Commit Graph

930 Commits

Author SHA1 Message Date
Arisotura bc53ff35a9 this is the same thing, but, for the sake of consistency 2019-06-08 12:39:52 +02:00
Arisotura 6b09953b25
Merge pull request #420 from Ace4896/update-readme
Update dependencies in README
2019-06-06 16:10:55 +02:00
Jon Pacheco 8cc6b988bf Update dependencies in README
- Sorted list of dependencies in alphabetical order
- Added mingw-w64-x86_64-mesa to MSYS instructions
- Use nproc --all for determining number of make jobs
2019-06-04 16:22:25 +01:00
Arisotura eaaf5ec93b also, don't hardcode the timer interval in the callback 2019-06-04 16:19:49 +02:00
Arisotura 86b4cbcb03 when closing an input config dialog, remove SDL timer if needed
fixes #429
2019-06-04 16:17:30 +02:00
Arisotura c8472a67c1 make capitalization consistent 2019-06-04 15:56:09 +02:00
Arisotura 33caccf701
Merge pull request #401 from Ace4896/fast-forward-hotkey
Add Fast Forward (Hold and Toggle) Hotkeys
2019-06-04 15:53:32 +02:00
Arisotura 97f4b5f70b
Merge branch 'master' into fast-forward-hotkey 2019-06-04 15:53:08 +02:00
Arisotura 3134c8fc66 add support for setting key mappings to none 2019-06-04 15:44:40 +02:00
Arisotura e3dc4e122a use OSD for some actual purposes 2019-06-03 17:01:53 +02:00
Arisotura 2b3ca2089f take the OSD shito somewhere 2019-06-03 16:45:55 +02:00
Arisotura 4a4415fc2e more work on OSD 2019-06-03 15:00:49 +02:00
Arisotura 43e3e53afc fix some shito 2019-06-02 21:45:36 +02:00
Arisotura 0aca7a6828 I guess adding font.h can't hurt 2019-06-02 15:29:37 +02:00
Arisotura 5487a4e71c fix bugs when changing 3D renderer with no game loaded 2019-06-02 15:22:37 +02:00
Arisotura 6de19645f8 fix potential crash when running the software renderer (oops) 2019-06-02 14:57:59 +02:00
Arisotura 3aa971403b lay base for OSD 2019-06-02 14:33:20 +02:00
Arisotura 78208a9728 OpenGL: fix cases of layers/sprites blending over the 3D layer 2019-06-01 03:39:35 +02:00
Arisotura 27d21e06df use regular slash instead of backslash in config file name. fixes #413 2019-06-01 02:54:38 +02:00
Arisotura 06e08b053f do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
should fix the rendering issues with strict drivers (AMD, Intel).
2019-05-31 02:26:13 +02:00
StapleButter 6f5e45ef2c also, properly delete glarea framebuffers on exit 2019-05-30 23:16:56 +02:00
StapleButter b9529e8361 Linux: fix uiGLGetProcAddress() 2019-06-01 00:27:54 +02:00
Arisotura 3e760a2e34 add LTO to Release build under Codeblocks 2019-05-31 22:03:59 +02:00
Arisotura 5d5e8ceced BAHAHAHAHAHHAHHHHH-~*+ 2019-05-31 21:57:11 +02:00
Arisotura f6814e02c0 * add needed libui functions under Windows, even if they don't do a whole lot
* fix ass-stupid fog bug
2019-05-31 21:37:30 +02:00
StapleButter 65ccf2a717 blarg 2019-05-31 19:29:48 +02:00
StapleButter 1a3314f0bd GL: don't draw the screens when nothing is running 2019-05-31 12:25:16 +02:00
StapleButter 464b116916 fix the whole mutex shito
fixes potential crash when resizing window
2019-05-31 04:15:37 +02:00
StapleButter d8d7ba9251 fix potential crash when switching video output methods 2019-05-31 03:18:09 +02:00
StapleButter c49dec1acd try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
also clean up more code
2019-05-31 03:00:53 +02:00
StapleButter 3ef00f8fa6 attempt at fixing THE FLICKERING without making everything shitty. also, clean up code 2019-05-31 02:21:41 +02:00
StapleButter 27d451d07a clean up code, attempt at shit 2019-05-31 01:46:47 +02:00
StapleButter ea669190aa fix crash when using -O3.
gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary.
2019-05-30 18:05:52 +02:00
StapleButter ce9d728fb6 fix cleanup of libui objects when closing melonDS
fixes to Cmake shito
attempt shit
2019-05-30 17:29:41 +02:00
StapleButter ee61b97ec9 OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers) 2019-05-30 02:44:49 +02:00
StapleButter 624e7aeb30 Merge branch 'master' of https://github.com/Arisotura/melonDS
rârp
2019-05-28 19:49:20 +02:00
StapleButter 891ab9fd3c Linux: start getting somewhere with the whole OpenGL shito 2019-05-28 19:48:59 +02:00
Arisotura 30e2479b8b
Merge pull request #414 from Nadia-h/patch-1
Remove useless BUILD_SDL2 option
2019-05-27 00:33:46 +02:00
Nadia Pedersen 8e783d9360
Remove useless BUILD_SDL2 option 2019-05-26 21:30:45 +02:00
Arisotura 23eccc9439
Merge pull request #412 from PoroCYon/master
Make OpenGL renderer work on Linux
2019-05-26 00:52:11 +02:00
PoroCYon ebad773a38 apply tgsm's changes (see PR #411 ) 2019-05-26 00:50:27 +02:00
PoroCYon 38f61a24fc 'port' libui GL stuff to Linux
Only implemented the functions needed by melonDS, and only tested using
a very recent mesa+libglvnd+nouveau. Will most likely bork using
proprietary nvidia or old(er) drivers (see gl.c)
2019-05-26 00:38:24 +02:00
PoroCYon 31e0f15797 fix oudated CMake compile settings, add OpenGL dependency for Linux 2019-05-26 00:37:51 +02:00
StapleButter 99dbbb0b04 gfghfshdf 2019-05-25 22:23:43 +02:00
Arisotura dd14a3e88e for config dialogs that reflect changes instantly, make behavior of window close button consistent with that of Cancel button 2019-05-25 21:03:39 +02:00
Arisotura eb6fe823f8 close any opened dialogs when closing the main window 2019-05-25 20:58:32 +02:00
Arisotura af581513fb * remove old 'threaded 3D' setting from emu settings dialog
* remove 'antialiasing' for now
2019-05-25 20:51:26 +02:00
Arisotura 94f5ecb647 Merge branch 'blackmagic'
BAHAHAHHAHAHAHAAHAHAHAHHH

HARK HARK HARK HARK HA-*~
2019-05-25 20:42:27 +02:00
Arisotura 9ed1dda9ca fix possible crash 2019-05-25 19:52:56 +02:00
Arisotura 956c2c5d86 finalize the GL/software switch 2019-05-25 19:47:19 +02:00