Commit Graph

422 Commits

Author SHA1 Message Date
zeromus a91d2c414e better movie conversion 2008-06-22 22:25:30 +00:00
punkrockguy318 851ef0d7fb fixed build errors on sdl 2008-06-22 22:06:14 +00:00
zeromus 67c4a6d6ab batch fcm->fm2 convert rough draft (look in the file menu)
the headers arent output fully correct.. and there is no error reporting.. but it works.
2008-06-22 06:53:49 +00:00
zeromus 69bc4b3f72 added obj/bg display toggle
much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus 79de2d8295 - a ton of cleanups
- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus 94a807d428 line ending fix 2008-06-20 22:27:10 +00:00
zeromus 8009546872 add binary movie mode, which is used when saving movies into savestates 2008-06-20 22:15:30 +00:00
zeromus d159696288 ever so slightly faster movie i/o? this has hit diminishing returns. binary mode is all that is left 2008-06-20 06:52:20 +00:00
zeromus f17b83fb22 show correct movie data in replay dialog once again 2008-06-20 04:18:04 +00:00
zeromus 105a3e2516 try fixing zapper movies again 2008-06-20 00:50:01 +00:00
adelikat c8e3eef74d Fixed a potential movie desync problem for FDS games. (Disables disk shadow write during movie play). (This was a fceu.22 fix originally) 2008-06-20 00:12:56 +00:00
zeromus e75fd93f68 oops. how did i check that in 2008-06-19 23:53:44 +00:00
zeromus 0883fdd050 fix to zapper movies and minor fix to movie loading 2008-06-19 16:19:48 +00:00
zeromus 0d6820d922 see if this fixes zapper movies 2008-06-19 03:26:37 +00:00
zeromus 85b5214f40 ohh i was wrong. dont do that. 2008-06-19 03:24:09 +00:00
zeromus 3078b63a3c take into account first scanline when drawing the zapper input aid (crosshair) 2008-06-19 02:42:19 +00:00
zeromus 0eef479304 consistentify newlines 2008-06-19 02:41:47 +00:00
zeromus 0a05a707a0 movie file wasnt being closed correctly (perhaps fix the tas crashing bug) 2008-06-18 08:22:19 +00:00
punkrockguy318 2958ab4e71 changed samples in sdl to 512; SDL's recommended setting for games
seems to help sound playback on *nix

if this causes anyone a regression let me know
2008-06-18 01:29:02 +00:00
punkrockguy318 aabdacab84 fixed error in which we had two duplicate -p options; the port option would not work (not that netplay even works) 2008-06-18 01:12:15 +00:00
jeblanchard 0b7bf686a7 fewer warnings 2008-06-17 23:46:55 +00:00
jeblanchard bf48a6f29e cmake update 2008-06-17 23:40:08 +00:00
punkrockguy318 757f810a1f changed itoa -> sprintf()
itoa does not work with gcc, but sprintf serves our purposes
2008-06-17 17:58:33 +00:00
punkrockguy318 8b03a5401b sdl now builds 2008-06-17 17:38:32 +00:00
punkrockguy318 6733a2f8a3 fixed more compile issues with gcc 2008-06-17 16:59:16 +00:00
punkrockguy318 d9adfc4b69 Fixed some g++ compile issues 2008-06-17 16:42:02 +00:00
zeromus fdf51e672f finally fix the bad replay synching bug? 2008-06-17 08:32:24 +00:00
zeromus 742969facb fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode 2008-06-17 08:12:48 +00:00
zeromus b82c266971 fixed a bad bug in memorystream which makes movie savestates work better
and now they work faster too
2008-06-17 07:55:27 +00:00
zeromus ce3a9796c3 fixed fresh bug in movie savestates
thought of a better way to do the _P -> __P and _S -> __S conversion (simply make a new file x6502abbrev.h that has _P and _S defined in it which is to be included last in any file that needs it)
2008-06-17 07:10:53 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
punkrockguy318 1a725b5850 this may sound OCD but I changed the tenses in the driver usage so they are consisent.
descriptions are now all Enables .. Sets .. rather than inconsistant Enable/Enables Set/Sets
2008-06-14 04:54:26 +00:00
punkrockguy318 f51b7f29aa Added new commandline option: --noframe
When enabled, this passed the SDL_NOFRAME flag when setting video.  This is useful for people who want to use fceux dual head.
2008-06-14 04:41:46 +00:00
zeromus 62d4ca6cdb slight performance boosts to save/load state when movies are running 2008-06-13 19:15:24 +00:00
jeblanchard e42d3d288f Fix frame-count of 0 in replay dialog 2008-06-13 02:03:55 +00:00
zeromus 66b43671bb fixed recent breakages in movie recording 2008-06-13 01:42:30 +00:00
zeromus 41d375a435 fix bug in guid parsing causing rerecording always to fail 2008-06-13 01:33:46 +00:00
jeblanchard c83e2968be politics 2008-06-13 00:23:54 +00:00
jeblanchard fc36382f62 Fix SDL joystick input 2008-06-12 23:06:10 +00:00
jeblanchard 2c777eb656 Add turbo toggle hotkey and -turbo [0/1] cmdline option. (Win32 only.) 2008-06-12 22:26:34 +00:00
zeromus 12bdce8669 nothing 2008-06-12 07:20:15 +00:00
zeromus fc9c64e5e7 make movies load faster 2008-06-12 07:10:46 +00:00
zeromus 043aabf009 add reset/poweron/etc column to movie format 2008-06-12 05:07:30 +00:00
zeromus a1773fc087 fix a crashing bug when resetting or powering on with a movie loaded 2008-06-11 04:54:33 +00:00
punkrockguy318 a4647ef3e2 cleaned some code 2008-06-10 18:09:46 +00:00
punkrockguy318 284740c373 config system no longer crashes
npos was negative, pos was unsigned
2008-06-10 17:49:01 +00:00
jeblanchard 84e7d10f38 Kill many warnings. Note: may waste bytes of memory! 2008-06-10 16:06:14 +00:00
jeblanchard 4b43a1429d Slightly less broken SDL config 2008-06-10 08:45:20 +00:00
punkrockguy318 4df6b97013 quieted a dumb warning and tripped useless code 2008-06-10 06:20:39 +00:00
punkrockguy318 d00be0620b fixed compile error on gcc 4.3 2008-06-10 05:51:11 +00:00