Commit Graph

230 Commits

Author SHA1 Message Date
zeromus dec0608adf fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32 2011-01-04 07:07:02 +00:00
adelikat 1cd34b57ea Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h 2010-08-21 03:59:17 +00:00
aquanull 252a4a55ad Allowed the user to disable keeping finished movies open. 2010-06-22 14:29:05 +00:00
adelikat f171bd3f72 Fix broken SDL build. Annoying have core & win32 files with the same name! 2010-06-07 16:26:41 +00:00
adelikat 6faa55b21f Clean up Deign's screenshot as code. Internally it is now set up for easy implementation in the SDL build. 2010-06-07 15:41:52 +00:00
deign85 cacd846515 Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit. 2010-06-07 04:26:16 +00:00
adelikat e2274f2e8b Win32 - fix bug that caused gamegenie to turn on when ppu is toggled. 2010-06-06 02:22:59 +00:00
ugetab e5f12da441 After much effort, added NTSC 2x scaler option to both Windows and SDL. Includes new config option NTSCwinspecial. 2010-05-21 20:36:24 +00:00
ugetab b68d9a91b8 Added Single Instantiation mode, which makes starting a second copy of FCEUX with a path to a game make it load the file into the first, then exit. To enable, set SingleInstanceOnly 1 in the config file. If someone else wants to edit things to make this easy on the user, go for it. If started with nothing in the command line, it will simply start a second copy. 2010-05-19 21:51:25 +00:00
adelikat 83fb3e9ffa Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp 2010-05-19 02:12:11 +00:00
adelikat da875309c1 Win32 - Add messages to screen & messagelog on PPU change. 2010-05-18 18:20:52 +00:00
adelikat fdbbb5bbc0 Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr & SNES9x-rr.
In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately.  Instead it waits 

until input is recording into the movie (next frame).  For win32 this feature is togglable in movie options and the context 

menu.  For SDL this is off by default and a toggle will need to be added.
2010-05-18 15:31:53 +00:00
zeromus 4e66aaef9c replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
ugetab 046617c693 Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
adelikat cf7e73cf98 Win32 - toggle item to restore old input display (saves in config as well) 2010-05-14 03:18:08 +00:00
adelikat a832f49204 Win32 - Context menu - only display dynamic subtitle menu items if there are subtitles in the movie loaded. Document the dump to SRT context menu item. 2010-05-13 03:15:06 +00:00
ugetab 6b963affea With special scaler in window mode, it's possible to resize to anything above the minimum. Fixed the special scaler minimum testing, and I think someone forgot a pair of brackets some time ago. 2010-05-12 18:43:04 +00:00
adelikat 9006fd7a73 Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording. 2010-05-12 15:31:24 +00:00
ugetab 027c4eebb5 Added "Dump Subtitles to SRT file" context menu item. Only appears for movies with subtitles. Only tested with 1 movie, but it worked almost perfectly, except that site videos have a TASVideos intro that will have to be accounted for. 2010-05-09 06:31:06 +00:00
ugetab a24932ceff Added right-click subtitle toggle to movies with subtitles, and probably forgot to save the help file before the last commit. 2010-05-09 03:30:14 +00:00
CaH4e3 f0a3f8cf21 redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
ugetab c136fcfa1e Added something to automatically add an extension to the filename in the dialog window. I think I'm going to make CaH4e3 mad at me too. 2010-05-08 08:30:16 +00:00
CaH4e3 111cc48167 DefExt enabled again 2010-05-08 08:24:30 +00:00
ugetab 8c58b23e77 Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion. 2010-05-08 02:30:40 +00:00
ugetab 61fd43ab95 1. Added context menu to Cheat Dialog Cheat Listbox
2. Populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor
3. Fixed Hex Editor Color Display code. I was overflowing it before.
4. Made enabling/disabling cheats no longer deselect the selected cheat.
2010-05-08 00:04:26 +00:00
ugetab 4b4cf0723d Added metadata loading(right-click during playback, 'View comments and subtitles') for recent movies, last played movie, and drag-n-drop movies, and likely managed any others that I didn't try as well. 2010-05-07 02:37:02 +00:00
ugetab 672c187177 Added 'AddExtensionIfMissing', which replaces every other means of adding a missing extension to a file, and allows one to use All File to save with any extension. Added 'All Files' option to all dialogs that didn't have it. Uses the file extension a user manually selects to pick what extension to add to a filename.
Also did other save dialog optimizations and normalizations, because I was looking at all of them over and over again.
2010-05-06 21:48:23 +00:00
ugetab 05c76ec6c2 1. Debugger no longer reloads itself to load new game .DEB data
2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
adelikat daad084393 Win32 - Drag & Drop - if dropping a .fcm with no ROM loaded,
prompt for one (same functionality that was added to .fm2 files)
2010-04-20 19:28:05 +00:00
adelikat b38e181aa6 Win32 - Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked. This is done by implementing an UpdateLuaConsole() function. TOOD: there are probably other useful things for that function to do. 2010-04-07 23:56:15 +00:00
ugetab 3e34f5707b Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512. 2010-03-31 03:46:16 +00:00
adelikat 5ca3ed251e Win32 - If .fm2 drag & dropped with no ROM load, the open ROM dialog will appear 2010-03-04 15:09:49 +00:00
adelikat a160271782 Win32 - remove a debug printf left in by mistake. 2010-03-04 00:33:46 +00:00
adelikat d9f59e45f6 Win32 - a Disable Movie Messages during AVI menu item. 2010-03-02 03:34:15 +00:00
ugetab 236708f9b8 Optimized/beautified previous committed code. Appears to function identically, and uses a single function throughout 16 files. 2010-02-08 04:33:46 +00:00
ugetab 9c5a81471e Added window bounds checking to all WM_MOVE entries due to a bug report and example fceux.cfg file from Gil_ at the nesdev IRC. Win32 only. 2010-02-07 22:19:38 +00:00
mart0258 d9be086126 MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
adelikat fdd7af8997 Win32 - if Cheats dialog pauses the emulator, the emulator will unpaused if it regains focus. 2009-11-18 02:06:06 +00:00
adelikat ecbf9a2dd4 Win32 - Cheats - Pause while Active checkbox installed. 2009-11-18 01:51:37 +00:00
adelikat cde73a67dc made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp. 2009-11-13 05:35:32 +00:00
adelikat 4a3369186b made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp. 2009-11-13 04:21:24 +00:00
adelikat a45d6068df Win32 - whoops, for the last release I commented out the "remove from list?" pop up box when a lua code fails when selecting it from the recent menu. However, I neglected to remove it in the case of the Load Last Lua context menu item. Shame on me for copying the same code in 2 locations instead of using a single function call. 2009-11-11 20:51:06 +00:00
adelikat 2cf4d23994 win32 - debugger - added an auto-load feature 2009-11-05 04:36:46 +00:00
adelikat bf14da0052 Win32 - Debugger menu item no longer grayed when no rom is loaded. The debugger is designed to handle whether or not a game is loaded, so there is no reason to block it. 2009-11-04 18:50:18 +00:00
adelikat 69f988a449 Win32 - remove the messagebox when a recent lua script has an error opening. Lua scripts frequently fail when writing them, so this messagebox quickly becomes annoying. 2009-11-02 22:06:07 +00:00
adelikat d3f029d4b9 Win32 - Ram Watch - Fixed so Auto-load now opens the most recent file too. 2009-11-02 01:12:24 +00:00
adelikat 025f0ad7a9 Win32 - Hoooked up Ram Watch's auto-load feature 2009-11-01 02:34:38 +00:00
adelikat f2b59bac4d Win32 - Add hotkeys for Ram Search and Ram Watch dialogs 2009-11-01 02:20:31 +00:00
gocha 25cdffc734 add lua console, and add/replace print, tostring, addressof, and copytable. 2009-10-19 03:01:26 +00:00
adelikat ea652c6836 Win32 - removed the RAM Filter dialog since it is doubly redundant compared to both cheat search and Ram search. Some minor changes to the help doc. 2009-10-12 02:51:38 +00:00