StapleButter
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ed385ce0f5
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fix shitty texture mapping
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2017-03-06 19:41:47 +01:00 |
StapleButter
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a9cc55ca6d
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less derpy texture mapping
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2017-03-06 18:43:58 +01:00 |
StapleButter
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fe31ec297c
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* direct color textures.
* texture wrap modes.
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2017-03-06 18:25:20 +01:00 |
StapleButter
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383093c5ff
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make NEG update flags correctly (oops).
also misc graphics notes added.
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2017-03-06 18:13:57 +01:00 |
StapleButter
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52d866fa17
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remove unneeded files. will stop melonDS.depend from polluting commit diffs.
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2017-03-04 20:46:58 +01:00 |
StapleButter
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8c7b7e2327
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temp. hack preventing evil out-of-bounds write
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2017-03-04 15:34:07 +01:00 |
StapleButter
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f8770dc8fe
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don't blend semitransparent sprites with everything
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2017-03-04 14:51:48 +01:00 |
StapleButter
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b6e12e0c18
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* fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass)
* less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
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2017-03-04 14:47:20 +01:00 |
StapleButter
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ff4c1c9cf6
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support 16-bit writes to rotscale reference point registers
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2017-03-04 02:37:39 +01:00 |
StapleButter
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a7e7af4b47
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fix behavior for rotscale BG reference points
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2017-03-04 02:22:58 +01:00 |
StapleButter
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5c3b7b5c30
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confirm that 2D brightness-up effect does x=x+(63-x)*factor
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2017-03-04 00:17:01 +01:00 |
StapleButter
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2a33a5c480
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* fixes to GXFIFO IRQ. refine IRQ support a bit.
* fix potential bug when multiple DMAs are running.
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2017-03-03 00:48:26 +01:00 |
StapleButter
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e0fa57fbf2
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* color special effects (fade, blending)
* sprite blending
not optimized, but works
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2017-03-02 19:00:19 +01:00 |
StapleButter
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464717602f
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* compressed textures (asfafdgasfgadf)
* fix bug where sprites too close to the right border shat themselves
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2017-03-02 01:53:08 +01:00 |
StapleButter
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dcc0227b56
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textures.
well, it's a start.
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2017-03-02 00:49:44 +01:00 |
StapleButter
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f7c481b2a1
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support for non-rotscaled bitmap sprites
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2017-03-01 23:02:50 +01:00 |
StapleButter
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247558a354
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* display capture
* fix bug with bitmap BGs (wrong base offset)
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2017-03-01 21:42:06 +01:00 |
StapleButter
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5d9e9a5023
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no master brightness when screen is disabled.
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2017-03-01 20:25:19 +01:00 |
StapleButter
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c4d9d27e6e
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master brightness
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2017-03-01 20:23:41 +01:00 |
StapleButter
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bc335e31cb
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* slightly better 3D polygons.
* fix sprite-related bugs. implement 256-color rotscaled sprites.
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2017-02-28 12:44:54 +01:00 |
StapleButter
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e5a4aa7c84
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also keep track of texture attributes
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2017-02-28 00:52:17 +01:00 |
StapleButter
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f16d2aec61
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calculate texture coordinates
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2017-02-28 00:50:54 +01:00 |
StapleButter
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fb9dddc360
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dumb copypasta bug of the year.
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2017-02-27 21:30:32 +01:00 |
StapleButter
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8c2572e354
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correct VRAM emulation.
there is room for optimizations esp. in the GPU drawing routines.
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2017-02-27 21:26:11 +01:00 |
StapleButter
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dadf1eb5a5
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fixes to 3D rendering. polygons are almost pixel-perfect. clipping still doesn't get colors quite right.
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2017-02-20 18:46:44 +01:00 |
StapleButter
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261689d3d1
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'FIFO full' hack for SM64DS.
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2017-02-17 19:34:41 +01:00 |
StapleButter
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97d76addd9
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fix a bunch of GXFIFO related bugs.
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2017-02-17 18:59:11 +01:00 |
StapleButter
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cca0a71d81
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emulate DMA timings.
keeps games from overflowing the GXFIFO... when they aren't fucking dumb.
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2017-02-17 05:33:37 +01:00 |
StapleButter
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abd2cb444b
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improve 3D renderer precision. not perfect, but not bad at all.
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2017-02-17 04:07:00 +01:00 |
StapleButter
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676e5b32cc
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perspective-correct Gouraud
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2017-02-15 17:49:14 +01:00 |
StapleButter
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ef7fbf8b03
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18-bit graphics pipeline
(final buffer is 32-bit)
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2017-02-14 21:55:51 +01:00 |
StapleButter
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c5b7ec2168
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attempt at depth buffer
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2017-02-14 03:29:02 +01:00 |
StapleButter
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68fb77b204
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* backface/frontface culling (and rendering of backfacing polygons)
* fix clipping/viewport transform precision errors
* triangle/quad strips
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2017-02-14 02:43:35 +01:00 |
StapleButter
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fb53fd5195
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* fix overflows during fixed-point multiply
* small fix to SwapBuffers
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2017-02-13 14:59:51 +01:00 |
StapleButter
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361ddd7595
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* fix GXFIFO decoding
* proper SwapBuffers implementation
* fix polygon clipping
* misc fixes
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2017-02-13 02:07:54 +01:00 |
StapleButter
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15c8d59e2b
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vertex colors, with Gouraud shading and all
has yet to be checked for whether it's accurate, optimized, etc...
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2017-02-11 04:10:59 +01:00 |
StapleButter
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050ba5dfbe
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some debuts of 3D drawing.
it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
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2017-02-11 03:54:08 +01:00 |
StapleButter
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78f49d061a
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base for software renderer
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2017-02-10 16:50:26 +01:00 |
StapleButter
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c95f7578bb
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store vertices and polygons. strips not handled yet.
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2017-02-10 15:24:46 +01:00 |
StapleButter
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3ad95fbc65
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Merge pull request #4 from lioncash/off-by-one
ARM: Fix out of bounds array indexing in RestoreCPSR
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2017-02-10 14:27:26 +01:00 |
Lioncash
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896bb1b781
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ARM: Fix out of bounds array indexing in RestoreCPSR
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2017-02-09 08:18:05 -05:00 |
StapleButter
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2bd67aef64
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calculate vertices.
it doesn't do much, but hey, it's a start.
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2017-02-09 02:39:52 +01:00 |
StapleButter
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49fd4ccb45
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* GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for whatever reason, probably lack of proper DMA timings)
* start implementing matrix shit
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2017-02-08 21:30:10 +01:00 |
StapleButter
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796dc58f71
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GXFIFO finished. hacktastic integration into the ARM9 loop.
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2017-02-08 00:52:37 +01:00 |
StapleButter
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971e7b7e89
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well, GX FIFO base. noting that for now, it doesn't do much beyond getting full real quick.
also make ROM loading fail gracefully if it shits itself, instead of entering an endless loop.
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2017-02-07 23:31:21 +01:00 |
StapleButter
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2b7fac05c7
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rework FIFO crap so it can also be used for the GXFIFO crapo.
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2017-02-07 22:41:33 +01:00 |
StapleButter
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0562410de2
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* lay base for 3D engine
* add failure reporting to Init functions, and DeInit functions
* GPU-related notes
* readme update
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2017-02-07 22:23:46 +01:00 |
StapleButter
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86cdf28323
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change how redrawing is done. fixes memory leak and other fun shit.
calling GetDC() over and over again isn't a good idea.
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2017-02-06 00:07:22 +01:00 |
StapleButter
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3cf38e3e9d
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lil' hack. makes SM64DS go ingame.
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2017-02-05 18:34:21 +01:00 |
StapleButter
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1001df49ea
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support extended palette for 256-color sprites.
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2017-02-05 18:23:03 +01:00 |