temp. hack preventing evil out-of-bounds write
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@ -47,6 +47,8 @@
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// Z-buffering mode: val = ((Z * 0x800 * 0x1000) / W) + 0x7FFCFF
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// W-buffering mode: val = W - 0x1FF
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// TODO: confirm W, because it's weird
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// ... nope, that shit above isn't right
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// also, the formula for the clear depth on GBAtek appears to be wrong
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namespace GPU3D
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@ -498,6 +498,10 @@ void RenderPolygon(Polygon* polygon)
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s32 tr = ((perspfactorr1 * vrcur->TexCoords[1]) + (perspfactorr2 * vrnext->TexCoords[1])) / (perspfactorr1 + perspfactorr2);
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if (xr == xl) xr++;
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// temp.
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if (xl > 255) continue;
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s32 xdiv = 0x1000 / (xr - xl);
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//printf("y%d: %d->%d %08X %08X\n", y, xl, xr, lfactor, rfactor);
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2
main.cpp
2
main.cpp
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@ -265,7 +265,7 @@ int main()
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SetWindowText(melon, melontitle);
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}
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}
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printf("deinit\n");
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NDS::DeInit();
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return 0;
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@ -1,5 +1,5 @@
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# depslib dependency file v1.0
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1487356459 source:c:\documents\sources\melonds\main.cpp
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1488636452 source:c:\documents\sources\melonds\main.cpp
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<stdio.h>
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<windows.h>
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"NDS.h"
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@ -10,7 +10,7 @@
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1481161027 c:\documents\sources\melonds\types.h
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1488635272 source:c:\documents\sources\melonds\nds.cpp
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1488635597 source:c:\documents\sources\melonds\nds.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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@ -87,7 +87,7 @@
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"NDS.h"
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"SPI.h"
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1488594249 source:c:\documents\sources\melonds\gpu2d.cpp
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1488635396 source:c:\documents\sources\melonds\gpu2d.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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@ -148,7 +148,7 @@
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1488497796 c:\documents\sources\melonds\gpu3d.h
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1488594938 source:c:\documents\sources\melonds\gpu3d.cpp
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1488637250 source:c:\documents\sources\melonds\gpu3d.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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