Trying to untangle the horrible web of file dependencies
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49b05ff178
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@ -50,26 +50,11 @@
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#include "tracer.h"
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#include "cdlogger.h"
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#include "main.h"
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#include "basicbot.h"
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#include "args.h"
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#include "config.h"
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// #defines
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#define VNSCLIP ((eoptions&EO_CLIPSIDES)?8:0)
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#define VNSWID ((eoptions&EO_CLIPSIDES)?240:256)
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#define SO_FORCE8BIT 1
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#define SO_SECONDARY 2
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#define SO_GFOCUS 4
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#define SO_D16VOL 8
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#define SO_MUTEFA 16
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#define SO_OLDUP 32
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#define GOO_DISABLESS 1 /* Disable screen saver when game is loaded. */
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#define GOO_CONFIRMEXIT 2 /* Confirmation before exiting. */
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#define GOO_POWERRESET 4 /* Confirm on power/reset. */
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//---------------------------
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//mbg merge 6/29/06 - new aboutbox
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@ -106,6 +91,8 @@ void ApplyDefaultCommandMapping(void);
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uint8 *xbsave = NULL;
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int eoptions = EO_BGRUN | EO_FORCEISCALE;
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int soundoptions = SO_SECONDARY | SO_GFOCUS;
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/**
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* Handle of the main window.
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**/
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@ -118,20 +105,6 @@ HINSTANCE fceu_hInstance;
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HRESULT ddrval;
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/**
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* Contains the names of the overridden standard directories
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* in the order cheats, misc, nonvol, states, snaps, ..., base
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**/
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static char *directory_names[6] = {0, 0, 0, 0, 0, 0};
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/**
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* Contains the names of the default directories.
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**/
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static const char *default_directory_names[5] = {"cheats", "sav", "fcs", "snaps", "movie"};
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#define NUMBER_OF_DIRECTORIES sizeof(directory_names) / sizeof(*directory_names)
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#define NUMBER_OF_DEFAULT_DIRECTORIES sizeof(default_directory_names) / sizeof(*default_directory_names)
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static char TempArray[2048];
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/**
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@ -142,49 +115,18 @@ static char BaseDirectory[2048];
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static int exiting = 0;
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static volatile int moocow = 0;
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/* Some timing-related variables (now ignored). */
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static int maxconbskip = 32; /* Maximum consecutive blit skips. */
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static int ffbskip = 32; /* Blit skips per blit when FF-ing */
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static int moviereadonly = 1;
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static int fullscreen = 0;
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static int soundflush = 0;
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// Flag that indicates whether Game Genie is enabled or not.
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static int genie = 0;
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// Flag that indicates whether PAL Emulation is enabled or not.
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static int pal_emulation = 0;
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static int status_icon = 1;
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static int windowedfailed;
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static double saspectw = 1, saspecth = 1;
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static double winsizemulx = 1, winsizemuly = 1;
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static int winwidth, winheight;
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static int ismaximized = 0;
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static volatile int nofocus = 0;
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static volatile int _userpause = 0; //mbg merge 7/18/06 changed tasbuild was using this only in a couple of places
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static uint32 goptions = GOO_DISABLESS;
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static int soundrate = 44100;
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static int soundbuftime = 50;
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/*static*/ int soundoptions = SO_SECONDARY | SO_GFOCUS;
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static int soundvolume = 100;
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static int soundquality = 0;
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extern int autoHoldKey, autoHoldClearKey;
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extern int frame_display, input_display;
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//mbg merge 7/17/06 did these have to be unsigned?
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static int srendline, erendline;
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static int srendlinen = 8;
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static int erendlinen = 231;
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static int srendlinep = 0;
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static int erendlinep = 239;
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static int totallines;
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static uint8 cpalette[192];
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static int vmod = 0;
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int soundo = 1;
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static int ntsccol = 0, ntsctint, ntschue;
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@ -291,7 +233,6 @@ void CreateDirs(void)
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DefaultDirectoryWalker(DirectoryCreator);
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}
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static char *gfsdir=0;
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/**
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* Fills the BaseDirectory string
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@ -440,7 +381,7 @@ void DoPriority(void)
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// TODO: HORRIBLE
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#include "sound.cpp"
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//#include "sound.cpp"
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#include "video.cpp"
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#include "window.cpp"
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@ -1,29 +1,74 @@
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#ifndef WIN_MAIN_H
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#define WIN_MAIN_H
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#include "../../types.h"
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static int genie;
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static int pal_emulation;
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static int status_icon;
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static int fullscreen;
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static int vmod;
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static char *gfsdir;
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static char *directory_names[6];
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static double winsizemulx, winsizemuly;
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static double saspectw, saspecth;
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static int soundrate;
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static int soundbuftime;
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static int soundvolume;
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static int soundquality;
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static uint32 goptions;
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// #defines
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#define VNSCLIP ((eoptions&EO_CLIPSIDES)?8:0)
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#define VNSWID ((eoptions&EO_CLIPSIDES)?240:256)
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#define SO_FORCE8BIT 1
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#define SO_SECONDARY 2
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#define SO_GFOCUS 4
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#define SO_D16VOL 8
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#define SO_MUTEFA 16
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#define SO_OLDUP 32
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#define GOO_DISABLESS 1 /* Disable screen saver when game is loaded. */
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#define GOO_CONFIRMEXIT 2 /* Confirmation before exiting. */
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#define GOO_POWERRESET 4 /* Confirm on power/reset. */
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/* Some timing-related variables (now ignored). */
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static int maxconbskip = 32; /* Maximum consecutive blit skips. */
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static int ffbskip = 32; /* Blit skips per blit when FF-ing */
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static int moviereadonly = 1;
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static int fullscreen = 0;
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static int soundflush = 0;
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// Flag that indicates whether Game Genie is enabled or not.
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static int genie = 0;
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// Flag that indicates whether PAL Emulation is enabled or not.
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static int pal_emulation = 0;
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static int status_icon = 1;
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static int vmod = 0;
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static char *gfsdir=0;
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/**
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* Contains the names of the overridden standard directories
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* in the order cheats, misc, nonvol, states, snaps, ..., base
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**/
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static char *directory_names[6] = {0, 0, 0, 0, 0, 0};
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/**
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* Contains the names of the default directories.
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**/
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static const char *default_directory_names[5] = {"cheats", "sav", "fcs", "snaps", "movie"};
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#define NUMBER_OF_DIRECTORIES sizeof(directory_names) / sizeof(*directory_names)
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#define NUMBER_OF_DEFAULT_DIRECTORIES sizeof(default_directory_names) / sizeof(*default_directory_names)
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static double saspectw = 1, saspecth = 1;
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static double winsizemulx = 1, winsizemuly = 1;
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static int winwidth, winheight;
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static int ismaximized = 0;
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static uint32 goptions = GOO_DISABLESS;
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static int soundrate = 44100;
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static int soundbuftime = 50;
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static int soundvolume = 100;
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static int soundquality = 0;
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static uint8 cpalette[192];
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static int srendlinen;
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static int erendlinen;
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static int srendlinep;
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static int erendlinep;
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static int ismaximized;
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static int maxconbskip;
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static int ffbskip;
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static int moviereadonly;
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static int srendlinen = 8;
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static int erendlinen = 231;
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static int srendlinep = 0;
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static int erendlinep = 239;
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extern int soundo;
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extern int eoptions;
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extern int soundoptions;
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#endif
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@ -19,6 +19,8 @@
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*/
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#include <list>
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#include "common.h"
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#include "main.h"
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/// controls whether playback is muted
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static bool mute = false;
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/**
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* Shows the sounds configuration dialog.
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**/
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void ConfigSound(void)
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void ConfigSound()
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{
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if(!uug)
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{
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{ 3, 3, 4, 8, 16, 32, 64, 128, 192, 256, 384, 512, 768, 1024, 2048, 4096, 8192, 16384, 16384};
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int32 fps_scale = 256;
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static void RefreshThrottleFPS(void)
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void RefreshThrottleFPS()
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{
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printf("WTF\n");
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fflush(stdout);
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}
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#include "wave.cpp"
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//#include "wave.cpp"
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@ -0,0 +1,9 @@
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extern int32 fps_scale;
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void RefreshThrottleFPS();
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void ConfigSound();
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int InitSound();
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void TrashSound();
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void win_SoundSetScale(int scale);
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void win_SoundWriteData(int32 *buffer, int count);
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void win_Throttle();
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@ -18,7 +18,11 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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int CloseWave(void)
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#include "common.h"
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#include "../../wave.h"
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int CloseWave()
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{
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return(FCEUI_EndWaveRecord());
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*
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* @return Flag that indicates failure (0) or success (1).
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**/
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int CreateSoundSave(void)
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int CreateSoundSave()
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{
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const char filter[]="MS WAVE(*.wav)\0*.wav\0";
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char nameo[2048];
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#include "state.cpp" /* Save/Load state AS */
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#include "sound.h"
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#include "wave.h"
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// #defines
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#define MAX(x,y) ((x)<(y)?(y):(x))
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}
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// Move the other items down.
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for(x = arrayLen - 1; x; x--)
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for(unsigned int x = arrayLen - 1; x; x--)
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{
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bufferArray[x] = bufferArray[x - 1];
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}
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#endif
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}
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int FCEUI_EndWaveRecord(void)
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int FCEUI_EndWaveRecord()
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{
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long s;
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@ -1 +1,4 @@
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#include "types.h"
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void FCEU_WriteWaveData(int32 *Buffer, int Count);
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int FCEUI_EndWaveRecord();
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@ -1010,6 +1010,32 @@
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RelativePath="..\src\drivers\win\resource.h"
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>
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</File>
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<File
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RelativePath="..\src\drivers\win\sound.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\src\drivers\win\sound.h"
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>
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</File>
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<File
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RelativePath="..\src\drivers\win\tracer.cpp"
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>
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RelativePath="..\src\drivers\win\video.h"
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>
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</File>
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<File
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RelativePath="..\src\drivers\win\wave.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\src\drivers\win\wave.h"
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>
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</File>
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<File
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RelativePath="..\src\drivers\win\window.h"
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>
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