Trying to untangle the horrible web of file dependencies
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@ -3,7 +3,7 @@
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/**
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* Show an Save File dialog and save a savegame state to the selected file.
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**/
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void FCEUD_SaveStateAs(void)
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void FCEUD_SaveStateAs()
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{
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const char filter[] = "FCE Ultra Save State(*.fc?)\0*.fc?\0";
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char nameo[2048];
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@ -28,7 +28,7 @@ void FCEUD_SaveStateAs(void)
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/**
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* Show an Open File dialog and load a savegame state from the selected file.
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**/
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void FCEUD_LoadStateFrom(void)
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void FCEUD_LoadStateFrom()
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{
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const char filter[]="FCE Ultra Save State(*.fc?)\0*.fc?\0";
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char nameo[2048];
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@ -0,0 +1,2 @@
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void FCEUD_SaveStateAs();
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void FCEUD_LoadStateFrom();
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@ -0,0 +1,2 @@
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int CreateSoundSave();
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int CloseWave();
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@ -20,7 +20,7 @@
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#include "window.h"
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#include "main.h"
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#include "state.cpp" /* Save/Load state AS */
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#include "state.h" /* Save/Load state AS */
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#include "sound.h"
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#include "wave.h"
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@ -0,0 +1,23 @@
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#ifndef WIN_WINDOW_H
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#define WIN_WINDOW_H
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#include "common.h"
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static int EnableBackgroundInput = 0;
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extern char *recent_files[];
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extern char *recent_directories[10];
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void ShowCursorAbs(int set_visible);
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void HideFWindow(int h);
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void SetMainWindowStuff();
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int GetClientAbsRect(LPRECT lpRect);
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void FixWXY(int pref);
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void ByebyeWindow();
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void DoTimingConfigFix();
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int CreateMainWindow();
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void UpdateCheckedMenuItems();
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void ALoad(char *nameo);
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void LoadNewGamey(HWND hParent, const char *initialdir);
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#endif
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@ -1036,6 +1036,32 @@
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RelativePath="..\src\drivers\win\sound.h"
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>
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</File>
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<File
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RelativePath="..\src\drivers\win\state.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\src\drivers\win\state.h"
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>
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</File>
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<File
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RelativePath="..\src\drivers\win\tracer.cpp"
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>
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