Cleaned up some code.
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62efccb998
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@ -293,29 +293,36 @@ void ShowAboutBox(void)
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//mbg 6/30/06 - indicates that the main loop should close the game as soon as it can
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int closeGame = 0;
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void DoFCEUExit(void)
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/**
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* Exits FCE Ultra
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**/
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void DoFCEUExit()
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{
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/* Wolfenstein 3D had cute exit messages. */
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char *emsg[4]={"Are you sure you want to leave? I'll become lonely!",
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"If you exit, I'll... EAT YOUR MOUSE.",
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"You can never really exit, you know.",
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"E-x-i-t?"
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};
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/* Wolfenstein 3D had cute exit messages. */
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char *emsg[4]={"Are you sure you want to leave? I'll become lonely!",
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"If you exit, I'll... EAT YOUR MOUSE.",
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"You can never really exit, you know.",
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"E-x-i-t?"
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};
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KillDebugger(); //mbg merge 7/19/06 added
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KillDebugger(); //mbg merge 7/19/06 added
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if(exiting) /* Eh, oops. I'll need to try to fix this later. */
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return;
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if(exiting) /* Eh, oops. I'll need to try to fix this later. */
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return;
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if(goptions & GOO_CONFIRMEXIT)
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if(IDYES != MessageBox(hAppWnd,emsg[rand()&3],"Exit FCE Ultra?",MB_ICONQUESTION|MB_YESNO))
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return;
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if(goptions & GOO_CONFIRMEXIT)
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{
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if(IDYES != MessageBox(hAppWnd, emsg[rand() & 3], "Exit FCE Ultra?", MB_ICONQUESTION | MB_YESNO) )
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{
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return;
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}
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}
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FCEUI_StopMovie();
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FCEUD_AviStop();
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FCEUI_StopMovie();
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FCEUD_AviStop();
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exiting=1;
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closeGame = 1;//mbg 6/30/06 - for housekeeping purposes we need to exit after the emulation cycle finishes
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exiting = 1;
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closeGame = 1;//mbg 6/30/06 - for housekeeping purposes we need to exit after the emulation cycle finishes
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}
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void DoPriority(void)
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Binary file not shown.
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@ -16,6 +16,7 @@
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#define MENU_STOP_MOVIE 143
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#define MENU_RECORD_AVI 151
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#define MENU_STOP_AVI 152
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#define MENU_EXIT 153
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#define GUI_BOT_A_1 1000
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#define GUI_BOT_B_1 1001
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#define GUI_BOT_SELECT_1 1002
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@ -143,6 +144,7 @@
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#define ID_DEBUG_TRACELOGGER 40057
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#define ID_DEBUG_GAMEGENIEDECODER 40059
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#define ID_DEBUG_CDLOGGER 40060
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#define MENU_LOG_SOUND 40120
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#define GUI_BOT_DEBUG 65436
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#define GUI_BOT_ERROR 65438
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@ -151,7 +153,7 @@
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 103
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#define _APS_NEXT_COMMAND_VALUE 40023
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#define _APS_NEXT_COMMAND_VALUE 40025
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#define _APS_NEXT_CONTROL_VALUE 1117
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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@ -24,24 +24,33 @@ int CloseWave(void)
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return(FCEUI_EndWaveRecord());
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}
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/**
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* Shows a Open File dialog and starts logging sound.
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*
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* @return Flag that indicates failure (0) or success (1).
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**/
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int CreateSoundSave(void)
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{
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const char filter[]="MS WAVE(*.wav)\0*.wav\0";
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char nameo[2048];
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OPENFILENAME ofn;
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const char filter[]="MS WAVE(*.wav)\0*.wav\0";
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char nameo[2048];
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OPENFILENAME ofn;
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FCEUI_EndWaveRecord();
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FCEUI_EndWaveRecord();
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memset(&ofn,0,sizeof(ofn));
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ofn.lStructSize=sizeof(ofn);
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ofn.hInstance=fceu_hInstance;
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ofn.lpstrTitle="Log Sound As...";
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ofn.lpstrFilter=filter;
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nameo[0]=0;
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ofn.lpstrFile=nameo;
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ofn.nMaxFile=256;
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ofn.Flags=OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
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if(GetSaveFileName(&ofn))
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return FCEUI_BeginWaveRecord(nameo);
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return 0;
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memset(&ofn,0,sizeof(ofn));
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ofn.lStructSize=sizeof(ofn);
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ofn.hInstance=fceu_hInstance;
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ofn.lpstrTitle="Log Sound As...";
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ofn.lpstrFilter=filter;
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nameo[0]=0;
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ofn.lpstrFile=nameo;
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ofn.nMaxFile=256;
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ofn.Flags=OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
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if(GetSaveFileName(&ofn))
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{
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return FCEUI_BeginWaveRecord(nameo);
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}
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return 0;
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}
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@ -809,16 +809,13 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
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FCEUD_LoadStateFrom();
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break;
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case 40120: //mbg merge 7/18/06 changed ID from 120
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case MENU_LOG_SOUND: //mbg merge 7/18/06 changed ID from 120
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// Record sound menu was selected
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// TODO: Proper stop logging
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{
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MENUITEMINFO mi;
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char *str;
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char *str = CreateSoundSave() ? "Stop Sound Logging" : "Log Sound As...";
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if(CreateSoundSave())
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str="Stop Sound Logging";
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else
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str="Log Sound As...";
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memset(&mi,0,sizeof(mi));
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mi.fMask=MIIM_DATA|MIIM_TYPE;
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mi.cbSize=sizeof(mi);
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@ -830,7 +827,11 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
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SetMenuItemInfo(fceumenu,120,0,&mi);
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}
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break;
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case 130:DoFCEUExit();break;
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case MENU_EXIT:
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// Exit menu was selected
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DoFCEUExit();
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break;
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case MENU_RECORD_MOVIE:
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// Record movie menu was selected
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