16:10:55 +02:00
Jon Pacheco
8cc6b988bf
Update dependencies in README
...
- Sorted list of dependencies in alphabetical order
- Added mingw-w64-x86_64-mesa to MSYS instructions
- Use nproc --all for determining number of make jobs
2019-06-04 16:22:25 +01:00
Arisotura
eaaf5ec93b
also, don't hardcode the timer interval in the callback
2019-06-04 16:19:49 +02:00
Arisotura
86b4cbcb03
when closing an input config dialog, remove SDL timer if needed
...
fixes #429
2019-06-04 16:17:30 +02:00
Arisotura
c8472a67c1
make capitalization consistent
2019-06-04 15:56:09 +02:00
Arisotura
33caccf701
Merge pull request #401 from Ace4896/fast-forward-hotkey
...
Add Fast Forward (Hold and Toggle) Hotkeys
2019-06-04 15:53:32 +02:00
Arisotura
97f4b5f70b
Merge branch 'master' into fast-forward-hotkey
2019-06-04 15:53:08 +02:00
Arisotura
3134c8fc66
add support for setting key mappings to none
2019-06-04 15:44:40 +02:00
Arisotura
e3dc4e122a
use OSD for some actual purposes
2019-06-03 17:01:53 +02:00
Arisotura
2b3ca2089f
take the OSD shito somewhere
2019-06-03 16:45:55 +02:00
Arisotura
4a4415fc2e
more work on OSD
2019-06-03 15:00:49 +02:00
Arisotura
43e3e53afc
fix some shito
2019-06-02 21:45:36 +02:00
Arisotura
0aca7a6828
I guess adding font.h can't hurt
2019-06-02 15:29:37 +02:00
Arisotura
5487a4e71c
fix bugs when changing 3D renderer with no game loaded
2019-06-02 15:22:37 +02:00
Arisotura
6de19645f8
fix potential crash when running the software renderer (oops)
2019-06-02 14:57:59 +02:00
Arisotura
3aa971403b
lay base for OSD
2019-06-02 14:33:20 +02:00
Arisotura
78208a9728
OpenGL: fix cases of layers/sprites blending over the 3D layer
2019-06-01 03:39:35 +02:00
Arisotura
27d21e06df
use regular slash instead of backslash in config file name. fixes #413
2019-06-01 02:54:38 +02:00
Arisotura
06e08b053f
do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
...
should fix the rendering issues with strict drivers (AMD, Intel).
2019-05-31 02:26:13 +02:00
StapleButter
6f5e45ef2c
also, properly delete glarea framebuffers on exit
2019-05-30 23:16:56 +02:00
StapleButter
b9529e8361
Linux: fix uiGLGetProcAddress()
2019-06-01 00:27:54 +02:00
Arisotura
3e760a2e34
add LTO to Release build under Codeblocks
2019-05-31 22:03:59 +02:00
Arisotura
5d5e8ceced
BAHAHAHAHAHHAHHHHH-~*+
2019-05-31 21:57:11 +02:00
Arisotura
f6814e02c0
* add needed libui functions under Windows, even if they don't do a whole lot
...
* fix ass-stupid fog bug
2019-05-31 21:37:30 +02:00
StapleButter
65ccf2a717
blarg
2019-05-31 19:29:48 +02:00
StapleButter
1a3314f0bd
GL: don't draw the screens when nothing is running
2019-05-31 12:25:16 +02:00
StapleButter
464b116916
fix the whole mutex shito
...
fixes potential crash when resizing window
2019-05-31 04:15:37 +02:00
StapleButter
d8d7ba9251
fix potential crash when switching video output methods
2019-05-31 03:18:09 +02:00
StapleButter
c49dec1acd
try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
...
also clean up more code
2019-05-31 03:00:53 +02:00
StapleButter
3ef00f8fa6
attempt at fixing THE FLICKERING without making everything shitty. also, clean up code
2019-05-31 02:21:41 +02:00
StapleButter
27d451d07a
clean up code, attempt at shit
2019-05-31 01:46:47 +02:00
StapleButter
ea669190aa
fix crash when using -O3.
...
gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary.
2019-05-30 18:05:52 +02:00
StapleButter
ce9d728fb6
fix cleanup of libui objects when closing melonDS
...
fixes to Cmake shito
attempt shit
2019-05-30 17:29:41 +02:00
StapleButter
ee61b97ec9
OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)
2019-05-30 02:44:49 +02:00
StapleButter
624e7aeb30
Merge branch 'master' of https://github.com/Arisotura/melonDS
...
rârp
2019-05-28 19:49:20 +02:00
StapleButter
891ab9fd3c
Linux: start getting somewhere with the whole OpenGL shito
2019-05-28 19:48:59 +02:00
Arisotura
30e2479b8b
Merge pull request #414 from Nadia-h/patch-1
...
Remove useless BUILD_SDL2 option
2019-05-27 00:33:46 +02:00
Nadia Pedersen
8e783d9360
Remove useless BUILD_SDL2 option
2019-05-26 21:30:45 +02:00
Arisotura
23eccc9439
Merge pull request #412 from PoroCYon/master
...
Make OpenGL renderer work on Linux
2019-05-26 00:52:11 +02:00
PoroCYon
ebad773a38
apply tgsm's changes (see PR #411 )
2019-05-26 00:50:27 +02:00
PoroCYon
38f61a24fc
'port' libui GL stuff to Linux
...
Only implemented the functions needed by melonDS, and only tested using
a very recent mesa+libglvnd+nouveau. Will most likely bork using
proprietary nvidia or old(er) drivers (see gl.c)
2019-05-26 00:38:24 +02:00
PoroCYon
31e0f15797
fix oudated CMake compile settings, add OpenGL dependency for Linux
2019-05-26 00:37:51 +02:00
StapleButter
99dbbb0b04
gfghfshdf
2019-05-25 22:23:43 +02:00