Flyinghead
c10f075266
vulkan: OIT renderer WIP
2019-11-10 11:27:19 +01:00
Flyinghead
b8c1d6657d
vulkan: quad buffer, extract shader compiler
...
fetch color format, storage buffer alignment and stores/atomics support
at init
support for framebuffers used as input attachments
use Allocator instead of VulkanAllocator
return handles instead of unique handles
2019-11-10 10:16:18 +01:00
Flyinghead
5d6ac0acbb
gl: const everything
2019-10-25 22:47:20 +02:00
Flyinghead
ba51c873d0
vulkan: fix missing geometry in multipass
2019-10-25 22:30:34 +02:00
Vai Kong Edward Li
5772e2a679
Custom Textures / Dump Textures supports NAOMI also
2019-10-26 03:56:59 +08:00
Flyinghead
920e2bf039
vulkan: return Device instead of UniqueDevice from context
2019-10-25 19:20:15 +02:00
Flyinghead
5e4dacfa67
Fix renderer selection issue in gui. Use raw strings for shader source
2019-10-23 19:23:19 +02:00
Flyinghead
07958f08ae
refactor xform matrix out of gles. use xform matrix in vulkan
2019-10-23 18:13:28 +02:00
Flyinghead
2f363a7355
Merge remote-tracking branch 'origin/fh/gl-scale-mat' into fh/vulkan
...
# Conflicts:
# core/rend/TexCache.h
# core/rend/gl4/gles.cpp
# core/rend/gles/gles.cpp
# core/rend/gles/gles.h
# shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2019-10-21 19:49:53 +02:00
Flyinghead
86818389ac
move texture cache to a template class. vulkan: OSD on android
...
store texture in the cache map instead of the heap
make related functions member of the class (CollectCleanup, killtex ->
Clear)
refactor common OSD stuff into rend/osd
vulkan support for OSD
2019-10-21 16:39:16 +02:00
Flyinghead
2a89874812
decouple imgui from gles renderer
2019-10-19 18:34:24 +02:00
Flyinghead
6611e9bf5e
gl: refactor wsi into their own class.Allow dynamic vk<->gl switch
2019-10-18 21:57:08 +02:00
flyinghead
dffaed7dd9
vulkan: prefer optimal depth format. use same format for rtt
...
Try to find an optimal depth format then fall back to linear
Use same depth format for rtt depth attachments
Allow RenderToTextureBuffer setting to be changed at runtime
Enable vulkan on windows
2019-10-16 10:40:06 +02:00
flyinghead
c3cbfbdfb0
vulkan: android build fix
2019-10-15 21:50:42 +02:00
flyinghead
a6c56ba748
vulkan: windows support
2019-10-15 21:25:24 +02:00
Flyinghead
43d87877be
vulkan: some ui
2019-10-15 16:52:02 +02:00
Flyinghead
d28a7f45c5
vulkan: android support
...
align uniform buffers according to physical device requirements
destroy old swap chain before creating new one
some drivers don't support some 16-bit texture formats for optimal
tiling
2019-10-15 16:49:20 +02:00
Flyinghead
e3a997b642
vulkan: direct framebuffer writes support
...
alternate between 2 texture drawers
Fix scissor scale when pixel_double is on
Ingore Present() when nothing has been rendered
2019-10-14 17:41:49 +02:00
Flyinghead
fb52b38ac3
texture upscaling was missing some paletted alpha channel formats
...
Fixes dark pixels on edges when using xbrz upscaling (Capcom vs SNK 2)
2019-10-14 15:15:20 +02:00
Flyinghead
f8d4b08618
vulkan: increase some descriptor pool sizes. Use 3 swap chain images
2019-10-13 22:40:11 +02:00
Flyinghead
4c29a9bad7
vulkan: better tile clipping
2019-10-13 22:01:20 +02:00
Flyinghead
af0b0eac42
vulkan: mipmap support
2019-10-13 18:42:28 +02:00
Flyinghead
06e1456d4f
vulkan: memory allocator
2019-10-12 13:48:41 +02:00
Flyinghead
459a2b973e
vulkan: make staging buffer visible to host for rtt2vram. Minor changes
2019-10-12 13:48:41 +02:00
Flyinghead
2bac2afe98
gles: fix depth issue when drawing quads on gles2
...
Fix Gunlord black screen on GLES 2
2019-10-12 13:48:41 +02:00
Flyinghead
e9ecda2b31
vulkan: fix regression on color blending state
2019-10-09 22:59:01 +02:00
Flyinghead
970d959772
gles: build fix
2019-10-09 22:49:29 +02:00
Flyinghead
becdd213fe
android: build vulkan renderer
2019-10-09 22:44:06 +02:00
Flyinghead
6406523720
vulkan: RTT support
2019-10-09 21:18:06 +02:00
Flyinghead
38f50c1b5a
gles: refactor rtt vram writeback out of gles
2019-10-09 21:14:31 +02:00
Flyinghead
e09e895f22
vulkan: better image update. Don't kill in-flight command buffers
...
Transition images back to transfer and update them instead of
deleting/recreating.
Keep track of in-flight texture command buffers and free them when idle.
2019-10-07 17:45:11 +02:00
Flyinghead
b790a336e9
vulkan: modifier volumes
2019-10-07 12:30:56 +02:00
Flyinghead
8d520fa5e4
vulkan: per-triangle sorting
2019-10-06 21:21:31 +02:00
Flyinghead
b82a97853f
vulkan: fog support
2019-10-06 17:02:17 +02:00
Flyinghead
8f8f270cfc
vulkan: use separate command buffer to upload tex. Limit desc set size.
2019-10-06 14:31:39 +02:00
Flyinghead
751f30003d
rend: fix stride regression introduced in 24b973f7
...
Fix YUV textures corruption
2019-10-06 14:16:12 +02:00
Flyinghead
ebec2966d7
vulkan: create SamplerManager. Use staging buffer for textures
...
Samplers shouldn't be tied to a texture
Using a staging buffer fixes most texture glitches
2019-10-06 12:24:07 +02:00
scribam
1e54de93fa
gui: Replace "std:string" by "std::string"
2019-10-06 10:58:44 +02:00
Flyinghead
5b35b52fda
vulkan: fix uniforms alignment. Use push constants for per-poly params
...
Fix clipping, trilinear alpha
Imgui FPS counter
2019-10-05 23:29:39 +02:00
Flyinghead
929976c147
android build fix
2019-10-05 18:45:42 +02:00
Flyinghead
fc752e6efb
proper OSX build fix
2019-10-05 19:44:25 +03:00
Flyinghead
bbab62810a
OSX build fix
2019-10-05 19:29:23 +03:00
Flyinghead
d23b7bff7b
vulkan: recreate swap chain on resize. flush samplers when updating tex
2019-10-05 16:09:28 +02:00
Flyinghead
27e9acaac6
rend: refactor ReadFramebuffer() out of gles
2019-10-05 16:06:07 +02:00
Flyinghead
b1defae3f7
vulkan renderer - WIP
2019-10-05 11:50:14 +02:00
Flyinghead
8202ac420b
pvr,rend: more refactoring out of gles. Change texture id to 64b
2019-10-04 13:33:08 +02:00
Flyinghead
24b973f763
rend: refactor texture cache and poly/triangle sorters out of gles
2019-10-04 12:22:18 +02:00
Flyinghead
87023c722d
Hide unsafe optimizations on all but arm32 platform
...
Non-functional changes
2019-09-30 15:36:39 +02:00
Flyinghead
6ab8b185c8
Protect vram pages only when needed. Use lambda for xbrz paralleliz.
...
Each vram page is now protected only once.
Get rid of std:function and std::bind and use lambda expressions.
2019-09-30 15:31:06 +02:00
Flyinghead
9d3ee3b57f
dyna: get rid of SmcCheckLevel options. Fix rec-cpp
...
Block check is now full or off depending on block protection
rec-cpp: Add missing opcode call classes and allow for immediate args
2019-09-29 18:18:46 +02:00
Flyinghead
ae4f378747
Add fast-forward mode
...
Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
Flyinghead
219a001631
pvr: eliminate empty polygons and render passes
...
initialize sprite face base & offset colors to white
never join TR poly strips
re-enable depth after mod vols
2019-09-25 23:28:53 +02:00
Flyinghead
90dbaa5edd
gui: disable stencil test
2019-09-25 20:25:01 +02:00
Flyinghead
334211f3a0
gl: build fix
2019-09-25 15:44:21 +02:00
Flyinghead
3fd3e097ac
gl: fix modvol issue introduced by 8792c06
2019-09-25 13:54:38 +02:00
Flyinghead
9b063644c4
Per-game widescreen cheats
...
New option to make games render in 16/9 anamorphic format and stretch
screen to correct aspect ration.
2019-09-24 23:59:36 +02:00
Flyinghead
943a50b9bc
gl4: translucent modifier volumes need inverted depth too
2019-09-23 19:37:01 +02:00
Flyinghead
537c2a4ed6
pvr: reset face and offset colors when not set in poly param
...
Fixes black ice in NHL 2K2 and black players in NHL 2K
Clean up
Don't build soft renderer
2019-09-21 22:53:09 +02:00
Flyinghead
8792c06adc
gl4: use same depth direction as gles. Round scale_y value.
2019-09-17 13:35:23 +02:00
Raph
732e685ea7
gl4: unbind the depth tex from the fbo before reading from it
...
fixes diagonal pixel line issue with AMD gpu
should help issue #16
2019-09-15 18:30:44 +02:00
Flyinghead
ed90bcebee
partially revert 1a019b79b0
...
move the punch-through alpha test back to where it was (before shading)
fixes SF Rush missing chars on copyright screen
2019-09-12 18:54:14 +02:00
Flyinghead
2bdfdf96c1
gl4: fix invisible framebuffer direct writes with hle bios
...
Fixes hidden & dangerous black screens in hle bios mode
2019-09-11 21:10:02 +02:00
Flyinghead
8b949e1dca
Get rid of time_sync timer. Clean-up
2019-09-11 15:09:23 +02:00
Flyinghead
11c95c41d3
Hide legacy Naomi roms (.bin, .dat. lst) by default
2019-09-10 21:56:58 +02:00
Flyinghead
0bd95cbba8
Delay Frame Swapping option to enable FB_R_SOF == FB_W_SOF detection
2019-09-09 14:58:53 +02:00
scribam
49b7e0682b
Cleanup
2019-09-07 20:36:13 +02:00
scribam
e0fb50488d
deps: Update xxhash integration
2019-09-06 21:05:19 +02:00
scribam
bdf2029e99
Simplify libpng/zlib integration
2019-09-04 19:59:51 +02:00
Flyinghead
b4d33a6c70
Merge remote-tracking branch 'origin/master' into fh/hle-bios
2019-09-03 19:14:39 +02:00
scribam
21fa8ecfba
deps/windows: Update dirent integration
...
Source: https://github.com/tronkko/dirent/blob/1.23.2/include/dirent.h
2019-09-02 22:57:53 +02:00
Flyinghead
aadc9c3bfc
Detect game region/vga support and set options accordingly
...
Better IP.BIN parsing (wince, vga)
Use wince flag and boot filename for wince detection
Switch to TV composite if vga unsupported
Switch to supported BIOS region if current is unsupported or default
2019-09-01 16:35:12 +02:00
Flyinghead
61f4cd4ecd
Merge remote-tracking branch 'origin/master' into fh/hle-bios
2019-08-31 22:10:09 +02:00
Flyinghead
2015d9a696
rename and clean up
2019-08-30 23:35:10 +02:00
Flyinghead
e173b83574
New option to force WinCE mode
2019-08-28 20:47:47 +02:00
scribam
269297be18
Use _WIN32 to handle Windows specific code
2019-08-28 20:37:53 +02:00
scribam
61382316c9
Use __ANDROID__ to handle specific Android code
2019-08-28 20:37:53 +02:00
Flyinghead
7c8ce6267a
use lroundf(x) instead of x + 0.5f
2019-08-17 18:19:33 +03:00
Flyinghead
cf22e942cb
android build fix
2019-08-12 21:16:32 +02:00
Flyinghead
93e009bf1a
gl: use matrices for ndc and viewport calculations
...
Support VO_STARTX and VO_STARTY for shifting displayed frame
Add glm to deps
Calculate NDC, scissoring and viewport matrices once
Reduce code duplication
2019-08-12 19:56:44 +02:00
Flyinghead
1a019b79b0
GL: blending support for punch-through polys
...
Disable trilinear filtering for PTs
PT alpha test should be done after color+tex shading according to documentation
2019-08-09 12:05:56 +02:00
Flyinghead
7ff225bfa0
PVR: detect direct FB writes in non-interlace. Fix packed 888 FB format
2019-08-09 12:03:09 +02:00
Flyinghead
b38affe87c
Build fix
2019-08-08 08:30:38 +02:00
Flyinghead
69f2b343b1
OSX: command line args support. test automation
...
allow test automation on other platforms (win32, OSX, ...)
2019-08-08 08:22:33 +02:00
Flyinghead
6059831ec7
reios fixes
2019-07-30 19:04:51 +02:00
Flyinghead
a9dbbccf93
Unprotect VRAM before switching system. Fix texture cache clean
2019-07-28 17:06:12 +02:00
Flyinghead
9932d9bf43
OSX: fix bios files path (now in /data/)
2019-07-24 18:24:58 +02:00
Flyinghead
326bc580ec
Merge branch 'fh/unified' into fh/wince-dynarec
2019-07-13 12:50:19 +02:00
Flyinghead
bbc11a30aa
Naomi rename vars and clean up. Logging changes.
2019-07-13 12:44:10 +02:00
Flyinghead
e63d7d717e
Fix Restart crash. Clear texture cache during reset
2019-07-13 10:59:20 +02:00
Flyinghead
68acf48d64
Support for Twin Stick and Ascii FT Stick
2019-07-12 19:18:39 +02:00
Flyinghead
60ec054b59
support for VQ compressed paletted textures
2019-07-12 15:34:10 +02:00
Flyinghead
eb38564922
use exceptions for startup errors
2019-07-11 19:23:21 +02:00
Flyinghead
cb35c80ee7
gl4: still need to update the depth buffer for TRs
2019-07-10 22:23:26 +02:00
Flyinghead
f3a91de1af
Unify dreamcast, naomi and atomiswave builds WIP
2019-07-09 23:52:19 +02:00
Flyinghead
632aa95c2d
gl4: depth test issue in non-autosort mode
...
Depth testing is done in the fragment shader so it shouldn't be done
in the a-buffer shader for the first pixel, or until the depth is updated.
Fixes flashlight and lightstorm effects in Alone in the Dark
2019-07-09 15:25:15 +02:00
Flyinghead
329230bf8d
Fix Naomi reset. Add some per-game settings
...
Re-Volt needs 100 extra deptch scale for perfect menus
Tom Clancy's Rainbow Six needs RTT to vram for correct loading screens
2019-07-08 16:31:50 +02:00
Flyinghead
478b1c719c
gl4: do a depth-only TR pass in non-autosort mode
...
fixes HeadHunter map/radar issue
2019-07-08 16:30:07 +02:00
Flyinghead
dbbc1819e8
remove NACL
2019-07-07 22:56:23 +02:00
Flyinghead
9eef02a1e8
pvr: ignore Z Write Disable for punch-through polys?
...
tentative fix for Worms World Party
2019-07-07 22:13:43 +02:00
Flyinghead
2c8094f987
renderer,sdl: use new logging
2019-07-01 17:41:15 +02:00
Flyinghead
ad4218d617
audio: use new logging
...
other logging changes
2019-07-01 17:17:08 +02:00
Flyinghead
8404c6322c
New logging framework stolen from dolphin
2019-06-30 21:06:46 +02:00
Flyinghead
838cbe59e3
gl4: get rid of scaling params and use normalized coords in abuffer
...
add Eternal Arcadia and Yu Suzuki Game Works to render rtt to vram game list
2019-06-30 11:40:42 +02:00
Flyinghead
a14bf29f5f
gl4: scaling and coords must be different with rtt vs screen
2019-06-28 18:26:36 +02:00
Flyinghead
5f5f300604
gl4: fix issue with RTT regarding buffer dimension
...
fixes shadow in THPS 1 & 2
2019-06-28 17:37:06 +02:00
Flyinghead
99778a7715
per-pixel renderer: RTT might need bigger buffers than screen
2019-06-27 22:41:16 +02:00
Flyinghead
f862903a74
Don't unprotect vram when a texture is updated
...
Adjacent textures in other pages still need vram protection
Fixes texture corruption in many games since ad5ab6240b
2019-06-23 21:30:46 +02:00
Flyinghead
112e272075
renderer: support non-integer v-scaling factor
...
Fixes missing half-screen in Wacky Races (PAL), Buzz Lightyear of Star Command (PAL),
Tom Clancy's Rainbow Six - Rogue Spear + Mission Pack - Urban Operations (PAL), Sega Worldwide Soccer 2000 (PAL)
Input record and replay support for test automation
2019-06-23 12:17:24 +02:00
Flyinghead
862d892e89
texture corruption resulting from misaligned page unprotection
2019-06-21 23:31:45 +02:00
Flyinghead
b226544d03
Merge remote-tracking branch 'origin/master' into fh/wince-dynarec
2019-06-21 14:37:32 +02:00
Flyinghead
9f66847469
name change
2019-06-20 21:50:19 +02:00
Flyinghead
ad5ab6240b
refactor vram lock/unlock code into new vmem.cpp functions
2019-06-19 14:49:14 +02:00
Flyinghead
bd30752b86
Use auto& to avoid copy when iterating. Inline mmu_Read/WriteMemNoEx
2019-06-08 13:04:35 +02:00
Flyinghead
506756ea37
android: use common rend_thread() instead of a specific one
...
fixes the swap pending issue (double swap) on android
2019-05-25 18:48:00 +02:00
Flyinghead
fa10b9ed2f
Wrong offset in VramLockedWrite
2019-05-24 17:44:54 +02:00
Flyinghead
e3d95f2258
wince: unify _vmem and vmem32. Use 4GB virtual space on 64-bit arch
...
On 64-bit architectures, _vmem first tries to allocate 4GB then falls
back to 512 MB.
The same virtual space is now used by _vmem and vmem32 (mmu)
2019-05-23 11:40:33 +02:00
Flyinghead
c2c0215e1b
Merge remote-tracking branch 'origin/master' into fh/wince-dynarec
2019-05-22 14:13:00 +02:00
Flyinghead
d55d803c16
gles2 build fix
2019-05-21 19:11:47 +02:00
Flyinghead
3bf32f5adf
Merge remote-tracking branch 'origin/fh/limitfps-option'
2019-05-21 11:42:07 +02:00
Flyinghead
74844c8940
disable per-pixel renderer on OSX
2019-05-21 11:26:18 +02:00
Flyinghead
433590b610
rend: Add per-strip TR sort option
2019-05-21 11:24:03 +02:00
Flyinghead
07b3f83343
audio: new option for automatic limitFPS
...
LimitFPS now can be enabled, disabled or automatic. The latter option
doesn't wait for audio if the emulator is running slow (over the last 2
secs)
Renamed `Audio Backend` to `Audio Driver` in the UI.
2019-05-20 19:12:28 +02:00
Flyinghead
8d078a923b
wince: force aica.NoBatch (missing change)
2019-05-17 17:01:20 +02:00
flyinghead
a6b773a23e
Merge pull request #1603 from reicast/fh/gles-dynload
...
Fix build errors on GL ES 2.0 platforms (RPi...)
2019-05-17 12:15:07 +02:00
drhilarius
c92a997f11
Fixes for cmake + msvc
...
Also now builds .asm file for dynarec jit with msvc
2019-05-16 03:05:16 -07:00
Flyinghead
6053a465f7
fix win32 build
2019-05-15 13:07:52 +02:00
Flyinghead
d9f2f9ae1d
rend: define GLES2 and GLES3
...
GLES2 will only use GL ES 2.0 API functions, compile-time linked
GLES3 loads functions dynamically and supports both GL ES 2.0 and 3.0
2019-05-15 12:54:03 +02:00
Flyinghead
0dd555c5c8
Merge branch 'master' into fh/gles-dynload
2019-05-15 11:49:57 +02:00
David Guillen Fandos
cbc2af29ad
Fix small issues for mingw builds on Linux
...
Doenst like the paths, big surprise. I tipically build it like:
make platform=win32 CXX=x86_64-w64-mingw32-g++ \
WINDRES=x86_64-w64-mingw32-windres \
CC=x86_64-w64-mingw32-gcc
2019-05-12 17:44:19 +02:00
David Guillen Fandos
b74db6ef53
Moving vmem to separate files with a proper interface.
...
Works so far for Linux and Android, need to do some testing on Windows.
2019-05-11 22:09:52 +02:00
Flyinghead
3cd9736fca
Ignore vscalefactor if < 1
...
fix black screen on some intel platforms
2019-05-08 21:33:49 +02:00
Flyinghead
c330cdd88e
fix scissor test and vertical scaling when using the Y scaler
...
Fixes missing bottom half-screen in Mr Driller (PAL, 60 Hz), Kaen Seibo,
Mahjong Taikai II Special, Pon'n'Music 1 and 2 when in TV Composite and
RGB.
Fixes stretched screen in Cho - Hatsumei Boy Kanipan.
2019-05-06 15:23:54 +02:00
skmp
3f8328da25
Merge pull request #1568 from reicast/baka/audio_options
...
AUDIO: Allow backend specific settings
2019-05-03 03:57:17 +03:00
Christoph "baka0815" Schwerdtfeger
99033e297c
AUDIO: Implement integer and checkbox options
...
I remove "text" as a possibility for the moment as we're currently not having **any** text option.
2019-05-02 20:24:49 +02:00
Christoph "baka0815" Schwerdtfeger
684ba26ec0
AUDIO: Reorganize settings
...
Move DSP and FPS above the slug selection so that all slug specific settings are after the slug selection.
2019-05-02 18:41:45 +02:00
Flyinghead
810b8a59da
wince: 32-bit virtual mem space
...
use fast mem read/write for x64 and arm64 dynarecs
2019-04-29 18:23:00 +02:00
David Guillen Fandos
3692ea7ae6
Improve stdclass.h/cpp support for non-Linux non-Windows platforms
...
Simplifies having implementation on platform separated files, which is a
pain for platforms which are not Windows but not Linux either (and yet
support pthreads).
Some minor cleanup here and there while we are at it.
2019-04-27 14:34:10 +02:00
Christoph "baka0815" Schwerdtfeger
0a3c361da2
AUDIO: Allow backend specific settings
2019-04-24 21:41:38 +02:00
david miller
cc9d5ec55b
CMake/Master working, tested on windows with Clang && MSC (x86,x64)
2019-04-12 16:59:39 -04:00
David Miller
3d1b82854e
Merge branch 'master' into fh/win32-winresize
2019-04-12 13:03:30 -04:00
flyinghead
8cdbb9c2fd
Merge pull request #1548 from reicast/fh/float-vmu
...
Float VMU option. Android renderer native thread. 90° screen rotation option. AW fixes.
2019-04-10 21:53:41 +02:00
Flyinghead
0445542ec2
gl: 90deg screen rotation option. Fix scissor/clip wrt scale/stretch
...
90deg CC screen rotation option for some arcade games
Fix scissoring and clipping when screen scaling/stretching/rotating
Clear shader cache when screen rotation changes
Properly delete all gl programs and shaders when needed
2019-04-09 15:18:48 +02:00
Flyinghead
0a6f503efc
Don't use screen stretching parameter for RTT
2019-04-08 21:51:59 +02:00
baka0815
56374377dd
Merge pull request #1543 from reicast/baka/select_audio
...
AUDIO: Make backend configurable
2019-04-08 18:33:53 +02:00
Flyinghead
f5a60ee5f1
New option to display VMUs in game
2019-04-08 15:54:37 +02:00
Flyinghead
47bb509f02
Add horizontal screen stretching option
...
fix scissor test when scaling/stretching
fix infiniloop when starting a game fails
2019-04-08 00:21:06 +02:00
Flyinghead
408d16b299
imgui: clear color buffer before drawing background tex
...
fixes blinking edges on nvidia shield and other glitches
2019-04-07 23:33:24 +02:00
Flyinghead
4b7e4f4677
custom textures: fix race conditions
2019-04-06 19:38:00 +02:00
Christoph "baka0815" Schwerdtfeger
16f9200bfa
AUDIO: Allow selection of backend
2019-04-05 22:22:46 +02:00
Flyinghead
d524e3381d
only update the fog texture if fog is enabled
2019-04-04 22:54:36 +02:00
Flyinghead
05df2f06e2
imgui: use glcache, don't save/restore state
...
gl4: backport shader map changes from gl renderer
2019-04-04 22:26:21 +02:00
Flyinghead
3a73938240
UI for fog disable option
2019-04-04 20:05:13 +02:00
Flyinghead
ec95c95b89
add option to disable fog effects
2019-04-04 19:26:15 +02:00
Flyinghead
994d52e012
gl: put shaders in a map and set uniforms once for all before each frame
2019-04-04 19:08:21 +02:00
Flyinghead
382279b12e
imgui: use glcache
2019-04-04 19:07:09 +02:00
Flyinghead
f83a06d9c0
glcache was always disabled
2019-04-04 19:06:46 +02:00
Flyinghead
125cccaa5a
gles: only use GLES3 functions on android
2019-04-04 08:10:32 +00:00
Flyinghead
eadf3047c0
gles: no runtime load of libGLESv2 on non-android platforms
2019-04-03 20:24:28 +00:00
flyinghead
7f0489ff28
visual studio compatibility
...
no modem support
no zip or 7z support so no naomi for now
hacked a .asm file as vs doesn't support inline assembly -> code dup
2019-03-30 19:26:05 +01:00
flyinghead
26f02e22da
Merge pull request #1531 from reicast/fh/smc-option
...
dynarec: add option to control smc code checks: faster, fast, full
2019-03-30 13:27:45 +01:00
flyinghead
c02a6969df
win32: add app icon and version resource
2019-03-30 12:32:37 +01:00
Stefanos Kornilios Mitsis Poiitidis
af6993a819
dynarec: Refactor smc-option a bit
2019-03-30 07:16:44 +01:00
Flyinghead
7f44bb9956
vmu: pass bus id and port to callback
2019-03-29 19:54:59 +01:00
Flyinghead
6438a402df
dynarec: add option to control smc code checks: none, fast, full
2019-03-29 19:23:37 +01:00
Flyinghead
8fb1d80751
gui: display VMUs on pause
2019-03-29 17:35:00 +01:00
Flyinghead
0a301a4758
android: use a single activity with simple layout
...
remove most of the android ui remains
NativeGLActivity is the unique activity
handle window focus in/out events
refresh folder list when access to external storage is granted
record audio permission request must not overlap with external storage
perm req
2019-03-27 21:09:53 +01:00
Flyinghead
1ef8caff88
include TCW in HD texture hash
...
Soul Calibur has textures sharing the same data but with different
formats
2019-03-26 21:14:39 +01:00
Flyinghead
a3f9764936
Add Boot Dreamcast BIOS option
...
Reload roms/flash when starting a new game
Better naomi reset (still have issues)
Fix error reporting with Naomi
2019-03-26 17:20:44 +01:00
Flyinghead
22b08bea74
maple: disconnect/reconnect maple devices when config changes
...
Wait 100ms between disconnect and reconnect to let game detect it
2019-03-25 18:46:57 +01:00
Flyinghead
c809c6c56f
Merge branch 'fh/mymaster' into fh/master-merge
2019-03-25 16:47:47 +01:00
Flyinghead
fe30fe1e8e
OIT: reset scaling before drawing final quad
...
Fixes Wacky Races and Nomad Soul
2019-03-18 22:21:21 +01:00
Flyinghead
69484e4ae8
start game passed as command line argument
2019-03-13 21:54:04 +01:00
Flyinghead
54e9dc8338
Do not scale clipping values with rtt-upscale if rendering to vram
...
Enable RTT-to-vram for Flag to Flag (rear view mirrors)
2019-03-08 20:06:17 +01:00
Flyinghead
45ed8cbc02
android: install buttons.png and reload it. Record audio permission.
...
install buttons.png when saving settings (home dir may have changed)
reload buttons.png if previous load failed when rendering
hide surface view when microphone is enabled to ask for permission
2019-03-05 23:50:52 +01:00
Flyinghead
91c7417c22
android: replace /mnt/media_rw by /storage for portable storage
2019-03-05 16:56:19 +01:00
Flyinghead
11416990de
Show home directory in settings and allow to change it (android only)
2019-03-05 12:45:11 +01:00
Flyinghead
ee0161e9c4
build fix
2019-03-05 03:15:11 +01:00
Flyinghead
ca58c323cd
Moved most android settings into the new gui
...
virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
2019-03-05 00:54:01 +01:00
Flyinghead
71ea60cc36
android: use pseudo-root folder to list storage locations
...
still missing changes in java and android.cpp
2019-03-04 21:49:36 +01:00
Flyinghead
e0de4210ac
VJoy: decouple from emulator rendering. Use same code for gl and gl4
2019-03-02 14:20:05 +01:00
Flyinghead
41e4c805de
OSX: support new input system. Use existing emulator thread.
...
Added new OSD notification feature, combined with FPS counter, moved to
GUI
OSX: don't create and manage a new emulator thread but use existing one
OSX: keyboard and mouse use new input system
2019-02-27 23:02:25 +01:00
flyinghead
b1bb89909e
win32 fixes
...
use imgui id to allow multiple contents with same name
2019-02-25 19:15:59 +01:00
Flyinghead
492e771272
Content browser (WIP)
...
Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
flyinghead
94f346a1e0
win32: use new input system
2019-02-21 17:57:51 +01:00
Flyinghead
4ae11053ce
use smart pointers to avoid crash when a gamepad is disconnected
2019-02-21 14:49:27 +01:00
Flyinghead
8e4e2c67f2
evdev: use new input system. detect hot-plugged devices with udev
2019-02-21 12:46:00 +01:00
Flyinghead
26e43ed9bd
Fix scissor test when screen scaling is on
...
Use full screen for gui settings
2019-02-20 23:22:58 +01:00
Flyinghead
0f1630a1b7
Use proper VAOs for the per-pixel renderer
2019-02-20 19:22:24 +01:00
Flyinghead
c98b685872
android: old GLSurfaceView view/activity working again
...
EmuThread now a top-level class shared by both views
2019-02-20 16:59:50 +01:00
Flyinghead
f4da389665
android: use gl3w loader and EGL
2019-02-20 00:09:34 +01:00
Flyinghead
3a847bf4da
use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8
2019-02-19 23:15:34 +01:00
flyinghead
9ac43772fd
win32 build fixes
2019-02-19 22:35:29 +01:00
Flyinghead
054b4662fd
getting rid of `#ifdef GLES` to use the same code for all envs
...
Added latest GL 4.6 header files
2019-02-19 21:40:21 +01:00
Flyinghead
1276a58d87
move imgui renderer into rend/gles. Fix gl4 term function
2019-02-19 17:43:25 +01:00
Flyinghead
a808a8f36f
dynamically bind GLES functions
...
Compile with GLES 3.2 headers but no library
split gl_term into generic and platform-/loader-specific stuff
allow full desktop GL context creation with EGL
2019-02-19 17:21:50 +01:00
Flyinghead
9526fada5e
Added RenderLastFrame() to Renderer interface
...
implement screen scaling for per-pixel renderer
fix output FBO not being freed/recreated when GL context is reset
refactor DrawQuad on per-pixel renderer
2019-02-19 11:36:59 +01:00
Flyinghead
810182c4fe
Scale down native resolution setting
2019-02-19 00:49:24 +01:00
Flyinghead
e2c839dde3
GLES: detect gl extensions and use packed depth/stencil buffer for RTT
2019-02-18 17:42:07 +01:00
Flyinghead
e426bc8058
android: call eglMakeCurrent() before rendering or deleting context
...
Flush texture cache and terminate gui before releasing the EGL context
2019-02-18 13:14:12 +01:00
Flyinghead
666205d2a1
Define gl_term for all platforms. Delete all textures on context close.
2019-02-18 09:35:27 +01:00