zeromus
7047a998fa
Merge pull request #53 from owomomo/master
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Attempt to fix Issue #52
2019-06-06 13:34:59 -04:00
zeromus
bf372552bc
fix overflowing buffer made worse by 0d26e6f
or possibly created by that commit. fixes #30 better.
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the debugger was replacing comments and names inside a buffer returned from the old portable disassembly function, which was returning a privately retained 64 byte buffer. previously names were limited to 30 characters, so it's possible expanding names in disassembly never blew that buffer.
testing of the 0d26e6f
commit either stressed it harder than ever before, or hard enough to break it for the first time
solved by copying the disassembly buffer into a new buffer for expanding address labels to names, etc
2019-06-06 13:33:45 -04:00
owomomo
959c94fcdf
Attempt to fix Issue #52
2019-05-23 18:59:30 +08:00
owomomo
91c408468a
Attempting to fix Issue #43 .
2019-05-11 00:06:43 +08:00
owomomo
a680d67fa1
Fix weird compile error.
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it's quite strange that the macro define missed a line feed.
2019-05-10 19:18:30 +08:00
owomomo
b93ea26b32
1. Since the radio switch is not quite necessary in cheat window, I canceled it to freely edit style.
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2. After some nightly consideration, I decided to remove some unused resource IDs from resource file, some of them were obseleted, renamed, mistyped or temporary, currently nothing was corrupted...
3. Detail.
2019-05-10 18:53:41 +08:00
owomomo
c927728736
1. Since the radio switch is not quite necessary in cheat window, I canceled it to freely edit style.
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2. After some nightly consideration, I decided to remove some unused resource IDs from resource file, some of them were obseleted, renamed, mistyped or temporary, currently nothing was corrupted...
3. Detail.
2019-05-10 18:47:24 +08:00
owomomo
0713de844c
1. New cheat list box 0.0.0.4 Alpha, separated the normal cheat adding method and the cheat code/game genie method. While you're inputting the values, they are synced to the formatted string which is very convinience. In the past, the game genie was added from the name edit control, now the name is separated and the code can have a name even if it's a game genie.
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2. Solved a problem of the add/editing watch dialog when pop up repeatedly from multiple places, because there are 3 places can pop up it now.
3. Fixed a bug when loading cheats from file crashes the emulator.
4. Detail.
2019-05-10 02:17:16 +08:00
owomomo
07f0c1af2c
1. Fix go to hex editor in possiblilities list doesn't select the address.
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2. Detail.
2019-05-08 21:05:43 +08:00
owomomo
885bc1e889
1. Fix freeze ram in Hex Editor doesn't refresh the related window.
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2. detail
2019-05-08 17:24:45 +08:00
owomomo
9adcbf16cb
1. Fix crash when add multiple watches in RAM Search window, and adding multiple watches here can be batch named.
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2. New cheat list box 0.0.0.3 Alpha, changed the possibilities box to a CListCtrl rather than a simple CListBox, use a map for its buffer. It may not quite efficient currently, but I personally think it's much better than adding and deleting the items repeatedly every frame, and now its item can be selected while emulation is running, although there's not much usage for this...
3. added several context menus to possible list, now you can directly add address to memory watch or ram watch, or go to hex editor from here, currently it's still a single select list.
2019-05-08 13:55:53 +08:00
owomomo
f0859ce1e3
detail
2019-05-02 03:15:57 +08:00
owomomo
a3280d664d
1. New cheat list box 0.0.0.1 alpha, changed the toggle cheat from double click to selecting checkboxes in the item. It can show the code and name in the same time.
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2. Fixed an ancient bug of cheat dialog that importing new cheats makes old existing cheats uneffective.
3. Restructured some cheat searching type to macros since the meaning of the mysterious number is unclear. Maybe the switch case was more efficient than if else... or not?
4. Use a temporary variable rather than a global one to indicate whether the null file pointer is cased by user clicking the cancel or close button of the open archive dialog or a loading error.
5. When recording a movie with cheats, show warning to the user and asking for disabling them.
6. Removed some seems like unused variables, hope this didn't break compiling crossing platforms.
2019-05-02 03:13:05 +08:00
g0me3
fecfd0ea42
update to prev, nw
2019-04-27 21:40:48 +03:00
g0me3
60b314feb3
vrc5 mapper update, prepare to add extra ppu render for it
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cheats.cpp int converions warnings fix
change default tool index for vc project. if you have problem with it, feel free to revert. but i can't compile with just "8.1" in there sadly...
2019-04-27 21:35:59 +03:00
owomomo
cb5ff1bcea
Merge pull request #5 from TASVideos/master
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Sync the code to the newest
2019-04-24 13:34:50 +08:00
zeromus
0d26e6fcd9
change NL_MAX_NAME_LEN to 1000 (see github #30 )
2019-04-23 17:11:40 -04:00
owomomo
c4b4292a12
When edited a RAM watch item, it is in the original place rather than jump to the last one.
2019-04-24 03:13:20 +08:00
owomomo
43f2862127
Disable add cheat button for separator.
2019-04-20 21:04:34 +08:00
owomomo
da99ce1894
detail
2019-04-20 19:15:04 +08:00
owomomo
e7f4393fcc
detail
2019-04-20 18:49:21 +08:00
owomomo
206cb06f47
Cache some item drawing related data and objects to prevent calculate them repeatedly when drawing.
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Changed the watch list to a map for future developments.
2019-04-20 18:12:03 +08:00
owomomo
74853a83fb
Hotfix crash bug when load .wch file
2019-04-18 20:46:04 +08:00
owomomo
993b6fbb2c
Use a better look for the separator in RAM watch.
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There are still many disadvantages, the list is not efficient enough since the separator needs too much calculation, when there are too many separators, the watchlist maybe slow.
I think some of their data can be stored in some map or list for fast accessing in the future development, since they don't requires calc every time.
2019-04-18 00:41:21 +08:00
Dwedit
5d96c96cb4
For datalatch mappers, remove the BUSC tag from savestates to prevent the bus conflict status from another game to override the current game.
2019-04-10 13:29:17 -05:00
owomomo
a9a027940b
resolve conflicts
2019-04-07 03:41:36 +08:00
owomomo
7901de120a
...
2019-04-07 03:38:13 +08:00
owomomo
07e14fd26f
Update res.rc
2019-04-06 02:14:52 +08:00
owomomo
8f5cfcb9b5
Update ram_search.cpp
2019-04-06 02:09:05 +08:00
owomomo
99636689d7
1. Mark cheat affected address range in RAM search and RAM watch.
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2. RAM Watch now can give separator a name.
3. Reconstruct watch manage logic, removed IDD_PROMPT.
2019-04-06 00:41:35 +08:00
owomomo
3f6475c268
...
2019-04-03 00:48:30 +08:00
owomomo
85c77109c0
1. Use different background color for addresses affected by cheats in RAM Search.
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2. Fix nothing was checked in the View menu when Hex Editor first launch.
3. Fix when Hex Editor is open, disabling all cheats in replay doesn't refresh the freezed addresses.
2019-04-02 23:11:46 +08:00
owomomo
19d8e8ffbb
Merge pull request #4 from TASVideos/master
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VRC7 patch set is finally properly dumped
2019-04-01 01:04:32 +08:00
owomomo
c2b39fdf3f
1. Fix cheat column in the list of RAM Search dialog show the wrong number.
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2. Some mysterious things:
In RAM Search, when the Data size was set to 4 Bytes, the value in the list was changed to 4 bytes but the gap of the items is still 2 bytes. I'm unclear it's an old bug or intentional, since some of the macros are used in comparison, they describe the template of the function as a short even in 4 bytes situation, but that might not compare 4 bytes value correctly.
2019-04-01 00:58:23 +08:00
Brad Smith
45dcb3e242
VRC7 patch set is finally properly dumped
2019-03-22 12:58:34 -04:00
owomomo
68993285f8
Fix shortcut key bug.
2019-03-22 14:47:26 +08:00
zeromus
f9094a4655
fix savestate.create(integer)
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maybe fixes #41 (not sure)
2019-03-18 00:26:26 -04:00
zeromus
3a14fc724c
fix merge conflict
2019-03-18 00:14:12 -04:00
zeromus
afbb4fe37f
Merge branch 'master' into master
2019-03-18 00:08:52 -04:00
zeromus
abed13c392
Revert "Fix for the interframe-pause-skips-updating-next-frame bugs, mostly noticeable when dumping AVIs."
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This reverts commit c7710ae244
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fixes #39
2019-02-22 20:48:59 -05:00
zeromus
e72202f3b8
fix linux build (probably)
2019-02-22 15:01:12 -05:00
owomomo
8c485d23a2
Merge branch 'master' into master
2019-02-02 17:14:09 +08:00
zeromus
f14321113a
Merge pull request #21 from retro-wertz/gtk_audio_silence
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gtk: fix audio going on/off when entering Sound Config option
2019-02-02 04:00:07 -05:00
zeromus
9f7147c42a
fix overflow in RTS trace logging (maybe) ( fixes #30 )
2019-02-02 03:58:00 -05:00
zeromus
f8d5a91363
lua: make emu.speedmode nothrottle and maximum set to 100% frameskip, as originally intended ( fixes #34 )
2019-01-27 21:32:22 -05:00
zeromus
adc9efec56
run 1st frame of lua scripts after the lua console is hooked up, rather than before ( fixes #33 )
2019-01-27 20:45:23 -05:00
Brad Smith
20f0783a96
windows mouse left/right buttons should be independent, not XOR
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(forgot the additional "relative" mouse implementation with last commit)
2019-01-26 21:04:07 -05:00
Brad Smith
01c3f40f1d
windows mouse left/right buttons should be independent, not XOR
2019-01-26 20:46:58 -05:00
owomomo
fc35a990f4
Fix compile error
2019-01-09 18:30:30 +08:00
owomomo
9407df7d2c
Ram search show cheat count in current range.
2019-01-09 17:28:05 +08:00
owomomo
d3e5d7dee9
1. Fix Map Hotkey dialog list header and add sort icon to the header of Map Hotkeys.
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2. Fix Nametable Viwer checkbox state mismatch when closing and opening again.
3. Fix linux build error.
2019-01-08 00:42:57 +08:00
owomomo
38d5909a92
Merge pull request #2 from TASVideos/master
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winport - reorganize emulation speed menu so it's a little more clear…
2019-01-07 16:24:05 +08:00
zeromus
327bb202a2
winport - reorganize emulation speed menu so it's a little more clear how it works
2019-01-06 17:07:52 -05:00
owomomo
d9d3f1b56b
1. Further reconstruct the hotkey menu item code, menus belongs different parent menus with the same id can be defined in one struct rather than four. Removing the repeated menu hotkey update, only update the needed range. I wish this is not too complicated.
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2. Map Hotkey dialog items now can be sorted by click on the column header.
3. Fix a logic bug when user cancels open archive dialog.
4. Trying to fix Linux build (not sure).
2019-01-03 20:38:33 +08:00
zeromus
5eb6cc31c9
Revert "Revert "Some ui interface logic changes and improvements.""
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This reverts commit d48105e97d
.
2019-01-01 15:45:32 -05:00
zeromus
608bbe83fe
fix SF issue #838 better and fully
2018-12-31 00:58:20 -05:00
zeromus
76f7af16c8
try fixing SF bug 838 "gui.drawbox border is overlapping itself"
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I didnt test it, maybe I broke everything. please check it
2018-12-30 17:05:58 -05:00
aquanull@gmail.com
dd5a0e908e
Re-enabled running the Lua script when loaded.
2018-12-24 13:54:32 +08:00
aquanull@gmail.com
08c602a3f2
Registered Lua callbacks via gui.register() are now only called at frame boundaries.
2018-12-24 12:01:32 +08:00
aquanull@gmail.com
b6df31d0f3
Fixed potential buffer overflows in RAM Search.
2018-12-24 12:01:28 +08:00
aquanull@gmail.com
fe64ca3771
Fixed the ancient buffer overflows in Memory Watch.
2018-12-24 12:01:25 +08:00
retro-wertz
6432e18a79
gtk:fix audio going on/off when entering Sound Config option
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Adds check if sound was already enabled and only then only call
InitSound() when it was not enabled. This seems to be a better option
than calling KillSound() which causes unnecessary audio pop when you
are just entering the menu and not adjusting stuff yet.
2018-12-10 05:04:07 +08:00
retro-wertz
9788d9745a
update apu sweep units
2018-12-09 20:49:46 +08:00
cah4e3
972ec09e92
fixed #11 R.C.Pro Am II title music channel bug
2018-12-05 17:46:29 +03:00
cah4e3
951c325cc1
fixed long standing bug in GG encoder for 8000 address
2018-12-05 15:24:29 +03:00
Brendan Byrd
f9f35cbadb
Add playback/record Lua functions
2018-11-30 00:10:22 -05:00
Brendan Byrd
47c8491114
Add support for base64 in rom.gethash
2018-11-30 00:10:22 -05:00
Brendan Byrd
319293e20b
Add rom.getfilename Lua function
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Also, add documention to rom.gethash function
2018-11-30 00:10:22 -05:00
Brendan Byrd
03851153ed
Don't Lua print extra newlines in *NIX
2018-11-30 00:10:22 -05:00
Brendan Byrd
76c423fa4a
Add getemuscreen support to gui.gdscreenshot Lua call
2018-11-30 00:10:22 -05:00
Brendan Byrd
5f23a565e8
Whitespace cleanup
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Should be nothing with 'git show -b'
2018-11-30 00:10:22 -05:00
Brendan Byrd
e50f7bfd71
Add stace traces to failed Lua executions
2018-11-30 00:10:22 -05:00
Brad Smith
349aed4aaf
Fix null pointer crash when lua script fails to load.
2018-11-12 17:33:42 -05:00
zeromus
717153ac19
fix hang in symbolic debugger syntax highlighting in rare cases. fixes #18
2018-11-12 03:19:07 -05:00
zeromus
286875f9ef
try to fix writes to palette mirrors
2018-11-07 04:01:36 -05:00
zeromus
01dfbf5afa
fix the way memview reads mirrored palette regs. Should fix bug 833 on SF but I'm not completely sure
2018-11-07 03:10:09 -05:00
Brad Smith
be86d96278
cheapocabra.cpp typo: CHR-RAM not CHR-ROM
2018-10-31 17:00:50 -04:00
Alexey 'Cluster' Avdyukhin
388e10b473
Fixes for COOLBOY mapper, added MINDKIDS mapper (alternative COOLBOY)
2018-08-30 19:10:10 +03:00
zeromus
4939859cf4
lua - savestate.create() can now accept a string which should be the filesystem path to a savestate; you can then use savestate.load on it
2018-07-02 15:19:09 -05:00
Brad Smith
5be92d3ee5
Propagating memory initialization option to WRAM ( #13 )
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1. Including WRAM in the RAM initialization options. Since it was usually initialized to zero by default, the "default" setting must do that as well, the explicit settings should follow the others.
2. unif.cpp extending memory randomization of 4-screen VRAM to match ines.cpp version, except it had no explicit initialization before: static array should initialize to 0, so its default will still do this
3. MALEE WRAM never initialized, replacing a few existing explicit (non gmalloc) WRAM clears with MemoryRand, removing a few memsets now unneeded because of gmalloc clear.
2018-06-26 22:11:01 -04:00
Brad Smith
e8c61d1b23
NTSC filter was missing the newer more accurate support for emphasis (was using an old 1-emph-per-blit approximation)
2018-06-19 23:06:55 -04:00
Brad Smith
386545e063
not sure why PAL filter text is commented (is it unfinished? seems to be functional) out but it's accessible in the dropdown and it leaves garbage in the name
2018-06-19 21:56:40 -04:00
Chris Broome
d3cc7f0ba7
Fix yscale out of bounds rounding error ( #12 )
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* Fix rounding error causing yscale out of bounds
* Ignore linux build output
2018-06-19 21:42:07 -04:00
zeromus
e3b7197128
add "record from sram" (to fix SF bug #828 )
2018-06-18 22:19:59 -05:00
Chris Broome
95e82b57ba
Fix Linux build errors ( #3 )
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Enable usage of `nullptr` by passing `-std=c++0x`
- SConstruct
- src/Makefile.am
Add missing mappers to boards/Makefile.am.inc:
- boards/190.cpp
- boards/80013-B.cpp
- boards/hp10xx_hp20xx.cpp
2018-06-15 13:02:23 -04:00
Brad Smith
9b6ff8fe49
Mapper 30 4-screen ( #10 )
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mapper 30 support for both 1-screen and 4-screen configurations (see: Black Box Challenge)
2018-06-05 02:17:38 -04:00
Brad Smith
458eb30f3d
Small improvement to sound output options. #6
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1. Force 8-bit sound option confused some users who thought it might be an emulation accuracy option instead of selecting output bit depth, replaced it with a drop-down that's consistent with the other sound output options instead (hiding the temptation of setting "8-bit" and thinking that's a desirable thing for an NES emulator).
2. Making the default samplerate 48000, because it is the most common native device rate now.
3. Increasing the AVI output's 1 second buffer size to allow the maximum samplerate of 96000.
2018-06-02 03:11:33 -04:00
Brad Smith
29171209a7
mmc5.cpp fix warning about int to boolean type conversion
2018-06-01 21:08:35 -04:00
zeromus
4245280271
apply patch #827 : Fix "non-constant-expression cannot be narrowed from type" compile error
2018-05-31 12:52:38 -04:00
zeromus
c5bb44a37f
implement namco 340 NT mirroring register (fixes wagyan land 3)
2018-05-26 20:45:27 -04:00
zeromus
4a1ea6dd1f
support vc100 toolchain once more
2018-04-11 16:11:49 -05:00
zeromus
05a1886861
fix release mode build errors
2018-04-11 01:07:27 -05:00
zeromus
e2c85a2d50
fix more warnings. didnt do a great job last time.
2018-04-11 01:05:41 -05:00
zeromus
f8f9dd967f
fix warning
2018-04-11 01:04:37 -05:00
zeromus
9ff8ecb856
fix Uchuu Keibitai SDF in oldppu (broken in r3360)
2018-04-11 00:47:00 -05:00
zeromus
bb5cd1527d
uhhh did i leave this hacked when i fixed re-un-broke cv3 recently?
2018-04-11 00:17:30 -05:00
zeromus
f42fb23276
delete excess gitignores (we're starting from scratch)
2018-04-10 23:22:39 -05:00
zeromus
6936766d93
fix warning
2018-04-10 23:22:39 -05:00
zeromus
104e17522e
fix scmrev stuff to use git (copied from desmume)
2018-04-10 23:22:39 -05:00
zeromus
2afdc2769e
change to use vs2015
2018-04-10 23:22:39 -05:00
zeromus
0307e3b827
migration tidying (build master from trunk)
2018-04-08 17:35:15 -05:00
aquanull
3b531d0d7c
Small fixes.
2018-04-04 18:26:57 +08:00
aquanull
da4194ec7a
Fixed the bug that the first frame of user input after movie end would be ignored.
2018-04-13 11:59:34 +08:00
aquanull
c7710ae244
Fix for the interframe-pause-skips-updating-next-frame bugs, mostly noticeable when dumping AVIs.
2018-04-12 22:43:39 +08:00
aquanull
9137dfbf3f
Tiny refactoring on input display.
2018-04-05 18:51:16 +08:00
aquanull
56f61b9b0b
Now it clears previous input display when starts playing a movie from power-on.
2018-04-05 18:51:00 +08:00
aquanull
f16f6548bb
Adds 2 movie recording modes imported from VBA-rr.
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Frame display is modified to indicate the currently selected mode.
2018-04-05 08:18:53 +08:00
aquanull
e7adca9132
Allows changing Read-Only state by toggling Recording/Playing even if movie finished.
2018-04-05 00:53:56 +08:00
aquanull
23c7ce7342
Adds new command to toggle movie Recording/Playing directly.
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Adds new command to truncate movie in Read+Write mode.
Adds new command to insert/delete 1 frame in Read+Write mode.
2018-04-04 21:13:42 +08:00
aquanull
693607f66b
Fixes the bug that extra frames could be saved in the movie file, when rerecording from middle of the movie.
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Also flushes the movie file more often.
2018-04-04 19:32:29 +08:00
aquanull
b08267b84a
Allows loading post-movie-end savestates if consistency of the timeline can be verified.
2018-04-04 18:49:33 +08:00
aquanull
c161dd892b
Fixes the bug loading the wrong movie extras via Movie->Recent.
2018-04-04 18:33:42 +08:00
aquanull
9560521507
RAM Watch now respects Directories Configuration for Memory Watch.
2018-04-13 11:59:23 +08:00
aquanull
7f8e2dd7e8
Fixes the focus bug of the main window minimized with clicks on Windows Taskbar.
2018-04-05 18:46:19 +08:00
aquanull
2d81852e81
Fixes for some file handles and memory leaks.
2018-04-04 18:28:42 +08:00
zeromus
5a1e6c552a
ignore lmouse and rmouse lua input when main window isnt focused. it seems unlikely anyone would want these for any other purpose (xmouse and ymouse are based on the emulated window so the clicks should be too)
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untested.
intended for SF bug 836
2018-12-17 15:11:30 -05:00
zeromus
14ad02632a
use cd and im bindings for lua. needed rebuild luaperks to include binding sources
2018-12-16 13:20:45 -05:00
punkrockguy318
2be5084a7b
create new subversion repo structure (trunk, tags, branches)
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[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
punkrockguy318
0d1d24e153
sdl: integrate backward-cpp ( https://github.com/bombela/backward-cpp ) to generate more helpful debugging output
2013-03-15 18:22:38 +00:00
ansstuff
d748d3219c
Debugger: ported "smart scrolling" from an obscure version of FCEUXD 1.1
2013-03-14 15:40:52 +00:00
CaH4e3
9d778993b7
palette ram reading fix for old ppu
2013-03-14 12:55:36 +00:00
punkrockguy318
37b0f97f1d
sdl: additional preliminary sdl 2.0 support
2013-03-12 00:33:33 +00:00
punkrockguy318
99ff252145
fix end-of-lines (dos2unix)
2013-03-11 02:29:15 +00:00
punkrockguy318
7bfd254ba0
forgot to add this to previous commit
2013-03-11 01:51:02 +00:00
punkrockguy318
bdbcc524bf
scons: don't compile minizip files whatsoever when SYSTEM_MINIZIP enabled
2013-03-11 01:37:17 +00:00
punkrockguy318
ec8cbcfc00
sdl: prelimenary SDL2.0 support
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sdl: fixed bug where fceux would take exclusive grab of input in windowed mode when resuming from pause
2013-03-10 23:54:01 +00:00
punkrockguy318
aaf36702a1
version bump to 2.2.2; comment public release
2013-03-10 22:09:01 +00:00
punkrockguy318
db78090cbc
scons: unset public release bit
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sdl: fix typo that referenced '-opengl'; '--opengl' is used
2013-03-10 21:45:48 +00:00
ansstuff
3fef7971b3
updated version
2013-03-10 21:33:18 +00:00
ansstuff
bb03b4e7e3
updated docs
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[[Split portion of a mixed commit.]]
2013-03-10 21:18:37 +00:00
CaH4e3
f3a5527c6b
ppu code cleanup
2013-03-10 20:36:51 +00:00
ansstuff
1666803e05
* CDLogger: removed "Enable New PPU" note, because Old PPU is now functional as well
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* updated docs
[[Split portion of a mixed commit.]]
2013-03-10 20:14:13 +00:00
punkrockguy318
427c868add
sdl: added option to use system minizip
2013-03-10 20:10:39 +00:00
punkrockguy318
87b850f9f7
updated utils to use minizip 1.2.7
2013-03-10 19:59:33 +00:00
CaH4e3
887aaa1bfd
Slightly improved CDLogger for the CHR data. The Old PPU is now fully supported. Removed the garbage logging. TODO: fix for the MMC5, currently isn't supported
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code cleanup
2013-03-10 14:41:50 +00:00
ansstuff
6422560659
* added JumpingFCEUXWindow.lua
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* updated docs
* Taseditor: some more cleanup
[[Split portion of a mixed commit.]]
2013-03-09 14:04:01 +00:00
CaH4e3
1106e21517
no, hack isn't right... there is some issues with other games
2013-03-06 18:09:39 +00:00
ansstuff
7007fc4805
* Taseditor: cleaned up code a bit more, renamed identifiers to follow single convention
2013-03-04 16:58:54 +00:00
feos-tas
1a98c236af
Tweaked SoundDisplay2.lua a bit.
...
Added LuaPerks description.
TODO: write LuaPerks samples.
[[Split portion of a mixed commit.]]
2013-03-03 15:24:05 +00:00
punkrockguy318
ed03db8497
sdl: dynamically set fullscreen resolution when SDL.[x/y]Resolution is set to 0
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sdl: new default values for SDL.[X/Y]Resolution to dynamically set fullscreen resolution
2013-03-02 19:46:34 +00:00
punkrockguy318
517ad65bdc
sdl: show cursor and release wm grab on pause
2013-03-02 19:19:01 +00:00
punkrockguy318
de9e21f12e
gtk: change menu item string: "Auto-resume play"
2013-03-02 18:56:45 +00:00
punkrockguy318
1b368e56bf
sdl: fix SDL.NoFullscreenCursor (for use with zapper in fullscreen)
2013-03-02 18:53:56 +00:00
punkrockguy318
c490369e67
sdl: AutoResume functionality implemented via SDL.AutoResume config option
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gtk: added checkbox for AutoResume (Options->Auto-Resume)
2013-03-02 18:43:24 +00:00
ansstuff
5acc146be8
Hexeditor: fixed ROM coloring when using CDLogger data
2013-03-02 13:00:38 +00:00
punkrockguy318
ba8fb91eaa
gtk: close game properly when window is closed
2013-03-01 22:06:41 +00:00
CaH4e3
fe057f4bfd
CDLogger VRAM issue fix
2013-03-01 19:22:45 +00:00
ansstuff
cc8e3e0e0c
updated docs
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[[Split portion of a mixed commit.]]
2013-03-01 12:49:18 +00:00
ansstuff
989d356c0e
* PPU/PAL/Input type changing is now disabled when a movie is playing
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* "Switch fullscreen by double-click" is disabled by default
2013-02-28 16:00:33 +00:00
ansstuff
755d9dc64d
* Cheats: update the window when ROM is changed
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* Cheats: show the number of active cheats after a ROM is loaded
2013-02-28 13:33:13 +00:00
ansstuff
d814920f00
minor CDLogger cleanup
2013-02-27 13:23:48 +00:00
CaH4e3
ba537f66db
CDLogger improvements
2013-02-27 11:05:06 +00:00
CaH4e3
52945e7484
MMC5 - refixed
2013-02-27 08:26:45 +00:00
ansstuff
009ece83d4
* CDLogger: code cleanup
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* CDLogger: removed obnoxious reminder about NewPPU
* CDLogger: added current CDL filename field
* CDLogger: added default CDL naming
* CDLogger: added "Auto-save .CDL when closing ROMs" option
* CDLogger: added "Auto-resume logging when loading ROMs" option
2013-02-24 11:19:36 +00:00
ansstuff
71f4affe5c
* Hexeditor: show symbolic names in the window caption
2013-02-22 21:17:34 +00:00
CaH4e3
71f2d5bc9c
UNIF DSOUNDV1 - pre beta mapper, nw
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various mapper improvements
UNIF MALISB - Mali Splash Bomb dump
mapper 19 - Dream Master mirror fix
SOUND - low quality 69 mapper exp sound fix
2013-02-18 13:41:44 +00:00
punkrockguy318
71eec979e8
sdl: clarify '--players' option to refer to network play
2013-02-14 00:35:32 +00:00
punkrockguy318
1e3d8c7b76
sdl: don't display gtk error message while in --nogui mode
2013-02-14 00:33:28 +00:00
punkrockguy318
e87a8d11e4
gtk: display error message for io errors when loading fds bios
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rename "FDS BIOS" file filter string to "disksys.rom" for clarity
use FCEUD_PrintMessage for succesful BIOS load
2013-02-14 00:30:24 +00:00
punkrockguy318
3f05056fed
gtk: display more relevant error messages
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sdl: use FCEUD_PrintError for palette loading
gtk: remove redundant error dialogs now that FCEUD_PrintError is implemented in GTK
gtk: prevent GTK FCEUD_PrintError calls from spawning GTK dialogs before GTK is initialized
2013-02-13 00:19:00 +00:00
punkrockguy318
45f53470b9
gtk: display a message dialog on errors in addition to printing to stderr
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sdl: remove duplicate function definitions for FCEUD_PrintError and FCEUD_PrintMessage
2013-02-12 22:31:55 +00:00
punkrockguy318
1975f4c8b1
sdl: fix a build issue on OSX due to x11 being installed in a non-standard location on OSX (sf#578)
2013-02-11 22:36:21 +00:00
ansstuff
3d9095fc29
* Fixed iNesSave and iNesSaveAs ( #579 )
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* Moved "Config->Game Genie" to "Config->Enable->Game Genie ROM"
2013-02-11 12:03:37 +00:00
CaH4e3
b7584d0da2
cdlogger - fixed unif load/save, TODO: get rid or VRAM in there
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mapper 69 - fixed #580 Low quality sound issue
2013-02-10 22:05:02 +00:00
ansstuff
d3f0cb48b7
* win32: speed up screen blitting
2013-02-03 16:03:25 +00:00
ansstuff
181c48efdb
* win32: Added "TV Aspect (4:3)" to Video Config
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* updated docs
2013-02-02 14:04:51 +00:00
ansstuff
49b2f4fad3
* Taseditor: fixed Bookmarks List height on Windows 7
2013-01-21 14:32:05 +00:00
ansstuff
9a2566dacc
* Taseditor: no "Autopause at the end of the Movie" when Recording
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* Taseditor: fixed bug with adding new item to History Log
2013-01-20 20:25:19 +00:00
ansstuff
af76d60cd7
* Taseditor: changed the logic by which the Piano Roll follows Playback cursor, now it doesn't follow it while seeking
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* Taseditor: no restriction of initial Playback dragging anymore (can always drag while seeking)
2013-01-19 21:37:01 +00:00
ansstuff
7b99bfc321
* Tracer: fixed RTS padding
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* Tracer: always force Trace Logger update when a breakpoint is hit
* Debugger: always open Debugger window when a breakpoint is hit
2013-01-17 15:32:09 +00:00
ansstuff
f22dc51e71
* Lua: removed "shadow pixels" from gui.text()
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* Lua: fixed width of question mark symbol
* Lua: made gui.parsecolor() function available for users
2013-01-15 12:53:04 +00:00
ansstuff
30378d8b49
Taseditor: Config->Project file saving options
2013-01-10 17:13:33 +00:00
CaH4e3
efed1b3dec
UNIF: little bit verbose/safe chunk loading, fix some crashes
2013-01-05 18:11:31 +00:00
CaH4e3
dd54482e1a
mapper 115 - redesign according to the hardware tests
2013-01-03 07:34:09 +00:00
zeromus
a2c2322e25
ntview-do something reasonable if a 4-screen,table2,table3 mirror mode is chosen when the corresponding nametable ram is not available on the cart (instead of crashing)
2013-01-01 18:43:23 +00:00
punkrockguy318
0c69e0fbfb
gtk: fix "quit" hotkey when --nogui is disabled
2012-12-31 13:34:32 +00:00
CaH4e3
dd7a1bc081
mope, 206 still deprecated, quest of ki just needed vertical mirroring
2012-12-31 11:32:49 +00:00
CaH4e3
95a36aa23c
quest of ki redefined to 206 mapper with CRC check, now 206 isn't deprecated, some games are vomit because of extended functionality of the stock MMC3 instead of simplified one ;(
2012-12-31 11:12:56 +00:00
CaH4e3
69c3e2df02
mapper 115 - thunderbolt fixed
2012-12-31 09:09:45 +00:00
CaH4e3
1d5157dca2
mapper 24 fixed
...
mapper 26 fixed
formatting fix, cleanup
2012-12-31 08:47:09 +00:00
ansstuff
ca82eadedf
* Taseditor: fixed bugs with holding Shift+Up/Down and similar situations when the Playback cursor moves more than once within one update
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* Taseditor: Changed "Compact save" dialog, added 4 options of Greenzone saving: all frames, every 16th frame, marked frames, don't save
* Taseditor: Config->Compact Quicksaving (affects Ctrl+S and Autosave)
2012-12-30 20:28:01 +00:00
ansstuff
07a21643d6
fixed GetPath when opening Cheats
2012-12-29 16:32:21 +00:00
ansstuff
3cb74f7780
* Cheats: added "Add from CHT file..." button
2012-12-29 14:32:02 +00:00
ansstuff
15adae5df9
win32: force the entire client area to be invalidated at the beginning of WM_PAINT; this fixes the rare bug with DIRECTDRAWCLIPPER sometimes calculating wrong region (was noticed on some video cards)
2012-12-29 11:43:38 +00:00
ansstuff
aafce94aaf
win32: Play movie dialog shows New PPU in red if the required setting does not match
2012-12-27 14:44:56 +00:00
thezlomus
baf366f1f2
RAM Search: added "Search ROM" checkbox
2012-12-26 23:09:11 +00:00
ansstuff
afd4675104
Taseditor: fixed Greenzone saving while emulator is unpaused
2012-12-25 15:54:12 +00:00
ansstuff
bf8649f110
win32: fixed restoring maximized window after switching from fullscreen
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win32: holding Shift when resizing FCEUX window reverts "Force integral factors" meaning
win32: remodel "Video config" dialog:
* removed the list of predefined modes (they were broken anyway)
* removed FS stretching options (obsoleted by "Best Fit")
* removed broken display of "Current Pixel Aspect Ratio" (may return it after implementing the 4:3 mode)
* "Full Screen (hotkey: Alt + Enter or double-click)" - reads current hotkey mapping
[[Split portion of a mixed commit.]]
2012-12-19 19:35:00 +00:00
CaH4e3
66b0073666
fixed crash when four-screen bit is set after CRC check
2012-12-18 15:34:04 +00:00
CaH4e3
8110346ccb
mapper 018 - fixed
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mapper 198 - fixed
AutoResumePlay default option - "disabled"
2012-12-18 13:56:35 +00:00
ansstuff
e1ef50ac14
* fixed "Auto-resume old play session", for some reason NSFs don't allow loading savestate right after opening the ROM
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* updated docs
[[Split portion of a mixed commit.]]
2012-12-16 13:07:50 +00:00
aquanull
d9f0d060df
* Action 52 reset.
2012-12-16 10:46:49 +00:00
CaH4e3
c550c9623e
more cleanup
2012-12-15 21:53:01 +00:00
ansstuff
00b4304241
win32: added Config->Enable->Auto-resume old play session
2012-12-15 17:42:53 +00:00
punkrockguy318
bf4ba33801
scons: include all relevant source files in src/boards
2012-12-13 20:23:16 +00:00
ansstuff
b8c1d1e29b
* added NES->Emulation Speed->Set Custom Speed
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* added NES->Emulation Speed->Set FrameAdvance Delay
* added NES->Emulation Speed->Set custom speed for FrameAdvance
* Debugger: fixed mouse wheel scrolling
2012-12-13 15:59:45 +00:00
CaH4e3
880c9deb62
removed old ines code, more formatting
2012-12-12 20:28:34 +00:00
CaH4e3
3a5e90fcc2
formatting sync, cleanup
2012-12-12 18:30:16 +00:00
CaH4e3
13d63e5af2
finish with mapper to boards conversion
2012-12-12 16:47:50 +00:00
CaH4e3
f3d6e617d5
tracer/logger fixed unlogged ram code
2012-12-07 19:18:47 +00:00
ansstuff
7c0604e323
* Tracer: adjusted total line width to the new disassembly field width
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* removed "forcing the default resolution of fullscreen to be the same as current display resolution"
2012-12-06 16:50:58 +00:00
zeromus
7ec00fad29
win32-change trace logger not to use such a wide disassembly field. it makes tracing to the tracer window using the old options useless since the registers are pushed off the edge. if this is unacceptable for some reason (i have no idea why the disassembly field became so big; is it for symbolic stuff?) then we should make it an option, or make it dynamic and use the smaller size when logging to the window with default option set.
2012-12-05 18:42:21 +00:00
ansstuff
9cc3a0d29c
Fixed zapper and mouse positioning in fullscreen and bestfit mode
2012-12-05 18:10:07 +00:00
ansstuff
604c22e16b
* speed up HUD text drawing
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* Taseditor: speed up consecutive Recordings (when combining)
2012-12-04 17:03:58 +00:00
ansstuff
e21ed84dfa
* fixed "X" button in the "Enter New Input" dialog (Hotkey Mapping); changed "Cancel" button to "OK"
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* Taseditor: fixed accelerators when editing Notes
2012-12-03 17:11:17 +00:00
CaH4e3
5ca09c31d5
mapper 99 - fixed
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UNIF SMB2J - now not support SMB2j which is proven bad dump
2012-12-03 15:26:22 +00:00
punkrockguy318
6652cec0ae
scons: trivial variable name change for consistency
2012-12-02 00:02:44 +00:00
punkrockguy318
1889aca8aa
fceux: bump devel version number to 2.2.1
2012-12-01 22:57:53 +00:00
punkrockguy318
969258d32a
scons: dynamically generate the build source list
2012-12-01 21:54:02 +00:00
CaH4e3
814f7e1b68
almost done with conversion...
2012-11-30 09:49:38 +00:00
zeromus
19c97a392e
fix you ling xing dong by assigning to mapper 192
2012-11-29 17:26:19 +00:00
ansstuff
d14ecba070
forgot to comment this out after compiling
2012-11-27 23:00:23 +00:00
ansstuff
cd9560bf98
updated site
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updated docs
[[Split portion of a mixed commit.]]
2012-11-27 19:52:11 +00:00
ansstuff
519c15f01c
fixed docs
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[[Split portion of a mixed commit.]]
2012-11-27 17:11:25 +00:00
ansstuff
8df92bb338
updated docs and changed version to 2.2.0
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[[Split portion of a mixed commit.]]
2012-11-27 17:03:56 +00:00
zeromus
57b0178477
taseditor-fix building in old visual studios
2012-11-26 19:18:15 +00:00
ansstuff
b9d935a555
* Taseditor: use doublebuffering style for listviews
2012-11-26 14:43:58 +00:00
punkrockguy318
9bcf1cc648
sdl: attempt to detect video resolution for fullscreen during configuration file generation
2012-11-25 18:56:53 +00:00
ansstuff
2f2114368b
taseditor-ru: updates
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[[Split portion of a mixed commit.]]
2012-11-25 17:01:57 +00:00
ansstuff
dc7805cfc5
* Taseditor: fixed bug in project saving
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* Taseditor: fixed bug in laglog truncating when no Input changes are made by inserting/deleting frames
2012-11-25 09:50:46 +00:00
punkrockguy318
7922866f96
gtk: don't allow movie recording to begin when rom isn't running
2012-11-24 21:03:10 +00:00
ansstuff
1c2d6d88bc
* when the New PPU is on, it displays "(NewPPU)" in the window caption
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* fixed bug with erasing more frames than there is movie records
2012-11-24 12:56:10 +00:00
CaH4e3
ae9ea54126
fixed #554 , mapper 15 typo bug
2012-11-22 16:40:52 +00:00
ansstuff
4c0f74d022
* Taseditor: added "Ungreenzone" item to context menu
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* Taseditor: added "Config->Enable Greenzoning"
* Taseditor: playback/greenzone cleanup
* Taseditor: fixed bug when opening TAS Editor in MOVIE_FINISHED mode
2012-11-20 18:42:19 +00:00
CaH4e3
42b35b5e23
mapper 227 fix
2012-11-20 11:49:43 +00:00
zeromus
200ea8e003
add some comments about RAM initialization, which have been found to wreck the game Huang Di. not changing the code yet until we gather some more information.
2012-11-17 08:12:59 +00:00
ansstuff
5f8013e45e
Taseditor: changed fm3 format to version 3
2012-11-13 16:20:06 +00:00
ansstuff
80bd1aaf02
improved SaveSnapshot performance ($552)
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[[Split portion of a mixed commit.]]
2012-11-12 12:21:59 +00:00
punkrockguy318
caf491317d
scons: add option to use system-wide lua
2012-11-11 12:04:22 +00:00
ansstuff
24098b5159
Hexeditor: reverted font to Courier
2012-11-10 19:50:28 +00:00
ansstuff
dbffd4eb7b
* win32 hotkeys: disallow unwanted hits of e.g. F1 after pressing Shift+F1 and quickly releasing Shift
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* win32 hotkeys mapping: added the condition that both commands must have the same EMUCMDFLAG_TASEDITOR, or else they are not considered conflicting
2012-11-10 17:16:01 +00:00
ansstuff
25ded9a7a6
Taseditor: fixed bug in AdjustUp and improved its speed
2012-11-09 18:33:07 +00:00
CaH4e3
4d763e782f
more mapper madness
2012-11-09 15:49:58 +00:00
ansstuff
2de90cafdd
fixed #551 (Crash Bugs in Trace Logger and Code/Data Logger Cooperation)
2012-11-08 10:28:57 +00:00
zeromus
6bd8ece364
support mapper 028
2012-11-07 21:25:19 +00:00
ansstuff
41b11e53c6
* Taseditor: cleanup of InputLog
2012-11-07 15:15:13 +00:00
ansstuff
802f73b989
* Taseditor: another fix for previous commit
2012-11-06 13:27:58 +00:00
ansstuff
2882ff0942
* Taseditor: small fix for previous commit
2012-11-05 20:00:06 +00:00
ansstuff
c9bf79a8eb
* Taseditor: fixed lag adjustments when dealing with previously unknown lag state
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* Taseditor: crossing gaps in Icons by Alt + wheel
2012-11-05 19:42:08 +00:00
punkrockguy318
4415f95227
sdl: fix a potential security issue with loading the game genie rom (thank you Joe Mahmias for your patch!)
2012-11-02 13:48:38 +00:00
punkrockguy318
3343c1234f
applied patch from Joe Nahmias to prevent a segfault
2012-11-02 13:39:46 +00:00
punkrockguy318
5e85610997
fix encoding of fk23c.cpp
2012-11-02 13:22:11 +00:00
zeromus
8166a4320d
default stack pointer to $FD instead of $FF seems thats more accurate
2012-10-30 03:39:17 +00:00
CaH4e3
e08b2388bf
mapper 252 added
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stack pointer initial value changed, fixed pirate san guo zhi bootup (can't say if it correct for the core actually), but nothing else changed, except maybe tas features or something...
2012-10-29 16:20:37 +00:00
ansstuff
82add52a52
* Taseditor: update RAM Search and RAM Watch when jumping causes game state to change
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* added BoulderDash_AmoebaAI.lua
* added CustomLagIndicator_RvT.lua
[[Split portion of a mixed commit.]]
2012-10-29 12:43:22 +00:00
punkrockguy318
90a869daee
sdl: implemented GetKeyboard() for transformer board
2012-10-28 17:42:01 +00:00
CaH4e3
be47e34b05
more baordification, refactor
2012-10-28 17:37:53 +00:00
CaH4e3
423586a727
nope, wrong attempt ;)
2012-10-28 08:35:27 +00:00
CaH4e3
31032d8e1c
trying to fix scons builds
2012-10-28 08:28:28 +00:00
zeromus
8ef2e53f86
fix a nondeterminism bug created by MasterRomInfoParams and roms being loaded in various orders without clearing out the params
2012-10-27 20:50:28 +00:00