rend: refactor texture cache and poly/triangle sorters out of gles

This commit is contained in:
Flyinghead 2019-10-04 12:22:18 +02:00
parent 8eac844825
commit 24b973f763
9 changed files with 982 additions and 906 deletions

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@ -27,11 +27,14 @@
#include <png.h>
#include "reios/reios.h"
// TODO Move this out of gles.cpp
u8* loadPNGData(const string& subpath, int &width, int &height);
void CustomTexture::LoaderThread()
{
while (initialized)
{
TextureCacheData *texture;
BaseTextureCacheData *texture;
do {
texture = NULL;
@ -142,7 +145,7 @@ u8* CustomTexture::LoadCustomTexture(u32 hash, int& width, int& height)
return image_data;
}
void CustomTexture::LoadCustomTextureAsync(TextureCacheData *texture_data)
void CustomTexture::LoadCustomTextureAsync(BaseTextureCacheData *texture_data)
{
if (!Init())
return;
@ -154,7 +157,7 @@ void CustomTexture::LoadCustomTextureAsync(TextureCacheData *texture_data)
wakeup_thread.Set();
}
void CustomTexture::DumpTexture(u32 hash, int w, int h, GLuint textype, void *temp_tex_buffer)
void CustomTexture::DumpTexture(u32 hash, int w, int h, TextureType textype, void *temp_tex_buffer)
{
std::string base_dump_dir = get_writable_data_path(DATA_PATH "texdump/");
if (!file_exists(base_dump_dir))
@ -185,7 +188,7 @@ void CustomTexture::DumpTexture(u32 hash, int w, int h, GLuint textype, void *te
u8 *dst = (u8 *)rows[h - y - 1];
switch (textype)
{
case GL_UNSIGNED_SHORT_4_4_4_4:
case TextureType::_4444:
for (int x = 0; x < w; x++)
{
*dst++ = ((*src >> 12) & 0xF) << 4;
@ -195,7 +198,7 @@ void CustomTexture::DumpTexture(u32 hash, int w, int h, GLuint textype, void *te
src++;
}
break;
case GL_UNSIGNED_SHORT_5_6_5:
case TextureType::_565:
for (int x = 0; x < w; x++)
{
*dst++ = ((*src >> 11) & 0x1F) << 3;
@ -205,7 +208,7 @@ void CustomTexture::DumpTexture(u32 hash, int w, int h, GLuint textype, void *te
src++;
}
break;
case GL_UNSIGNED_SHORT_5_5_5_1:
case TextureType::_5551:
for (int x = 0; x < w; x++)
{
*dst++ = ((*src >> 11) & 0x1F) << 3;
@ -215,7 +218,7 @@ void CustomTexture::DumpTexture(u32 hash, int w, int h, GLuint textype, void *te
src++;
}
break;
case GL_UNSIGNED_BYTE:
case TextureType::_8888:
for (int x = 0; x < w; x++)
{
*(u32 *)dst = *(u32 *)src;
@ -224,7 +227,7 @@ void CustomTexture::DumpTexture(u32 hash, int w, int h, GLuint textype, void *te
}
break;
default:
WARN_LOG(RENDERER, "dumpTexture: unsupported picture format %x", textype);
WARN_LOG(RENDERER, "dumpTexture: unsupported picture format %x", (u32)textype);
fclose(fp);
free(rows[0]);
free(rows);

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@ -16,13 +16,11 @@
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef CORE_REND_GLES_CUSTOMTEXTURE_H_
#define CORE_REND_GLES_CUSTOMTEXTURE_H_
#pragma once
#include <string>
#include <set>
#include "gles.h"
#include "TexCache.h"
class CustomTexture {
public:
@ -34,8 +32,8 @@ public:
{}
~CustomTexture() { Terminate(); }
u8* LoadCustomTexture(u32 hash, int& width, int& height);
void LoadCustomTextureAsync(TextureCacheData *texture_data);
void DumpTexture(u32 hash, int w, int h, GLuint textype, void *temp_tex_buffer);
void LoadCustomTextureAsync(BaseTextureCacheData *texture_data);
void DumpTexture(u32 hash, int w, int h, TextureType textype, void *temp_tex_buffer);
private:
bool Init();
@ -53,8 +51,6 @@ private:
cThread loader_thread;
#endif
cResetEvent wakeup_thread;
std::vector<TextureCacheData *> work_queue;
std::vector<BaseTextureCacheData *> work_queue;
cMutex work_queue_mutex;
};
#endif /* CORE_REND_GLES_CUSTOMTEXTURE_H_ */

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@ -4,11 +4,13 @@
#include "TexCache.h"
#include "hw/pvr/pvr_regs.h"
#include "hw/pvr/Renderer_if.h"
#include "hw/mem/_vmem.h"
#include "hw/mem/vmem32.h"
#include "hw/sh4/modules/mmu.h"
#include "deps/xbrz/xbrz.h"
#include <xxhash.h>
#include "CustomTexture.h"
u8* vq_codebook;
u32 palette_index;
@ -390,3 +392,338 @@ void UpscalexBRZ(int factor, u32* source, u32* dest, int width, int height, bool
xbrz::scale(factor, source, dest, width, height, has_alpha ? xbrz::ColorFormat::ARGB : xbrz::ColorFormat::RGB, xbrz_cfg);
#endif
}
struct PvrTexInfo
{
const char* name;
int bpp; //4/8 for pal. 16 for yuv, rgb, argb
TextureType type;
// Conversion to 16 bpp
TexConvFP *PL;
TexConvFP *TW;
TexConvFP *VQ;
// Conversion to 32 bpp
TexConvFP32 *PL32;
TexConvFP32 *TW32;
TexConvFP32 *VQ32;
};
static const PvrTexInfo format[8] =
{ // name bpp Final format Planar Twiddled VQ Planar(32b) Twiddled(32b) VQ (32b)
{"1555", 16, TextureType::_5551, tex1555_PL, tex1555_TW, tex1555_VQ, tex1555_PL32, tex1555_TW32, tex1555_VQ32 }, //1555
{"565", 16, TextureType::_565, tex565_PL, tex565_TW, tex565_VQ, tex565_PL32, tex565_TW32, tex565_VQ32 }, //565
{"4444", 16, TextureType::_4444, tex4444_PL, tex4444_TW, tex4444_VQ, tex4444_PL32, tex4444_TW32, tex4444_VQ32 }, //4444
{"yuv", 16, TextureType::_8888, NULL, NULL, NULL, texYUV422_PL, texYUV422_TW, texYUV422_VQ }, //yuv
{"bumpmap", 16, TextureType::_4444, texBMP_PL, texBMP_TW, texBMP_VQ, NULL}, //bump map
{"pal4", 4, TextureType::_5551, 0, texPAL4_TW, texPAL4_VQ, NULL, texPAL4_TW32, texPAL4_VQ32 }, //pal4
{"pal8", 8, TextureType::_5551, 0, texPAL8_TW, texPAL8_VQ, NULL, texPAL8_TW32, texPAL8_VQ32 }, //pal8
{"ns/1555", 0}, // Not supported (1555)
};
static const u32 MipPoint[8] =
{
0x00006,//8
0x00016,//16
0x00056,//32
0x00156,//64
0x00556,//128
0x01556,//256
0x05556,//512
0x15556//1024
};
static const TextureType PAL_TYPE[4] = {
TextureType::_5551, TextureType::_565, TextureType::_4444, TextureType::_8888
};
static CustomTexture custom_texture;
void BaseTextureCacheData::PrintTextureName()
{
char str[512];
sprintf(str, "Texture: %s ", GetPixelFormatName());
if (tcw.VQ_Comp)
strcat(str, " VQ");
if (tcw.ScanOrder==0)
strcat(str, " TW");
if (tcw.MipMapped)
strcat(str, " MM");
if (tcw.StrideSel)
strcat(str, " Stride");
sprintf(str + strlen(str), " %dx%d @ 0x%X", 8 << tsp.TexU, 8 << tsp.TexV, tcw.TexAddr << 3);
std::string id = GetId();
sprintf(str + strlen(str), " id=%s", id.c_str());
DEBUG_LOG(RENDERER, "%s", str);
}
//true if : dirty or paletted texture and hashes don't match
bool BaseTextureCacheData::NeedsUpdate() {
bool rc = dirty
|| (tcw.PixelFmt == PixelPal4 && palette_hash != pal_hash_16[tcw.PalSelect])
|| (tcw.PixelFmt == PixelPal8 && palette_hash != pal_hash_256[tcw.PalSelect >> 4]);
return rc;
}
bool BaseTextureCacheData::Delete()
{
if (custom_load_in_progress > 0)
return false;
if (lock_block)
libCore_vramlock_Unlock_block(lock_block);
lock_block=0;
delete[] custom_image_data;
return true;
}
void BaseTextureCacheData::Create()
{
//Reset state info ..
Lookups=0;
Updates=0;
dirty=FrameCount;
lock_block = nullptr;
//decode info from tsp/tcw into the texture struct
tex=&format[tcw.PixelFmt == PixelReserved ? Pixel1555 : tcw.PixelFmt]; //texture format table entry
sa_tex = (tcw.TexAddr<<3) & VRAM_MASK; //texture start address
sa = sa_tex; //data texture start address (modified for MIPs, as needed)
w=8<<tsp.TexU; //tex width
h=8<<tsp.TexV; //tex height
//PAL texture
if (tex->bpp == 4)
palette_index = tcw.PalSelect << 4;
else if (tex->bpp == 8)
palette_index = (tcw.PalSelect >> 4) << 8;
//VQ table (if VQ tex)
if (tcw.VQ_Comp)
vq_codebook = sa;
//Convert a pvr texture into OpenGL
switch (tcw.PixelFmt)
{
case Pixel1555: //0 1555 value: 1 bit; RGB values: 5 bits each
case PixelReserved: //7 Reserved Regarded as 1555
case Pixel565: //1 565 R value: 5 bits; G value: 6 bits; B value: 5 bits
case Pixel4444: //2 4444 value: 4 bits; RGB values: 4 bits each
case PixelYUV: //3 YUV422 32 bits per 2 pixels; YUYV values: 8 bits each
case PixelBumpMap: //4 Bump Map 16 bits/pixel; S value: 8 bits; R value: 8 bits
case PixelPal4: //5 4 BPP Palette Palette texture with 4 bits/pixel
case PixelPal8: //6 8 BPP Palette Palette texture with 8 bits/pixel
if (tcw.ScanOrder && (tex->PL || tex->PL32))
{
//Texture is stored 'planar' in memory, no deswizzle is needed
//verify(tcw.VQ_Comp==0);
if (tcw.VQ_Comp != 0)
WARN_LOG(RENDERER, "Warning: planar texture with VQ set (invalid)");
//Planar textures support stride selection, mostly used for non power of 2 textures (videos)
int stride = w;
if (tcw.StrideSel)
{
stride = std::max((TEXT_CONTROL & 31) * 32, w);
}
//Call the format specific conversion code
texconv = tex->PL;
texconv32 = tex->PL32;
//calculate the size, in bytes, for the locking
size=stride*h*tex->bpp/8;
}
else
{
// Quake 3 Arena uses one. Not sure if valid but no need to crash
//verify(w==h || !tcw.MipMapped); // are non square mipmaps supported ? i can't recall right now *WARN*
if (tcw.VQ_Comp)
{
verify(tex->VQ != NULL || tex->VQ32 != NULL);
vq_codebook = sa;
if (tcw.MipMapped)
sa+=MipPoint[tsp.TexU];
texconv = tex->VQ;
texconv32 = tex->VQ32;
size=w*h/8;
}
else
{
verify(tex->TW != NULL || tex->TW32 != NULL);
if (tcw.MipMapped)
sa+=MipPoint[tsp.TexU]*tex->bpp/2;
texconv = tex->TW;
texconv32 = tex->TW32;
size=w*h*tex->bpp/8;
}
}
break;
default:
WARN_LOG(RENDERER, "Unhandled texture format %d", tcw.PixelFmt);
size=w*h*2;
texconv = NULL;
texconv32 = NULL;
}
}
void BaseTextureCacheData::ComputeHash()
{
texture_hash = XXH32(&vram[sa], size, 7);
if (IsPaletted())
texture_hash ^= palette_hash;
old_texture_hash = texture_hash;
texture_hash ^= tcw.full;
}
void BaseTextureCacheData::Update()
{
//texture state tracking stuff
Updates++;
dirty=0;
tex_type = tex->type;
bool has_alpha = false;
if (IsPaletted())
{
tex_type = PAL_TYPE[PAL_RAM_CTRL&3];
if (tex_type == TextureType::_8888)
has_alpha = true;
// Get the palette hash to check for future updates
if (tcw.PixelFmt == PixelPal4)
palette_hash = pal_hash_16[tcw.PalSelect];
else
palette_hash = pal_hash_256[tcw.PalSelect >> 4];
}
::palette_index = this->palette_index; // might be used if pal. tex
::vq_codebook = &vram[vq_codebook]; // might be used if VQ tex
//texture conversion work
u32 stride=w;
if (tcw.StrideSel && tcw.ScanOrder && (tex->PL || tex->PL32))
stride = std::max(w, (TEXT_CONTROL & 31) * 32);
PrintTextureName();
u32 original_h = h;
if (sa_tex > VRAM_SIZE || size == 0 || sa + size > VRAM_SIZE)
{
if (sa + size > VRAM_SIZE)
{
// Shenmue Space Harrier mini-arcade loads a texture that goes beyond the end of VRAM
// but only uses the top portion of it
h = (VRAM_SIZE - sa) * 8 / stride / tex->bpp;
size = stride * h * tex->bpp/8;
}
else
{
WARN_LOG(RENDERER, "Warning: invalid texture. Address %08X %08X size %d", sa_tex, sa, size);
return;
}
}
if (settings.rend.CustomTextures)
custom_texture.LoadCustomTextureAsync(this);
void *temp_tex_buffer = NULL;
u32 upscaled_w = w;
u32 upscaled_h = h;
PixelBuffer<u16> pb16;
PixelBuffer<u32> pb32;
// Figure out if we really need to use a 32-bit pixel buffer
bool need_32bit_buffer = true;
if ((settings.rend.TextureUpscale <= 1
|| w * h > settings.rend.MaxFilteredTextureSize
* settings.rend.MaxFilteredTextureSize // Don't process textures that are too big
|| tcw.PixelFmt == PixelYUV) // Don't process YUV textures
&& (!IsPaletted() || tex_type != TextureType::_8888)
&& texconv != NULL)
need_32bit_buffer = false;
// TODO avoid upscaling/depost. textures that change too often
if (texconv32 != NULL && need_32bit_buffer)
{
// Force the texture type since that's the only 32-bit one we know
tex_type = TextureType::_8888;
pb32.init(w, h);
texconv32(&pb32, (u8*)&vram[sa], stride, h);
#ifdef DEPOSTERIZE
{
// Deposterization
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w, h);
DePosterize(pb32.data(), tmp_buf.data(), w, h);
pb32.steal_data(tmp_buf);
}
#endif
// xBRZ scaling
if (settings.rend.TextureUpscale > 1)
{
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w * settings.rend.TextureUpscale, h * settings.rend.TextureUpscale);
if (tcw.PixelFmt == Pixel1555 || tcw.PixelFmt == Pixel4444)
// Alpha channel formats. Palettes with alpha are already handled
has_alpha = true;
UpscalexBRZ(settings.rend.TextureUpscale, pb32.data(), tmp_buf.data(), w, h, has_alpha);
pb32.steal_data(tmp_buf);
upscaled_w *= settings.rend.TextureUpscale;
upscaled_h *= settings.rend.TextureUpscale;
}
temp_tex_buffer = pb32.data();
}
else if (texconv != NULL)
{
pb16.init(w, h);
texconv(&pb16,(u8*)&vram[sa],stride,h);
temp_tex_buffer = pb16.data();
}
else
{
//fill it in with a temp color
WARN_LOG(RENDERER, "UNHANDLED TEXTURE");
pb16.init(w, h);
memset(pb16.data(), 0x80, w * h * 2);
temp_tex_buffer = pb16.data();
}
// Restore the original texture height if it was constrained to VRAM limits above
h = original_h;
//lock the texture to detect changes in it
lock_block = libCore_vramlock_Lock(sa_tex,sa+size-1,this);
UploadToGPU(upscaled_w, upscaled_h, (u8*)temp_tex_buffer);
if (settings.rend.DumpTextures)
{
ComputeHash();
custom_texture.DumpTexture(texture_hash, upscaled_w, upscaled_h, tex_type, temp_tex_buffer);
}
}
void BaseTextureCacheData::CheckCustomTexture()
{
if (custom_load_in_progress == 0 && custom_image_data != NULL)
{
tex_type = TextureType::_8888;
UploadToGPU(custom_width, custom_height, custom_image_data);
delete [] custom_image_data;
custom_image_data = NULL;
}
}

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@ -1,5 +1,7 @@
#pragma once
#include <atomic>
#include "oslib/oslib.h"
#include "hw/pvr/ta_structs.h"
extern u8* vq_codebook;
extern u32 palette_index;
@ -620,5 +622,81 @@ template void texture_VQ<convBMP_TW<pp_565>, u16>(PixelBuffer<u16>* pb,u8* p_in,
#define texPAL4_VQ32 texture_VQ<convPAL4_TW<pp_8888, u32>, u32>
#define texPAL8_VQ32 texture_VQ<convPAL8_TW<pp_8888, u32>, u32>
bool VramLockedWriteOffset(size_t offset);
void DePosterize(u32* source, u32* dest, int width, int height);
void UpscalexBRZ(int factor, u32* source, u32* dest, int width, int height, bool has_alpha);
struct PvrTexInfo;
template <class pixel_type> class PixelBuffer;
typedef void TexConvFP(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
typedef void TexConvFP32(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
enum class TextureType { _565, _5551, _4444, _8888 };
struct BaseTextureCacheData
{
TSP tsp; //dreamcast texture parameters
TCW tcw;
// Decoded/filtered texture format
TextureType tex_type;
u32 Lookups;
u32 sa; //pixel data start address in vram (might be offset for mipmaps/etc)
u32 sa_tex; //texture data start address in vram
u32 w,h; //width & height of the texture
u32 size; //size, in bytes, in vram
const PvrTexInfo* tex;
TexConvFP* texconv;
TexConvFP32* texconv32;
u32 dirty;
vram_block* lock_block;
u32 Updates;
u32 palette_index;
//used for palette updates
u32 palette_hash; // Palette hash at time of last update
u32 vq_codebook; // VQ quantizers table for compressed textures
u32 texture_hash; // xxhash of texture data, used for custom textures
u32 old_texture_hash; // legacy hash
u8* volatile custom_image_data; // loaded custom image data
volatile u32 custom_width;
volatile u32 custom_height;
std::atomic_int custom_load_in_progress;
void PrintTextureName();
virtual std::string GetId() = 0;
bool IsPaletted()
{
return tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8;
}
const char* GetPixelFormatName()
{
switch (tcw.PixelFmt)
{
case Pixel1555: return "1555";
case Pixel565: return "565";
case Pixel4444: return "4444";
case PixelYUV: return "yuv";
case PixelBumpMap: return "bumpmap";
case PixelPal4: return "pal4";
case PixelPal8: return "pal8";
default: return "unknown";
}
}
void Create();
void ComputeHash();
void Update();
virtual void UploadToGPU(int width, int height, u8 *temp_tex_buffer) = 0;
void CheckCustomTexture();
//true if : dirty or paletted texture and hashes don't match
bool NeedsUpdate();
virtual bool Delete();
virtual ~BaseTextureCacheData() {}
};

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@ -1,7 +1,7 @@
#include "glcache.h"
#include "rend/rend.h"
#include "rend/sorter.h"
#include <algorithm>
/*
Drawing and related state management
@ -299,454 +299,12 @@ void DrawList(const List<PolyParam>& gply, int first, int count)
}
}
bool operator<(const PolyParam &left, const PolyParam &right)
static vector<SortTrigDrawParam> pidx_sort;
static void SortTriangles(int first, int count)
{
/* put any condition you want to sort on here */
return left.zvZ<right.zvZ;
//return left.zMin<right.zMax;
}
//Sort based on min-z of each strip
void SortPParams(int first, int count)
{
if (pvrrc.verts.used() == 0 || count <= 1)
return;
Vertex* vtx_base=pvrrc.verts.head();
u32* idx_base = pvrrc.idx.head();
PolyParam* pp = &pvrrc.global_param_tr.head()[first];
PolyParam* pp_end = pp + count;
while(pp!=pp_end)
{
if (pp->count<2)
{
pp->zvZ=0;
}
else
{
u32* idx = idx_base + pp->first;
Vertex* vtx=vtx_base+idx[0];
Vertex* vtx_end=vtx_base + idx[pp->count-1]+1;
u32 zv=0xFFFFFFFF;
while(vtx!=vtx_end)
{
zv=min(zv,(u32&)vtx->z);
vtx++;
}
pp->zvZ=(f32&)zv;
}
pp++;
}
std::stable_sort(pvrrc.global_param_tr.head() + first, pvrrc.global_param_tr.head() + first + count);
}
Vertex* vtx_sort_base;
struct IndexTrig
{
u32 id[3];
u16 pid;
f32 z;
};
struct SortTrigDrawParam
{
PolyParam* ppid;
u32 first;
u32 count;
};
float min3(float v0,float v1,float v2)
{
return min(min(v0,v1),v2);
}
float max3(float v0,float v1,float v2)
{
return max(max(v0,v1),v2);
}
float minZ(Vertex* v, u32* mod)
{
return min(min(v[mod[0]].z,v[mod[1]].z),v[mod[2]].z);
}
bool operator<(const IndexTrig &left, const IndexTrig &right)
{
return left.z<right.z;
}
#if 0
/*
Per triangle sorting experiments
*/
//approximate the triangle area
float area_x2(Vertex* v)
{
return 2/3*fabs( (v[0].x-v[2].x)*(v[1].y-v[0].y) - (v[0].x-v[1].x)*(v[2].y-v[0].y)) ;
}
//approximate the distance ^2
float distance_apprx(Vertex* a, Vertex* b)
{
float xd=a->x-b->x;
float yd=a->y-b->y;
return xd*xd+yd*yd;
}
//was good idea, but not really working ..
bool Intersect(Vertex* a, Vertex* b)
{
float a1=area_x2(a);
float a2=area_x2(b);
float d = distance_apprx(a,b);
return (a1+a1)>d;
}
//root for quick-union
u16 rid(vector<u16>& v, u16 id)
{
while(id!=v[id]) id=v[id];
return id;
}
struct TrigBounds
{
float xs,xe;
float ys,ye;
float zs,ze;
};
//find 3d bounding box for triangle
TrigBounds bound(Vertex* v)
{
TrigBounds rv = { min(min(v[0].x,v[1].x),v[2].x), max(max(v[0].x,v[1].x),v[2].x),
min(min(v[0].y,v[1].y),v[2].y), max(max(v[0].y,v[1].y),v[2].y),
min(min(v[0].z,v[1].z),v[2].z), max(max(v[0].z,v[1].z),v[2].z),
};
return rv;
}
//bounding box 2d intersection
bool Intersect(TrigBounds& a, TrigBounds& b)
{
return ( !(a.xe<b.xs || a.xs>b.xe) && !(a.ye<b.ys || a.ys>b.ye) /*&& !(a.ze<b.zs || a.zs>b.ze)*/ );
}
bool operator<(const IndexTrig &left, const IndexTrig &right)
{
/*
TrigBounds l=bound(vtx_sort_base+left.id);
TrigBounds r=bound(vtx_sort_base+right.id);
if (!Intersect(l,r))
{
return true;
}
else
{
return (l.zs + l.ze) < (r.zs + r.ze);
}*/
return minZ(&vtx_sort_base[left.id])<minZ(&vtx_sort_base[right.id]);
}
//Not really working cuz of broken intersect
bool Intersect(const IndexTrig &left, const IndexTrig &right)
{
TrigBounds l=bound(vtx_sort_base+left.id);
TrigBounds r=bound(vtx_sort_base+right.id);
return Intersect(l,r);
}
#endif
//are two poly params the same?
bool PP_EQ(PolyParam* pp0, PolyParam* pp1)
{
return (pp0->pcw.full&PCW_DRAW_MASK)==(pp1->pcw.full&PCW_DRAW_MASK) && pp0->isp.full==pp1->isp.full && pp0->tcw.full==pp1->tcw.full && pp0->tsp.full==pp1->tsp.full && pp0->tileclip==pp1->tileclip;
}
static vector<SortTrigDrawParam> pidx_sort;
void fill_id(u32* d, Vertex* v0, Vertex* v1, Vertex* v2, Vertex* vb)
{
d[0]=v0-vb;
d[1]=v1-vb;
d[2]=v2-vb;
}
void GenSorted(int first, int count)
{
u32 tess_gen=0;
pidx_sort.clear();
if (pvrrc.verts.used() == 0 || count <= 1)
return;
Vertex* vtx_base=pvrrc.verts.head();
u32* idx_base = pvrrc.idx.head();
PolyParam* pp_base = &pvrrc.global_param_tr.head()[first];
PolyParam* pp = pp_base;
PolyParam* pp_end = pp + count;
Vertex* vtx_arr=vtx_base+idx_base[pp->first];
vtx_sort_base=vtx_base;
static u32 vtx_cnt;
int vtx_count=idx_base[pp_end[-1].first+pp_end[-1].count-1]-idx_base[pp->first];
if (vtx_count>vtx_cnt)
vtx_cnt=vtx_count;
#if PRINT_SORT_STATS
printf("TVTX: %d || %d\n",vtx_cnt,vtx_count);
#endif
if (vtx_count<=0)
return;
//make lists of all triangles, with their pid and vid
static vector<IndexTrig> lst;
lst.resize(vtx_count*4);
int pfsti=0;
while(pp!=pp_end)
{
u32 ppid=(pp-pp_base);
if (pp->count>2)
{
u32* idx = idx_base + pp->first;
Vertex* vtx=vtx_base+idx[0];
Vertex* vtx_end=vtx_base + idx[pp->count-1]-1;
u32 flip=0;
while(vtx!=vtx_end)
{
Vertex* v0, * v1, * v2, * v3, * v4, * v5;
if (flip)
{
v0=&vtx[1];
v1=&vtx[0];
v2=&vtx[2];
}
else
{
v0=&vtx[0];
v1=&vtx[1];
v2=&vtx[2];
}
#if 0
if (settings.pvr.subdivide_transp)
{
u32 tess_x=(max3(v0->x,v1->x,v2->x)-min3(v0->x,v1->x,v2->x))/32;
u32 tess_y=(max3(v0->y,v1->y,v2->y)-min3(v0->y,v1->y,v2->y))/32;
if (tess_x==1) tess_x=0;
if (tess_y==1) tess_y=0;
//bool tess=(maxZ(v0,v1,v2)/minZ(v0,v1,v2))>=1.2;
if (tess_x + tess_y)
{
v3=pvrrc.verts.Append(3);
v4=v3+1;
v5=v4+1;
//xyz
for (int i=0;i<3;i++)
{
((float*)&v3->x)[i]=((float*)&v0->x)[i]*0.5f+((float*)&v2->x)[i]*0.5f;
((float*)&v4->x)[i]=((float*)&v0->x)[i]*0.5f+((float*)&v1->x)[i]*0.5f;
((float*)&v5->x)[i]=((float*)&v1->x)[i]*0.5f+((float*)&v2->x)[i]*0.5f;
}
//*TODO* Make it perspective correct
//uv
for (int i=0;i<2;i++)
{
((float*)&v3->u)[i]=((float*)&v0->u)[i]*0.5f+((float*)&v2->u)[i]*0.5f;
((float*)&v4->u)[i]=((float*)&v0->u)[i]*0.5f+((float*)&v1->u)[i]*0.5f;
((float*)&v5->u)[i]=((float*)&v1->u)[i]*0.5f+((float*)&v2->u)[i]*0.5f;
}
//color
for (int i=0;i<4;i++)
{
v3->col[i]=v0->col[i]/2+v2->col[i]/2;
v4->col[i]=v0->col[i]/2+v1->col[i]/2;
v5->col[i]=v1->col[i]/2+v2->col[i]/2;
}
fill_id(lst[pfsti].id,v0,v3,v4,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
fill_id(lst[pfsti].id,v2,v3,v5,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
fill_id(lst[pfsti].id,v3,v4,v5,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
fill_id(lst[pfsti].id,v5,v4,v1,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
tess_gen+=3;
}
else
{
fill_id(lst[pfsti].id,v0,v1,v2,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
}
}
else
#endif
{
fill_id(lst[pfsti].id,v0,v1,v2,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
}
flip ^= 1;
vtx++;
}
}
pp++;
}
u32 aused=pfsti;
lst.resize(aused);
//sort them
#if 1
std::stable_sort(lst.begin(),lst.end());
//Merge pids/draw cmds if two different pids are actually equal
if (true)
{
for (u32 k=1;k<aused;k++)
{
if (lst[k].pid!=lst[k-1].pid)
{
if (PP_EQ(&pp_base[lst[k].pid],&pp_base[lst[k-1].pid]))
{
lst[k].pid=lst[k-1].pid;
}
}
}
}
#endif
#if 0
//tries to optimise draw calls by reordering non-intersecting polygons
//uber slow and not very effective
{
int opid=lst[0].pid;
for (int k=1;k<aused;k++)
{
if (lst[k].pid!=opid)
{
if (opid>lst[k].pid)
{
//MOVE UP
for (int j=k;j>0 && lst[j].pid!=lst[j-1].pid && !Intersect(lst[j],lst[j-1]);j--)
{
swap(lst[j],lst[j-1]);
}
}
else
{
//move down
for (int j=k+1;j<aused && lst[j].pid!=lst[j-1].pid && !Intersect(lst[j],lst[j-1]);j++)
{
swap(lst[j],lst[j-1]);
}
}
}
opid=lst[k].pid;
}
}
#endif
//re-assemble them into drawing commands
static vector<u32> vidx_sort;
vidx_sort.resize(aused*3);
int idx=-1;
for (u32 i=0; i<aused; i++)
{
int pid=lst[i].pid;
u32* midx = lst[i].id;
vidx_sort[i*3 + 0]=midx[0];
vidx_sort[i*3 + 1]=midx[1];
vidx_sort[i*3 + 2]=midx[2];
if (idx!=pid /* && !PP_EQ(&pp_base[pid],&pp_base[idx]) */ )
{
SortTrigDrawParam stdp = { pp_base + pid, i * 3, 0 };
if (idx!=-1)
{
SortTrigDrawParam* last=&pidx_sort[pidx_sort.size()-1];
last->count=stdp.first-last->first;
}
pidx_sort.push_back(stdp);
idx=pid;
}
}
SortTrigDrawParam* stdp=&pidx_sort[pidx_sort.size()-1];
stdp->count=aused*3-stdp->first;
#if PRINT_SORT_STATS
printf("Reassembled into %d from %d\n",pidx_sort.size(),pp_end-pp_base);
#endif
vector<u32> vidx_sort;
GenSorted(first, count, pidx_sort, vidx_sort);
//Upload to GPU if needed
if (pidx_sort.size())
@ -767,8 +325,6 @@ void GenSorted(int first, int count)
else
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vidx_sort.size() * sizeof(u32), &vidx_sort[0], GL_STREAM_DRAW);
glCheck();
if (tess_gen) DEBUG_LOG(RENDERER, "Generated %.2fK Triangles !", tess_gen / 1000.0);
}
}
@ -1099,7 +655,7 @@ void DrawStrips()
{
if (!settings.rend.PerStripSorting)
{
GenSorted(previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
SortTriangles(previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
DrawSorted(render_pass < pvrrc.render_passes.used() - 1);
}
else

View File

@ -2,6 +2,7 @@
#include <unordered_map>
#include <atomic>
#include "rend/rend.h"
#include "rend/TexCache.h"
#if (defined(GLES) && HOST_OS != OS_DARWIN && !defined(USE_SDL)) || defined(__ANDROID__)
#define USE_EGL
@ -168,7 +169,6 @@ text_info raw_GetTexture(TSP tsp, TCW tcw);
void killtex();
void CollectCleanup();
void DoCleanup();
void SortPParams(int first, int count);
void SetCull(u32 CullMode);
s32 SetTileClip(u32 val, GLint uniform);
void SetMVS_Mode(ModifierVolumeMode mv_mode, ISP_Modvol ispc);
@ -238,63 +238,13 @@ extern struct ShaderUniforms_t
} ShaderUniforms;
struct PvrTexInfo;
template <class pixel_type> class PixelBuffer;
typedef void TexConvFP(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
typedef void TexConvFP32(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
struct TextureCacheData
struct TextureCacheData : BaseTextureCacheData
{
TSP tsp; //dreamcast texture parameters
TCW tcw;
GLuint texID; //gl texture
u16* pData;
int tex_type;
u32 Lookups;
//decoded texture info
u32 sa; //pixel data start address in vram (might be offset for mipmaps/etc)
u32 sa_tex; //texture data start address in vram
u32 w,h; //width & height of the texture
u32 size; //size, in bytes, in vram
const PvrTexInfo* tex;
TexConvFP* texconv;
TexConvFP32* texconv32;
u32 dirty;
vram_block* lock_block;
u32 Updates;
u32 palette_index;
//used for palette updates
u32 palette_hash; // Palette hash at time of last update
u32 vq_codebook; // VQ quantizers table for compressed textures
u32 texture_hash; // xxhash of texture data, used for custom textures
u32 old_texture_hash; // legacy hash
u8* volatile custom_image_data; // loaded custom image data
volatile u32 custom_width;
volatile u32 custom_height;
std::atomic_int custom_load_in_progress;
void PrintTextureName();
bool IsPaletted()
{
return tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8;
}
void Create(bool isGL);
void ComputeHash();
void Update();
void UploadToGPU(GLuint textype, int width, int height, u8 *temp_tex_buffer);
void CheckCustomTexture();
//true if : dirty or paletted texture and hashes don't match
bool NeedsUpdate();
bool Delete();
virtual std::string GetId() override { return std::to_string(texID); }
virtual void UploadToGPU(int width, int height, u8 *temp_tex_buffer) override;
virtual bool Delete() override;
};
extern const u32 Zfunction[8];

View File

@ -3,8 +3,6 @@
#include "rend/TexCache.h"
#include "hw/pvr/pvr_mem.h"
#include "hw/mem/_vmem.h"
#include <xxhash.h>
#include "CustomTexture.h"
#include <png.h>
@ -32,50 +30,6 @@ Compression
extern u32 decoded_colors[3][65536];
struct PvrTexInfo
{
const char* name;
int bpp; //4/8 for pal. 16 for yuv, rgb, argb
GLuint type;
// Conversion to 16 bpp
TexConvFP *PL;
TexConvFP *TW;
TexConvFP *VQ;
// Conversion to 32 bpp
TexConvFP32 *PL32;
TexConvFP32 *TW32;
TexConvFP32 *VQ32;
};
static const PvrTexInfo format[8] =
{ // name bpp GL format Planar Twiddled VQ Planar(32b) Twiddled(32b) VQ (32b)
{"1555", 16, GL_UNSIGNED_SHORT_5_5_5_1, tex1555_PL, tex1555_TW, tex1555_VQ, tex1555_PL32, tex1555_TW32, tex1555_VQ32 }, //1555
{"565", 16, GL_UNSIGNED_SHORT_5_6_5, tex565_PL, tex565_TW, tex565_VQ, tex565_PL32, tex565_TW32, tex565_VQ32 }, //565
{"4444", 16, GL_UNSIGNED_SHORT_4_4_4_4, tex4444_PL, tex4444_TW, tex4444_VQ, tex4444_PL32, tex4444_TW32, tex4444_VQ32 }, //4444
{"yuv", 16, GL_UNSIGNED_BYTE, NULL, NULL, NULL, texYUV422_PL, texYUV422_TW, texYUV422_VQ }, //yuv
{"bumpmap", 16, GL_UNSIGNED_SHORT_4_4_4_4, texBMP_PL, texBMP_TW, texBMP_VQ, NULL}, //bump map
{"pal4", 4, 0, 0, texPAL4_TW, texPAL4_VQ, NULL, texPAL4_TW32, texPAL4_VQ32 }, //pal4
{"pal8", 8, 0, 0, texPAL8_TW, texPAL8_VQ, NULL, texPAL8_TW32, texPAL8_VQ32 }, //pal8
{"ns/1555", 0}, // Not supported (1555)
};
static const u32 MipPoint[8] =
{
0x00006,//8
0x00016,//16
0x00056,//32
0x00156,//64
0x00556,//128
0x01556,//256
0x05556,//512
0x15556//1024
};
static const GLuint PAL_TYPE[4]=
{GL_UNSIGNED_SHORT_5_5_5_1,GL_UNSIGNED_SHORT_5_6_5,GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_BYTE};
static CustomTexture custom_texture;
static void dumpRtTexture(u32 name, u32 w, u32 h) {
char sname[256];
sprintf(sname, "texdump/%x-%d.png", name, FrameCount);
@ -117,283 +71,44 @@ static void dumpRtTexture(u32 name, u32 w, u32 h) {
free(rows);
}
//Texture Cache :)
void TextureCacheData::PrintTextureName()
void TextureCacheData::UploadToGPU(int width, int height, u8 *temp_tex_buffer)
{
char str[512];
sprintf(str, "Texture: %s ", tex ? tex->name : "?format?");
if (tcw.VQ_Comp)
strcat(str, " VQ");
if (tcw.ScanOrder==0)
strcat(str, " TW");
if (tcw.MipMapped)
strcat(str, " MM");
if (tcw.StrideSel)
strcat(str, " Stride");
sprintf(str + strlen(str), " %dx%d @ 0x%X", 8 << tsp.TexU, 8 << tsp.TexV, tcw.TexAddr << 3);
sprintf(str + strlen(str), " id=%d", texID);
DEBUG_LOG(RENDERER, "%s", str);
}
//Create GL texture from tsp/tcw
void TextureCacheData::Create(bool isGL)
{
//ask GL for texture ID
if (isGL) {
texID = glcache.GenTexture();
}
else {
texID = 0;
}
pData = 0;
tex_type = 0;
//Reset state info ..
Lookups=0;
Updates=0;
dirty=FrameCount;
lock_block=0;
//decode info from tsp/tcw into the texture struct
tex=&format[tcw.PixelFmt == PixelReserved ? Pixel1555 : tcw.PixelFmt]; //texture format table entry
sa_tex = (tcw.TexAddr<<3) & VRAM_MASK; //texture start address
sa = sa_tex; //data texture start address (modified for MIPs, as needed)
w=8<<tsp.TexU; //tex width
h=8<<tsp.TexV; //tex height
//PAL texture
if (tex->bpp == 4)
palette_index = tcw.PalSelect << 4;
else if (tex->bpp == 8)
palette_index = (tcw.PalSelect >> 4) << 8;
//VQ table (if VQ tex)
if (tcw.VQ_Comp)
vq_codebook = sa;
//Convert a pvr texture into OpenGL
switch (tcw.PixelFmt)
if (texID != 0)
{
case Pixel1555: //0 1555 value: 1 bit; RGB values: 5 bits each
case PixelReserved: //7 Reserved Regarded as 1555
case Pixel565: //1 565 R value: 5 bits; G value: 6 bits; B value: 5 bits
case Pixel4444: //2 4444 value: 4 bits; RGB values: 4 bits each
case PixelYUV: //3 YUV422 32 bits per 2 pixels; YUYV values: 8 bits each
case PixelBumpMap: //4 Bump Map 16 bits/pixel; S value: 8 bits; R value: 8 bits
case PixelPal4: //5 4 BPP Palette Palette texture with 4 bits/pixel
case PixelPal8: //6 8 BPP Palette Palette texture with 8 bits/pixel
if (tcw.ScanOrder && (tex->PL || tex->PL32))
{
//Texture is stored 'planar' in memory, no deswizzle is needed
//verify(tcw.VQ_Comp==0);
if (tcw.VQ_Comp != 0)
WARN_LOG(RENDERER, "Warning: planar texture with VQ set (invalid)");
//Planar textures support stride selection, mostly used for non power of 2 textures (videos)
int stride=w;
if (tcw.StrideSel)
stride=(TEXT_CONTROL&31)*32;
//Call the format specific conversion code
texconv = tex->PL;
texconv32 = tex->PL32;
//calculate the size, in bytes, for the locking
size=stride*h*tex->bpp/8;
}
else
{
// Quake 3 Arena uses one. Not sure if valid but no need to crash
//verify(w==h || !tcw.MipMapped); // are non square mipmaps supported ? i can't recall right now *WARN*
if (tcw.VQ_Comp)
{
verify(tex->VQ != NULL || tex->VQ32 != NULL);
vq_codebook = sa;
if (tcw.MipMapped)
sa+=MipPoint[tsp.TexU];
texconv = tex->VQ;
texconv32 = tex->VQ32;
size=w*h/8;
}
else
{
verify(tex->TW != NULL || tex->TW32 != NULL);
if (tcw.MipMapped)
sa+=MipPoint[tsp.TexU]*tex->bpp/2;
texconv = tex->TW;
texconv32 = tex->TW32;
size=w*h*tex->bpp/8;
}
}
break;
default:
WARN_LOG(RENDERER, "Unhandled texture format %d", tcw.PixelFmt);
size=w*h*2;
texconv = NULL;
texconv32 = NULL;
}
}
void TextureCacheData::ComputeHash()
{
texture_hash = XXH32(&vram[sa], size, 7);
if (IsPaletted())
texture_hash ^= palette_hash;
old_texture_hash = texture_hash;
texture_hash ^= tcw.full;
}
void TextureCacheData::Update()
{
//texture state tracking stuff
Updates++;
dirty=0;
GLuint textype=tex->type;
bool has_alpha = false;
if (IsPaletted())
{
textype=PAL_TYPE[PAL_RAM_CTRL&3];
if (textype == GL_UNSIGNED_BYTE)
has_alpha = true;
// Get the palette hash to check for future updates
if (tcw.PixelFmt == PixelPal4)
palette_hash = pal_hash_16[tcw.PalSelect];
else
palette_hash = pal_hash_256[tcw.PalSelect >> 4];
}
::palette_index = this->palette_index; // might be used if pal. tex
::vq_codebook = &vram[vq_codebook]; // might be used if VQ tex
//texture conversion work
u32 stride=w;
if (tcw.StrideSel && tcw.ScanOrder && (tex->PL || tex->PL32))
stride=(TEXT_CONTROL&31)*32; //I think this needs +1 ?
PrintTextureName();
u32 original_h = h;
if (sa_tex > VRAM_SIZE || size == 0 || sa + size > VRAM_SIZE)
{
if (sa + size > VRAM_SIZE)
{
// Shenmue Space Harrier mini-arcade loads a texture that goes beyond the end of VRAM
// but only uses the top portion of it
h = (VRAM_SIZE - sa) * 8 / stride / tex->bpp;
size = stride * h * tex->bpp/8;
}
else
{
WARN_LOG(RENDERER, "Warning: invalid texture. Address %08X %08X size %d", sa_tex, sa, size);
return;
}
}
if (settings.rend.CustomTextures)
custom_texture.LoadCustomTextureAsync(this);
void *temp_tex_buffer = NULL;
u32 upscaled_w = w;
u32 upscaled_h = h;
PixelBuffer<u16> pb16;
PixelBuffer<u32> pb32;
// Figure out if we really need to use a 32-bit pixel buffer
bool need_32bit_buffer = true;
if ((settings.rend.TextureUpscale <= 1
|| w * h > settings.rend.MaxFilteredTextureSize
* settings.rend.MaxFilteredTextureSize // Don't process textures that are too big
|| tcw.PixelFmt == PixelYUV) // Don't process YUV textures
&& (!IsPaletted() || textype != GL_UNSIGNED_BYTE)
&& texconv != NULL)
need_32bit_buffer = false;
// TODO avoid upscaling/depost. textures that change too often
if (texconv32 != NULL && need_32bit_buffer)
{
// Force the texture type since that's the only 32-bit one we know
textype = GL_UNSIGNED_BYTE;
pb32.init(w, h);
texconv32(&pb32, (u8*)&vram[sa], stride, h);
#ifdef DEPOSTERIZE
{
// Deposterization
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w, h);
DePosterize(pb32.data(), tmp_buf.data(), w, h);
pb32.steal_data(tmp_buf);
}
#endif
// xBRZ scaling
if (settings.rend.TextureUpscale > 1)
{
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w * settings.rend.TextureUpscale, h * settings.rend.TextureUpscale);
if (tcw.PixelFmt == Pixel1555 || tcw.PixelFmt == Pixel4444)
// Alpha channel formats. Palettes with alpha are already handled
has_alpha = true;
UpscalexBRZ(settings.rend.TextureUpscale, pb32.data(), tmp_buf.data(), w, h, has_alpha);
pb32.steal_data(tmp_buf);
upscaled_w *= settings.rend.TextureUpscale;
upscaled_h *= settings.rend.TextureUpscale;
}
temp_tex_buffer = pb32.data();
}
else if (texconv != NULL)
{
pb16.init(w, h);
texconv(&pb16,(u8*)&vram[sa],stride,h);
temp_tex_buffer = pb16.data();
}
else
{
//fill it in with a temp color
WARN_LOG(RENDERER, "UNHANDLED TEXTURE");
pb16.init(w, h);
memset(pb16.data(), 0x80, w * h * 2);
temp_tex_buffer = pb16.data();
}
// Restore the original texture height if it was constrained to VRAM limits above
h = original_h;
//lock the texture to detect changes in it
lock_block = libCore_vramlock_Lock(sa_tex,sa+size-1,this);
if (texID) {
//upload to OpenGL !
UploadToGPU(textype, upscaled_w, upscaled_h, (u8*)temp_tex_buffer);
if (settings.rend.DumpTextures)
glcache.BindTexture(GL_TEXTURE_2D, texID);
GLuint comps = GL_RGBA;
GLuint gltype;
switch (tex_type)
{
ComputeHash();
custom_texture.DumpTexture(texture_hash, upscaled_w, upscaled_h, textype, temp_tex_buffer);
case TextureType::_5551:
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
break;
case TextureType::_565:
gltype = GL_UNSIGNED_SHORT_5_6_5;
comps = GL_RGB;
break;
case TextureType::_4444:
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case TextureType::_8888:
gltype = GL_UNSIGNED_BYTE;
break;
}
glTexImage2D(GL_TEXTURE_2D, 0,comps, width, height, 0, comps, gltype, temp_tex_buffer);
if (tcw.MipMapped && settings.rend.UseMipmaps)
glGenerateMipmap(GL_TEXTURE_2D);
}
else {
#if FEAT_HAS_SOFTREND
if (textype == GL_UNSIGNED_SHORT_5_6_5)
/*
if (tex_type == TextureType::_565)
tex_type = 0;
else if (textype == GL_UNSIGNED_SHORT_5_5_5_1)
else if (tex_type == TextureType::_5551)
tex_type = 1;
else if (textype == GL_UNSIGNED_SHORT_4_4_4_4)
else if (tex_type == TextureType::_4444)
tex_type = 2;
*/
u16 *tex_data = (u16 *)temp_tex_buffer;
if (pData) {
_mm_free(pData);
@ -415,40 +130,12 @@ void TextureCacheData::Update()
#endif
}
}
void TextureCacheData::UploadToGPU(GLuint textype, int width, int height, u8 *temp_tex_buffer)
{
//upload to OpenGL !
glcache.BindTexture(GL_TEXTURE_2D, texID);
GLuint comps=textype == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA;
glTexImage2D(GL_TEXTURE_2D, 0,comps, width, height, 0, comps, textype, temp_tex_buffer);
if (tcw.MipMapped && settings.rend.UseMipmaps)
glGenerateMipmap(GL_TEXTURE_2D);
}
void TextureCacheData::CheckCustomTexture()
{
if (custom_load_in_progress == 0 && custom_image_data != NULL)
{
UploadToGPU(GL_UNSIGNED_BYTE, custom_width, custom_height, custom_image_data);
delete [] custom_image_data;
custom_image_data = NULL;
}
}
//true if : dirty or paletted texture and hashes don't match
bool TextureCacheData::NeedsUpdate() {
bool rc = dirty
|| (tcw.PixelFmt == PixelPal4 && palette_hash != pal_hash_16[tcw.PalSelect])
|| (tcw.PixelFmt == PixelPal8 && palette_hash != pal_hash_256[tcw.PalSelect >> 4]);
return rc;
}
bool TextureCacheData::Delete()
{
if (custom_load_in_progress > 0)
if (!BaseTextureCacheData::Delete())
return false;
if (pData) {
#if FEAT_HAS_SOFTREND
_mm_free(pData);
@ -461,17 +148,12 @@ bool TextureCacheData::Delete()
if (texID) {
glcache.DeleteTextures(1, &texID);
}
if (lock_block)
libCore_vramlock_Unlock_block(lock_block);
lock_block=0;
delete[] custom_image_data;
return true;
}
static map<u64,TextureCacheData> TexCache;
typedef map<u64,TextureCacheData>::iterator TexCacheIter;
static std::unordered_map<u64, TextureCacheData> TexCache;
typedef std::unordered_map<u64, TextureCacheData>::iterator TexCacheIter;
static TextureCacheData *getTextureCacheData(TSP tsp, TCW tcw);
@ -574,19 +256,13 @@ void ReadRTTBuffer() {
{
u32 tex_addr = gl.rtt.TexAddr << 3;
// Manually mark textures as dirty and remove all vram locks before calling glReadPixels
// Remove all vram locks before calling glReadPixels
// (deadlock on rpi)
for (TexCacheIter i = TexCache.begin(); i != TexCache.end(); i++)
{
if (i->second.sa_tex <= tex_addr + size - 1 && i->second.sa + i->second.size - 1 >= tex_addr) {
i->second.dirty = FrameCount;
if (i->second.lock_block != NULL) {
libCore_vramlock_Unlock_block(i->second.lock_block);
i->second.lock_block = NULL;
}
}
}
_vmem_unprotect_vram(0, VRAM_SIZE);
u32 page_tex_addr = tex_addr & PAGE_MASK;
u32 page_size = size + tex_addr - page_tex_addr;
page_size = ((page_size - 1) / PAGE_SIZE + 1) * PAGE_SIZE;
for (u32 page = page_tex_addr; page < page_tex_addr + page_size; page += PAGE_SIZE)
VramLockedWriteOffset(page);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
u16 *dst = (u16 *)&vram[tex_addr];
@ -641,13 +317,6 @@ void ReadRTTBuffer() {
dst += (stride - w * 2) / 2;
}
}
// Restore VRAM locks
for (TexCacheIter i = TexCache.begin(); i != TexCache.end(); i++)
{
if (i->second.lock_block != NULL)
_vmem_protect_vram(i->second.sa_tex, i->second.sa + i->second.size - i->second.sa_tex);
}
}
else
{
@ -683,7 +352,7 @@ void ReadRTTBuffer() {
if (texture_data->texID != 0)
glcache.DeleteTextures(1, &texture_data->texID);
else
texture_data->Create(false);
texture_data->Create();
texture_data->texID = gl.rtt.tex;
texture_data->dirty = 0;
if (texture_data->lock_block == NULL)
@ -745,7 +414,10 @@ GLuint gl_GetTexture(TSP tsp, TCW tcw)
TextureCacheData* tf = getTextureCacheData(tsp, tcw);
if (tf->texID == 0)
tf->Create(true);
{
tf->Create();
tf->texID = glcache.GenTexture();
}
//update if needed
if (tf->NeedsUpdate())
@ -792,7 +464,7 @@ text_info raw_GetTexture(TSP tsp, TCW tcw)
tf->tsp = tsp;
tf->tcw = tcw;
tf->Create(false);
tf->Create();
}
//update if needed
@ -806,7 +478,7 @@ text_info raw_GetTexture(TSP tsp, TCW tcw)
rv.height = tf->h;
rv.width = tf->w;
rv.pdata = tf->pData;
rv.textype = tf->tex_type;
rv.textype = (u32)tf->tex_type;
return rv;
@ -817,21 +489,20 @@ void CollectCleanup() {
u32 TargetFrame = max((u32)120,FrameCount) - 120;
for (TexCacheIter i=TexCache.begin();i!=TexCache.end();i++)
for (const auto& pair : TexCache)
{
if ( i->second.dirty && i->second.dirty < TargetFrame) {
list.push_back(i->first);
}
if (pair.second.dirty && pair.second.dirty < TargetFrame)
list.push_back(pair.first);
if (list.size() > 5)
break;
}
for (size_t i=0; i<list.size(); i++) {
if (TexCache[list[i]].Delete())
for (u64 id : list) {
if (TexCache[id].Delete())
{
//printf("Deleting %d\n", TexCache[list[i]].texID);
TexCache.erase(list[i]);
TexCache.erase(id);
}
}
}
@ -841,10 +512,8 @@ void DoCleanup() {
}
void killtex()
{
for (TexCacheIter i=TexCache.begin();i!=TexCache.end();i++)
{
i->second.Delete();
}
for (auto& pair : TexCache)
pair.second.Delete();
TexCache.clear();
KillTex = false;

455
core/rend/sorter.cpp Normal file
View File

@ -0,0 +1,455 @@
/*
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#include <algorithm>
#include "sorter.h"
struct IndexTrig
{
u32 id[3];
u16 pid;
f32 z;
};
float min3(float v0,float v1,float v2)
{
return min(min(v0,v1),v2);
}
float max3(float v0,float v1,float v2)
{
return max(max(v0,v1),v2);
}
float minZ(Vertex* v, u32* mod)
{
return min(min(v[mod[0]].z,v[mod[1]].z),v[mod[2]].z);
}
bool operator<(const IndexTrig &left, const IndexTrig &right)
{
return left.z<right.z;
}
bool operator<(const PolyParam &left, const PolyParam &right)
{
/* put any condition you want to sort on here */
return left.zvZ<right.zvZ;
//return left.zMin<right.zMax;
}
void SortPParams(int first, int count)
{
if (pvrrc.verts.used() == 0 || count <= 1)
return;
Vertex* vtx_base=pvrrc.verts.head();
u32* idx_base = pvrrc.idx.head();
PolyParam* pp = &pvrrc.global_param_tr.head()[first];
PolyParam* pp_end = pp + count;
while(pp!=pp_end)
{
if (pp->count<2)
{
pp->zvZ=0;
}
else
{
u32* idx = idx_base + pp->first;
Vertex* vtx=vtx_base+idx[0];
Vertex* vtx_end=vtx_base + idx[pp->count-1]+1;
u32 zv=0xFFFFFFFF;
while(vtx!=vtx_end)
{
zv=min(zv,(u32&)vtx->z);
vtx++;
}
pp->zvZ=(f32&)zv;
}
pp++;
}
std::stable_sort(pvrrc.global_param_tr.head() + first, pvrrc.global_param_tr.head() + first + count);
}
static Vertex* vtx_sort_base;
#if 0
/*
Per triangle sorting experiments
*/
//approximate the triangle area
float area_x2(Vertex* v)
{
return 2/3*fabs( (v[0].x-v[2].x)*(v[1].y-v[0].y) - (v[0].x-v[1].x)*(v[2].y-v[0].y)) ;
}
//approximate the distance ^2
float distance_apprx(Vertex* a, Vertex* b)
{
float xd=a->x-b->x;
float yd=a->y-b->y;
return xd*xd+yd*yd;
}
//was good idea, but not really working ..
bool Intersect(Vertex* a, Vertex* b)
{
float a1=area_x2(a);
float a2=area_x2(b);
float d = distance_apprx(a,b);
return (a1+a1)>d;
}
//root for quick-union
u16 rid(vector<u16>& v, u16 id)
{
while(id!=v[id]) id=v[id];
return id;
}
struct TrigBounds
{
float xs,xe;
float ys,ye;
float zs,ze;
};
//find 3d bounding box for triangle
TrigBounds bound(Vertex* v)
{
TrigBounds rv = { min(min(v[0].x,v[1].x),v[2].x), max(max(v[0].x,v[1].x),v[2].x),
min(min(v[0].y,v[1].y),v[2].y), max(max(v[0].y,v[1].y),v[2].y),
min(min(v[0].z,v[1].z),v[2].z), max(max(v[0].z,v[1].z),v[2].z),
};
return rv;
}
//bounding box 2d intersection
bool Intersect(TrigBounds& a, TrigBounds& b)
{
return ( !(a.xe<b.xs || a.xs>b.xe) && !(a.ye<b.ys || a.ys>b.ye) /*&& !(a.ze<b.zs || a.zs>b.ze)*/ );
}
bool operator<(const IndexTrig &left, const IndexTrig &right)
{
/*
TrigBounds l=bound(vtx_sort_base+left.id);
TrigBounds r=bound(vtx_sort_base+right.id);
if (!Intersect(l,r))
{
return true;
}
else
{
return (l.zs + l.ze) < (r.zs + r.ze);
}*/
return minZ(&vtx_sort_base[left.id])<minZ(&vtx_sort_base[right.id]);
}
//Not really working cuz of broken intersect
bool Intersect(const IndexTrig &left, const IndexTrig &right)
{
TrigBounds l=bound(vtx_sort_base+left.id);
TrigBounds r=bound(vtx_sort_base+right.id);
return Intersect(l,r);
}
#endif
//are two poly params the same?
bool PP_EQ(PolyParam* pp0, PolyParam* pp1)
{
return (pp0->pcw.full&PCW_DRAW_MASK)==(pp1->pcw.full&PCW_DRAW_MASK) && pp0->isp.full==pp1->isp.full && pp0->tcw.full==pp1->tcw.full && pp0->tsp.full==pp1->tsp.full && pp0->tileclip==pp1->tileclip;
}
void fill_id(u32* d, Vertex* v0, Vertex* v1, Vertex* v2, Vertex* vb)
{
d[0]=v0-vb;
d[1]=v1-vb;
d[2]=v2-vb;
}
void GenSorted(int first, int count, vector<SortTrigDrawParam>& pidx_sort, vector<u32>& vidx_sort)
{
u32 tess_gen=0;
pidx_sort.clear();
if (pvrrc.verts.used() == 0 || count <= 1)
return;
Vertex* vtx_base=pvrrc.verts.head();
u32* idx_base = pvrrc.idx.head();
PolyParam* pp_base = &pvrrc.global_param_tr.head()[first];
PolyParam* pp = pp_base;
PolyParam* pp_end = pp + count;
Vertex* vtx_arr=vtx_base+idx_base[pp->first];
vtx_sort_base=vtx_base;
static u32 vtx_cnt;
int vtx_count=idx_base[pp_end[-1].first+pp_end[-1].count-1]-idx_base[pp->first];
if (vtx_count>vtx_cnt)
vtx_cnt=vtx_count;
#if PRINT_SORT_STATS
printf("TVTX: %d || %d\n",vtx_cnt,vtx_count);
#endif
if (vtx_count<=0)
return;
//make lists of all triangles, with their pid and vid
static vector<IndexTrig> lst;
lst.resize(vtx_count*4);
int pfsti=0;
while(pp!=pp_end)
{
u32 ppid=(pp-pp_base);
if (pp->count>2)
{
u32* idx = idx_base + pp->first;
Vertex* vtx=vtx_base+idx[0];
Vertex* vtx_end=vtx_base + idx[pp->count-1]-1;
u32 flip=0;
while(vtx!=vtx_end)
{
Vertex* v0, * v1, * v2, * v3, * v4, * v5;
if (flip)
{
v0=&vtx[1];
v1=&vtx[0];
v2=&vtx[2];
}
else
{
v0=&vtx[0];
v1=&vtx[1];
v2=&vtx[2];
}
#if 0
if (settings.pvr.subdivide_transp)
{
u32 tess_x=(max3(v0->x,v1->x,v2->x)-min3(v0->x,v1->x,v2->x))/32;
u32 tess_y=(max3(v0->y,v1->y,v2->y)-min3(v0->y,v1->y,v2->y))/32;
if (tess_x==1) tess_x=0;
if (tess_y==1) tess_y=0;
//bool tess=(maxZ(v0,v1,v2)/minZ(v0,v1,v2))>=1.2;
if (tess_x + tess_y)
{
v3=pvrrc.verts.Append(3);
v4=v3+1;
v5=v4+1;
//xyz
for (int i=0;i<3;i++)
{
((float*)&v3->x)[i]=((float*)&v0->x)[i]*0.5f+((float*)&v2->x)[i]*0.5f;
((float*)&v4->x)[i]=((float*)&v0->x)[i]*0.5f+((float*)&v1->x)[i]*0.5f;
((float*)&v5->x)[i]=((float*)&v1->x)[i]*0.5f+((float*)&v2->x)[i]*0.5f;
}
//*TODO* Make it perspective correct
//uv
for (int i=0;i<2;i++)
{
((float*)&v3->u)[i]=((float*)&v0->u)[i]*0.5f+((float*)&v2->u)[i]*0.5f;
((float*)&v4->u)[i]=((float*)&v0->u)[i]*0.5f+((float*)&v1->u)[i]*0.5f;
((float*)&v5->u)[i]=((float*)&v1->u)[i]*0.5f+((float*)&v2->u)[i]*0.5f;
}
//color
for (int i=0;i<4;i++)
{
v3->col[i]=v0->col[i]/2+v2->col[i]/2;
v4->col[i]=v0->col[i]/2+v1->col[i]/2;
v5->col[i]=v1->col[i]/2+v2->col[i]/2;
}
fill_id(lst[pfsti].id,v0,v3,v4,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
fill_id(lst[pfsti].id,v2,v3,v5,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
fill_id(lst[pfsti].id,v3,v4,v5,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
fill_id(lst[pfsti].id,v5,v4,v1,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
tess_gen+=3;
}
else
{
fill_id(lst[pfsti].id,v0,v1,v2,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
}
}
else
#endif
{
fill_id(lst[pfsti].id,v0,v1,v2,vtx_base);
lst[pfsti].pid= ppid ;
lst[pfsti].z = minZ(vtx_base,lst[pfsti].id);
pfsti++;
}
flip ^= 1;
vtx++;
}
}
pp++;
}
u32 aused=pfsti;
lst.resize(aused);
//sort them
#if 1
std::stable_sort(lst.begin(),lst.end());
//Merge pids/draw cmds if two different pids are actually equal
if (true)
{
for (u32 k=1;k<aused;k++)
{
if (lst[k].pid!=lst[k-1].pid)
{
if (PP_EQ(&pp_base[lst[k].pid],&pp_base[lst[k-1].pid]))
{
lst[k].pid=lst[k-1].pid;
}
}
}
}
#endif
#if 0
//tries to optimise draw calls by reordering non-intersecting polygons
//uber slow and not very effective
{
int opid=lst[0].pid;
for (int k=1;k<aused;k++)
{
if (lst[k].pid!=opid)
{
if (opid>lst[k].pid)
{
//MOVE UP
for (int j=k;j>0 && lst[j].pid!=lst[j-1].pid && !Intersect(lst[j],lst[j-1]);j--)
{
swap(lst[j],lst[j-1]);
}
}
else
{
//move down
for (int j=k+1;j<aused && lst[j].pid!=lst[j-1].pid && !Intersect(lst[j],lst[j-1]);j++)
{
swap(lst[j],lst[j-1]);
}
}
}
opid=lst[k].pid;
}
}
#endif
//re-assemble them into drawing commands
vidx_sort.resize(aused*3);
int idx=-1;
for (u32 i=0; i<aused; i++)
{
int pid=lst[i].pid;
u32* midx = lst[i].id;
vidx_sort[i*3 + 0]=midx[0];
vidx_sort[i*3 + 1]=midx[1];
vidx_sort[i*3 + 2]=midx[2];
if (idx!=pid /* && !PP_EQ(&pp_base[pid],&pp_base[idx]) */ )
{
SortTrigDrawParam stdp = { pp_base + pid, i * 3, 0 };
if (idx!=-1)
{
SortTrigDrawParam* last=&pidx_sort[pidx_sort.size()-1];
last->count=stdp.first-last->first;
}
pidx_sort.push_back(stdp);
idx=pid;
}
}
SortTrigDrawParam* stdp=&pidx_sort[pidx_sort.size()-1];
stdp->count=aused*3-stdp->first;
#if PRINT_SORT_STATS
printf("Reassembled into %d from %d\n",pidx_sort.size(),pp_end-pp_base);
#endif
if (tess_gen) DEBUG_LOG(RENDERER, "Generated %.2fK Triangles !", tess_gen / 1000.0);
}

32
core/rend/sorter.h Normal file
View File

@ -0,0 +1,32 @@
/*
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include "hw/pvr/Renderer_if.h"
//Sort based on min-z of each strip
void SortPParams(int first, int count);
struct SortTrigDrawParam
{
PolyParam* ppid;
u32 first;
u32 count;
};
// Sort based on min-z of each triangle
void GenSorted(int first, int count, vector<SortTrigDrawParam>& sorted_pp, vector<u32>& sorted_idx);