adelikat
15c0cd8b39
Duh, I'm stupid, lag counter display fixed.
2008-08-04 19:45:56 +00:00
adelikat
78cb283eaf
Moved stuff around and added input display and lag counter display in a menu. Lag counter display currently backwards, input display not hooked up.
2008-08-04 19:31:22 +00:00
adelikat
91526befde
Opening a lua file uses the lua directory override
2008-08-02 18:00:17 +00:00
zeromus
4e81ece9ed
oh yeah i forgot to check that in
2008-08-02 17:37:11 +00:00
zeromus
1a9939b940
remove
2008-08-02 04:17:42 +00:00
zeromus
d7524bcdba
committing basicbot rip-outage so i can test it at work
2008-07-31 16:21:42 +00:00
zeromus
f0fb3d140e
fixes to lua engine
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- loading script does an implicit stop first
- script dying of natural causes triggers a stop, and thus an OnStop event in lua first (for proper cleanup)
2008-07-29 22:51:24 +00:00
zeromus
cf65728642
lua!!!!
2008-07-23 06:54:14 +00:00
qfox
9bd8553976
New BasicBot works, but very very basic (only numbers).
2008-07-22 20:17:43 +00:00
qfox
34c60610ea
2008-07-21 20:14:31 +00:00
adelikat
a928f44f45
.gz removed from possible archive files in open rom dialog
2008-07-10 16:10:11 +00:00
zeromus
3ada6d3015
this fixes my pal problems. i dont know what problems adelikat is having
2008-07-10 15:50:44 +00:00
zeromus
0a63a42df2
proper support for single-file archives
2008-07-10 05:42:12 +00:00
adelikat
46a4a65eb9
Added .rar to list of files when using Open File
2008-07-09 14:02:04 +00:00
zeromus
bc54e2abba
generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
2008-07-09 05:47:13 +00:00
adelikat
663a2daf08
1) Lag Counter setting remembered by config. 2) MapHokeys now includes many tools such as debugger, ppu viewer, etc.
2008-07-07 15:54:38 +00:00
adelikat
627e619c3c
Basicbot Fix - When stopping basicbot, FCEUX no longer in turbo mode.
2008-07-05 23:37:35 +00:00
adelikat
97549d280e
Fixed - Use External Input
2008-07-05 23:04:40 +00:00
adelikat
b09d9b62a6
Autofire offset and alternate A and B remebered in config
2008-07-03 18:56:44 +00:00
adelikat
13de73daf2
Autofire pattern now remembered in config file.
2008-07-03 15:33:04 +00:00
adelikat
be1ad5f5c3
fixed windows compile error. Made Hex editor close on rom close + added close to hex editor menu. Also prevented text hooker from being loaded without a rom loaded.
2008-07-03 13:24:59 +00:00
adelikat
53c9189c98
attempt to merge text hooker
2008-06-30 15:25:13 +00:00
zeromus
0b1030a820
minimum tasedit should be working now
2008-06-28 22:03:59 +00:00
adelikat
dad4f4c498
.7z files now show up in the Open file dialog box.
2008-06-26 23:48:57 +00:00
zeromus
f334b0dce8
repair recent filenames
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support recent filenames with 7z archives
2008-06-26 06:49:05 +00:00
zeromus
6f9831ec68
7zip archive browsing
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configurable no-bg-render fill color
change to poweron sequence for movies. hopefully that wont break any compatibility.....
2008-06-25 06:34:08 +00:00
adelikat
3eecd0033e
Changed rewind to auto-save
2008-06-25 00:43:02 +00:00
zeromus
15cc62e978
- movie metadata support
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- movie metadata display
2008-06-22 23:41:24 +00:00
zeromus
a91d2c414e
better movie conversion
2008-06-22 22:25:30 +00:00
zeromus
67c4a6d6ab
batch fcm->fm2 convert rough draft (look in the file menu)
...
the headers arent output fully correct.. and there is no error reporting.. but it works.
2008-06-22 06:53:49 +00:00
zeromus
69bc4b3f72
added obj/bg display toggle
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much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus
79de2d8295
- a ton of cleanups
...
- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
...
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus
f90336a6a5
some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
2008-06-08 10:22:33 +00:00
zeromus
2a190f3c74
fix sdl savestates?
2008-06-06 06:34:39 +00:00
jeblanchard
7105d7d537
Numerous seemingly harmless gcc warning fixes
2008-06-06 01:21:51 +00:00
zeromus
9a7da827a2
break tasedit. but on the way to making it better!
2008-06-05 06:49:11 +00:00
jeblanchard
c4b1a5db64
Log sound as --> Record WAV
2008-06-04 01:12:39 +00:00
jeblanchard
5a9781ade5
Magic-number holocaust part 1: substitution for existing UI elements
2008-06-03 01:25:12 +00:00
jeblanchard
9920fb4b72
Commit a saner help system--still improvable in terms of direct access to topic pages
2008-06-01 16:57:37 +00:00
jeblanchard
e517895e15
add _BROKEN_ help-viewing support
2008-06-01 15:38:36 +00:00
adelikat
101a774dd9
Added Help entry to fceux menu in preparation for fceux.chm
2008-06-01 01:35:15 +00:00
jeblanchard
a607572b61
Fix "Log Sound As" and "Stop Sound Logging"
2008-05-31 02:59:28 +00:00
adelikat
4a3b4d2c91
Misc. res fixes. Added Ctrl+W to close roms. Remapped default hotkeys to a more sane configuration.
2008-05-30 15:47:02 +00:00
jeblanchard
ce72bbad0b
Kill most (non-const) static vars in header files
2008-05-29 06:24:39 +00:00
zeromus
d1cc70c7c4
tas editor rough draft
2008-05-28 07:41:49 +00:00
jeblanchard
886bae8b5a
Kill two numeric resource IDs
2008-05-28 03:04:45 +00:00
zeromus
750d897b89
accelerators in main window
2008-05-27 23:24:43 +00:00
jeblanchard
9b7f730b43
Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
2008-05-27 05:29:00 +00:00
zeromus
a94c996dd7
fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
...
removed author stuff from record and replay dialogs
2008-05-27 00:51:31 +00:00
zeromus
307bf9c819
pause after playback
2008-05-26 21:58:24 +00:00
mauzus
2dcd90fc6c
fix directories configuration stuff
2008-05-24 16:25:15 +00:00
zeromus
6fa78df786
remember more window positions
2008-05-18 21:32:55 +00:00
mauzus
e85df098d6
bugfix: [1959910] Cheats menu - add - double click ram address sends to mwatch
2008-05-16 02:49:38 +00:00
zeromus
9e1f1d82e9
faster memwatch?
2008-05-13 00:17:49 +00:00
zeromus
c7db72391f
added ram filter
2008-05-12 22:13:33 +00:00
zeromus
201261c142
fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1787298&group_id=13536&atid=113536
...
(screen needs to blank when rom is closed)
I dont think this was causing crashes anymore, but I went ahead and did it
fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1960732&group_id=13536&atid=113536
(Increase frame advance speed when holding it down)
Now it runs at native emulation speed! Now that it is set up, I can easily adjust the speed to a fraction thereof.
fixed https://sourceforge.net/tracker/index.php?func=detail&aid=1960359&group_id=13536&atid=113536
(Sound doesn't work when fceu is running and not in focus)
Now it respects the global focus flag in the sound options (because I dont like global sound)
But the sound options engine is totally different so a lot of those options dont do anything.. we'll have to clean that up some other day
2008-05-09 06:43:55 +00:00
zeromus
914dac6540
fix google issue 64: FCEU crashes if opening a non existing rom in the recent folder or will crash upon loading any rom after such an error
2008-05-07 18:45:23 +00:00
zeromus
3078b40cf4
memwatch added back in
2008-05-07 07:08:34 +00:00
rheiny
1dcf46fa78
Main window is now centered.
2007-02-11 15:47:56 +00:00
rheiny
bca418ff84
Cleaning out window.cpp
2007-02-11 14:02:13 +00:00
rheiny
143909288c
Cleaning out window.cpp
2007-02-11 13:45:14 +00:00
rheiny
5847e9eedb
Trying to untangle the horrible web of file dependencies
2007-02-11 13:16:25 +00:00
rheiny
1381b9fe37
Trying to untangle the horrible web of file dependencies
2007-02-11 13:08:36 +00:00
rheiny
949c9a83ce
Trying to untangle the horrible web of file dependencies
2007-02-11 12:41:01 +00:00
rheiny
7b75fb1448
Trying to untangle the horrible web of file dependencies
2007-02-11 12:04:24 +00:00
rheiny
22adcaa7fc
Improved menu handling.
2007-02-11 10:19:00 +00:00
rheiny
1644cb0762
Cleaned up some code.
2007-02-10 15:56:13 +00:00
rheiny
652c36be53
Added Cheat Console again.
2007-02-10 14:48:52 +00:00
rheiny
c4d9cfe679
Cleaned up some code.
2007-02-09 19:02:13 +00:00
rheiny
5befd8b8be
Cleaned up some code.
2007-02-07 20:50:47 +00:00
rheiny
507ddedda5
Cleaned up some code.
2007-02-07 20:35:15 +00:00
rheiny
618d4fccea
Cleaned up some code.
2007-02-07 18:28:50 +00:00
rheiny
379136451f
Cleaned up some code.
2007-02-06 19:15:24 +00:00
rheiny
62efccb998
Cleaned up some code.
2007-02-06 18:59:15 +00:00
rheiny
e163d2cd87
Cleaned up some code
2007-02-06 14:14:58 +00:00
zeromus
dd126e30e5
more sound/throttle cleanups and improvements
2006-08-25 07:05:55 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
...
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
06536f226e
moved the assembly/disassembly code to the core code
...
improved docs a little
2006-08-01 04:33:12 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00