Fix small issues for mingw builds on Linux

Doenst like the paths, big surprise. I tipically build it like:

  make platform=win32 CXX=x86_64-w64-mingw32-g++ \
       WINDRES=x86_64-w64-mingw32-windres \
       CC=x86_64-w64-mingw32-gcc
This commit is contained in:
David Guillen Fandos 2019-05-12 17:41:42 +02:00
parent 15ce3ab5fa
commit cbc2af29ad
7 changed files with 15 additions and 14 deletions

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@ -4,7 +4,7 @@
#include "common.h"
#include <stddef.h>
#include <Windows.h>
#include <windows.h>
#include <ntddscsi.h>
#include "SCSIDEFS.H"
@ -388,4 +388,4 @@ Disc* ioctl_parse(const wchar* file)
}
}
#endif
#endif

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@ -1,6 +1,6 @@
#include <d3d11.h>
#include "hw\pvr\Renderer_if.h"
#include "oslib\oslib.h"
#include "hw/pvr/Renderer_if.h"
#include "oslib/oslib.h"
#pragma comment(lib,"d3d11.lib")
@ -102,4 +102,4 @@ struct d3d11 : Renderer
Renderer* rend_D3D11()
{
return new d3d11();
}
}

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@ -783,7 +783,7 @@ GLuint fogTextureId;
return rv;
}
#include <Wingdi.h>
#include <wingdi.h>
void gl_swap()
{
wglSwapLayerBuffers(ourWindowHandleToDeviceContext,WGL_SWAP_MAIN_PLANE);

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@ -7,7 +7,7 @@
#if HOST_OS!=OS_WINDOWS
#include <pthread.h>
#else
#include <Windows.h>
#include <windows.h>
#endif

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@ -1,6 +1,6 @@
#include "oslib\oslib.h"
#include "oslib\audiostream.h"
#include "imgread\common.h"
#include "oslib/oslib.h"
#include "oslib/audiostream.h"
#include "imgread/common.h"
#include "stdclass.h"
#include "cfg/cfg.h"
#include "xinput_gamepad.h"
@ -10,8 +10,8 @@
#include <windows.h>
#include <windowsx.h>
#include <Xinput.h>
#include "hw\maple\maple_cfg.h"
#include <xinput.h>
#include "hw/maple/maple_cfg.h"
#pragma comment(lib, "XInput9_1_0.lib")
PCHAR*

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@ -1,4 +1,4 @@
#include <Xinput.h>
#include <xinput.h>
#include "input/gamepad_device.h"
#include "rend/gui.h"

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@ -18,6 +18,7 @@ CC=${CC_PREFIX}gcc
AS=${CC_PREFIX}as
STRIP=${CC_PREFIX}strip
LD=${CC}
WINDRES=${CC_PREFIX}windres
CHD5_LZMA := 1
CHD5_FLAC := 1
@ -432,7 +433,7 @@ OBJECTS:=$(patsubst $(RZDCY_SRC_DIR)/%,$(BUILDDIR)/%,$(OBJECTS))
ifdef FOR_WINDOWS
OBJECTS+=$(BUILDDIR)/reicastres.build_obj
$(BUILDDIR)/reicastres.build_obj: $(LOCAL_PATH)/../windows/reicast.rc $(LOCAL_PATH)/../windows/reicast.ico $(RZDCY_SRC_DIR)/version.h
windres $< $@
$(WINDRES) $< $@
endif
DEPDIR := .dep-$(BUILDDIR)