ugetab
972e87ca32
Makes the Trace Logger refresh adequately when using stepping options in the debugger. No visible speed reduction over the previous coding.
2009-10-17 18:08:32 +00:00
gocha
8b8cc62b26
Lua: change defaultSize of memory.registerexec
2009-10-15 01:12:57 +00:00
gocha
9ca250083a
Lua: initialize 'transparencyModifier'
2009-10-14 22:43:12 +00:00
gocha
469bf325a1
Lua: remove 'extern int fromPause' from doPopup. it doesn't exist.
2009-10-13 21:50:59 +00:00
gocha
3b86027f01
FCEU_LuaGui speedup
2009-10-12 22:43:26 +00:00
gocha
e462f55688
Lua: upgrade gui.popup, add input.popup.
2009-10-12 22:30:06 +00:00
qeed
643f8f7cff
define forceinline to be nothing if it is a unix and not using gcc
2009-10-12 19:28:07 +00:00
qeed
d3ef9e7f81
woops, fix forceinline define
2009-10-12 19:05:23 +00:00
qeed
d0b9f45f02
fixed linux compilation errors
2009-10-12 19:04:28 +00:00
gocha
841e8f4c3b
helpdoc: add gui.opacity, and some minor changes.
2009-10-12 08:16:19 +00:00
gocha
f075b248ae
Lua: converted internal graphic buffer to 32bpp, however, the final output is still indexed 8bpp (XBuf); sideeffects: add gui.opacity, fix gui.line, add small font of gens lua (not used), gui.gdoverlay supports indexed image.
2009-10-12 07:32:31 +00:00
adelikat
ea652c6836
Win32 - removed the RAM Filter dialog since it is doubly redundant compared to both cheat search and Ram search. Some minor changes to the help doc.
2009-10-12 02:51:38 +00:00
gocha
9553ec70c7
re-add movie.playbeginning for backward compatibility; add the description of emu.registerbefore, emu.registerafter, emu.registerexit, memory.getregister, memory.setregister, memory.registerwrite and memory.registerexec to the Lua functions list.
2009-10-11 23:48:45 +00:00
adelikat
888febcd19
Added some backwards compatible lua functions. Cleaned some lua stuff up, added documentation on lua changes to the help file.
2009-10-11 21:11:30 +00:00
gocha
3cabff32c6
add memory.[get|set]register; since I don't know about NES specification much, there are only a, x, y, and pc at present.
2009-10-11 08:50:09 +00:00
gocha
3ab41b359c
ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly
2009-10-11 08:34:10 +00:00
gocha
d7b02d9549
Lua: add movie.recording and movie.playing, and rename movie.playbeginning to movie.replay
2009-10-11 05:29:41 +00:00
gocha
cc55d175a6
Lua: add emu.framecount and other alternative names of existing functions.
2009-10-11 05:09:17 +00:00
gocha
f0a1983112
Lua: rename fceu_* functions to emu_*
2009-10-11 04:39:05 +00:00
qeed
080eb55ee4
update test
2009-10-11 02:01:38 +00:00
qeed
8b2708c45a
update changelog
2009-10-11 01:57:28 +00:00
qeed
5e4aa9b7ad
fixed dragon lair (mapper 4 version) in new ppu
2009-10-11 01:56:19 +00:00
qeed
5a2750d160
Fixed linux compilation issues
2009-10-10 23:12:21 +00:00
zeromus
6d75c9ce0d
newppu: fix bug in _vt = 30,31 latching causing general malfunction (fix tecmo super bowl)
2009-10-10 22:36:16 +00:00
adelikat
c3e6bb0013
PunchOutChallenge - more customizations added.
2009-10-10 04:19:55 +00:00
adelikat
193583641c
Punchout challenge lua script - more additions.
2009-10-09 22:36:09 +00:00
ugetab
086e53310f
Minor NSF related Hex Editor update. Cuts display of PPU Memory to 0x0000-0x1FFF, because 0x2000-0x3FFF only show 0 due to a bug-fix.
2009-10-09 20:00:54 +00:00
adelikat
11cc53bab7
Adding a WIP of my Punch-out!! Challenge lua script.
2009-10-09 17:56:17 +00:00
adelikat
99d2e02893
Added a lua script for Mike Tyson's Punch-Out!! (Works for Punch-out!! as well). Displays various stats like enemy HP, and damage amounts
2009-10-09 14:57:44 +00:00
ugetab
18cd4d6569
Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed.
2009-10-08 17:55:21 +00:00
gocha
2e8e6ccdcd
Replace SubWCRev.exe with older one, which needs no dlls to run.
2009-10-08 14:25:40 +00:00
gocha
493e086850
vs200x: print svn revision number in version string.
2009-10-08 13:48:15 +00:00
gocha
449d62e0a8
activate ramwatch hotkeys
2009-10-08 13:04:27 +00:00
gocha
197322bcf1
win32: fix new ramsearch
2009-10-08 08:06:45 +00:00
gocha
585cb80257
add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later.
2009-10-08 07:04:41 +00:00
gocha
dfeff60615
Remove emu.OnClose and register fceulib as emu instead.
...
Add emu.registerbefore, emu.registerafter and emu.registerexit.
2009-10-08 05:02:22 +00:00
gocha
526f3a7a81
add 253.cpp to vc8/vc9
2009-10-08 04:07:29 +00:00
gocha
313ed75b55
Lua: register entire LuaBitOp library.
2009-10-08 03:45:47 +00:00
qeed
36d61a2b2c
updated mapper253 to the point where the title screen displays ok, gameplay is still b0rked though
2009-10-06 00:50:42 +00:00
CaH4e3
ec6398fd6e
mapper 103 fixed now
2009-10-05 08:15:36 +00:00
qeed
b5b5c7affc
preliminary support for mapper 253
2009-10-04 13:56:43 +00:00
qeed
1c6ac0a46c
added save state for the mapper rams
2009-10-03 23:11:28 +00:00
adelikat
dca0ce9ba6
Updated the changelog to reflect gocha's last commit.
2009-10-01 16:35:07 +00:00
gocha
41ab92edb3
movie dialog: changed framerate from 60 (or 50 for PAL games) to real framerate.
...
movie: fixed the initial value of rerecord count. it should be 0, not 1.
2009-10-01 14:59:41 +00:00
fatratknight
9706c82a8c
Moved an if statement out of a function that prevented input.get from working properly with a mouse on movie playback. Just a quick fix.
2009-09-29 21:29:23 +00:00
qeed
0b96e69ca2
added mapper ram reading, this gets some more games in action 52 to work
2009-09-27 13:01:36 +00:00
qeed
18bbb65d4b
update changelog
2009-09-27 03:00:52 +00:00
qeed
d08c507765
fixed action 52, should work like 2.0.3 version
2009-09-27 02:52:51 +00:00
adelikat
ae6c73ceef
newppulist - earthworm jim 3 plays fine so removing from the list.
2009-09-22 00:00:23 +00:00
ugetab
6b6d218388
Working Debugger list(.deb) Saving and Loading finished.
...
It's even less of a hassle to use now than it is to use in FCEUXDSP. Debugger/watchpoints automatically reload on game change, no phantom information traversing .deb files, and it's compatible with the FCEUXDSP .deb files.
Took a long time to write & debug the code, so there may still be errors I didn't catch.
2009-09-18 03:29:44 +00:00