punkrockguy318
ea64540d0f
GTK GUI: Open, Close, and Quit menu options now work properly
...
Games can now be opened and closed on the fly without exiting fceux
2009-12-21 11:21:06 +00:00
punkrockguy318
4b6d0c4b3f
cleaned up gtk2 code quite a bit
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until direct sdl rendering on gtk2 can occur, the file menu will be in a seperate window
however this will allow direct interfacing with the emulator rather than just command line options like gfceux
2009-12-21 10:49:20 +00:00
punkrockguy318
98096d5b52
cleaned some gtk2 code
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fixed build scripts for building w/ gtk2
2009-12-21 10:28:01 +00:00
punkrockguy318
a52255da8d
added option for gtk2 (still broken) in build script
2009-12-21 09:54:08 +00:00
mart0258
2a57a4287a
Win32 - Fix crash on failure to toggle to fullscreen.
2009-12-19 23:58:38 +00:00
qeed
03bb053a7f
fix compile error for linux
2009-12-18 17:02:23 +00:00
mart0258
60ff9e4627
fix compilation error
2009-12-18 15:16:16 +00:00
mart0258
f0b33ec203
Win - TASEdit updates - display readonly in-window and allow saving greenzone.
2009-12-18 05:40:38 +00:00
qeed
28cc8f5aae
fix some sprite overflow stuff for new ppu
2009-12-18 01:10:26 +00:00
punkrockguy318
86123d257e
began integration of GTK into the SDL tree
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see gui.cpp at r1601 for demonstration of how this SHOULD work
currently, fceuX is creating its own new window instead of using GTKs window
added flag GTK_GUI (in code for now, will add to scons build later)
added line to sconstruct for GTK libraries (commented by default)
2009-12-17 07:27:17 +00:00
punkrockguy318
7af0329bf4
added functional GTK2/SDL framework
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currently seperate from all fceux code but will soon be integrated into fceux
in order to create an integrated UI on the linux build
2009-12-17 06:19:08 +00:00
kmachulis
efaa3ebb4d
Added lua platform defines for osx and linux for scons, to get lua's loadlib function working again on those platforms
2009-12-14 03:48:15 +00:00
mart0258
5dd8186f5f
add notes for CMake and VC.
2009-12-11 03:12:07 +00:00
mart0258
d9be086126
MinGW - fix some possible build issues and compile time errors
2009-12-11 03:07:34 +00:00
adelikat
ed575d0ff5
Update changelog
2009-12-10 16:52:43 +00:00
zeromus
621cc8e260
fix ntview for new ppu?
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[[Split portion of a mixed commit.]]
2009-12-08 05:54:21 +00:00
mart0258
60abe35afb
fds - show filename of missing bios file
2009-12-08 04:28:05 +00:00
qeed
1605800776
update changelog
2009-12-08 00:54:04 +00:00
qeed
fe70d1bc32
fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix
2009-12-08 00:51:14 +00:00
zeromus
b8a4067542
sdl: dont allow --inputcfg gamepad0 and gamepad5 etc. as there arent actually that many gamepads
2009-12-07 01:19:52 +00:00
adelikat
bc29607bde
Changelog - added news of some fixed mappers
2009-12-05 02:33:09 +00:00
qeed
63be69bd72
removed xo code that was causing 3 frame delay when taking a hibuffer path of rendering
2009-12-04 22:20:22 +00:00
mart0258
270ce9466b
Add autosave qty and frequency to config + stability fix
2009-11-26 02:11:09 +00:00
mart0258
32f0231910
TASEdit - Cut, Copy, Paste
2009-11-23 20:53:45 +00:00
mart0258
ca6f2be5f8
Tasedit - frame delete keyboard shortcut and related fixes
2009-11-23 01:48:17 +00:00
mart0258
b949a21fc4
Tasedit - multiframe edit by Shift/Ctrl DoubleClick
2009-11-23 01:05:31 +00:00
fatratknight
46ec733715
List of changes to HelpNDoc file:
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Introduction: Self credit
Lua Functions List: joypad.set, savestate.registersave, savestate.registerload
Lua Bot: Replaced erroneous mathematical explanation
2009-11-21 22:05:10 +00:00
zeromus
b145ac8b67
win32: properly use background input flag on emulator bootup
2009-11-20 15:45:55 +00:00
adelikat
3fd7c05579
Win32 - TASEDit - made the import FM2 menu item open the play movie dialog. This will suffice until the import concept is implemented.
2009-11-19 22:20:25 +00:00
adelikat
fdd7af8997
Win32 - if Cheats dialog pauses the emulator, the emulator will unpaused if it regains focus.
2009-11-18 02:06:06 +00:00
adelikat
ecbf9a2dd4
Win32 - Cheats - Pause while Active checkbox installed.
2009-11-18 01:51:37 +00:00
adelikat
7d34e1a885
vc9 now compiles, I have no idea what just happened.
2009-11-18 00:20:52 +00:00
adelikat
917b45f235
stupid Visual Studio not saving everything.
2009-11-17 23:51:08 +00:00
adelikat
c400aaab01
Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded.
2009-11-17 23:50:03 +00:00
ugetab
19b5cf13f5
Made the debugger window more persistent, both because the debugger can now be opened without a game loaded, and because someone complained about how the debugger closed when you went to File>Close, even though it would return on game load.
2009-11-15 01:52:29 +00:00
qeed
4681d20481
fix include error
2009-11-14 17:33:26 +00:00
mart0258
0a4a280417
win32 - log - Remove potential buffer overflow
2009-11-14 03:48:47 +00:00
mart0258
7774d786cb
Win32 - TasEdit - Adding functionality to interface items.
2009-11-14 02:46:03 +00:00
adelikat
f3d9832f96
More changelog
2009-11-13 05:46:44 +00:00
adelikat
f5af54bfd6
Forgot the changelog!
2009-11-13 05:39:49 +00:00
adelikat
cde73a67dc
made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp.
2009-11-13 05:35:32 +00:00
adelikat
2da84898dc
Win32 help doc - update documentation to include the enable savestate backup menu item.
2009-11-13 04:41:56 +00:00
adelikat
4a3369186b
made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp.
2009-11-13 04:21:24 +00:00
CaH4e3
05ea4d2881
damn old mappers crashes fixed finally in addition to 1533 rev
2009-11-12 20:43:27 +00:00
adelikat
a45d6068df
Win32 - whoops, for the last release I commented out the "remove from list?" pop up box when a lua code fails when selecting it from the recent menu. However, I neglected to remove it in the case of the Load Last Lua context menu item. Shame on me for copying the same code in 2 locations instead of using a single function call.
2009-11-11 20:51:06 +00:00
fatratknight
458bed7b82
The input display actually has unique symbols now! Also replaced the pseudo-stateload detector with an actual stateload detector. Instructions are thrown in, too.
2009-11-10 02:58:17 +00:00
mart0258
2aab99feb6
Tasedit - enable nav and truncate buttons (with fixes)
2009-11-09 06:58:42 +00:00
zeromus
f576691091
fix weird compile error
2009-11-08 17:13:27 +00:00
CaH4e3
6dbd108ea0
mapper 253 final fix lol
2009-11-08 15:53:48 +00:00
CaH4e3
f0e8f17cc5
mapper 253 fixed typo
2009-11-08 15:32:49 +00:00